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This is what I managed to find from the creator or the Realms and Waterdeep, although it only refers to Waterdeep. From a Candlekeep forum thread from 2014 on the climate of Waterdeep: A warm current and winds both make Waterdeep more balmy than it would otherwise be. And Mount Waterdeep shelters much of the city from the direct force of storms blowing ...


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5e: Direct information on climate is limited and scattered Currently the Sword Coast Adventurer's Guide is the best source of 5e information on the sword coast. Unfortunately (for our purpose anyway) its focus is on political groups and mentions of the climate in a given area are rare. The island realm of Evermeet is mentioned as being, "the island paradise ...


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If there is already potential conflict between the city and the forest (as you suggest) then the evil plan practically writes itself. Have the queen hire/force mercenaries (or thugs of any stripe) to attack one side leaving evidence incriminating the other side. So for example, she could hire some thugs to attack the druids, maybe steal something from them ...


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Have you considered the Queen might have done the same thing with the druids, and now the druids think the PCs are the most dangerous enemies of balance around? When you plan to put two factions against each other, you have each become unreasonably angry at the other, so that everything they say might be mistaken for excuses and the will to convince ...


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I ran a campaign with an amnesiac character once upon a time. Some of the things I gave him as clues were: he understood certain languages that weren't local to the city the PCs were in at the time, and in fact spoke with an accent (though it took someone else telling him this, of course). At various times, when he did, saw, or heard something, I'd tell ...


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The amount depends on how fast you want the PC's to advance, a slower progression means 10-15 EXP for a roughly 4 to 5 hours long session. While a moderate progression means about 20 EXP per session, meaning that they will buy at least one talent at the end of each session. And lastly, a faster progression is anything from 25 and up, but you should be ready ...



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