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9

A megadungeon is simply too large to feasibly represent during play at 1in=5ft scale, even if you were wanting to, without a lot of work. I find that drawing out every section either beforehand or during play in battle-map scale is a lot of work for very little value. It's more effective to save miniature-scale maps for where they are most effective. So ...


6

One thing I do may get at the desire to have old/far past portions 'fall off' that you mentioned in your comments: I laminate 8-1/2 x 11 sheets with 1" grid printed on them and use them as "battle sheets." You can draw up many locations ahead of time and do other ones on the fly, keep them in a binder and lay them out (overlapping) as party enters new ...


4

I typically use non-combat mapping to help show the relative distances between things and the players. This is typically done using a "You are here" dot for the players and simple lines for relevant features. I even use notations on the map to denote distances given the map is often "not to scale". This means that I still build for a combat, but the players ...


3

Roll20 does that really well, using only your browser. You can use character sheets of many systems, and move tokens. You can restrict access for modifying or seeing token/sheet/handout player by player (or all at once), roll dices on the chat (to prevent cheating), use a fog of war, have several map (but only one at a time is show to the players), ... The ...


2

I recommend getting Paizos "Flip-Mat." They're $14 and can be used with dry erase or wet erase. Other similar products also exist, such as Battlemat by Chessex. You can also make your own using a sheet of acrylic from the hardware store and the patience to draw a 1" grid on it (on the underside, so you can draw scenes on the other). Ask the players to state ...


2

What I used to do: My battlemap was one of the old ones that we marked on with water soluble markers and had a 1" square grid superimposed on it. The players' figures were always on the map whether there was anything going on or not. When something arose that became a game scene, a quick sketch of the markers outlined where they were -- be it pub, ...


1

So how do you balance keeping the players in the dark about the overall layout of a dungeon, while also providing maps of wherever they happen to be engaged in combat? (especially when you want to make an encounter that could bleed over into some surrounding hallways) One thing to try, have an assistant GM from the party that has access to the map. You can ...


1

That's a good question. Because most of the material is copyrighted, people generally have personal libraries as it is frowned on to share other people's material. However, most of the good tile designers post there stuff all over the place, so for personal use, I doubt there's any issue, but you would need to do the trolling yourself. There's a few sites ...


1

When you say, "play by post", I assume you mean a forum-based game rather than a snail mail game, and that all players will have access to a web browser even though they may not be able to be online at the same time and may not be able to install software where they play. Given these conditions, I recommend... Google Draw It provides a good set of drawing ...


1

You can use any map software (like Maptools or Photoshop) to create the maps on your side, including token positioning, then upload the result image to an external site (like Imgur) and use the [img] tag that is allowed in most php forums. A player can post something like “I will move 1 square in the NE direction and attack the monster”, and when the DM ...



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