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14

This answer is specific to burning-wheel. Burning Wheel Gold, page 104 Basic, Naked Characters Characters start the game naked and stupid. Literacy is earned through skills. Clothing is purchased with resource points. Burning Wheel does not coddle the players. If they want something, they need to work at it. They'll fail along the way, but ...


13

(Direct link to the demo and adventures section) The Sword is the #1 most popular and reliably fun introductory Burning Wheel adventure/demo. It is built to showcase the system - fight, duel of wits, simple contests, the whole shebang - in a manageable format. All the characters have strong built-in loyalties and conflicts with one another, the BITs are ...


12

Burning wheel actually has three combat systems: Bloody Versus: which is a simple extension of the core one conflict/one roll system. Range and Cover: which is a cat & mouse system modeling hit & run, stalking, and other missile weapon-only conflicts. Fight!: which is a blow-by-blow subsystem for melees, which is quite detailed. Range and ...


12

The Burning Wiki has a good outline of Fight! However, I would not use them in a one-shot of Burning Wheel unless everyone has read the rules and is familiar with Burning Wheel, or if you as the GM want to walk each party through it. Use Bloody Versus instead. If you were starting a campaign of Burning Wheel, you would still want to ease into the rules in ...


12

Let's start with the similarities: They use the same dice mechanic. They use script 3 actions in the conflict mechanics. They both use Persona and Fate points. Resources and Circles work very similarly, but not identically. Both have the end of session workhorse and MVP votes. And the differences Mouse Guard has...: Structured play. GM turn then ...


11

Many of the following are about stuff around the game; very little is actually "in the game" stuff. Not closed Minded - this is the big don't... Don't dis something until you've given it a good shot Don't play the same thing every time Don't jump to conclusions without evidence. Don't get upset because Joe's being stupid... it may be he's playing Int 1, ...


9

What is the purpose of not allowing tests for advancement to be converted to less difficult tests, and what would change if I removed this rule? Burning Wheel's general design philosophy is built on tugging the protagonists between heroic action and realistic vulnerability. The requirement for tough tests pushes players to either seek out difficult ...


8

Yes. Beginner's Luck tests are considered stat tests, not skill tests, so Perception-based Beginner's Luck tests are open-ended just like any other Perception test in Burning Wheel Revised. Note that Perception rolls are no longer open-ended in Burning Wheel Gold.


8

Grey skills require buy-in from the group. If this is your very first character and/or if no one else has anything grey, I would stick to black shade. This also gets you a lot more skill points to play with. I would recommend at least one skill suitable for Duel of Wits, such as Persuasion or (in my opinion, very fitting) Ugly Truth, unless you want to be ...


8

He's like an idiot savant. No Duel of Wits skill, no wises, no fighting capability. In fact, nothing but a G5 Surgery gun and a handful of FoRK bullets. You better be prepared to fail a lot and learn a lot outside of medical situations.


8

You've got most of them. Burning Wheel Gold, page 16 Tests for Steel, Faith and any ability considered “magical” (Dwarven Arts, Elven Skill Songs or Sorcery, for example) are all open-ended rolls. For example, Orc Hatred and skills rooted in Hatred are also open-ended due to their magical nature. You can spend Fate artha for Luck (page 66) to ...


8

Resources are usually a table-level system not meant to be modified by in-universe logic. [Disclaimer: I'm unfamiliar with Burning Wheel's resource system, and am responding on a generic "how systems usually work" level as per the system-agnostic tag.] Neither resource points, nor starting gold, nor the DFRPG "Resources" skill, should care about how much ...


8

There's roughly three scopes on circles: Target is in circles/lifepaths and you are in familiar territory Target is in circles/lifepaths and you are outside of familiar territory Target is outside of circles/lifepaths (regardless of proximity) The first is your "standard" circles case. The second allows for base circles but does not allow for ...


7

I played in the Sword one-shot, and we did end up using Fight! But then again, I had a coach who wasn't playing to help me suss it out (only fair, it was three against one!) and keep things moving. When I played a longer game, we used Fight! a grand total of two times. Both times, it was me against NPCs, so the other players didn't have to worry about it at ...


7

Have I got just the link for you! A Guide to Burning Wheel Fight! Strategy. Chock full of tips and strategy. Edit: Really I probably wouldn't pull out the Fight! mechanics with new players until I'm really fluent at them myself. But that's a bit of a cop out isn't it? Besides making sure that the players have a good grasp of Burning Wheel's Core ...


7

You can see for yourself the changes to the "Hub and Spokes" rules, as they are the first 90 pages, and are included in the preview at http://www.burningwheel.org/?p=276. Under the word "Here" in the fourth paragraph on that page is the download link for that preview. Luke has mentioned that there are numerous small changes to Fight, specifically the ...


7

Those lines don't contradict each other. It opens at the darker shade, and the total before averaging is boosted by two for having a gray-shade root involved. So a G5 agility and B5 perception will open Surgery… in the darker shade: i.e., black… at half the average of the roots, with a lighter shade counting numerically as +2: i.e., 3… … therefore, G5 ...


7

Yes. Penalty dice from wounds do reduce your stats for the purposes of help (and FORKing) thresholds. Helping dice are based on the exponent of your ability. BWG p. 36 (my emphasis throughout): Helping Dice If the exponent of the helping ability is 4 or lower, one die is given to the acting player as help. If the exponent of the ability is 5 or ...


6

The Sword useful: it introduces beliefs, beliefs as goals, and can be run with nothing but versus and bloody versus. It can also be used to introduce fight and duel of wits. drawbacks: includes Monster Burner character. Includes dwarf and elf magical abilities. 4 pregens only. pregen characters not built to standard. Extensive PVP; almost exclusively PVP. ...


6

Two possible approaches: use the game as it recommends you use it. Start with only the information in "The Spokes" section: learn just enough to use 'versus tests', the Beliefs/Instincts mechanics, and the rewards system. Then, add bits as you need them, and as the existing players absorb things. "Not being vested in the mechanics" is one way to look at it, ...


6

Circles I go and find my boss is a thread from the Burning Wheel official forums that describes using a Circles role to find someone who you have no relationship with. Also from The Line Between Wises and Circles Any time a character is being invented to help the players, you should test Circles. Any time a player is trying to find information, ...


6

Here's an answer about Burning Wheel in general - I don't have my book with me, so I can't comment about RPs at the moment - but this goes for the whole game: Burning Wheel is meant to be played as written. Don't go trying to find ways around stuff in BW. This is stated explicitly in the game in a couple of places I can recall off the top of my head: Let ...


6

AnyDice handles exploding dice in a peculiar fashion that's poorly-suited for roll-and-count dice pools. I have cobbled together a somewhat inelegant solution, but it appears to work correctly. Here's the link to the program. Instead of using dice in the usual manner, I've created several functions that, given parameters of a die, return its output, i.e. ...


6

There's basically two guiding principles you want to do - stack them up with Ob/Dice penalties, and hit them first, hard. Wounds that inflict dice penalties will reduce their Reflexes and force them to make a Steel test and possibly get them Hesitating. You stack penalties by: having a reach advantage (longer, or shorter), using Lock, knocking them down ...


6

The Purpose of Character Traits So, you've addressed some of the major ones: Character traits guide roleplaying: both the way you play your character and the way NPCs and other PCs react to him. In particular, I find Character traits are great for coming up with bynames and reputations. History is full of people called stuff like "Curly," "Quarrelsome," ...


5

Aramis' list is nice, but one thing that often sets a player apart for me, is having a purpose for their character. Nothing makes a character realistic, like having goals and desires that they will actively work towards throughout the game. Usually "I like money, I do job for money" isn't all that wonderful, but a character with real direction can truly ...


5

It's also important to consider your character in light of the whatever the concept is for the campaign. Based on your Beliefs, it seems like the kinds of conflicts you're looking for are: 1) Encountering some patients you might WANT to let die and the moral conundrum around it ("These are the enemy soldiers who attacked our city a month ago!") 2) People ...


5

Consider the situation of rolling 10D against Ob1 You have about 99.9% chance of getting 1 success or more. You have about a 98.9% chance of getting 2 successes or more. If you add an astrology die, you get a 50% chance of improving your chance of success to 100% (ie not needing any successes from your 10D). This gives you a 99.95% chance of beating Ob1. ...


5

Monster Burner, page 368 White and white make white. White and gray make gray. White and black make gray. Gray and gray makes gray. Gray and black makes black. Black, white and gray make black. White, gray and gray make gray. White, white and gray make gray. So, a skill with black and gray roots makes a black skill. However, when mixing gray with ...


5

Putting on my degree in history hat for a second*... I'm not sure it makes sense within the medieval-fantasy milieu for a blacksmith to have "scrap iron" laying around of high enough quality to make a really good shield. Steel was a pretty rare commodity prior to the Bessemer process, and a blacksmith would likely have used every last bit of whatever he had ...



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