New answers tagged campaign-development
1
Masterplan is meant to be used for both
From the Masterplan front page:
When you're preparing a D&D 4E game, what do you need to do?
Organise your plot?
Detail the campaign world?
Create interesting, balanced encounters?
Build dungeon maps?
Design engaging skill challenges?
Distribute level-appropriate treasure parcels?
Create stats for custom ...
1
Players are very willing to break into most anything without regard for what might be sealed up in there. I see no need for anything more convoluted. The warders of course put dire warnings but they don't say what it is because they don't want to let anyone who is seeking to free it know where it is.
1
A rather simple answer, and one that is not foolproof, but just allow the players to be somewhere they shouldn't be.
Maybe an area they are exploring for an unrelated reason has a wall that crumbled due to natural (or supernatural) phenomena, behind this wall is an area that has been untouched for centuries with all sorts of nick-knacks, unpressed buttons, ...
5
Accidentally
Do something innocuous - eat the wrong thing, say the wrong thing, unknowingly open pandora's box, trip over the wrong wire, press a red button, mispronounce a magic word, etc...
Intentionally
Raise a demon with every intent to kill it. Try to strike a bargain. Make a wish with side effects.
Under deception
Possessed by a demon, sent in by ...
1
There is a free Mythic Ireland setting PDF by John Briquelet (direct link) that contains a lot of useful flavour and cultural detail, assuming you want some mythical and magic touches to your pre-Roman Celts. Even if not, the feeling of the culture – especially the details of honour, the political organisation of the Celts, the role of Druids and the law – ...
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