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2

I've played a little Rogue Trader, but am familiar with these ideas, and role playing in a hierarchy. Which is why I would honestly advise solution one, for a few reasons. Firstly, there may be some 'geographic' challenge to having your Arch-militant fill both the roles of Master-at-Arms and Master of Ordinance. The barracks might not be located near the ...


6

I don't think this will be a problem, balance-wise, but that doesn't mean it's necessarily good for your players, either. Most paragon paths with prerequisites tend to have features or powers which modify or require features that are related to those prerequisites. Cleric paragon paths modify healing word; Ranger paragon paths modify hunter's quarry; ...


0

The ranger is an excellent class. I play a wood elf ranger. I use the archery fighting style and sharpshooter feat with a plus two longnow. I also took the Hunter archetype. Took Colossus Slayer at third level I am seventh level at the moment every round I do 1d8 +16 with sharpshooter with a plus 6 to attack after the minus 5. That is with an 18 dex. One ...


0

Just throwing in a different kind of fix, although it might need a bit of in-game explanation on how it works exactly so that people don't think it's weird: You need to "engage" an enemy, even if he's already attacking you Forcing the defender to also spend AP even while he's already next to you before he's allowed to swing away equalises the playing ...


1

One possibility (as used in C&S) is to allow movement to be simultaneous with preparing an attack/parry. After all, there is no real-life reason why you cannot use your arms to swing your sword at the same time as your legs are carrying you forward. I would suggest a rule along the lines of "Attacking with a melee weapon (and other actions marked with a ...


0

As far as the attacker, if he uses good tactics (cover, distraction, attack from behind) to be in position to get the first strike then he should get a bonus to damage. A wise defender should use some AP to defend with various options for defence- at least one to stop the first attack being a free critical hit- critically that free hit just straight kills. A ...


3

Combat can be Simultaneous This is a fairly fundamental change in mechanics, so consider it carefully. Rather than treating combat as a series of attack actions that the target passively defends against, you can treat combat as a mutual interaction; both combatants are active and can inflict harm equally. For example, you could have both roll a melee skill ...


4

The CRPG Way This is a common thing in tactical computer RPGs with similar systems. The usual answer there is that this is a tactical concern the players need to take into account which boils down to - don't rush up to opponents if you can't also attack. In this case, people will tend to edge up a bit by bit, either hoping to goad the other side into ...


12

No charge action Why does charging give double movement? In fact, in an AP system, why is "charging" a separate thing? If a given character can "carefully move" 1 hex per AP, or "normally move" 2 hexes per AP, or "recklessly move" 3 hexes per AP; then his distance to his target determines whether he can get there and still attack or not, you don't need a ...


0

I think that the way to stop him is to basically do things to prevent him from breaking the story, for example While the rest of the party was still in combat, he entered a room which I had intended for the entire party to enter at once. The person in this room had valuable information about the quest, but after learning that information, he promptly ...


-6

A suggestion to help combat rules lawyering and power gaming, is that you are allowed to restrict the game-material that you allow in your games. But in case you don't want to 'hard limit' which sources are legal and which ones are not, you might want to consider the following rule: Source material is only allowed if you own the physical copy of that ...


0

D&D is usually a game of optimization for mission completion with a special emphasis on combat. Within typical D&D games, then, his behavior would be termed 'playing well' rather than powergaming, the difference being that he actually understands the rules sufficiently to make optimum use of them (instead of just pretending to do so) and he respects ...


2

So, it seems like you have two issues; that the player can generally out-damage the others, and that he also likes throwing a monkey wrench into your plot. I'll talk about the second first; specifically that if you expect your players to follow a "Script" you're in for a world of trouble. Improvising is part and parcel of DMing and you will never be able ...


1

(So many awesome answers here! I love you all, people!) I just want to add two things: 1) regarding the issue, I think you got to the point when you wrote, [...] everyone else was expecting him to be support, healing, etc. Instead he built a tank [...] Classes can vary, but the choice of roles should be on many degrees cooperative, don't you agree? ...


4

First of all, if everyone is having fun with this player always playing a powerhouse character, including yourself, then there's no problem and you can continue to play the game as normal. I assume by the fact that you're asking this question that it's not the case, but it should be said that if power-gaming from this player is expected and wanted, then ...


15

There are already some good advices here, but whatever you ultimately do, first check this simple solution: offer the player to choose a lower starting point and cite all the reasons. If he wants to play an optimization game, as opposed to going to win an optimization game, he will most likely agree. A lower starting point might be a tier 3 or tier 4 class ...


35

Here're the basics: Have the player sandbag. Explain to the player that his optimized PC makes DMing too difficult. The problem isn't that the player's winning—the DM, after all, has infinite monsters—but that the player's character is overshadowing the other players' characters. Strongly urge the player to pick a character class 1 to 2 tiers lower than ...


21

You need your friend to agree to play the same game that you want to run. It sounds like this player is working hard at character optimization and rules mastery. That's a legitimate style of play, but it often creates problems if only one or some of the players are doing it, such that people are engaging the system in vastly uneven ways. It's even tougher ...


-3

It sounds like you have a player that is all about the combat aspect. While D&D is focused around how to fight with what, the fact is, what is making this character worth being around for the party or the NPCs at large? Yes mechanically his characters are all kinds of powerful in given situations but what is happening that he's ignoring? What does ...



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