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Like Dragonsdoom, I found increasing the xp needed to level up helped. But instead of just a flat increase, I changed it to cost 1xp per point increase on the dice. Players would wait until they got close to all sixes before spending the xp since upgrading a die from 1 to six costs (1+2+3+4+5) 15 points but upgrading a 5 to a 6 only costs 5xp. The cost ...


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The racial HD / level adjustment scheme never worked. Kludge fixes like savage progressions only smoothed out the pain, didn’t really fix it. I suggest that you attempt to make lycanthropy power-neutral, so that it can be applied to players without making things too problematic. Here’s my suggestion: Afflicted Lycanthropy Afflicted ...


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Racial Levels Frank and K's Tome of Tiamat was to include something appropriate for your needs, but it was never finished. However, you can take some inspiration from their forums, which offer a paradigm similar to the Savage Progressions offered by Sean K Reynolds. There is also the article/forum post "Improved monster classes: adapting creatures for ...


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Try Savage Progressions This is pretty much precisely the use case of the Savage Progressions articles. They still have some of the problems of templates (particularly at high levels), but they allow players to slowly add abilities as they level up. You don't have to worry about a giant 9 LA jump. Otherwise, see below... Doing away with the racial hit ...



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