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On BRP central, there is a nice 'wild dice' idea. Each session, each player gets 5 additional percentage dice. If they roll a fail and really want to succeed, they can roll one of their wild die and replace the previous roll. E.g. Player rolls 72, a fail. they roll one of their wild % dice, get 30 and replace the 70 to give a 32 score. The player can ...

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