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4

When I play or GM Rifts there are a few things that I need to know. The first is whether the group wants to play a combat, social, or mixed game. The second is whether the group wants a high powered or low powered campaign. From the nature of your question I believe you wish to know how to rank characters in a high powered combat campaign on Rifts Earth ...


0

Updated Answer: This is straight from Jeremy Crawford ‏on Twitter: @JeremyECrawford 22h22 hours ago Jeremy Crawford retweeted Lino Ciaralli The Martial Arts feature doesn't give monk weapons and unarmed strikes the finesse property.


2

As I have shown in my other answer, this system allows for some unreasonable things to happen: a rogue can walk behind an enemy in plain sight and sneak attack while the enemy is just standing there without doing anything. I have thought of a modification of your system based on awareness. Awareness represents whether the position and actions of the ...


5

Your proposed Conjure Dragons spell should probably be a 4th level spell rather than a 3rd level. Other than that, it looks fine. My reasoning is simple: There are 2 spells, Conjure Animals, and Conjure Woodland Beings, that are identical in every respect, except that Conjure Animals summons creatures with the beast type, and Conjure Woodland Beings summons ...


1

As suggested in the comments, I'll make my initial thoughts into an answer. Firstly consider Relentless Avenger, Vengeance Paladin class feature (PHB p88): When you hit a creature with an opportunity attack, you can move up to half your speed immediately after the attack and as part of the same reaction. This movement doesn't provoke opportunity ...


5

If I understand your system correctly, it will give rogues an automatic way to activate Sneak Attack: The green character is the Rogue and the blue one is an enemy. On his turn the rogue steps two squares to get behind the enemy and turns for free. He attacks (with advantage, -2 to enemy AC, and possible more reduce due to the shield), activating Sneak ...


1

Don't balance the loot. Balance the chances. For example, a highly rare and powerful ring of charming can be nearly unusable if a party tries to defend a city from a siege of an undead army. But a big stack of relatively common holy water could be much more useful. Which is more usable, or completely unusable, depends on the actual game scenario, depends ...


-1

You have a few choices... You could limit casting that spell to only once per day. Maybe if you made it a class ability and removed it from the spell list as a spell. You could require it to be scaled to the caster's level, like Magic Missile is (1d6 at lvl 1, 2d6 at lvl 2, etc). Make the caster succeed on a saving throw or the party members (they could ...


6

There's no need to house rule this — you just need to start enforcing its restrictions. Allow me to draw your attention to its area of effect: 4 square″ + 1″ square/level (Aside, this is taken from PHB page 95, since the Illusionist version of the spell has different range and area of effect.) These are table inches, which we could convert to ...



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