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Since you have "fairly extensive" written session notes, I would apply the principle that especially in a "make it up as you go along" campaign, if the players didn't see it then it wasn't real. Unless the new GM wants to know what you were thinking. There is no such thing as "something he doesn't really know about". There are things that have been defined ...


1

If I had to do such a thing, and I had no pre-existing notes to turn over, what I would do is this: Explain my general philosophy and themes for the game in question: The game is about this, and that, and this other thing. The big conflicts are these. These monolithic (or monolithic seeming) blocks are like this, for this reason. If there were any ...


38

Let the Baby Bird Leave the Nest Having rotated a campaign through many GM hands, the least disruptive thing we found was to not worry about it. Your turn at the helm is over. Our group has multiple people that like to GM. We created a world we really liked and want to continue exploring when it is someone else's turn to run a campaign. We decided that ...



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