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A bonus by any other name My advice would be to grant your player some kind of stat increasing bonus, since it is the simplest way to level the playing field numerically. You said you aren't a fan of just giving her a stat boosting item so I'll try to give you a few other options to consider. Give her a stat boosting item Now, bear with me here, because ...


1

The thing is, no amount of lucky rolling is going to solve this problem I think. A Halfling Barbarian is going to have, at best, 16 strength at the time of her creation because of the strength penalty. Ending up with 14 is really not that bad for a Halfling, because that means she had 16 before modifiers, which is well above average. However, they do get a ...


5

Let them die or be a hero despite their flaws. Those who live by the [dice] die by the [dice]. By rolling characters, and choosing not to build for combat prowess, you clearly have a very specific and challenging game in mind. While I would recommend investigation into other systems that may better fit your needs; the situation you've set up here has a very ...


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A DM acts as referee and makes interpretations of the rules. If playing with a group that enjoys surreal and irreverent humor, then go with it. If a DM is running a serious setting, then the interpretation is to disallow things that seem outside of a characters abilities in the genre, even if they are covered by an overly literal interpretation of the rules. ...


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In the RAW yes. But after throwing it, they would have to go pick it up again as well. The hand would literally be thrown, not some sort of Ki blast. If you wish, as the GM however, you can always house-rule it in and reward them for their creativity.


8

This gives a new meaning to unarmed attack, but doesn't seem particularly useful. First, the unarmed strike: When you make a weapon attack such as a melee basic attack, you can use the monk unarmed strike, which is a weapon in the unarmed weapon group. This weapon has the off-hand weapon property and a +3 proficiency bonus, and it deals 1d8 damage. You ...


1

A bit more outlandish and maybe impractical (depends on what you have in mind / how you're planning your character), but two other options would be: Take 2 levels of Rogue: You get Cunning Action, so you can Dash every turn as a bonus action. Take 2 levels of Monk: You increase you speed by 10, which (unless I'm missing something), stacks with your L5 ...


7

There are a few ways to do this, but the best one is to get a mount. Even a basic riding horse will allow you to move 120 ft in a round without using any actions. Other options include: Getting a weapon with longer range. A longbow would allow you to attack enemies 150 ft away, or 600 with disadvantage. It doesn't gain the benefits of your Rage, but it ...


9

Natural weapons operate under different rules than do manufactured weapons, which are covered in the Universal Monster Rules and in the Combat Rules. The short version is, you get to attack once with each natural weapon, regardless of how many iterative attacks you have from high BAB. So if your BAB was +6/+1, you would get to attack once with each claw, ...


4

No, Urban barbarian is not capable of using a normal rage. This was clarified by James Jacobs on Paizo's official forums. It does indeed replace normal rage. An urban barbarian doesn't get to apply a bonus to both Str and Con. He instead gets only one +4 bonus, but has the advantage of being able to choose Dex if he wants or of being able to split the ...



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