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0

Doubling the cost of Accuracy (which is a crazily good augment in Fate) is at minimum an equitable way to balance it against a damage mod, and might not be enough. Another approach is to have every point of +Damage actually provde +Damage 2.


2

We had two long (8h) session where we tried the facing rules, once on squares and once on hexes. The players were a Death Cleric, a Vengeance Paladin, a Bard, a Blaster Warlock and a Psion Mystic (from the Web/UA). We did not notice any specific problems or disadvantages to specific classes, and the fights were quick. It did allow me to do some nice ...


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I have played monks with Dex-to-damage as well as Wis-to-damage (and Wis-to-attack, for that matter). These things help, undoubtedly, but they are not really sufficient to solve the problems. The big advantage here is that they allow a certain amount of reduced Multiple Ability Dependency. This helps some of the monk’s serious “number” problems – their HP, ...


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First off, monks are not underpowered, just as rogues, they rely on skills and situational abilities, and those are underrated by the community. Now, monks shine when you apply archetypes to it, the vanilla (core rulebook's) monk looks underpowered when compared to classes that came after the CRB and have more feats and new spells. The Qinggong Monk ...


1

Have you looked into the Unchained Monk class update by chance? It's on the d20pfsrd site. The whole "unchained" book is about variant rules and classes to address issues with power levels and balance. The Monk, Summoner, Rogue and Barbarian all got the treatment. I've only really looked at the Monk and Rogue classes, and both looked like they got more ...


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I think you're misunderstanding the purpose of the game. The most important, absolutely critical, core number-one rule in D&D is: Have. fun. The purpose of the game you are playing is not to solve a mystery or advance the plot or defeat the bad guy - those are just steps on the path. The real purpose, is for you and all the players to enjoy playing it. ...


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AD&D 2nd edition, which is largely compatible with AD&D 1st edition, has an optional way to customise races in Player's Option: Skills & Powers. The system breaks down the traditional list of abilities a race grants and assigns them values in Character Points. A character gets a certain number of CP to purchase racial abilities, choosing from ...


4

Designing the Gnobbit, the Gnalfling, or the Halfome. (Note: Neither Svirfbits nor Halfieblein are addressed. That is left as an exercise for the reader). In asking for "balanced" hybrids, this fits within the general level of "balanced" for 1e that exists. Demi-Human breeds with Demi-Human The two 1e races are both in the small size, and are very ...


3

That's way too vague a question. If you are building a BBEG, you can build them the way you want. You can make a 14th level character super effective or super ineffective in combat based on how much you CharOp them or take abilities that are just color. You might as well say "My BBEG is a fighter, what level does he need to be?" Well if all his feats are ...



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