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2

Pathfinder Second Darkness book 2: Children of the Void Starting on page 48 there is various material about the other planets in the solar system.


4

People of the Stars and Distant Worlds come immediately to mind- the former focuses more on noteworthy alien races in the Pathfinder universe, including many playable ones, while the latter concerns itself more with the planets themselves than what lives on them.


1

Gestalt characters In the situations you described for the Event, and taking into account that the characters can manage with mundane equipment and masterwork equipment only for the early part of the game, letting the players choose Gestalt classes will give them some leeway while simultaneously giving them a bit of fallback until the Event actually happens ...


0

Full-caster classes could be problematic. If you have a wizard, you will need to start some time after the cataclysm has happened - it is assumed by the rules that a "Level 1 Wizard" has already spent a number of years as an apprentice to another Wizard, or as part of a university, and has learned from them the basics of spell casting. For your wizard, ...


3

Simply put, I don't think you should try to fit D&D 3.5 classes into a magic-less system. It is obviously possible to just reflavor everything so that nothing is actually magical, and anything that can't be reflavored, you just remove. But I don't think it will catch the flavor you want, and it might even remove a nice possible "surprise" for your ...


11

I suggest broadening the Event just a little: some people do indeed learn to cast spells, but others learn to draw subtler power from within themselves. These other powers are perhaps too subtle to be called "magic" -no one thinks of them as such, anyway- but because of them, even non-casters are still somehow more grand than what came before. In the ...


18

Dungeons & Dragons 3.5 is not well equipped to describe the world prior to the Event. If you try to do so, you’ll be fighting the system every step of the way: 3.5 is extremely high magic, and expectations of high magic are baked into the system at every turn (most especially with how CR is determined, and by extension published modules). It certainly ...


4

I believe they are two distinct issues: how to deal with "magical" classes prior to the Event potential consequences for the affected characters after the Event and I will answer them backward as the latter issue depends on how the former was dealt with. What are potential consequences for the affected characters after the Event? You suggest ...



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