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51

As Ceribia referenced, RAW does not allow this. However, in this case I would consider it for four reasons. First, the Deck of Many Things is an artifact. Artifacts generally give the big flaming middle finger to RAW. It is what they are there for, to bend or break the rules in epic, awesome, or sometimes silly ways. Second, even up to level 24, 50K XP ...


41

1. Carry pre-generated characters. 2. Allow character changes after-the-fact. Pregenerated characters can save you a lot of time. It's not the ideal solution for immersive role-playing, but it'll save you what sounds like hours. Then, between sessions, allow the new player to build a character of similar level, now that they've got a taste for what they ...


38

No PHB p.58: A character can advance only one level at a time. If, for some extraordinary reason, a character's XP reward from a single adventure would be enough to advance two or more levels at once, he or she instead advances one level and gains just enough xp to be 1 xp short of the next level.


35

I am not particularly fond of playing one game session and going up a level. That hardly qualifies as "earned," to my way of thinking. (E. Gary Gygax as Col_Pladoh on Dragonsfoot forum) The above quote was posted 30+ years after the original rules were printed. It supports "designer intent" in this answer. Introduction For a point closer in time to the ...


25

By raw, they are free The rules for leveling up a wizard state that you can add two wizard spells of your choice to your spellbook for free. The rules for gaining a level (PHB p.15) state that a character who reaches a specified experience point total advances in capability. There is no mention of a delay on either point. But your DM is free to change this ...


21

Yes. Proficiency isn't tied to anything except your character level (i.e if you multiclass for example Rogue 3 / Cleric 2, your character level is 5, which means your proficiency bonus is +3). Your proficiency bonus increases everything you're proficient in, full stop. This applies to attacks with weapons you're proficient with, saving throws you're ...


20

The Adventurer's League FAQ states that characters with sufficient experience must advance at the next opportunity. When do characters advance in level? [...] Characters with sufficient experience must advance at the next opportunity: the end of an episode of a multi-part adventure such as D&D Encounters or a published adventure, after a D&D ...


19

They are two separate things. Let's say you are a Rogue (1d8). When you level up, you roll 1d8 to determine your HP increment, no matter what your level is. Also, you have a reserve of dice (d8). When you perform a short rest, you can roll one or more of those dice in order to recover HP. The higher your level, the larger your dice reserve (at each levelup, ...


17

Well, there's good news, and there's bad news. The good news is that you can trade away the spells from Magical Secrets. The bad news is that you can only trade them for bard spells. The rules on trading one of your spells known for another say that: Additionally, when you gain a level in this class, you can choose one of the bard spells you know and ...


15

It gives the total bonus, not the additional bonus per level. In other words, suppose I level up to 6. Is my proficiency bonus 3 or 14? It is 3 Page 57 of the System Reference Document 5.1 gives an example: Your proficiency bonus is always based on your total character level, as shown in the Character Advancement ...


15

The character will begin with 3000 EXP SRD To determine the effective character level (ECL) of a monster character, add its level adjustment to its racial Hit Dice and character class levels. The monster is considered to have experience points equal to the minimum needed to be a character of its ECL.


14

You only know 2 at level 3 The chart shows your total overall cantrips at each level. You are correct that the maximum cantrips you can ever learn from warlock levels is 4. However you can also learn them from multi-classing, feats, and some racial choices.


14

Mortals do lose out in combat against the supernatural, but they gain majorly in other aspects, and are excellent to have for storytelling purposes. We've had a two-year campaign running, starting from a relatively low level and currently at Chest Deep. We have honestly found that there's advantages and disadvantages to both mortal and supernatural ...


13

You are missing a very important clause in the example: For example, a dwarf with Rogue as his favored class adds +1/2 to his trap sense ability regarding stone traps each time he selects the alternate Rogue favored class benefit; (emphasis mine) The dwarf is selecting this bonus to trap sense each time he selects a favored class benefit, that is, ...


13

Sometimes, rewards and incentive are motivational enough on their own. In a tabletop RPG like this where bonus exp, gold, or any other non mundane item gifted to a player for doing something that is largely required by the player as a means of character maintenance after each session and before the next is going to lead to unfair advantages when 1 or 2 of ...


12

I can add references from the DMG/PHB but my interpretation of this situation is as follows. Order of Events: Player is in combat/finished combat Player gains experience from encounter, enough to level up. According to the rules, player levels up immediately. There is no specific rule saying the player does not gain spells normally, so all new spells are ...


10

No. If you have a Amulet of Protection +1, it stays an Amulet of Protection +1. You will have to find, buy, or make an Amulet of Protection +2 if you want that instead. All items work this way. Although there are artifacts (such as the Staff of Fraz-Urb'luu) that can increase their enhancement based on other parameters, they are the exception rather than ...


9

You can make this Goat part of your world's Folklore What you can do is create a new monster, per DMG p. 273-283, with a twist. What you are doing in this case is, since you are interested in this goat moving up as the PC moves up, is creating an "evolving" monster. You can grow the goat in the same way dragons increase in size and power as they age. (He'...


8

It's every time the blade benefits from this feature: Intelligence: This is the intelligence score of the black blade. It starts at 10 and increases by 1 for every two levels of the bladebound magus (at 3rd level, 5th level, and so on). A very RAW reading could say that increases to the Int score from other sources would also count, sure, maybe — but ...


8

You have to have 14 cleric levels. Class features require levels in the class, and don't benefit from levels in other classes except when otherwise stated. The reason that your spellcasting improves when you multiclass with fighter is that the rules for multiclassing are one such exception, explicitly counting one-third of your fighter levels (assuming you'...


8

I would suggest two things: alternate RP and combat spells, and pick combat spells that can be enhanced by using higher spell slots. Alternating Spells While your combat role might be blaster warlock, you don't actually need a great variety of spells to accomplish that. If you already have Witch Bolt, there's not much point in taking Hellish Rebuke as ...


8

Yes, it stacks Let's review the stacking rules. In most cases, modifiers to a given check or roll stack (combine for a cumulative effect) if they come from different sources and have different types (or no type at all), but do not stack if they have the same type or come from the same source (such as the same spell cast twice in succession) Are two ...


8

There are three ways to handle multiclassing outside the Multiclass Dabbler, Initiate, and Master advancement moves: changing to a new class after level 10, creating a new Playbook that incorporates both classes, or creating a compendium class that incorporates the desired multi-class (Thanks to Slow Dog for that reminder). Leveling Up: After a character ...


8

If you increase Strength 11 to 12 and Wisdom 13 to 14, both of those modifiers will increase (to +1 and +2), in accordance with the chart Francisco posted. Due to how modifiers work there is effectively a "breakpoint" every 2 points of an ability score. The difference between a Strength of 10 and one of 11 is very slight, but the difference between 11 and ...


7

Yep, you're overlooking the Power Points Edge, which gives you more. It's on page 38 of Savage Worlds Deluxe, under “Power Edges” in the “Edges” section of the Character Creation chapter.


7

It works exactly the same as with any other multiclass character. In your case, your Sorcerer level will increase to 6 and you will gain all the features that a Sorcerer would normally gain when advancing to that level. The advanced spellcasting ability of the prestige class (in this case Dragon Disciple) increases your effective Sorcerer level for the ...


7

The "Holmes" blue book spells it out pretty clearly that the one-level-at-a-time rule is a hard limit to the lopsided experience point awards that would be awarded in "special circumstances" where a single character could gain experience that had been "earned" by the whole party. In early D&D, rules for awarding experience could result in some very ...


7

Typically you'll be able to make an improvement to your stats at level 4, 8, 12, 16 and 19. The ability modifier is based on your ability score. If you look on p.13 of the PHB you'll see the chart. \begin{array}{cc} \text{Score} & \text{Modifier} \\ \hline 1 & -5\\ 2\text{–}3 & -4\\ 4\text{–}5 & -3\\ 6\text{–}7 & -2\\ 8\text{–}9 & ...


6

One solution that you might want to consider is having a dozen or so generic pre-made characters on hand. The player would be able to pick one, then edit it as needed. This way you can adapt the character creation time based on how much time he has before play starts. Make sure to have the characters be fairly common, yet powerful ones, like an elven ...


6

By the Books There is no answer to this question, either RAW or RAI. NPCs are statted exactly the same as monsters- unlike in Pathfinder and older editions of Dungeons and Dragons, they have no system for progression in the rules. Hence, they do not have levels in character classes. If you decide to house-rule, consider the following rules for adventurers ...



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