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66

Your issue has nothing to do with your Barbarian and his Strength. I assume you're talking about the encounter "Flat on Rat Street" from the adventure Shadow in the Sky in the Second Darkness Adventure Path. I ran that for my party too. They killed the baboon in one hit, downed the loan shark in one hit, and spent the rest of the time with him tied to a ...


55

Play to your other players' strengths Your barbarian, as you have noted, is very good at dealing high damage to a single target. Maybe even two targets if he took cleave. The aim now is to play to the strengths of the other party members as well. A swarm of 8-10 rats would be easier for a mage with burning hands or sleep than the barbarian. An incorporeal ...


27

The reference you're looking for is on page 197 of the Player's Handbook, under, naturally enough, Damage Resistance and Vulnerability. Specifically the third paragraph states: Multiple instances of resistance or vulnerability that affect the same damage type count as only one instance. So the Bear Totem Barbarian still takes half damage from ...


20

Although the barbarian was introduced in Advanced Dungeons & Dragons (1st edition) in the Unearthed Arcana supplement, they were tribal wilderness warriors more akin to rangers, and didn't have anything resembling the rage ability. It wasn't until Dungeons & Dragons 3rd edition that barbarians appeared with an ability with the actual name "Rage." ...


20

Yes, Warforged Barbarians suffer no ill-effects after raging. From Races of Eberron, page 23: As a warforged, your Constitution bonus allows you to rage longer, your immunity to fatigue means you suffer no ill effect when your rage ends, ...


19

Yes, of course Rage specifies that you cannot do anything that requires patience or concentration, but it does not eliminate your ability to attack accurately (it actually enhances that), nor does it eliminate your knowledge of taking foes unaware. The Sneak Attack ability represents the fact that a rogue has practiced taking advantage of vulnerabilities so ...


19

The Finesse property allows you to choose between using strength or dexterity when making an attack. As such, so long as you're making a melee weapon attack and choose to use strength for the attack roll than yes, Sneak Attack can be used in conjunction with Reckless Attack.


18

From the Player's Handbook, page 147 regarding weapon attributes: Heavy: Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a Small creature to use effectively. Carrying capacity has no effect on your ability to use heavy weapons. That's determined solely by your size, and ...


17

There is no concept of "flat-footed" in 5th Edition. Most situations that would have given flat-footed (blinded, paralyzed, petrified, prone, restrained, stunned, and unconscious) in 3.5 instead give the attacker advantage on the attack roll. Flanking and facing are available as variant rules in the Dungeon Master's Guide, and they, too, grant ...


15

No. You can only use a free action to attack once per round; from the Player's Handbook Update PDF (pg 19): Free Actions Page 267: Replace the “Free Actions” bullet in the “The Main Action Types” section with the following text. This update limits the power of builds that capitalize on recursive attack power combinations. ✦ Free ...


15

Quoting the description : Whenever the elemental kin takes an amount of energy damage equal to or greater than her barbarian level while raging If your Barbarian does not take damage, it won't benefit from this.


15

Raging while in Wild Shape Wild Shape explicitly allows this. From PHB p 67: You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. If a bear is physically incapable of flying into a primal Rage, then we are doing something very wrong as a society. ...


14

Level 1 is, by far, the best time to be a barbarian. This issue will almost certainly go away quickly after you get a few levels. It may be appropriate to allow the player to be very strong now. While that doesn’t mean the other players should be bored (and there are a lot of good suggestions here about things for them in other answers), don’t take away the ...


14

The 5th level spell Greater Restoration is available to Bards, Clerics, and Druids, and removes one level of exhaustion. The DMG includes the Potion of Vitality, a very rare potion that among other benefits removes exhaustion. Outside of that, resting is the only answer. The DMG presents two rest variants on page 267. Neither of these affect exhaustion ...


13

Yes, you can Sneak Attack while raging. As @KRyan has exhaustively explained, this need not be unreasonable. The reason this is mechanically possible is that Rage explicitly lists the activities that are impossible to perform while raging. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, ...


13

No, you only roll 1 additional die. The player's handbook is consistent in its use of the words 'die' and 'dice', where die is singular and 'dice' is singular or plural. A good example of this is on page 196 under Damage Rolls: You roll the damage die or dice, add any modifiers, and apply the damage to your target. There is also this quote that ...


13

Nothing from the description of Uncanny Dodge suggests that it would reduce damage. At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to armor class if ...


13

No. A character can only take at most one bonus action in their turn. Bonus Actions, PHB p. 189: You can take only one bonus action on your turn, so you must choose which bonus action to use when you have more than one available. Frenzy, PHB p. 19: you can make a single melee weapon attack as a bonus action on each of your turns after this one. ...


12

It exists The Quantum Barbarian hinges on the Berserker option (which causes him to start raging below a certain amount of hit points, and stop above that amount) and the Bear Warrior prestige class. Bear warriors turn into bears when they rage, gaining a certain amount of hit points in the process that they lose when the rage ends. As a result, if the ...


12

In Dungeons and Dragons 3.5 Rage says, in part, While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command ...


12

OK, so, to begin: you are going to get +2 Dex, which is nice-ish, −2 Con, which sucks but at least you’ll get bonuses and d12 HD, and you will get a bunch of other stuff that barely matters at all. For reasons, you probably will not be using any traditional elven weapons (though the less traditional elven-specific weapons in Races of the Wild are ...


12

There are a few ways to do this, but the best one is to get a mount. Even a basic riding horse will allow you to move 120 ft in a round without using any actions. Other options include: Getting a weapon with longer range. A longbow would allow you to attack enemies 150 ft away, or 600 with disadvantage. It doesn't gain the benefits of your Rage, but it ...


12

Yes, your Half-Orc Barbarian is nigh-invulnerable to death by falling, as a consumable resource. Remember that your relentless endurance and your rages both recharge on a long rest. So four times per long day you can take a header off a skyscraper and be pretty sure of living.* (At least for the moment.) Also, your Bard and Wizard friends can do this, too. ...


12

Yes: Your barbarian has virtually no chance of dying I was intrigued by your claim of "his chance of death is about 0% as long as he was conscious and raging before he hit the ground," and assuming he is at Max HP = 55. In the PMF of 20d6 below, you can see that there is very little possibility of rolling >110HP on 20d6 (in fact, that possibility is about ...


11

It does not get fatigued Well, technically what happens is the rage tries to apply the condition and then the barbarian ignores it, but "immunity" is pretty explicit - the warforged cannot suffer the effects of fatigue.


11

Pretty much all stats in d20 (including Pathfinder) are dynamic, that is, they can change on the fly. Your CMB and CMD depend on your Strength, so when your Strength changes, so do they. In other words, yes, Rage increases CMB and CMD. You can generally assume this to be the case; there are very few where it does not (skill points from temporary ...


11

On page 149 of the PHB, you'll see a list of weapons (no doubt you've seen it). The morningstar is listed under Martial Melee Weapons and has no properties. Anyone can use a morningstar, but they require proficiency in martial weapons to get a proficiency bonus. Weapons can be used for two-weapon fighting if they are one handed and have the light property. ...


10

The bonus provided by Frenzy is quite large, and you don't have to use Frenzy every time you Rage. It seems that the mechanics for Frenzy are designed around letting you use it once per day, but allow you to push beyond it if you really need to. Consider that for other classes who obtain similar features at level 3, the use of such feature tends to be ...


10

Yes, the Barbarian is still surprised for any and all effects (including Surprise Attack) that rely on a creature being surprised. Surprise is a whole section, but the key part which really defines it is: Any character or monster that doesn’t notice a threat is surprised at the start of the encounter. If you’re surprised, you can’t move or take an ...


10

First, beware that the 12 needs to be rolled on the 2d6 for the move, not on the damage dice. Now that that's out of the way… This is not the GM's job The GM doesn't get to decide how or when this move is used. Smash! When you hack and slash, on 12+ deal your damage and choose something physical your target has (a weapon, their position, a limb): ...



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