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While armor is of reduced utility as characters progress in level, armor isn't entirely useless, even for Dex-based characters. The Fortitude bonus provided by the armor is retained. You can have a Dex-based character who also focuses on armor, taking the armor-related talents. The first of which allows you to take the better of the armor or level bonus, ...


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Armor, even light armor, becomes useless for DEX-based characters at higher levels. In general, armor is useless at mid-level to high-level unless you invest in talents from the Armor Specialist talent tree. As a scoundrel you wouldn't have access to that talent tree without multiclassing into soldier or Jedi and being DEX-based it would be better to take ...


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Play balance is the constant bugbear of game mastering. I try to let my players know if there's a problem, but it's always hard to take away a shiny thing you've given them. In your specific case, 5e has a very good mechanic to apply. If you want to retroactively change the item so that the character with the lower skill gets a significant boost, yet the ...


5

Hit 'em Where it Hurts When raging, they have resistance to bludgeoning, piercing, and slashing damage. Uncanny dodge is a reaction. With those two things in mind: Use elemental damage attacks. If they're hit with fire bolt rage won't protect them Gang-up! Since uncanny dodge is a reaction, you can only use it once per combat round. Multiple attackers ...


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I don't see it as a concern. It requires Rogue 5/Barbarian 1, so is unlikely to be used except as a splash for a Rogue. The Rogue gets nothing else from that level (Rage damage is only to Str attacks, unarmored defense won't help unless they have a very high Con), and is required to have a Strength of 13 (which is of no use to a Rogue). Ways to deal ...


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No, this build is quite weak Assuming the standard ability scores, on level 8 all the non-multiclass party members can have a 20, this build will have only 16. With weapon attacks this means a 20-40 percent lag on DPR per attack, and half the number of attacks reasonably expected on that level from a weapon user. If it tries to use spells the difference is ...


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Balanced builds aren't always the way to go in D&D (IMHO). D&D is a team sport and the weaknesses of one PC are made up for my the strengths of another PC. That said, I generally don't allow multi-classing unless the player can give me a valid role-playing reason. For instance, why would a ranger decide to pursue theology? Why would he (the ...


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While a point-buy option is certainly a possibility in any RPG, Maid isn't one that lends itself well to it. The rules in general focus fairly heavily on randomization and character-impermanence. Chaos is meant to be part of the fun. Naturally, you can run a more "serious" game (relatively speaking), but keep in mind what the game is based around - anime ...


4

This Dhampir race is effectively a weaker version of a Drow, so I'll compare it to that. Ability Score Increase: The Dhampir gets to choose between the ability score bonuses of the Drow and those of the Dragonborn. This is perfectly in line with existing races. Stuff the Dhampir gets: Age & Alignment: Don't really matter from a balance perspective. ...


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You are not the first GM thinking about this, and there has been quite some discussion about it on Barf Forth Apocalyptica, the forum run by Vincent Baker. All quotes below are taken from posts there. There is one thread discussing specific examples of how this move can be made real, which is where most of this insight is from. Most MCs there play the move ...


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I never played Apocalypse World, so I may miss the attended ambiance of the universe. I supposed it was a fallout-like ambiance with a humourous tone over a dark setting. Several solutions are possible, some could be better than others depending on you, your players, and everything. The gentlemen agreement. As a player sometimes I happen to be in ...


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To summarize what the template actually gives you so people don't have to cross-reference the two templates: HD increased by 1 step, and +1 NA Vampire's slam attack (presumably without the level drain) Charm (presumably Person) a few times a day, and blood drinking on pin (Fort negates) DR 5/magic and bludgeoning, Spider Climb a few times per day Loses ...



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