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13

The Serenity Role Playing Game book is a complete game in and of itself. It's the "core rules" for the Serenity game. You don't need the Cortex System book, and in fact, due to differences between the two, it's only going to confuse things. You probably should get the Big Damn Heroes Handbook. The rules and setting expansion it provides is worth the money. ...


12

No, going by the first amazon review the board game is a 4.0 product, and therefore it cannot be the same as the 3.5 Castle Ravenloft book.


12

Most of the books I've purchased have been used, and purchased from eBay. I seem to have the habit of getting very interested in out of print games :) Wait for a reprint? Will that happen? Once a system has been out of print for a while, it becomes practically unheard of for a reprint to happen. The odds are good that if the property has any remaining ...


11

Actually, and technically, Yes. The second printing DOES contain those two mythos. It is every subsequent printing that does not contain them. For the first 1980 printing, TSR obtained permission from Michael Moorcock for inclusion of Melnibonéan material (from his Elric series of books). The Cthulhu Mythos was believed to be in the public domain, so ...


10

The issues involved preclude a simple "yes or no" answer; it's a qualified "It's a bit too early to tell." The various eBook devices are almost all 6-7" diagonal... A few are 10" diagonal. Format Types and Issues The various ebooks to be read on them comprise several different formats. Scanned Image PDFusually print poorly but legibly, non-searchable, ...


9

Edit: I've been informed that High Tech goes up to TL8, and Ultra Tech starts at TL9... I assume that the 4e version differs from the 3e version in that respect. Modern technology is Tech Level 7; near-future would be TL8 technology. If you want a very-near-future campaign, you might mix TL7 technology with elements from TL8 (organ transplant, bionic ...


8

There's a rule for this! Some 3.0 content is still 'current' for 3.5. The official rule from Wizards of the Coast is that any content that didn't get updated (that is, printed into a new 3.5 book) is still valid and is thus usable with 3.5. Oriental Adventures and Manual of the Planes are indeed two such books, requiring only minor adjustments to the skill ...


7

You may want to check out the Transhuman Space books. Very different feel from the Ultra-Tech / Space. Although some of the pieces of technology are high-tech, it feels a lot more realistic than the Space / Ultra-tech options. As far as I know, Transhuman Space is 3e.


6

When we started playing 4e (and were similarly inexperienced with it) there was no character builder online and we only had two Player's Handbooks to share among six people. During play this worked just fine. The biggest challenge was when initially making characters – it took longer than necessary because people were frequently stuck waiting for someone ...


5

You can probably find unused editions online, or in RPG stores that never sold them in the first place, but why not buy used? At least here in Austin, we have about 12 Half Price Books locations which have RPG sections; you can look and make sure the previous owner didn't use it as a sneeze shield or whatever. If you're looking to use it instead of just have ...


5

eMy group has been playing for over year with virtually no books at all. We have a few books around, but most of our players have not bought any. DDI provides everything we need. The character builder allows us to build our characters without access to source books. The Compendium has most of the rules material already in place, it leaves you needing ...


4

I am pretty sure you can easily play with just one copy of the books. In a group with experienced players and DM you can even play without referring to books at all if there are notes regarding the monsters and challenges for the DM. My assumption would be that you don't need extra copies of the same books. Just make sure the players have read and do know ...


4

No. Those questions aren't answered in any book that I know of. However, I would use the 1st rule of role-playing games: Have fun Albeit the SR4A rules are pretty complete, those corner cases aren't covered for good reason: One cannot anticipate everything. Therefore it should be up to the story-teller if those works, and it should serve the purpose of ...


4

Yes and No The money you save and the ability to get a RPG supplement or book right now are both significant factors lending to the Yes portion of this answer. There are however some down sides that I've noticed. I'll break out some Pros and Cons (when I say PDF here, I generally also mean eBook, I just don't want to have to type both over and over): Pros ...


4

Sure it's practical, but I've found them to be better for supplements rather than core books I've purchased several eBooks myself. There are good parts and bad parts. In general these are the major upsides (At least for the well made ones): Searchable Easy to use index/TOC Selectable text for copy and pasting Electronic portability (You can move the files ...


4

WFRP 1E - Games Workshop and Hogshead Productions WFRP 1E comprises 3+ printings. GW 1st Printing, Hardcover. Major errata issues GW 2nd Printing, Softcover. Minor errata issues; most of the 1st ed 1st printing errors got fixed. GW may or may not have run a 3rd printing, but if they did, it was using the same plates. HHP Printings, softcover. Exact ...


4

Player’s Handbook and Player’s Handbook II are different books, with basically no overlapping content. Player’s Handbook II is basically a “sequel” to the Player’s Handbook. The differences between the Player’s Handbook and Premium Players’s Handbook are slight, however. If you are looking at buying some of ...


3

Warhammer Fantasy RP First Edition is called Warhammer Fantasy Roleplay or, retroactively, Warhammer Fantasy RP First Edition. As such, including First Edition is likely to be your best bet. The Hogshead edition is merely a reprint by a separate company. It's worth knowing that second edition was a change on the level of D&D 3.0 to D&D 3.5, a lot of ...


3

A quick Google search found this article, attribute to Gygax in 1976. This link says the article originated in The Strategic Review issue 6. The Wiki entry on Dragon says that The Strategic Review stopped publication in 1976. This entry dates Arduin to 1977, so D&D was certainly the first of the two by this evidence. Gygax credits Moorcock and Anderson ...


2

Another options is the GURPS: Cyberpunk book. I don't remember if there is one in print for 4th edition yet, but the 3rd edition one has a large set of technology (some of it much more commonplace now than it was when the book was written). Also, some of this depends on how near future we are talking - are we talking 10 years? 50? 100? What type of feel ...


1

Answer in First Part System Title All editions are known as Warhammer Fantasy Roleplay. The first edition, hereafter 1E, is often seen using a separator is logos for "Role•Play". Online resources will often make the distinction for you with numerical notations. Online 1E CharGen and resources While I'm unsure of online 1E character generators, 1E was ...


1

The only thing I can find with "Body of Power" as the actual name was an ability for a homebrew class called a Blaster, published on the Giant in the Playground forums. It didn't seem to be all that well received, either. http://www.giantitp.com/forums/archive/index.php?t-227306.html (See Level 14)


1

I think that it is possible to play a few sessions with one copy of the books you have among the entire group. My first game and group was done exactly as so. I learned that the most important thing to do was for me (being the DM) to be as knowledgeable about the rules as I possibly could be before starting the game. I read through the DMG twice and the PHB ...



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