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Put the Player Characters in the thick of it. This will require buy in during character creation; they'll need backgrounds that would support volunteering or being drafted into an army. Build a war, with objectives that can be assigned or picked up by the party such that they work on the periphery of the larger conflict. Depending on how they like to ...


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General Advice: Use a system with simple rules. The more rules the players have available to them, the more they tend to rely on them. When all you have is a hammer, everything looks like a nail. The less game mechanics the players have to use as tools to "solve" an encounter, the more incentived they are to come up with creative and more narrative ideas. ...



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