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4

Team Martial is very unique, but they shouldn't have problem with most encounters of the same challenge rating. Let me address your major concerns first and wrap it up with some other thoughts. Not having enough magic Lets break it down into two categories: damage and utility. Damage - magic provides easy access to area damage, and different types of ...


4

The two big difference between D&D 3e and AD&D 2e for spellcasters was saving throws, and volume. In 3e, your saving throw goes up with level (fast for some saves, slow for others). The wizards DC also goes up (with spell level, and their stat). In practice, the DC goes up at a speed matching, or exceeding, the good saving throw of the target, ...


1

The brief answer is that modern D&D is more geared towards roles within set-piece encounters, thus the relationship of class should be considered by role... this was clear in 4e. Thus the power curves are more closely linearly-related than in previous editions, when the class generally had a single role (Hybrid classes blurred this.) A slightly ...


-1

For those saying that there was a big difference in levels between fighters & wizards, I disagree. Looking at the minimum XP to reach reach level, The fighter will reach levels 2 thru 6 somewhat ahead of the wiz (by 20 or 40% of the wiz's needed experience). But then the wiz will reach each of 7 thru 13 before the fighter, including reaching 11 while ...


6

Great answers so far. Let me add another factor. AD&D tends to more more “challenge the player” instead of “challenge the character” than 3e and 4e. It also tends to be more rulings than rules than those editions. So, the question tends to be more whether the player is useful than whether the character are on par on paper. This is really a play style ...


18

A More Gradual Power Curve In 2e (and 1e and Basic), though it's still a thing (by design) that fighter types are more powerful early in the game and wizards more powerful late in the game, it's less of a dramatic gap between the two because the power curves are more gradual in general. Similarly, the difference between levels isn't as extreme (a level 7 ...


20

AD&D took an interesting approach to this—the classes don't advance in levels at the same pace. It is still likely a level N wizard will be more powerful than a level N fighter, but if a fighter and a wizard have the same amount of XP, then the wizard will be of a lower level than the fighter. This is most evident when comparing the Wizard and the ...


17

At very high levels spellcasters do become significantly more powerful than noncasters. However, compared to 3rd edition there are some important differences. For one thing, there is no Concentration skill and no 5 foot step. Also you have to announce your intention to cast a spell at the begining of the round. If anything hits you before it is your turn, ...


5

Realistically, falling 10 ft is not going to hurt (or kill) as well as a Greatsword to the face, and you shouldn't try to make it. You should not try to balance improvised and normal attacks by making them identical. You have a few options for making improvised attacks worthwhile. Occasionally, leave players in situations where the environment can do more ...


18

I have a number of points to make: You are the DM - you can change the rules to suit how you want to play. You can do this provisionally, tell your players that you are going to try this for a while and see if it makes things more fun, if it does, keep it, else dump it. Weapons do not increase in damage as levels go up (exception: magical pluses) so one of ...


4

I'm not sure I understand why you think you need to create a house rule for this. Fighter weapon attacks don't get stronger as they level up.. rather instead, they get more attack actions. If you truly must houserule something, the easiest house rule to make is to change the damage die from a d4 to a d10 based on what you think is appropriate for the ...


-6

If this wish means they will become an adult gold dragon because his dragonborn sorcerer has the gold dragon bloodline, that means changing from a medium-sized creature to a huge creature. In that case, then here are some things I think would be useful: No more implements since dragons don't really have the ability to hold such a small item. Lose all other ...


18

I would treat this as if the sorcerer had cast True Polymorph (another 9th level spell) and concentrated for the entire duration to make the transformation permanent. Since you subjected the sorcerer to great additional risk to use Wish to become a dragon (and the sorcerer really wished to be a dragon) you should treat this as a change in reality rather than ...



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