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66

"Fine, then we just won't play." "OK." Call their bluff, whether you think it's a bluff or not. If they're bluffing, they do want to play and will buckle down and figure it out if they have to. If they're not bluffing, they don't really want to play anyway and you've dodged a bullet. (GMing for a group that doesn't really want to play is a ...


30

There is only one thing scarier than a farmer with her flock of chickens... a sainted farmer, worshiper of the colonel with a flock of undead, flesh-eating chickens, here to sell you delicious chicken flesh. This idead inspired from this thread where: ... you are going to be playing a very different character than the cleric of a death god who has to ...


24

Firstly, the Ranger proficiencies say "Simple weapons, martial weapons". If you look at the Weapons table, you can see that each category has both melee and ranged weapons in it. The Ranger has every weapon in both categories, regardless of whether it is melee or ranged. Secondly, the Fighter proficiencies use exactly the same wording as the Ranger ...


15

But is there still a minimum INT required to cast spells of a certain level? No. Your spellcasting ability is only used to determine spell save DC and spell attack roll bonus. How low of an INT can an Eldritch Knight get away with? There's no minimum, rules-as-written. Even spells like feeblemind now explicitly state that spellcasting is ...


13

It is mostly to avoid min-maxing. Say you have a build where you only care about two ability scores, considering the rest to be dump stats. With only one ability score allowed at 8, you can reach the following array: Str 17 (+2) 12 points Dex 16 (+3) 9 points Con 11 (+0) 1 point Int 10 (+0) Wis 10 (+0) Cha 8 (-1) With all ability scores allowed ...


13

This guy sounds like a Warforged, from the Eberron setting. It's a sentient machine, doesn't sleep and "my only duty is to the ship" along with "I'll stand watch 24/7 without getting bored" is right up their alley. Of course, it does mean your "guy" is built from wood and metal.


12

It could work. How well depends on the fiction, the player, and you. I appreciate the thing you're trying to do, and yes, Fate is pretty good at handling these kinds of Aspects. However, in cases like this, you'll want to make sure that everyone agrees what they mean. Take "Fastest Man Alive," for example. In a real-world kind of game, that might mean you ...


11

Scratched, breathless, his tabard torn, the scout entered the tent. "Sire! It's too late!" he gasped. "Sir Bailus appraoches!" The king pulled his eyes away from the map spread before him, intricate 2"-high wooden figures locating upon it opposing armies of knights, wizards, and fantastic creatures. The king shook his head in despair, reached into the ...


10

There are two important social aspects of GMing (or really any form of managing people). One is setting expectations, the other is understanding what is expected of you. The first role in this situation appears to have been fumbled a bit. The PC's were to have been given the freedom to make whatever characters they wanted, without any guidelines or ...


9

From Weapon Proficiency on p.146 The two categories are simple and martial. All weapons are one or the other. While there may well be "exotic" weapons (e.g. three-handed throwing petrol bombs) - this is not something that has a game effect. All weapons can also be used in melee (even bows). See the 1st paragraph at the top of p.147. If you use a ...


9

The helmsman could be weird... Neither constructs, elementals, oozes, non-native outsiders, plants, nor undead need to sleep, therefore the helmsman could be a creature with any of these types or take feats or prestige classes that transform him into any of these types. However, a helmsman could also take... The general feat Tomb-tainted Vitality (Libris ...


8

There are already a lot of answers aiming at the human problem and I think this is the way to go. However, assuming those people are friends or that simply dropping the game is not an easy solution, I'll try to tackle the problem from the other side and figure out a generic way to make such a group work. If your party can't work in the standart setting, ...


8

There is no guideline for this. D&D doesn't contain the idea of spending years in training to improve, and lacking any such training rules there's no way to guesstimate the power of a character based on their years of experience in a given role. You really don't need a guideline for this, anyway. D&D hands the DM the job of determining non-player ...


8

Short answer The rules are not completely clear on this one, but in the absence of an exception, I would say that your Alchemist does get additional formulae if his intelligence increases permanently, and the first James Jacobs' quote you cite would seem to support this. This is no less 'illogical' than the fact alchemists get new formulae when they go up a ...


6

Outside of the Wizard's saves, the consideration of the spellbook (as some DM's may have restrictions on buying your book as you become a wizard), and the character's history and background, there is no real advantage to choosing Wizard at first level if multiclassing as a fighter. The fighter would lose heavy armor proficiency if multiclassed in to, and a ...


6

This is common for players to not put much effort into how they formed a party. Generally its "we meet at a tavern". Players form a character then some time in the game do the party formation story. The players aren't lazy unless they won't do their own roleplay their inter-party dynamics. The problem is the character concepts have so much in conflict. Its ...


5

Option 1: Be Honest: Tell them that 1: it's not the DM's job to come up with how the party meets, and 2: their party is so stretched to ridiculous levels that they need to have a legitimate excuse. Option 2: Give them a reason to be together: Now, I don't want to say let them be right, but You can give them some recommendations or tell them why there are ...


5

Other answers are correct that you left out telling them what kind of characters they needed to choose. "Anything from D&D" is way too broad, and will cause this problem. Now they have characters they like, which won't be compatible without creativity, cooperation, and/or several of them dying off or going their own way. That said, here's an idea for ...


5

There is a dangerous misconception here among this group, and you may want to address it now before participating in any future games with them. It is not the sole responsibility of the GM to keep the game going This is an early roleplaying misconception, and one very easy to fall into. It is true that the GM has a special role in the game that they ...


5

You'll find on the Weapons Table that both Simple Weapons and Martial Weapons contain both melee and ranged categories. Thus, as long as a proficiency does not specify one or the other (for example, "simple melee weapons"), then you would gain proficiency in both melee and ranged weapons of that type. Both the Fighter and the Ranger class descriptions list ...


4

I've always assumed it was to prevent excessive optimization, as Rubberduck has pointed out. I'd just like to add an additional example, based on your character's defenses. Each of your non-AC defenses (NADs) is determined by the higher of two ability scores: strength or constitution for fortitude, dexterity or intelligence for reflex, and wisdom or ...


3

Everyone runs their games differently, and people are very different. With that in mind, When I am DMing, I usually have a starting place or what the movies would call a 'meet-cute' in mind. Something that at least has the characters run into each other with a common goal. Based on your example, it might have to be something extreme, like everybody waking up ...


3

What you'll need To start, be a Lunar with an animal form that can be ridden and can fly. (A pegasus or roc, perhaps.) Take the Allies background with a high enough rating to have your Solar mate hanging around; they're going to do all the real work. Your Solar needs to be of at least essence 4. (Twilight caste probably, though any caste can do it.) They ...


3

Both page 45 of The Strange Corebook and page 47 of the Numenera Corebook state If you become skilled at a task that you have an inability with, they cancel out. So I'd say that the end result of that rules interaction is that the player is not trained in social interactions that are pleasant or that involve coercion or intimidation. So they'd be ...


3

the colonel demands you lead your flock of undead, flesh-eating chickens, but your ancestors forgot to leave you the keys to the onyx mine Description You will be a Commoner 1/Tattooed Sorcerer 1/Cleric 5 Start with the traits Chicken Infested and Magical Knack, which will bring your cleric caster level up to 7. Mage's Tattoo will increase the caster ...


2

I would take a look at taking 2 levels of fighter, to gain Action Surge. The ability to cast two non-cantrip spells in a turn is very powerful, if you want to improve your combat capabilities.


2

Yes Fix: Eliminate Bonus points or Undo the growing cost increase on attributes, skills, disciplines, etc. or Add the growing cost to Bonus Point pricing. The Problem Baring that, any time where character creation resources have a different math then leveling resources, there will be an 'optimal solution path' in which a character built using that path ...


2

This is one of the places that games with good Flag mechanics do well. A "Flag" is an explicit goal or motivation, written down on the character sheet that everyone knows about. It allows the GM to know what the player would like in terms of direction and conflicts, it also helps the other players figure out how to support someone in getting the kind of ...


2

If you are looking to build a non-lethal melee build to keep up in comparative damage to lethal combat, I recommend the Justiciar Prestige Class. Found on pages 47-48 of the Complete Warrior source-book, The Justiciar is a full base attack progression class with good will saves. Appears to be intended for rogue or ranger classes (Entry reqs include the Track ...



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