Tag Info

Hot answers tagged

30

Two reasons. First, the various horrors and Things Man is Not Meant to Know that populate the universe in a Lovecraft Mythos game are not organised enough (against us, at least) to pull this kind of thing off as a regular tactic—if they were, the world would already be consumed, enslaved, or worse. Since we're playing a game where we investigate and try to ...


11

Call of Cthulhu is being given its first real overhaul in decades. The system is d100, and the emphasis is on immersion in the game world. The default setting is the 1920s, but there are expansion materials available for other eras. Chaosium has created an extensive body of well-regarded CoC adventures over many years. Here's co-creator Sandy Peterson ...


10

You're not missing anything. Based on the description you provided, it sounds like your player purchased one of Q-Workshop's licensed "Call of Cthulhu" dice sets. Strange as it may seem, the license isn't to the roleplaying game necessarily, but to the story by H.P. Lovecraft and the associated Mythos iconography. The set of dice is decorated to look ...


10

Here's why these kinds of attacks don't happen more often: Unless they are specific to the plot and you're interested in investigating this kind of attack, they are incredibly uninteresting and often don't suit the kinds of villains we tend to use in RPGs. Let's handle the second one. Most RPG villains (hell most villains in general) are egoists and enjoy ...


8

The big question here isn't so much how to transport Cthulhu into the 60s but what aspects of the Cthulhu mythos you want to capture and bring ahead. I think people have already explained the turmoil of the time that would seem to make it apt for this period, so instead I'm going to focus on Lovecraft's themes and how you could transport them ahead 30-40 ...


7

There is one great explanation for why it doesn't happen in Call of Cthulhu in particular and one great explanation for narratively why it doesn't happen that often. But you asked the question regarding any game system where teleporting is feasible, and seem to want an in universe answer. That is a bit hard since each universe is a bit different, but I can ...


6

Do your own mixing of history and Cthulhu Mythos Take a look to the historical facts of that decade and try to figure out which ones can have some Cthulhu Mythos cult behind. There was some unknown Cthulhu Mythos knowledge behind the Cold war?, which of the important characters of the epoch were Mythos cultists or were influenced by some Mythos ...


6

Contrary to what you say, the ship that was run into Cthulhu in the original story did not kill that entity: ...the scattered plasticity of that nameless sky-spawn was nebulously recombining in its hateful original form, whilst its distance widened every second as the Alert gained impetus from its mounting steam. To answer the question, it seems that ...


5

This page on RPG.net has brief summaries of the different editions. From reading it over basically 1st to 3rd edition were boxed sets with minor errata and the box content changing. Fourth editions changed the game over to a single box and revised the organization and the rule somewhat. From personal knowledge the revision wasn't drastic and was largely to ...


4

COC6. COC6 fixates mostly on d6's and d10's - the d10 pair being used a lot. d6's are used in character generation, and often for damage. There are plenty of d8 SAN loss entries. Steal Life (p. 243) is a 1d20 SAN loss to cast. Commercially, d3's as such are rare. Most dice sets don't include them. D2's are even rarer - just use the d6 to simulate both. ...


4

Currently, all I can provide is an opinion based on a discussion I followed some time ago. And this just got too long for a comment … If you understand german, here is the extensive discussion on the forum of the german CoC publisher I mentioned above. I don't remember all aspects that were discussed there and currently don't have time to go through that ...


4

First Edition changed the world of RPGs. 8o) Second Edition changed how magic use was accounted for by introducing Magic Points instead of "Temporary Pow Loss". Third Edition split the rules into Player and Keeper books but was otherwise much the same as the previous two boxed sets. The hardback book version of 3rd edition combined the rulebooks and the ...


4

Is it even safe to teleport a bomb? Most teleportation messes with time and space. If it is a timed bomb, it could explode on the way. If the bomb is radio-triggered, it could also explode on the way as it could receive many waves at different frequencies during transit. My science is quite rusty, but I wouldn't bet on it being safe to teleport a bomb.


4

There is a True20 treatment of the Mythos entitled Shadows of Cthulhu Dennis Detwiller adapted the One-Roll Engine to the Mythos in Nemesis Delta Green will have its own system at some point, as well.


4

In addition to the already-mentioned Shadows of Yog-Sothoth, the Big C did make an appearance in one of the scenarios in Cthulhu Now, albeit indirectly. It's been a while since I read it, but the scenario invovled a facility studying sleep and dreams. The climax revolved around having a dream-powered version of Cthulhu turn up. I don't recall specifics any ...


3

My answer is nothing, really. Yes, you need to update prices and equipment lists to the 60s. If you're concerned about advanced technology consider this: Lovecraft thought he was writing sci-fi as much as fantasy or horror. The Mi-Go and the Great Race are from another planet. The various races have space travel, time travel, and mind shifting ...


2

Just use 6th (or any earlier) edition - the system differences you will get into in a con game are minimal. This is a terse answer, but somewhat authoritative in that I've run CoC games at MidSouthCon before! (Founding officer of the FORGE, proud promulgator of Scooby Doo Cthulhu). The beauty of CoC as a con game is that people can walk up, understand ...


2

On BRP central, there is a nice 'wild dice' idea. Each session, each player gets 5 additional percentage dice. If they roll a fail and really want to succeed, they can roll one of their wild die and replace the previous roll. E.g. Player rolls 72, a fail. they roll one of their wild % dice, get 30 and replace the 70 to give a 32 score. The player can ...


1

Rules-wise you might want to change a few skills needed. Certainly electronics is a much more mature field than in the 1920s. Plus there are new technologies like computers and nuclear reactors, but depending on what players want to play, these are not imperative needs. As far as weapons are concerned, you should address the emerging field of assault rifles ...


1

Made them part of the history of the game In our group we have been playing Call of Cthulhu for long and many players had gone mad and for us some times it was quite rewarding to get to know about their history as NPCs, how they have evolved later on. And well some of them appeared later on to help the group, or to trouble them... even one become a kind of ...


1

Right now, there are four ways to play Delta Green, with a variety of systems: 1) Call of Cthulhu plus the DG Corebook/dual stat version (BRP) 2) D20 Call of Cthulhu plus the dual stat version (d20) 3) Night's Black Agents "Dunwich Sanction" frame plus Trail of Cthulhu (GUMSHOE) 4) NEMESIS system (ORE). There is nothing particularly DG about Nemesis, ...



Only top voted, non community-wiki answers of a minimum length are eligible