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11

There's no book, or collection of books, that comprises the whole of the background story for the World of Darkness. Part of what made the game so successful is the way that it spread the story in bits and pieces throughout all the books, giving collectors and fans the "metaplot" in a serialized way that kept them buying material. However, one good place to ...


7

http://www.vegasinshadow.triumphdelayed.com/banality.htm There's an average banality score based on a character's type (mage, vampire, etc) in the core rulebook (p 287) and another table specifically for mages (p 281) which are recreated below. children 3-5 wraiths 4 drunks 5 lunatics 5 mages 5-7 Malkavian & Ravnos vampires 5-6 humans 6-7 ...


6

I'd put the typical hunter at around 5. The insights of the Messengers provide enough of a crack in the perceptions of the Imbued that the possibilities of the Dreaming can come through. Also, on a game level, being able to interact with the Kithain without driving them into slumber is important for the hunt.


5

The sensible answer would be that they have a low banality (banality means the denial of awe and wonder and demons are really unlikley to do that) however the same is true of vampires and they always had high banality despite this not making sense in light of the in game logic. If you want to go with the feel of Changeling's themes and mood then give them ...


3

First off, there is little global history of the Kindred. Most things happen at the city level. The most concise and short introduction is chapter seven of the revised edition: "The history of the kindred". The Sabbat is the sect that is actually trying to make history. So probably look at the Sabbat books: "Guide to the Sabbat(revised)" or "Dirty Secrets ...


2

Actually, I think they should have more banality. Explained by the three ‘gods’ of WoD (create, maintain, destroy) as in Werewolf (Wyld, Weaver, Wyrm), the angels are both the creators of reality (Wyld) and the maintainers of it (Weaver). Anything that remotely falls upon Wyld have lower banality (such as malkavian vampires) and anything that remotely falls ...


1

For the most part this answer agrees with Jadasc (and apologize if this should be a comment and not an answer). With White Wolf in general, the only way to learn the canon plot is to literally read everything in every book you can get a hand on. It sounds like an absurd answer, and for the most part it is. Most of the time, you just pick and choose what ...


1

@Jadasc is right - there is no definitive collection of the OWoD's history and lore. You mentioned in your Question that you're interested in the Dark Ages setting as well as the modern one. If you'd like to learn more about the historical backdrop of the Dark Ages game (and how White Wolf's fictional history ties into that of the world), then I would ...



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