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For what it's worth, there are isometric tilesets available for Roll20. A search for "isometric" on the Roll20 Marketplace turns up several results, including Isometric 3D Desert Tomb, Isometric Sewer, and Isometric Dungeon (by Plexsoup; I am not affiliated). The description pages for Plexsoup's isometric sets also includes instructions for creating a ...


So, the best way to interpret this is to go back to the 3.5 version of D&D. In 4th Edition, there were no circular spell effects. Everything was a square to make things simple for the players and DM. Fifth Edition is going back to the earlier style of play where circles are more common, but on a grid, a circle isn't a circle at all (and they are not like ...


Tabletop Simulator is full 3d and allows you pick up and move anything, but it'll make your game look very much like an actual tabletop-game and I'm not sure that's the style you're aiming for. It's also not really designed specifically for RPG games, but I figured I'd at least give you the option to check for yourself.


How about the aptly named 3D Virtual Tabletop? It's currently available on iPad, iPhone and Android. You can import your own maps and minis from images on your device. A web browser version for Mac and PC is in the works.


The PHB does not set out any mechanism for determining which squares are affected by a circular spell. However, based on vanilla movement rules, circles are square. Consider the grid movement box in the PHB (p 192): To enter a square, you must have at least 1 square of movement left, even if the square is diagonally adjacent to the square you're in. (The ...


Not that I'm aware of, although I did see a video of a guy using the unreal engine that looked interesting. Something like panda 3d also has potential for a 3d game board. I also saw an isometric map from torstan used with maptool, but it was technically 2d, just with an isometric view. Edit: After some thought; I wasn't really following your 2.5d ...


As the basis of a house rule, we found this math and diagram my druid-player drew up helpful to accurately figure out square coverage. (As I noted in a comment in Marty Walser's answer, some of the shapes in the the template he provided aren't mathematically correct, although neither is moving diagonally through a grid for the same distance). Click for a ...

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