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2

According to the blurb on this site, there is a map of the Feywild created for the book Heroes of the Feywild. Look about 3/4 the way down the page, or search for the term Feywild. It says you can purchase a copy, or you can probably get the book and get it that way as well.


3

Demon Queen's Enclave is an adventure set in a Drow settlement in the Underdark aimed to take characters from14th to 17th level. I've played through it as a player and found it was less railroaded than some other 4th Edition published adventures.


0

Dragon Age RPG Overall dark feeling. Yes. From the DM guide: No unicorns and Rainbows. Life isn't fair. Actions have consequences. Sometimes evil wears a smile. Raising the banner of hope. Pre-made and detailed. Yes. Three computer games. A roleplaying game from Green Ronin. Two beautiful hardcover books, one out now, one coming soon. A number ...


3

Anima: Beyond Fantasy is a game inspired by western fantasy with a manga-inspired kinaesthetic. Dark: It is. Not all the time - but the darkness is always waiting below the surface, and will form a significant element of most campaigns. There are spells that annihilate souls; Creatures dwell in the wake of the world feeding on fear and hope; There are ...


0

Warhammer Fantasy This hits four out of your five requirements perfectly: The setting is very dark, extremely detailed, magic is quite powerful, and it's very firmly set in medieval times, despite the occasional bits of steam-punk/clock-punk war machines. However, there are elves, dwarfs, orcs, and even halflings in large quantities, so it doesn't quite ...


5

Shadows of Esteren It is a medieval-style fantasy setting based loosely on Scotland, and caste in a dark, gritty light. Magic and monsters are very much part of world, which makes it a dark and scary place for the common person to inhabit. The setting is detailed in the source book. It provides multiple social/political factions and groups that ...


0

Dresden Files According to the Dresden Files RPG, there are 5 maxims of the world. Monsters have nature, mortals have choice Things fall apart Science fails Belief is power Magic is what you are These five things combine to make what I think is a great setting for what you put forth. I'll address them one-by-one: Dresden Files the books, while they ...


14

They're there for you, the DM, to create something. The usual complaint about the Forgotten Realms is that too much is already written, making it hard or impossible to learn the setting for DMs, let alone the poor players, or for DMs to fit in anything of their own. Having "blank lands" like this scattered around the setting leaves room for DMs' own ...


1

3.5 as a system has a lot of flaws, and few advantages – enormous selection of material is the biggest one If you are not taking advantage of the enormous selection of material available in 3.5 (and the flexibility of the system, which allows you to use that material, between feats, multiclassing, and so on), I would argue that you are missing out on one of ...


2

The DM Can Allow Anything... That is, if the DM wants to mix in elements from a variety of settings, he can. No RPG police will bust in if, for example, a DM puts dragonmarks and the Shadow Weave into his homebrew setting. In fact, because the typical individual character has limited resources anyway (I mean, really, most characters only ever have 20 class ...


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Answer: Unless there is a clash between your setting and the lore of whatever a player wants from a campaign book, there is no direct reason to disallow. Consider what is most fun for everyone. The two most important rules in D&D, its Golden Rule and Rule Zero: "The GM makes the rules; don't argue with the GM" "Roleplaying games are entertainment; ...



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