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I also played "A Rough Night at the Three Feathers" which fits the description as well :) You can find it here.


A "Living" campaign is one of the old RPGA-run organized play campaigns designed for you to use and advance a character across multiple play opportunities at public events like RPG conventions and game days, in the same shared world and using officially sanctioned adventures. (For you kids nowadays, the RPGA was a RPG fan organization sponsored by TSR, ...


"Living campaign" is a common term for a "shared-universe" campaign played by an extended community of participants, usually mediated by an organization like the RPGA. The idea is that players from all over the world can participate in the evolution of a shared setting, either developing organically based on an aggregate of player actions or pre-determined ...


In a living campaign, your character is imersed into a 'world' with other players you don't know. All activity is posted to a central location, so changes in that world affect everyone who play the game. It also allows you to use one character with different DM/GMs using the same campaign. Essentially it turns table-top gaming as close as possible to being ...

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