Hot answers tagged battletech
I've been doing some thinking about this recently. I'm not aware of any published contract system that does exactly what you want - so I'm writing one. There are two obvious measures of a unit's asset value: the BV (as a metagame measure of combat power) and the cash (C-Bill) value of the mech assets. (Cash values are listed on all the recent edition ...
The Battlecorps product page answers the question: Important Notice: Classic BattleTech RPG is a fourth printing of MechWarrior, Third Edition, with only the cover image and title of the book changing. No other changes have been made to the text.
The 4th Edition of Mechwarrior is entitled A Time of War. A constantly updated Beta version was available as a pdf for quite some time before the print version of the game was launched in hardcover late in 2010. A Time of War replaces previous editions, and is the first to integrate nearly seamlessly with Battletech. It has several things in common with ...
Have you looked at the 'revised worksheet' under the errata section? It seems to have a fairly sophisticated contract worksheet among other things.
Given the arbitrary nature of your Experienced/Veteran definition (per the discussion in comments), there are three methods for determining this that I see, both of which require you to make judgment calls: 1) After determining how much XP you are aiming to give out in an average session, determine how long you think a player should play a character (either ...
The response from Catalyst Game Labs on their Rules Questions forum clarifies that the aimed shot rules do not interact with the Angle of Attack rules, thus validating Example number 2 in the original question. This means that a player declaring their character will aim at a specific body location will either hit that location or miss the body completely. ...
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