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9

There are a number of other powers and effects that allow you to deal damage to yourself, and they often indicate that the damage cannot be reduced or prevented in any way. The absence of such wording on the Bolstering Blood feature should be taken as indication that it is allowable to reduce and/or prevent the damage. Bolstering Blood says "You gain a ...


8

Yes Nowhere (other than vaguely, in the flavor) does it say that you actually need to have blood in order to be a blood mage or use your blood mage powers. This may seem odd, but that's just how D&D4e works - mechanics (e.g, powers) do what they say they do, nothing more or less. The flavor of a given power can be entirely disjointed from its actual ...


5

Blood Magic I had a quick look for blood magic compatible with 3.5e, and I found, well, a lot of stuff. People seem to like this concept a lot. However, there isn't really a lot of it that seems any good, though. I'll summarize what i've been able to find, and then give some suggestions. 3.5e Material (Non-Homebrew) Spell Thematics - From Player's ...


4

The magic item you're thinking of is probably the Potion of Regeneration. The level 9 version costs 160 GP a pop and gives you regeneration 5 while you're bloodied. It also costs a healing surge, which might be a problem for your wizard if you do a lot of encounters in a typical day. Trollhide Bracers have a daily that also gives you regeneration 5, not ...


2

Your best bet is the application of temporary hit points. While, optimally, your leader should be pumping you full, they may be specced for other things. In the trivial case, an excellent and consistent source of THP is a Wailing Tome It triggers whenever you use psychic or teleportation powers, and gives you its enhancement bonus in THP, or, if you elect ...



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