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9

No. If you have a Amulet of Protection +1, it stays an Amulet of Protection +1. You will have to find, buy, or make an Amulet of Protection +2 if you want that instead. All items work this way. Although there are artifacts (such as the Staff of Fraz-Urb'luu) that can increase their enhancement based on other parameters, they are the exception rather than ...


5

I am not aware of a pure Warlord PP that has a 'lazy' E11 (If you hybrid there are some decent options however). There is however the feat Reserve Maneuver that allows you to replace any encounter power you have with an encounter power from your class that you don't already have. So you can replace the Battle Captain's E11 with a Warlord E1, E3 or E7 power.


2

One, your stats are basically incapable of supporting any character who isn’t a pure spellcaster. For a pure spellcaster, those are pretty good stats, but for anyone else they’re painfully poor. An 8 in Constitution is putting your life in grave danger all the time. This is one of many reasons why I recommend against rolled ability scores. Have you spoken to ...


2

Mechanical advancement is not necessary at all. The groups I'm a part of often run about 50 sessions a game with no mechanical advancement. The longest-running had a couple of large advancements early on but the last couple of hundred sessions have represented about two months of in-game time and advancement would feel wrong on that timescale. So long ...


1

I have a Scout/Ranger character (human, now 15/1) and it works great. It’s not really optimized, but for me it’s a lot of fun. It requires tactical thinking and a backup plan though. However, this advice requires the following options from outside the book selection in the original question: Swift Hunter feat (Complete Scoundrel, p. 81): it allows ...



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