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8

You're over-estimating the impact entirely, yes. The assumption that advancement in Monster of the Week is a matter of increasing power isn't correct. In the vast majority of Apocalypse World engine games, advancement isn't climbing, zero-to-hero Campbellian stuff. Monster of the Week is no exception. Instead, advancement is largely outwards and only ...


5

What you mean is "Begabung" I suppose? A "Begabung" (gifted in, talented in) holds universally, at any point and for all intents and purposes of improving your abilities. In general, the only things in TDE that apply only at character creation are Academic Training (Akademische Ausbildung): Only during character creation, some skills only are 3/4 of the ...


5

In Hoard of the Dragon Queen, the option is given to simply award levels at certain milestones in the story rather than tracking XP. In addition, you could combine both options for even faster advancement. This has worked just fine in my experience but with one caveat: if players level up too quickly they will often not get used to their new abilities enough ...


4

I would recommend doing the following changes. Expect the characters to reach level 12. Give the characters very powerful magic items. Reduce the CR 17 big bad to a CR 15 big bad. If the big bad needs to be level 17 to have access to a spell, ability, or collection of spells, then give the big bad an item which replicates that spell. (For example, ...


3

From the 'revelations' description: At 1st level, 3rd level, and every four levels thereafter (7th, 11th, and so on), an oracle uncovers a new secret about her mystery that grants her powers and abilities. At level 2 you would normally only get Detect Undead, because you don't normally get revelations every other level starting at level 2. If you did ...


1

I've encountered this issue before in some of my own campaigns and I've come up with some of my own ways to cope with it. Here is what I've used: 1: Side quests! If the players aren't ready to take on the big baddie, find a reason to send them on a side quest. This gives the players a break from the main campaign, and gives them a chance to gain extra ...


1

In a sandbox, the pre-generated background will be difficult to realise. You can use the method to create a starting character, but anything might happen to the character in play. Maybe they will lose an arm, participate in a mystery of some god and join their pacifist cult, or simply never find the weapons? There are no guarantees. If you would be ...



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