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43

Yes! The initative roll is a dexterity ability check, and is intend to gain a benefit from "Jack of all Trades" At the beginning of every combat, you roll initiative by making a Dexterity check. Players Handbook p. 177


36

Magical Secrets is a base bard ability that grants you two choices at level 10 , 14 and 18. You are missing this important part of 'Magical Secrets' "....the chosen spells count as bard spells and are included in the number of spells known column of the bard table...." So yes, including Magical Secrets, you know 22 spells at level 20. The only ...


35

Not at all; Bards are a very flexible and potent class At least not if you allow an admittedly-large number of supplements. Even in straight Core, Bards are fairly middle-of-the-road (decidedly better than Fighter, Monk, or Paladin, decidedly worse than Cleric, Druid, or Wizard), though they are quite limited. But if you have a lot of books available, then ...


29

Do they stack? RAW, no. Occasionally, your proficiency bonus might be multiplied or divided (doubled or halved, for example) before you apply it. For example, the rogue's Expertise feature doubles the proficiency bonus for certain ability checks. If a circumstance suggests that your proficiency bonus applies more than once to the same same roll, you ...


29

You cannot gain the bonus from both Jack of all Trades and Proficiency, they are mutually exclusive. You're misunderstanding the way ability checks work. An ability check is: To make an ability check, roll a d20 and add the relevant ability modifier. As with other d20 rolls, apply bonuses and penalties, and compare the total to the DC. The number ...


28

It wasn't, it just wasn't in the first players handbook. Player's Handbook 2 defines classes for Avenger, Barbarian, Bard, Druid, Invoker, Shaman, Sorcerer & Warden. My first, and so far only, D&D4 character is a bard. It works as a "Leader" type role, balanced between healing/buffs and some shiny damage effects. I'd guess that they got stripped ...


27

Magic! Seriously, though, the bard knows how he does this even if we struggle to understand how it could be done. Lots of special abilities in a fantasy game are unexplainable. Nobody knows how to cast a fireball spell or turn undead either, and those remain an acceptable part of the system. The real problem we have is when we read something like this... ...


27

Yes, the bard gets 1/2 proficiency to initiative. In 5e all checks are ability checks. This is why every check in published materials is listed as Ability (Name), such as Strength (Athletics). If you can add an ability modifier to a roll, it's an ability check (unless it's a saving throw or an attack, those aren't ability checks). If you happen to have a ...


24

The spell needs line of sight to work (PHB, p. 285): You unleash a string of insults laced with subtle enchantments at a creature you can see within range. But that doesn't make sense! The target could still hear your magical mockings, and that's what should matter, right? Well, no, actually. The trick here is that the spell isn't actually making ...


22

Yup, you halve-and-add your proficiency bonus to even passive checks. Jack of all Trades. ...add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus. (PHB p.54, emphasis mine) Combined with Passive Checks. A passive check is a special kind of ability check.... Here's how ...


21

Original celtic bards were actually historians. All of celtic tradition was oral, so someone had to remeber it and pass it on. The poetry and music were only added to make it easier to remember. We can imagine the D&D Bard as a kind of wandering historian-in-training. He already knows some of the songs/stories, but has a long way to go - as he gains ...


21

Magical Secrets lets you choose spells of a level you can cast. By 10th level a bard can cast 5th level spells. Banishing Smite and Destructive Wave are both 5th level spells... There's nothing stopping you from choosing these spells.


20

In such cases, it's often best to let the original author speak for themselves. Fortunately, Doug Schwegman does so at the start of his article where he introduces them to D&D. . . . I believe it is a logical addition to the D & D scene and the one I have composed is a hodgepodge of at least three different kinds, the norse ‘skald’, the celtic ‘...


20

The first Player's Handbook was meant to capture the most accessible, easily explained character classes and races. The awesomeness of the bard requires a little more experience with D&D to really appreciate.


19

There is no RAW reason to suggest it doesn't work. Despite the flavor being used "use your wit to distract, confuse, or otherwise sap confidence", the only restrictions placed on this spell are : The creature is immune if it can’t hear you or if it’s immune to being charmed." Furthermore, the Bard's abilities are generally described as hiding magic beneath ...


19

Song of Rest: Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creature who can hear your performance regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points (PHB pg 54). The RAW states that this is a power ...


19

Allowing a bard to inspire himself is giving him a close variation on the level 14 ability of the Lore bard (Peerless Skill). The timing is a bit weaker, but the bard would be able to use the die on attack rolls and saving throws, so it's more versatile. One could even argue that it's strictly better. Giving a level 2 bard an ability that's only available to ...


19

Apparently, you cannot. At least not any more. Jeremy Crawford, the official rules sage of Wizards of the Coast, was asked in December 2015: @JeremyECrawford Can I cancel a "Natural 20 Critical Hit" using Cutting Words? 9:26 PM - 2 Dec 2015 He responded at that time: @LeonardoNocchi Yes, you can. 6:48 PM - 3 Dec 2015 My reasoning at that time ...


17

Well, there's good news, and there's bad news. The good news is that you can trade away the spells from Magical Secrets. The bad news is that you can only trade them for bard spells. The rules on trading one of your spells known for another say that: Additionally, when you gain a level in this class, you can choose one of the bard spells you know and ...


17

It runs away from you at its normal speed and can return immediately Dissonant Whispers (PHB p.235) states On a failed save... and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn't move into obviously dangerous ground... So if the creature has its reaction available it uses its ...


15

The effect lasts only an instant “Instantaneous” is an adjective that must be attached to “sensory effect” or it stops making any sense as part of that sentence's grammar. The alternative, not-very-grammatical meaning wouldn't make common-sense sense, anyway: A spell doesn't need to say when an effect happens, when the point of the effect description is by ...


15

22 Magical Secrets ...The chosen spells count as bard spells for you and are included in the number in the Spells Known column in the Bard table. (PHB p.54, emphasis mine) So magical secrets gives you a broader choice of spells; the total number of spells is 22.


13

It is NEVER hurting the party to be a bard! A group of 4 is actually the average every table and chart is compared to. Above 4 and you're getting into EZ-Mode , and below 4 and things start to be a bit more difficult. So a group of 4 PLUS a Bard is pretty nifty. If the other classes are well rounded, then you shouldn't have many problems. Bards are ...


12

I did some research and cannot find any sort of official ruling for this. Although it seems to me the the answer is clear. You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered ...


12

No Cutting Words states, "...subtract the number rolled from the creature's roll.", so the number is being applied to actually change what you rolled on the d20. Bardic Inspiration states, "add the number rolled to one ability check, attack roll, or saving throw", so the number is just another bonus on the attack roll. The difference in phrasing is very ...


12

They have 22. The entry for Magical Secrets states that the extra two spells that you 'plunder' are included in the 'spells known' column. A College of Lore bard will have 24 bard spells known, with their Additional Magical Secrets.


11

The bard can freely attack while performing as long as the methods of attack and performance do not conflict. Description of the ability refers to the skill with the following text included: You are skilled at one form of entertainment, from singing to acting to playing an instrument. The game does not go too deep into details about one-handed, two-...


11

In a sense, I agree with "Hey I Can Chan". It works basically because the rules say it works. But as comments point out, that is not very mentally satisifying. So, I know how it works mechanically, but how I can I envision it? I suspend my disbelief easily for a fireball, because that is an accepted trope and I have a pretty decent idea of how to ...


11

I would challenge you to try thinking of your female NPCs the same way you think about your male NPCs. Right now, her main character trait is that she's "pretty and attracts the sights of men." That's pretty reductive. I doubt you'd start out describing any of your male characters that way. That doesn't mean she can't be pretty if you want her to be, but you ...


11

You calculate your total bonus to each check when you are asked to roll. Prefilling the numbers on the sheet is only a convenience thing. So when you take proficiency, the next time you are required to roll a check, you need to calculate your bonus and you won't be able to add Jack of All Trades anymore, since you added your proficiency bonus. Check the ...



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