Tag Info

New answers tagged

1

After thinking about it some more, here is my own analysis. There are two basic ways to benefit from the ability to regain superiority dice: You can regain all superiority dice in between encounters. Since there are about 2-3 encounters per short rest, this means you start with 4-6 superiority dice per short rest at level 3 (compared to the default 4), and ...


1

It's incredibly overpowered. The ability to sacrifice only portions of your attacks in exchange for receiving back superiority die allows a character effectively unlimited staying power. No class has the ability to recover things on this scale without a short rest. Granting a Battlemaster this ability begs for abuse in your game. Side note: If there's ...


1

As already mentioned, the Paladin will be overpowered if given too many opportunities for adequate rest without enough chances to to burn all of his Smites in between. But there's also a lot of stuff the Paladin won't be able to handle. The Paladin excels at single big obvious targets that he can hit in melee, so why not mix it up and throw a horde of ...


13

Resource Management during the Adventuring Day As a class, the Paladin isn't overpowered. The Paladin does have a nice mix of weapon and spell skills to offer any party. Discussion: On page 84 of the DMG the adventuring day around which the game is balanced calls for 6-8 encounters of medium to hard difficulty, and 2 short rests. If your DM isn't ...


0

Psionics is far less dangerous as a whole when compared to some of the greater levels of wizard-cheese out there. As far as breaking Psionics is concerned, the four best abilities that the psion has access to are Psicrystal affinity and Share Pain when combined with Vigor, Schism, Linked Power/Synchronicity, and Mindsight, from Lords of Madness. Psicrystal ...


2

When I think about psionics, I think about the "nova" problem. Vancian spellcasting produces this weird mechanic where spellcasters get a small number of daily powers, whereas weapon users get at-will powers. If the party does one fight per day, the spellcasters will use all their best daily powers in that fight and be very effective. If the party does ...


4

I run a long term pirate game where the PCs run a pirate crew of some ~30 NPCs and occasional PCs of varying levels. Here's how we handle equipment in it. I want to preface this by saying we don't use WBL much - WBL is only a guideline to let you know if a PC might be lacking assumed abilities at their level and to have a quickie budget to equip NPCs with, ...


5

The most important thing to keep in mind the purpose of wealth and the WBL guidelines in Pathfinder: Reward players with fun things. Ensure that players have access to the magic effects that the game assumes they have. This is numerical (e.g. cloak of resistance) as well as effect-based (ways to deal with damage reduction, swarming, invisibility, flight, ...


26

Note that this answer addresses only whether or not 3.5’s psionics subsystem is imbalanced in comparison to similar options. It does not address whether or not a given DM should allow the material, only whether or not a DM need be concerned about its balance when deciding whether or not to allow it. On a personal note, I heartily recommend that any and all ...


0

Are they more exploitable? Generally speaking, rules that only a few people at the gaming table know are more exploitable, simply because there are less people who could object. For example the player will be very outspoken how great his character is, but will likely not mention his drawbacks. It would be the DMs job to balance this by including ...


0

The Ranger is great at low levels: having a +6 or higher to hit is great, usually much higher but with random stats or a buy in system often it is low, but the issue is at higher levels. You gain a few higher spell slots which are nice but don't compare to actual caster classes. The damage bonuses are all spell related at higher levels which causes a big ...



Top 50 recent answers are included