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-3

The balance is similar, but different In my experience playing Pathfinder from Open Beta, my gaming groups have found it easier to make more capable characters who work well together as compared to 3.5, and we would not go back at all. The race, skill, and feat changes produce a more generally balanced infrastructure -- the acquisition of feats at every ...


24

No, Pathfinder actually makes the balance quite a bit worse. The weakest classes got weaker, and the strongest classes got stronger. Changes to combat feats and combat maneuvers mean that the few mundane tricks the system had, are now much more difficult to pull off and are less useful when you do. Changes to magic items disproportionately hurt martial ...


-12

In my opinion the core rule book for pathfinder is very balanced. Every class has a strength and a weakness that is different from the others. Naturally, the more add ons you use the less balanced the game will become. I very idea of balancing such a vast variety of options like those found in numerous pathfinder productions is unfeasible. For me role ...


11

There is no real change to class balance between 3.5 and PF. In order to address whether or not the tiers from 3.5 still largely apply to Pathfinder(at least when comparing t1 casters with t4-5 martials), let's look at the definitions of T1 and T4, and show what has and hasn't changed about Pathfinder that might change the class balance. Tier 1: Capable ...


1

No (for non pure casters) The spell compendium has a lot of spells, a lot of which are (very) situational spells. Versatility is however a spellcasters friend, the addition of spells that for example allow you to instantly know the geography around you (Lay of the Land) are not really unbalancing but add general out-of-combat usefulness to an otherwise poor ...


-2

I suppose one must first as, Why must one min-max the character? If your looking at points on a sheet, then I wonder if any Storyteller system will work. IE: The points on the sheet, should reflect the person. It actually takes more work to go from the Master's to a PhD than it does to go from Bachelor's to Master's, or HSD to Bachelors.. In that I feel ...


2

Yes Fix: Eliminate Bonus points or Undo the growing cost increase on attributes, skills, disciplines, etc. or Add the growing cost to Bonus Point pricing. The Problem Baring that, any time where character creation resources have a different math then leveling resources, there will be an 'optimal solution path' in which a character built using that path ...


8

No, but it does seem like you're asking the wrong question. Making changes before you know how to assess those changes worth is asking for trouble. You're running a gestalt game, combining house rules with pathfinder and 3.5 and you haven't actually sat down at a session yet. If this was a pure duskblade, there would be no problem adding some extra spells ...


4

Your changes are not likely to unbalance the class in play, though they do seem sort of pointless, to be honest. Jet of Steam and Magic Missle aren't really any better than Kelgore's Fire Bolt, and neither can be used with Arcane Channeling. Bloodletting is strictly less powerful than Shocking Grasp once you hit level 3. Escalating Enfeeblement is... ...


19

It is imbalanced, but not because of Spell Compendium The imbalances you note are very real. They have often been noted, commented upon, and even codified in the 3.5 tier list. Clerics and druids, along with archivists and wizards,1 simply are the most powerful classes in the game because they have access to all of these spells and can change them every ...


6

Somewhat First of all, as usual "imbalance" is what you make of it. If players in your game are having fun even though one's a "lowly tier 4" fighter and one's a "CodZilla," no amount of CharOp theory matters. So if you're not having disparity that affects your fun now, you're not going to with the Spell Compendium either. In my experience, a lot of the ...


16

Nope. There are a few extremely powerful spells, many powerful spells, and very few situation-dependent spells that matter enough. Often you won't know you need those spells until it's too late to prepare them, in any case. There are no spells in spell compendium that change any of that in any way. Additionally, there are few overpowered spells there, ...



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