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5

I've been doing some thinking about this recently. I'm not aware of any published contract system that does exactly what you want - so I'm writing one. There are two obvious measures of a unit's asset value: the BV (as a metagame measure of combat power) and the cash (C-Bill) value of the mech assets. (Cash values are listed on all the recent edition ...


5

The Battlecorps product page answers the question: Important Notice: Classic BattleTech RPG is a fourth printing of MechWarrior, Third Edition, with only the cover image and title of the book changing. No other changes have been made to the text.


4

The 4th Edition of Mechwarrior is entitled A Time of War. A constantly updated Beta version was available as a pdf for quite some time before the print version of the game was launched in hardcover late in 2010. A Time of War replaces previous editions, and is the first to integrate nearly seamlessly with Battletech. It has several things in common with ...


3

Have you looked at the 'revised worksheet' under the errata section? It seems to have a fairly sophisticated contract worksheet among other things.


3

Given the arbitrary nature of your Experienced/Veteran definition (per the discussion in comments), there are three methods for determining this that I see, both of which require you to make judgment calls: 1) After determining how much XP you are aiming to give out in an average session, determine how long you think a player should play a character (either ...


1

The response from Catalyst Game Labs on their Rules Questions forum clarifies that the aimed shot rules do not interact with the Angle of Attack rules, thus validating Example number 2 in the original question. This means that a player declaring their character will aim at a specific body location will either hit that location or miss the body completely. ...



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