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1

You are correct Lots - mainly trying to somewhat reconcile both power utility and rate of gain across classes Though 3e classes do diverge in power (see What are "tiers", and what tier is each class?), the goal was for them not to - this flows into the "unlimited multiclassing" 3e provided as well, where you could take a level of any class and ...


4

I think it would make more sense from an in-game point of view if he became a little bit stronger one day, learned something new the next day, became more resilient the day after that, etc., instead of all this occurring at once. From an in-game point of view, that is exactly what does happen. The game-mechanics numbers all improving at once are an ...


-3

I am a fairly new DM and I recently got some of my friends to start a campaign with me as DM using Pathfinder. Here is "were" we have to make a full stop. You're a new DM. Don't let your players step all over you by rolling superheroes. Stand up and say no. If you've already let one player make a were-character, then either force that player to ...


1

Be careful of changing things like this. First, you never know what sort of subtle things you might break, and then your players have to deal with the fact that its no longer standard rules. It tends to cause problems. And then, once you go down that road, you start changing other things you don't like, and then more things. I used to do that and finally ...


1

Upsides: More natural level progression Downsides: More effort required from the DM to determine when the characters get things in sub levels. More interruptions to your campaign as people constantly need to be adjusting character sheets, choosing spells etc. At low levels, if you give out new spells and BaB before you give out new HP and saves, your ...


13

I've tried to modify my games to use a non-standard leveling system. Basically, it amounted to each character gaining an npc-class level halfway through leveling up, giving them appropriate skills, BaB, and hit dice, but denying them class features until they level up fully, including feats. While it was interesting, it came with three primary flaws. I ...


23

Good News! There's actually a template for that in the official rules - see here. That link contains all the information on creating a lycanthrope template for any were-thingy you can think of :) The specific details for a were-rex follow. rule quotes are shown like this specific details will appear below them like this. Creating a Lycanthrope ...


2

Warning, I would not let the player control the dino post transformation. That is just asking for balance problems. Use the following curse: Werewolf Lycanthropy Type: curse, injury; Save Fortitude DC 15 negates, Will DC 15 to avoid effects Onset the next full moon; Frequency on the night of every full moon or whenever the target is ...



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