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My first response would be to question whether the players know every single thing about their characters, even after the number of sessions that you have played with them. I find it very difficult to believe that there are not gaps in their backgrounds that you can use this as an opportunity to flesh out. Looking at the list you've provided, it seems clear ...


2

Connections better than Redefinitions Well, here's a thing. Should bonds always be life-defining bonds, or simply strong emotional ties? A lot of the bonds you list are basically character concept defining aspects ("Wait, I WAS a dragon? what?") Personally, I can see most bonds being things like emotional ties, family, old friends, mentors, people who ...



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