New answers tagged

4

Specific beats general. The general rules are on p. 189-190: On your turn, you can move a distance up to your speed and take one action. You decide whether to move first or take your action first. You choose when to take a bonus action during your turn, unless the bonus action’s timing is specified ... You can break up your movement on ...


4

As you quoted: When you take the Dash action, you gain extra movement for the current turn. If you knew at the start of your turn that you'd need the extra movement, then by RAW you could "take the Dash action" (but not immediately move anywhere), attack the first target, then move to the second target and attack. Given this is possible, and that you ...


9

You could certainly Dash first to increase you movement allowance, then attack the first mook, then move, then attack the second mook. That's not exactly what you're asking about though, since you want to see the result of the first attack before deciding to Dash. In the strict rules as written, however, only movement is explicitly allowed to be broken up ...


16

Fighters can. Action surge means you can use one action to dash, and the other to attack. Using action surge is a feature, and does not require a bonus action. Outside of that feature... Bonus actions aside seems to be a weird stipulation to put on this being that that is pretty much the only way you could both dash and attack. You move on your turn, and ...


7

Leaving aside spells and class features that allow dashing as a bonus action, the Haste spell would allow a character to use the attack action and dash action on the same turn, and a fighter's Action Surge would allow a full attack action and a dash action. A sorcerer could also quicken either Booming Blade or Green Flame Blade to make an attack as a ...


4

No The crossbow expertise feat benefit triggers "[w]hen you use the Attack action". However, the wand of magic missile allows you to "…expend 1 or more of its charges to cast the magic missile spell from it. That is the Cast a Spell action, not the Attack action. Since you're not using the Attack action, the benefits don't apply.


4

As per the DMG, activating a magic item does not fall under "Use an Item" (it cannot, for example, be used with Fast Hands). The game doesn't specify exactly what it is classed as, so I just call it the "Activate a Magic Item" action. On the other hand, some magic items let you cast a spell, in which case it comes under the "Cast a Spell" action. (Hat-tip ...


27

Under no circumstances is a wand classified as a one-handed weapon. It does not appear on the weapons table, and all it is capable of doing is letting the user cast the spell contained within: This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile ...



Top 50 recent answers are included