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It's Your Call The pace of levelling is a dial you can turn. From Advanced Delving: Changing the Basics p. 355: There are some parts of the game that are exceptionally easy to change. The amount of XP to level reflects our view, but you can easily make leveling more or less rare. As well, the kinds of things players are awarded XP for can be easily ...


7

This question really heavily depends on your groups style of play, frequency of moves and duration and frequency of sessions. Frequency of sessions: the more often you play and the shorter your sessions are, the more often you will use the End of Session move and thus earn XP at a faster rate. Frequency of moves: the more often a move involving a roll is ...


0

You are correct in principle that the RAW do not explicitly contain a downside to the 1-pit-per-building approach that you describe. [Edit--Deleted my own failure to do math correctly.] An unscrupulous PC might try to take advantage of this imbalance. A competent GM, however, will introduce some static. The townsfolk probably don't take kindly to the PC ...



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