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23

By being loyal and cooperative citizens, making sure to have an inside traitor, making their plans telepathically, being aware of the security features of the state, and by removing them only in the terminal phases of the plan. Most of the town-centric plot will be subtle power plays between the "three factions", defector stories from the police force (see ...


2

Population in 3.5: 23,192. Population in 4E: intentionally vague. I say intentionally vague because the Neverwinter campaign book clearly talks about a mass exodus and a progressive growth caused by the new wave of adventure, intrigue and commerce. It's hard to make a census when a big part of your city is lawless, in ruin or just a big hole in the ground. ...


3

The Mind Control super power in Necessary Evil already has a power modifier that takes care of this: Mind Wipe (+3): The controller can manipulate the victim's memories so that he does not remember what he's done while under mind control. Since you have to buy a modifier that makes them not remember that they were under mind control, it follows that ...


2

No, it wouldn't be reasonable to apply the same mechanism. Mind Reading says that — Mind Control doesn't. By default, Mind Control doesn't notify the target that they're being controld... but you never, never play Savage Worlds with default powers. Powers are effects, not complete abilities that actual characters have. They are used to implement character ...


2

Those affected by the Mind Control power are under complete control until released or they break free. Once no longer affected by the power they remember everything they did and said, and any information they gave out whilst under control. It can also be inferred that they have some awareness of what they are doing whilst being controlled, as this explains ...


9

I once played in a Low Life one-shot (written for Savage Worlds Revised, the version out at the time of printing) but used Savage Worlds Deluxe and there were no issues whatsoever, even when incorporating new rules (e.g. the new chase rules, new Incapacitation rules, the Rapid Attack combat maneuver). There are just a couple of tweaks you have to make ...



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