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23

Short answer; don't. Based on what you've said it's not that his character is a problem, just that his theoretical goal is untenable. Make it clear to him exactly what sort of trouble he'd be in for if he decides to have his character pursue that vendetta. Let him know it would be impossible (or almost impossible, depending on your GM style) to fulfill and ...


20

The question is a bit broad and rather subjective, but I think it's a good one, nonetheless. There are as many answers as shamans, though: it depends on the person and their circumstances as much as on their totem. Here, let me present a few examples I'd consider stereotypical (though YMMV, wildly, of course.) First of all, imo, practically any shaman can ...


18

"Hey, that sounds like a great idea for an epic game. We're actually going to be playing something more low key in this campaign, though. How about if you have a vendetta against (lower powered authority, but still powerful relative to the character and more fitting with the situation)? That would fit in really well this this other ...


13

I think it has to do with this bit of background: You previously pursued a simple profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. Several of the defining events indicate that he may have expertise with said shovel as a weapon or as a tool of his trade (farming/mining/grave digging). ...


11

There are only two situations in which it is ever appropriate to restrict a player's creativity (especially new players who might get discouraged) when constructing an origin story for their character in an RPG: The origin story gives a player a mechanical advantage over the other players. Example: My noble family is old, influential, and extremely ...


10

This is going to be up to the DM, but if you are the DM asking what you should do, I would suggest that "temporary use" means "for as long as you need to complete a concrete objective task". The temporary use is referring to both the horses and the equipment. You have quote the exact text wrongly, leading to the confusion: your rank to exert influence ...


10

Poor* *This only applies to their starting lifestyle for adventurer league play. For a home game you can let them start with whatever they want. It's important to remember that adventurer's league is a specific interpretation of the rules for organized play. More importantly though, this gets at how downtime works in Adv League. Downtime days in Adv ...


9

You won't be an effective combatant on UMD alone. You just won't, not without substantial splat support. To be effective: Just build a mundane badass. You don't need to fight with Fireballs for people to think you are a big-shot magic-slinger. Display your badassitude by knowing things (accomplished with skill checks) and taking charge (accomplished with ...


8

Full mages and shamans are about half as common as doctors, and can do impressive things if they can even master a few spells. They will usually be fairly well off as a result: if you can cast healing spells all day, you should be able to make plenty of money, but there are plenty of alternatives. If you can cast combat spells, you should be able to make ...


7

Being a caster-from-items isn't possible on any sort of realistic budget. Assuming that this is a character backstory concept and not literally the case, I would either play this as the wizard choosing to be level-drained back down to 1. As an intelligent "not a spellcaster" I can only recommend the Factotum from Dungeonscape. While it's not a pure ...


7

My first response would be to question whether the players know every single thing about their characters, even after the number of sessions that you have played with them. I find it very difficult to believe that there are not gaps in their backgrounds that you can use this as an opportunity to flesh out. Looking at the list you've provided, it seems clear ...


7

Tell him where the problema lies. "Man, your character knows that the target of your revenge is maybe the most well protected guy ever. Do you really want to have such a target, that it might be justification for your partecipation to the story but can't be reached (at least not soon) or would you rather like to choose one of his menas your target?" Build ...


6

I highly recommend the random background generator from Ultimate Campaign. There's several automated tools around to roll it up for you if you don't want to do it yourself. Here is one. For an example, I just gave it "Non-evil Dwarf Fighter" and got back: Dwarf Homeland Hills or Mountains Dwarf Parents Both of your parents are alive. ...


5

Don't try to force it In my groups, some of the players like to really immerse themselves in the story and the world, while others prefer mechanics and combat tactics, and yet others mainly join to have a good time with friends. The first group does enjoy inventing and writing down elaborate backstories for their characters. However, the other two most ...


4

This heavily depends on who your characters are, what they are doing, and where they are doing it. Who: If you're characters are low level adventurers, even the best stocked company is not going to entrust them with high value gear. They'll probably get some riding horses, armor if they really need it and access to weapons. What: If they just need it for ...


3

Outlaw goes great with Ranger, and it is quite powerful. The encounter power of Outlaw requires a weapon at-will attack power, which you should be using anyway (Twin Strike), and combat advantage that you have from frost cheese. The daze is only good of course if you do not kill the target on your first turn. Also it is easy to explain in the background. A ...


3

A Somewhat Obscure but Semi-official Option The prestige class charlatan appears on pages 62-6 of Dragon #335. The Brilliant Gameologists' forum has a very short charlatan handbook that describes (but doesn't reproduce) many of the class's features. The gist of the class is that, instead of casting spells, the charlatan convinces folks that he cast spells, ...


3

I don't know RT and only roughly WH40k. That said I still want to propose the following: Talk to your player about how all-mighty the God-Emporer is. Talk about a common definition of "vendetta". Maybe you'll find that the player wants a target that will keep his character running forever. In this case "vendetta" may mean "my character blames the emporer ...


2

This depends on your setting. Many elements of D&D 5e backgrounds need the context of specific setting context in order to make a specific rulings. For example the answer to your question is very different if you are playing a typical pseudo-medieval setting like Greyhawk versus a setting based on John Boorman's Excalibur. In Greyhawk the answer is not ...


2

Connections better than Redefinitions Well, here's a thing. Should bonds always be life-defining bonds, or simply strong emotional ties? A lot of the bonds you list are basically character concept defining aspects ("Wait, I WAS a dragon? what?") Personally, I can see most bonds being things like emotional ties, family, old friends, mentors, people who ...


2

An evaluation of being a Rogue depending purely on UMD. There's not really much to say except UMD check success rate. In regards to wands Level 1 wands will be your friend. Level 2+ wands will make you cry. Look into getting a staff. Feats Skill Focus (Use Magic Device) Magical Aptitude You must be able to make a DC 20 UMD check regularly, and this is ...


2

The Legend of the Five Rings RPG has a set of twenty character background questions. What these questions intend to establish is the character background and motivation. You could just ask your players to consider who their characters are, and what motivates them to do what they do. Asking your players to set short term, medium term and long term goals ...


1

Well I would say it depends on the circumstances. The Emperor has been ensconced on the golden throne for so long anyone alive will not have been around to have seen him DO anything. So why does he have a vendetta. Ultimately I think the difference comes from if he gets anything from it on the character sheet or is expected to do anything with it? If ...


1

Find out why he has this vendetta, then through the course of the game have him uncover new information about what REALLY happened...it turns out is is not the Emperor that was behind the evil machinations that befell his family, it was the emperor's hated cousin/general/butler/some toady. Build the actual nemesis up with some nice backstory the players ...


1

I believe the most logical answer is that it doesn't make sense for his starting character to have a vendetta with someone so far out of his league. Most people tend to forget that even though RPGs do feature heroes, those heroes start off from somewhere really low (level 1). I'm going to look at this from a dnd-perspective, where your character would be ...


1

Having a rich back story from a player is a bonus, really (just so long as it's not ridiculous); it can play right into your hands as a GM. For instance, this can allow you to give yourself a breather at times when you have no plan/plot laid out - pull the back story of one of the PC's into play. Isn't that just standard practice?... With the character ...


1

Definitely DO encourage the creativity and imagination of your players. Meanwhile, what to do about his character that doesn't fit your setting? Here are a few suggestions: Tell him you love his character, and want to have it as an NPC. Then inform him on the limitations of your setting, and work with him to try again. Be more flexible in your setting. ...


1

Don't forget that some characters don't really recognize their true calling early on, or their own magical natures until later in life. It could be that Eagle has been sitting quietly, patiently guiding Sally into a career that Eagle thinks is best for her, but Sally has no clue about it and is just pulling 9-5 as a secretary in the security office because ...


1

The Mistborn Adventure Game has an excellent character-creation survey. In ten questions you figure out the basics of the character's backstory, a couple of notable quirks, their relationship to and role in the group (which is not the same as a class: you're not allowed to name game mechanics when answering the survey), basic philosophical outlook, and a ...



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