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5

Player knowledge is based on the fact that once you put the book for Cthulu on the table, people will expect this adventure to be about Cthulu. Surprise them. Play adventures that on the outside seem to be mysterious but turn out to be normal life. Play adventures that look like normal life but have horror right where they don't expect it. Now, to do ...


5

Experiment It's a bit like cooking. If you want to serve a new meal and you don't have any new ingredients, try different mixtures or techniques to change the flavour. Have the characters explore new, unprecedented combinations of monsters. Maybe the Elder Ones decided to ally themselves with Nyarlathotep? You can also change the pace and genre of the game ...


3

I think you think you have a problem you don't actually have. Pretty much any genre can be boiled down in the same manner you boiled down CoC. (e.g. Fantasy ends with "kill the baddie, get the reward".) Just because something is iterative doesn't mean that it also can't be varied. That said, let's try and work with practical advise to vary up the feel of ...


2

If you are running a one-shot (which may run over two or three sessions), then I am afraid the only practical outcomes are success or failure: the fortunate Investigators return to their former lives, sadder and wiser and with a few stories to tell to the few who may believe them. But a long-term campaign needs to touch on the wide scope of the evil ...



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