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2

I think it's best not to force anything. It seems unnecessary and ultimately undermines the logic of the situation and its dramatic effect and immersion. As a player, I would come up with clear understandable motivations that make sense and yet can get the character hooked into the scenario. Then I would discuss with the GM to see if the GM finds them ...


12

It's a good idea to make sure everyone in the group understands what the point of the game is about, so they can build appropriate characters. Sometimes people go in building "survivalist" characters, which means the motivations also don't fit the genre expectations. It's also important to remember that the key point of horror stories is some point of ...


13

In addition to the excellent answers already posted, let me suggest that you look at the kinds of protagonists that Lovecraft wrote about; police investigators ("The Call of Cthulhu", "The Horror at Red Hook"), artists looking for unique experiences ("Pickman's Model"), and people who actually wanted to find out more about the squiggly things under the bed ...


22

I think you're metagaming. You, the GM and player, know that continuing to pursue the truth will lead to madness. Your characters don't know that. They don't know the risks yet. Your characters are just finding out (possibly for the first time) that "magic" or something like it is real. If you, in real life, just found out that magic was real, wouldn't you ...


63

Powerful drama requires powerful motivations. When everyone at the table agrees that they want a Horror game, they must craft their characters around these motivations. If they don't buy in, then you get the kind of power-fantasy where the heroes do the quite sensible thing of feeding Cthulhu a couple cases of dynamite and legging it. That isn't horror, ...


7

I love all the info Runeslinger has provided but I respectfully beg to differ. There is a simple answer here: No You do not need to play CoC before playing A!C. You will, however, need more than just the two core books to start. The books seem to support at least 3 systems - Fate Core, Savage Worlds, and Call of Cthulhu 6th edition. You will need to get ...


1

What is needed to play or run the game? Player As a player, the Player's Guide should suffice if you are familiar with the system that your group is using. At present, Achtung! Cthulhu has versions for Call of Cthulhu and Savage Worlds (these are presented together as a dual-system set), PDQ, and Fate. If you are not familiar with the system, having access ...



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