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Evil? We're SAVING the world! No one thinks they're the villain. Outside of a few very adolescent power fantasy type cults, nearly every other cult is based in imagining it's doing something for either the greater good or at least the good of it's members, and has rationalized all the things it has to do in that regard. Sacrifice a baby? The baby was ...


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Adventure Paths You're looking for an Adventure Path, published by Paizo. For 1-20 they are widely regarded as the most interesting, easy to run, and well-designed campaigns. The older ones were released in Dungeon magazine and also as printed hardcover collections for 3.5e, the newer ones are released for Paizo's 3.5e re-release, Pathfinder. For an ...


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I'm currently running a mostly-sandbox game in the post-Apocalyptic midwestern United States, although I don't intend to restrict the players should they decide to up and drive to Los Angeles or something. So, I've had to address this issue very recently. Here's how I did it. Plan for where they are The players were new to the world, which is a bit of a ...


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Templates are to race what prestige classes are to class, they exist primarily as a tool to help a DM flesh out their campaign world, to make it unique and interesting. Prestige classes are balanced by their prerequisites, the specific level-based stats a character has to have to enter them - race doesn't have prerequisites, a character is born into it ...


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Some random thoughts, based purely on half-remembered Wikipedia and magazine articles on the subject of cults. To be taken with a heaping helping of salt. No one labels their own faith a “cult.” The term is always used by others to describe the group. For the purposes of this answer, I assume “cult” is a relatively small group of ...


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There is no way to prepare for only and exactly what the players will explore in a sandbox. Two major ways of solving this have emerged over the decades: Prepare Everything The first and most obvious method is to solve the problem with brute force: prepare everything in advance. This is extremely time-consuming, and is a project that few GMs ever actually ...


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Paizo Adventure Paths are generally the answer to questions like this. The most "undeady" of these is the Carrion Crown Adventure Path, which I just got done playing in. It's a gothic horror adventure path, so it's not 100% undead, but full of ghosts, vampires, werewolves, frankensteins, cthulhus, and liches. It is OK, though a little railroaded at times, ...


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I don't disagree with the other answer here, but I think they might be too big for your question. If the question really is "How do I get started in writing a massive campaign" you go back to the old adage: The longest journey begins with a single step. When I start a new campaign, I always have an idea of where I want to to go, but I still start with some ...



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