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55

A DM should not think of himself as having the right of Rule 0, which is why he controls the game. A DM should instead think of himself as having the responsibility of controling the game, and therefore being given the tool of Rule 0 in order to do so. Because ultimately, that is what Rule 0 is: a tool given to the DM to keep the game fun, engaging, and ...


49

The limit to Rule Zero is what the players are willing to accept. It's that simple. Unless you can convince him to change what he's doing, your only option is to walk away.


44

Take a lesson from real-life windfalls: Investment First - don't panic! This happens all the time: http://www.fudco.com/chip/lessons.html (read from "You can't trust anyone".) Give them something to invest in - let them make a down payment on a keep or an airship - something that will really pay off for them in the future. The Paladin/Cleric should give ...


36

Definitions: Group: everyone wanting to build a character to a roughly similiar set of requirements. Everyone: A set of 1 or more players with sufficient system expertise who communicate in some codified way, e.g. through a forum or around a game table. Thesis: An option is overpowered if, when presented as a choice, it will always be chosen by members ...


31

Yes and no. The limit to Rule 0 is defined entirely by agreement of the people playing the game. If such a limit existed, it would be created by a philosophical limit on the ability for human beings to cooperate to achieve consensus, which would lie somewhere far outside the scope of the roleplaying game they're playing. So in theoretical terms, there is no ...


30

This is a system transition issue, not a creativity issue. 4e is a very different system and that's okay, but it's not for everyone. There's a gap between the player and the system and your job as GM is to help facilitate bridging that gap. Your goal in this should not be to make the player conform to the system, but to help the player understand the ...


29

If you forgive me, the odds are that this is a perception thing, not a reality thing - unless you own biased dice. The sane way to determine which is true is test, test, test: take a dice, and roll it a thousand times. Keep a tally of how many times you roll each number. That will do one of two things: Most likely, it shows that there is no substantial ...


29

This is not a great answer This is a very general question, with a specific example given, and this answer addresses the example very specifically. I think there are lessons that can be drawn from this answer, and I think this answer is probably useful to the question-asker, but it may not be as helpful to others with the same question, which was part of ...


29

A few thoughts: I had a friend who played a weekly pick-up game, he showed up every week, everyone else showed up much less frequently. They all started at Level 1, soon enough he was level 15, most of the rest were somewhere around level 8-10. It was decided that his character should bow out gracefully and he should make a new one (if your DM will allow ...


27

The general consensus seems to be not worth the opportunity cost, save if you build specifically for it. 100 posts talking about this very thing with choice quotes: Post: It's dumb as hell, is what's the problem. It assumes combat is conducted on a flat plane and is more or less a straightforward exchange of damage, and the only real difficulty that ...


26

The Barbarian is known to be a more powerful class than the Swashbuckler. The Barbarian is a so-called "Tier 4" class, the Swashbuckler a "Tier 5" class (see the Tier System for Classes). Parts of the definitions of the involved tiers are "Capable of doing one thing quite well" (Tier 4) and "Capable of doing only one thing, and not necessarily all that ...


26

It will take some work, but it's perfectly doable. Enemies with special defenses The players won't have access to see invisible, flight, magic weapons, or ghost touch. Therefore, if you include enemies that can fly, or have DR/magic, or are intangible, these will be huge challenges, and may be downright impossible. The easy solution is simply to not ...


23

GM guides have long advocated solutions like bandits, tax collectors, and runaway inflation, but they rarely work out well in practice. Partly that's because those solutions have unintended consequences like vigilanteism, tax evasion, and bookkeeping headaches. The bigger problem is that players are sensitive to loss, and they react very poorly to losses ...


22

Ancedotes do not make for useful data. Looking at this well reviewed ranking system: We see that all of the ToB classes are neatly within Tier 3: Tier 3: Capable of doing one thing quite well, while still being useful when that one thing is inappropriate, or capable of doing all things, but not as well as classes that specialize in that area. ...


22

I think the hat of disguise is a wonderful heirloom to start the game with. It promotes roleplaying and fascinating non-combat interactions. In my games I would expect characters to take one of five routes: All characters can get an equivalent non-combat magic item of about that cost given a backstory. Then, if they want an item, they can go to equivalent ...


21

These are bascially listed in order from “smallest and easiest” to “biggest and hardest.” Step One: Eliminate the lost spellcasting level at 3rd There’s literally no reason for it. At the time, it may have been believed that there were advantages to spontaneous casting that demanded it as a balancing factor, or, as rumored, Monte Cook may have just hated ...


21

Ok, so let's compare this to a comparable power. The Human Heroic Effort power. For this we'll take two Rangers, at L1 since that's the best time to compare racial powers and build them basically exactly the same. To make this completely fair, we'll burn the Human's extra feat on something worthless so that it doesn't color our findings (in reality, it ...


20

You are going to have to come up with houserules galore to make this work, and in general it's a bad idea. Here's some of the major points you're going to have to hit: Damage Reduction has to be changed Anything with DR/Magic will have to be changed, as this party can't overcome magic DR without magic weapons. If you can't overcome it, everything with it ...


19

Well, there are a couple of things you can do. First of all, keep in mind that a strict reading of the power suggests that the enemy must be within 5 squares before moving closer, but I admit that there is some room for interpretation. Second, keep in mind that this is an immediate reaction and therefore the ranger only gets to make one of these attacks in ...


19

4e, like all RPGs is exactly as good as its GM. With that said, it depends on what your requirements are. I've experienced a campaign that went from 1-30 in 4e. It had significant RPing in it. With that said, 4e offers few rules (but a few excellent books on suggestions) of how to guide RP. If you're looking to simulate a world, it's not the best system. ...


19

In short, yes. There are a few things that make monk on par with the other melee fighting classes. I'll list a few of them here: Dex to attack and damage Monks can apply dex to attacks and damage automatically at level one. Extra attacks Monks are the only class that gets 2 attacks per round at level 1, and they keep up with Fighter attacks per round ...


18

I'm assuming that by "big huge robots" you're talking about Gundam/Mech -style "I'm bigger than a house!" robots, as opposed to "powered-armor" a la Starship Troopers (although there's some overlap between the two). The first thing you need to decide, is what you want the focus of your game to be. I can think of a few examples: Focus on in-mech ...


18

You Can't Strictly speaking, you can't balance them at all in advance, since the players could not only fight them in any order, but could conceivably fight any number of other things in any order, meaning they could be any level at all when they reach any given angel. You should build a template for each angel with each of its powers in advance, and ...


18

Necessary but insufficient It would help. It would more than help; I have a hard time imagining them being functional without it. The necklace of natural attacks or scorpion kama are generally necessary for Monks. That said, the necklace of natural attacks does exist (as do similar items in Pathfinder), and it’s not nearly enough to make the Monks ...


18

I once had a Shadowrun group who hit a truck transporting gold, and they walked away with something like two million nuyen (each) in a campaign where that was more than they had combined through character creation and their careers. It was somewhat of a mess, but it counteracted itself nicely, because I didn't just let them spend it on anything they could ...


18

Keep on the Shadowfell is balanced for parties of 5 players The default party size for 4e is 5 players, and all the official modules are designed to be an appropriate challenge for a party of 5. This is not to say that the game won't work well with 3 players (my experience has been that it starts having trouble when you have 2 or less players or 8+ ...


18

In my opinion there has been some kind of expectation problem, and we have to track it down. Expecting a needle to effectively cut down trees First of all, is the Swashbuckler player an experienced DnD player? He may have chosen his class thinking he would be killer in melee, while his class isn't exceptionally good at this. If there were no other melee ...


18

Yes, it is By level 30 there are all sorts of epic tier powers available to players to regen health, have massive heals, avoid taking damage at all, or basically avoid death once per day. All of these powers are in there to compensate for the deadliness of the creatures that players will face at that point. Contrariwise Different classes (generally by ...


17

One way of handling this situation is to create characters as a group. Rather than coming to the table with your sheets already made, take a session and built the team together. It's easier to encourage diversity at the concept stage than to tell someone with a built PC that they have to start from scratch. Moreover, you can be there to ask questions like, ...


17

My personal recommendation is to use a dice roller. If you have an iPhone, I recommend Dicenomicon ($5), dynamicDICE ($1) or Dice Bag (free). I have heard that Pip ($1) is also pretty good. I have found that the luck associated with physically rolling dice is dissociated from digitally rolling them. If you find that you still think that a dice roller is ...



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