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4

As long as your players/characters are suitable to gel as a team, and the non-plot-linked characters have abilities that allow them to contribute something special, I wouldn't worry about it too much. Characters end up being important because of what they actually do, not because of the reason they show up in the first place. So provided that all characters ...


3

Well, the two players in question wanted to develop their characters during play, right? Sounds like a good thing to do would be to take them aside, between sessions and see if they could see ways to tie their characters into anything existing, or adding a minimal amount of additional things to bring into the game. I'd have them look at things like the ...


2

It could be ok if they players with the basic backgrounds were ok having basic backgrounds. Since they are now feeling disconnected from the plot, it seems like probably everyone would be happier if you worked in some connections. You might want to make sure all of the players are ok with how you do this, but some options could include: If the players who ...


1

I had this exact same problem with a Deadlands Reloaded campaign I am currently running. For my games I use a standard template for players to fill in their character backgrounds before the first session starts, which gives many opportunities for plot hooks to be identified. However, one of my players despises doing this as part of character creation, so we ...



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