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Well, this has been working for my groups. We actually play online now as we’ve all moved distant. As of the System: NWoD (New World of Darkness). The new system from the Vampire the Requiem. This new system is like Gurps in the sense of generic. You can use for anything, the core rulebook is actually generic. Not focused on Vampires, Werewolves, etc… ...


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Detailed information on the 5e version of the Shadowfell is still pending (hopefully in the Dungeon Master's Guide!) but here are some typical inhabitants from 4e: Shadar-Kai, near-humans with tattoos and scars that rejoice in battle and have shadowy abilities. Shadow creatures (none are in the Basic Rules bestiary, and the type may not exist at all in ...


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If you're okay with something more constrained, the Pathfinder "Reign of Winter" adventure path is explicitly Russian in flavor, set in a Russian expy called Irrisen and pitting the player characters against Baba Yaga. (There's a more direct link, too, but saying more runs the risk of spoilers.)


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If you can find it, the Ussura supplement for the 7th Sea game depicts a land based on mediaeval Russia.


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It's not for D&D specifically, but I own Mythic Russia which is a HeroQuest-based game that is completely about that kind of setting, written by a professor of Russian history. He has a "Mythic Russia" blog that is still active! Maybe take a break from AD&D and run that, or at least loot it for info. I haven't played Mythic Russia but HeroQuest (of ...


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A purely urban campaign was one of the most memorable 1st edition AD&D campaigns I ever played in and would share these tips from that experience: What you haven't planned for: as a dense concentration of humanity (or demihumans), a city is an impossible canvas to plan for entirely. But that is its greatest strength as well. All things are possible at ...


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The only setting I'm familiar with that had even a touch of Slavic influence was the 2e Birthright setting. The Vosgaard region was explicitly based on medieval Rus, and you should be able to find some information in the Tribes of the Heartless Waste accessory if you can find it. Beyond that I don't know if there's much more out there.


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We have a saying in the software industry. (One that seems to be less and less heeded as the years go by, but I digress). It's called "YAGNI": "You ain't gonna need it." What this means is that by sheer scope of the setting, you have to start with the bits that are the most relevant to your PCs and work outward. This is especially true with a setting ...


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I'm currently struggling with this because I'm getting into Glorantha, which is one of the Big Three settings (Tékumel and Hârn are the other two). The Big Three dwarf even settings typically considered huge, like the Forgotten Realms, and it's daunting to try to figure out how to eat this aircraft carrier, let alone how to prepare some of its most choice ...


5

When I use heavily developed RPG settings like Shadowrun and the Forgotten Realms, I deal with setting fidelity in a couple of ways. Use an underdeveloped part of the setting Even the richest, novel-laden settings have thin spots. Some regions just aren’t detailed as well as others. Some parts of the metaplot lie fallow for ages. Often, all you need to do ...


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You have expressed two conflicting goals. In a comment: you want to be as authentic as possible in the question: read through it (quickly, because gaming night is upon you) You would not expect to be able to write a historical novel set in the court of King Edward IV of England that is "as authentic as possible" with a quick skim of a history ...


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without which material your game won't feel authentic, just a bad copy, an alternate universe of an alternate universe. I started writing an answer about how to narrow down and use a small, immediate bit of setting to get a small, immediate situation, and I came back and read this part again. That's your problem. You have a strong commitment to ...


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When I am overloaded with too much setting material, I head online instead. Normally in the various play by post forums, or other forums and wiki articles online, I'll be able to find a summary of the important information. Here is what I look for when skimming: Adventure introductions in PbP game advertisements such as those on Myth-Weavers. These ...


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Short answer is start from the bottom and advance upward. That is instead of jumping into a massive open sandbox campaign from the start you set the game in a very small and narrow sub setting. Now I don't know Shadowrun but if I'm allowed to use Forgotten Realms as an example that too is a huge and massive world with lots of information. However, if you ...



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