Hot answers tagged

91

A DM should not think of himself as having the right of Rule 0, which is why he controls the game. A DM should instead think of himself as having the responsibility of controling the game, and therefore being given the tool of Rule 0 in order to do so. Because ultimately, that is what Rule 0 is: a tool given to the DM to keep the game fun, engaging, and ...


65

The limit to Rule Zero is what the players are willing to accept. It's that simple. Unless you can convince him to change what he's doing, your only option is to walk away.


61

Breadth of Option Unexpected monster rears out of the darkness, clearly well beyond the battered party's ability to handle? Wizard teleports home. Fighter manages to kill the thing half to death before he gets eaten. Ambuscade! The earl's men have the party cornered, and demand they surrender - only execution awaits if they do. Wizard casts ...


53

Definitions: Group: everyone wanting to build a character to a roughly similiar set of requirements. Everyone: A set of 1 or more players with sufficient system expertise who communicate in some codified way, e.g. through a forum or around a game table. Thesis: An option is overpowered if, when presented as a choice, it will always be chosen by members ...


47

Take a lesson from real-life windfalls: Investment First - don't panic! This happens all the time: http://www.fudco.com/chip/lessons.html (read from "You can't trust anyone".) Give them something to invest in - let them make a down payment on a keep or an airship - something that will really pay off for them in the future. The Paladin/Cleric should give ...


42

You might want to give a look at this article and its explanation, especially the part relative to tier 1 classes. Should the links ever go down, it's the famous tier system for 3.5 classes, with the explanation of why each class is in its tier and a detailed explanation of tier 1, where the cleric belongs. Tier 1: Capable of doing absolutely ...


41

Strictly speaking, it’s not actually true The terms “linear” and “quadratic” come from mathematics. Linear growth is one in which the rate of change is constant. Notably, this means that no one level can be particularly special, each level would involve the same bonuses as the one before it, and growth only happens because of the accumulation. For ...


39

A few thoughts: I had a friend who played a weekly pick-up game, he showed up every week, everyone else showed up much less frequently. They all started at Level 1, soon enough he was level 15, most of the rest were somewhere around level 8-10. It was decided that his character should bow out gracefully and he should make a new one (if your DM will allow ...


39

Here're the basics: Have the player sandbag. Explain to the player that his optimized PC makes DMing too difficult. The problem isn't that the player's winning—the DM, after all, has infinite monsters—but that the player's character is overshadowing the other players' characters. Strongly urge the player to pick a character class 1 to 2 tiers lower than ...


38

Setting aside the tier system as it is well articulated in other answers, I'll draw from my personal experiences. To summarize: Some classes reward system mastery more than others. For the expert player, certain patterns in the rules make anything possible. Spellcasting is one of these patterns. When I've played, both when I've started playing and up to ...


38

This sounds like a DM problem more than a rules problem It sounds like you were fighting a singular enemy in a square room with no line-of-sight-breaking cover and only one exit. In this case, Fear is an extremely potent spell for the reasons you gave. However, your situation seems like an outlier, because usually the above conditions are not all present ...


36

A barbarian could trivially have a higher attack bonus. A fighter could too, but probably won't because there are better things he can do with his feats. And both will do more damage when they do hit. This is a perfectly average character, taking the feats that are expected of him. He's somewhat better, at this level, then some other classes might be, but ...


36

I would treat this as if the sorcerer had cast True Polymorph (another 9th level spell) and concentrated for the entire duration to make the transformation permanent. Since you subjected the sorcerer to great additional risk to use Wish to become a dragon (and the sorcerer really wished to be a dragon) you should treat this as a change in reality rather than ...


36

Metagaming First, lets kill the metagaming ad hominem: "Metagaming is any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself." Optimising a ...


35

Note that this answer addresses only whether or not 3.5’s psionics subsystem is imbalanced in comparison to similar options. It does not address whether or not a given DM should allow the material, only whether or not a DM need be concerned about its balance when deciding whether or not to allow it. On a personal note, I heartily recommend that any and all ...


33

This is a system transition issue, not a creativity issue. 4e is a very different system and that's okay, but it's not for everyone. There's a gap between the player and the system and your job as GM is to help facilitate bridging that gap. Your goal in this should not be to make the player conform to the system, but to help the player understand the ...


33

Yes and no. The limit to Rule 0 is defined entirely by agreement of the people playing the game. If such a limit existed, it would be created by a philosophical limit on the ability for human beings to cooperate to achieve consensus, which would lie somewhere far outside the scope of the roleplaying game they're playing. So in theoretical terms, there is no ...


31

If you forgive me, the odds are that this is a perception thing, not a reality thing - unless you own biased dice. The sane way to determine which is true is test, test, test: take a dice, and roll it a thousand times. Keep a tally of how many times you roll each number. That will do one of two things: Most likely, it shows that there is no substantial ...


31

This is not a great answer This is a very general question, with a specific example given, and this answer addresses the example very specifically. I think there are lessons that can be drawn from this answer, and I think this answer is probably useful to the question-asker, but it may not be as helpful to others with the same question, which was part of ...


29

There are quite a few reasons that Clerics are great. Let's look at some of their class abilities and what they do for you. Spellcasting Clerics are full spellcasters, with access to a very large spell list. While not quite as expansive as the Wizard list, spells for every situation going up to extremely powerful stuff are on here. Full spellcasting is the ...


29

Short Answer: Basic Evocation Wizards are now the equivalent of Tier 3 at lower levels. Basic Champion Fighters are now the equivalent of Tier 3 at lower levels. The Usefulness of Tiers will have to change for 5e, as tiers 1, 5, and 6 at this time don't exist, and likely won't exist as the overall power of 5e is much flatter. For overall power however, ...


28

The Barbarian is known to be a more powerful class than the Swashbuckler. The Barbarian is a so-called "Tier 4" class, the Swashbuckler a "Tier 5" class (see the Tier System for Classes). Parts of the definitions of the involved tiers are "Capable of doing one thing quite well" (Tier 4) and "Capable of doing only one thing, and not necessarily all that ...


28

It will take some work, but it's perfectly doable. Enemies with special defenses The players won't have access to see invisible, flight, magic weapons, or ghost touch. Therefore, if you include enemies that can fly, or have DR/magic, or are intangible, these will be huge challenges, and may be downright impossible. The easy solution is simply to not ...


28

No, Pathfinder actually makes the balance quite a bit worse. The weakest classes got weaker, and the strongest classes got stronger. Changes to combat feats and combat maneuvers mean that the few mundane tricks the system had, are now much more difficult to pull off and are less useful when you do. Changes to magic items disproportionately hurt martial ...


28

Three reasons, in order of increasing importance: flexibility, narrative agency, and expectations. Flexibility: A well-built fighter can compete with a wizard in pretty much any combat-specific area. Wizards can be very good at grappling, so can fighters. Wizards can deal very large amounts of damage, so can fighters. Wizards can be good at ranged ...


27

The general consensus seems to be not worth the opportunity cost, save if you build specifically for it. 100 posts talking about this very thing with choice quotes: Post: It's dumb as hell, is what's the problem. It assumes combat is conducted on a flat plane and is more or less a straightforward exchange of damage, and the only real difficulty that ...


27

Is the Fear spell out of line compared to other spells of the same level? In certain situations, yes; in others, no. The right spell at the right time is always overpowered compared to the wrong spell. Plus, Fear doesn't work the way you played it anyway. Choices, choices Fear is a 3rd level Bard, Sorcerer, Warlock and Wizard spell. Here is a ...


25

Ancedotes do not make for useful data. If necessary, suggest a psychic warrior to your swordsage. It's pure SRD, and has "impressive moves" without rendering the sorcerer moot, but there are no prima facie power imbalances here. Looking at this well reviewed ranking system We see that all of the ToB classes are neatly within Tier 3: Tier 3: Capable of ...


25

Let me chip in with the blue collar guy's answer to this question, drawn from experience not theory. A rules option, character, gear, or other game element is "overpowered" if it gives you significantly more effectiveness than most other options in a way that impacts the fun of the game for its participants. As @Soulrift points out, the implication is that ...


25

It's not like this question lacks good answers, but since your experience mirrors mine so well, I'd like to share a story. I got into my first 3.5 game in college. I'd been playing a heavily modified AD&D through high school, but we had the curious custom of having the DM handle all the rules; I barely know what an attack bonus was. So when I showed up ...



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