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51

As Ceribia referenced, RAW does not allow this. However, in this case I would consider it for four reasons. First, the Deck of Many Things is an artifact. Artifacts generally give the big flaming middle finger to RAW. It is what they are there for, to bend or break the rules in epic, awesome, or sometimes silly ways. Second, even up to level 24, 50K XP ...


41

1. Carry pre-generated characters. 2. Allow character changes after-the-fact. Pregenerated characters can save you a lot of time. It's not the ideal solution for immersive role-playing, but it'll save you what sounds like hours. Then, between sessions, allow the new player to build a character of similar level, now that they've got a taste for what they ...


38

No PHB p.58: A character can advance only one level at a time. If, for some extraordinary reason, a character's XP reward from a single adventure would be enough to advance two or more levels at once, he or she instead advances one level and gains just enough xp to be 1 xp short of the next level.


35

I am not particularly fond of playing one game session and going up a level. That hardly qualifies as "earned," to my way of thinking. (E. Gary Gygax as Col_Pladoh on Dragonsfoot forum) The above quote was posted 30+ years after the original rules were printed. It supports "designer intent" in this answer. Introduction For a point closer in time to the ...


25

There is absolutely no reason to take exactly 3 levels of Fighter. Strictly Superior Alternatives Assuming you go by non-fractional saves/BAB – which I refuse to do personally, but it is the base rule – the level gives you ~5.5 HP, +1 BAB, +1 Ref, +1 Will, and 2+Int skill points. Taking Barbarian 1 at that point instead would get you ~6.5 HP, +...


25

It depends on your players and campaign style The problem, as you've noted, is that players start being able to do specific things really well. However, that's also the solution - force them to do new things. If your campaign is a dungeon crawl, this will be harder than if it's a city-based setting, but you have to remember that the PCs' actions shouldn't ...


25

Good News! There's actually a template for that in the official rules - see here. That link contains all the information on creating a lycanthrope template for any were-thingy you can think of :) The specific details for a were-rex follow. rule quotes are shown like this specific details will appear below them like this. Creating a Lycanthrope ...


25

By raw, they are free The rules for leveling up a wizard state that you can add two wizard spells of your choice to your spellbook for free. The rules for gaining a level (PHB p.15) state that a character who reaches a specified experience point total advances in capability. There is no mention of a delay on either point. But your DM is free to change this ...


23

The general rule is that you can only take each feat once Page 165 Player's Handbook. You can take each feat only once, unless the feat's description says otherwise. The Magic Initiate feat does not list an exception to that rule which means you can only take it once. Except that the Magic Initiate feat encapsulates a choice of options. You have to ...


22

Your damage does not increase by level. (1) (1) At least not directly. You get more feats, hit more often, have higher base stats, may aquire magic items and get stronger spells. But the raw damage does not increase. If a weapon does 1d6 damage, it does so, regardless of your level. Exceptions will be noted in the damage text.


21

I would argue that "mechanical character advancement" isn't necessary, but advancement as a whole is. Non-mechanical Character Advancement could fill this need. This could be accomplished not with dice and stats, but with abilities granted as plot points, character development by the player and the GM (GM's acknowledging character development is very ...


21

Yes. Proficiency isn't tied to anything except your character level (i.e if you multiclass for example Rogue 3 / Cleric 2, your character level is 5, which means your proficiency bonus is +3). Your proficiency bonus increases everything you're proficient in, full stop. This applies to attacks with weapons you're proficient with, saving throws you're ...


20

The Adventurer's League FAQ states that characters with sufficient experience must advance at the next opportunity. When do characters advance in level? [...] Characters with sufficient experience must advance at the next opportunity: the end of an episode of a multi-part adventure such as D&D Encounters or a published adventure, after a D&D ...


19

They are two separate things. Let's say you are a Rogue (1d8). When you level up, you roll 1d8 to determine your HP increment, no matter what your level is. Also, you have a reserve of dice (d8). When you perform a short rest, you can roll one or more of those dice in order to recover HP. The higher your level, the larger your dice reserve (at each levelup, ...


18

Really, there are more than two kinds. Open Fully point based, à la Hero System or GURPS: anything you can justify to the GM, you can (eventually) get. The problem is that such systems often overwhelm players and GM's with options, and often, some options may be mechanically useful but out of character, and taken anyway for the mechanical benefits alone. A ...


18

No, the ability score improvements are from gaining the specific levels in a class, as listed in each class's table. See page 71 for the Fighter's advancement table and page 83 for the Paladin's advancement table. To be precise, these are what you would get if you went Paladin 3/Fighter 1 now, reading right off those tables: Paladin 1: Divine Sense, ...


17

Well, there's good news, and there's bad news. The good news is that you can trade away the spells from Magical Secrets. The bad news is that you can only trade them for bard spells. The rules on trading one of your spells known for another say that: Additionally, when you gain a level in this class, you can choose one of the bard spells you know and ...


16

in one word - information. You can wish for (or perhaps simply learn) more about the past place/time you are travelling to: contacts, important information about future events, some soon-to-be invented tech... Knowing who will win a race is a good quick money; knowing some juicy gossip is a way to make friends, or blackmail someone; knowing who will be the ...


16

Generally speaking, if you receive the same feature twice (whether it's because you invested a Feat and then picked a class granting the same thing, or simply because you have two classes that grant you the same proficiency) it simply means that one of the two copies is wasted. However, Pathfinder features a set of Retraining Rules that allow you to retrain ...


15

If they have Safecracking 5 and there aren't any safes around, then that 5 doesn't matter; they're going to be falling back on their broader, lower-dice skills. They may get new skills out of that, but they'll be something different again. In order for them to actually progress beyond the point where they have made Skullduggery 2 obsolete, they'd have to ...


15

No. You can't take the feats granted by your new level until you choose a class, and you need those to qualify for the class. More generally, the level you're taking can't satisfy the requirements for the new class you're taking. Player's Handbook page 6 details the steps of character creation. The very first one is choosing both race and class, while ...


15

It gives the total bonus, not the additional bonus per level. In other words, suppose I level up to 6. Is my proficiency bonus 3 or 14? It is 3 Page 57 of the System Reference Document 5.1 gives an example: Your proficiency bonus is always based on your total character level, as shown in the Character Advancement ...


15

The character will begin with 3000 EXP SRD To determine the effective character level (ECL) of a monster character, add its level adjustment to its racial Hit Dice and character class levels. The monster is considered to have experience points equal to the minimum needed to be a character of its ECL.


14

You only know 2 at level 3 The chart shows your total overall cantrips at each level. You are correct that the maximum cantrips you can ever learn from warlock levels is 4. However you can also learn them from multi-classing, feats, and some racial choices.


14

Mortals do lose out in combat against the supernatural, but they gain majorly in other aspects, and are excellent to have for storytelling purposes. We've had a two-year campaign running, starting from a relatively low level and currently at Chest Deep. We have honestly found that there's advantages and disadvantages to both mortal and supernatural ...


13

My character right now advances every, oh, 2-3 sessions, with an occasional 4- or 5-session lull when I'm hanging back and letting other characters take the spotlight. We play 2-hour sessions, though, so if you're playing 4-hour sessions, advancing every 1-2 sessions is about the same. If you want to slow down - and you might not! - my recommendation is to ...


13

I've tried to modify my games to use a non-standard leveling system. Basically, it amounted to each character gaining an npc-class level halfway through leveling up, giving them appropriate skills, BaB, and hit dice, but denying them class features until they level up fully, including feats. While it was interesting, it came with three primary flaws. I ...


13

Restating my assumptions: You need to send your spirit back in time to possess your earlier self to avoid execution. You have two sidereal weeks to prepare for this. You have no consequences in the present for your actions. You are in a very large city with access to real spellcasters. This is the climax of your game, barring that: "Our goal is to alter ...


13

The advancement system you use is irrelevant, and in fact you can do away with any formal advancement system at all and just level up when you feel the time is right. There are a few other important things though that should be regarded when you are doing this. 4e's baseline math assumption is that you're going to spend about 10 encounters on a given level. ...


13

A rogue special ability is fair Rogue special abilities are about equivalent to a feat (and, in fact, the feat option is one of the best of the options presented), and Improved Uncanny Dodge is something you generally can’t get as a feat.1 Improved Uncanny Dodge definitely would not be a strong feat, but far weaker feats exist, and many of the rogue special ...



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