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4

I know I'm a bit late to the party, but there one one detail I didn't think got mentioned enough (Flexibility). So... Pure mortals have three advantages they can choose from: Flexibility: By using stunts to stack relevant trappings onto a single skill, they can effectively increase their skills enormously. A simple example might be transplanting the ...


13

Mortals do lose out in combat against the supernatural, but they gain majorly in other aspects, and are excellent to have for storytelling purposes. We've had a two-year campaign running, starting from a relatively low level and currently at Chest Deep. We have honestly found that there's advantages and disadvantages to both mortal and supernatural ...


2

Depends on the game, but usually when someone is talking about "high power", they are referring to physical combat power. On that scale, it's harder for mere mortals to measure up. The most concrete example of this is to look at wizards. An attack spell from any kind of evocation spell has two components that scale upwards - power of the attack, and ...


2

Short answer is: You can't rush character creation. Long answer is: Creating a new character is out of place during a gaming session. It's unfair to the "regular" players and stressful on the GM. A new player should not be introduced to the game without a fully developed character. If the new player is a "walk-in", spur of the moment thing, then let ...


-4

It doesn't take too long to create a new character if you know what you want. You could just create the character when the rest are taking a rest.


4

Is there a way to better piece together characters without leaving anything out and without taking a overly long time to do so? You see, any way this can be answered is with OUR definition of 'an overly long time' , which others may mention; is a matter of perspective. With that in mind, here are my suggestions on swift character building from my ...



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