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0

Rangers don't deal a lot of damage with their base capabilities, but throw in spells (Hunter's Mark, various AoE spells, Lightning Arrow, Swiftquiver, various Conjure spells to bring in allies) and their damage can spike fairly decently. Also, against a single target, the Beast Master ranger can out-damage the Hunter ranger. Consider the Giant Poisonous ...


5

Yes. With caveats. There is nothing wrong with this particular spell/attack selection. The only place you'll run into trouble is that you can only cast cantrips if you've cast a bonus action spell on your turn. This is working as intended since it balances by consuming a whole spell slot basically every round (if you're going to attack every turn), and by ...


1

The character can move up to his Movement for free in his turn, can make one Action per turn and can do one Bonus Action per turn. Attack is an Action, and for a Thief, Disengage is either an Action or a Bonus Action. So what he did could be legal: Halfing Thief uses Disengage as his Bonus Action. Thief uses part of his Movement to dance past two lines of ...


2

If you actually take into account a bunch of considerations, it's an advantage but not an unstoppable one. Distance So, you can target anyone in 60 feet you can see. This is great if you are in the bushes and they're in the open. If you all are in the forest, 60 feet might be harder to get just from foilage alone. You might have to be closer. Although ...


1

If a Druid casts Heat metal from hiding at 60' on a knight and dashes away, then the knight ends up taking 20d8 damage, since it takes 1 min to doff heavy armor. In this basic 1:1 scenario, yes. That seems pretty powerful. But a knight would be rather lost riding into a forest all alone anyway. Having help doffing armor will halve the damage, since ...


12

You can use disengage to do this, but disengage provides no movement on its own. You have to use your movement, it just prevents opportunity attacks. See the definition: If you take the Disengage action, your movement doesn’t provoke opportunity attacks for the rest of the turn. (Players Basic p72). This lets the rogue move right through enemy lines ...


10

You're pretty much correct that using Heat Metal on a lone knight wearing plate is game over, but there are some other considerations to remember: Allies The events that you allude to in your question require that you have a lone knight who has no ranged options fighting against a druid in a forest, with plenty of places to hide. Even without Heat Metal, ...


8

If you absolutely feel the need to make a fix here (and to be honest, the situation you present is pretty implausible in actual game play), I'd recommend making the caster stay in range for the duration of the concentration. To be honest, this really isn't a particularly dramatic spell for the fact that it's a 2nd level spell (which means it's at minimum ...


0

No. From the PhB (which system? Both. Well, the CRB from Pathfinder, to be technical): "A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons." Id, Craft Magic Arms and Armor: "The weapon, armor, or shield to be ...


9

Yes Generally listed in order from highest power (small steps down from the big three) to lowest power (comparable fluff, far weaker abilities). Cleric The high notes of the cleric class include: Ability to remove status effects; this is actually one of the hardest things to do without a cleric. Healing. Typically not really that important and handled ...


2

The racial HD / level adjustment scheme never worked. Kludge fixes like savage progressions only smoothed out the pain, didn’t really fix it. I suggest that you attempt to make lycanthropy power-neutral, so that it can be applied to players without making things too problematic. Here’s my suggestion: Afflicted Lycanthropy Afflicted ...


4

Racial Levels Frank and K's Tome of Tiamat was to include something appropriate for your needs, but it was never finished. However, you can take some inspiration from their forums, which offer a paradigm similar to the Savage Progressions offered by Sean K Reynolds. There is also the article/forum post "Improved monster classes: adapting creatures for ...


3

Try Savage Progressions This is pretty much precisely the use case of the Savage Progressions articles. They still have some of the problems of templates (particularly at high levels), but they allow players to slowly add abilities as they level up. You don't have to worry about a giant 9 LA jump. Otherwise, see below... Doing away with the racial hit ...


-1

I've had a few games where I gave the players too much gold and resources before realizing the error. I even went as far as to let them get equipment that was far better than their level would suggest. What I did afterward to correct it was to take a good look at how their new gear improved their character and carefully picked enemies that could withstand ...



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