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21

Dragonborn of Bahamut The traditional (cheesy) approach is to use the dragonborn template from Races of the Dragon. Dragonborn is an LA +0 acquired template, not inherited, and can apply to warforged. It replaces most racial traits with those of dragonborn. Dragonborn are Humanoid (dragonblood). The fact that dragonborn is an acquired template is what’s ...


13

In Core, Druid 3 or Ranger 3 will both work tolerably well for this, using their Wild Empathy features to make Diplomacy checks at 1d20+level+Cha (instead of the usual 1d20+ranks+feats+Cha, which can very easily be several points higher). (There is no Wolf language by default, although the Druid has a first-level spell that allows them to magically bypass ...


12

No, and it wouldn’t really be all that useful You’d have an “average” with really, really wide variance, and that average wouldn’t be meaningful. D&D 3.5 is a wildly imbalanced game. Characters of a given level can have vastly different abilities and power level, and moreover, so can monsters of a given challenge rating. A naively-built monk or ranger ...


12

Yes, if your DM is ok with you making a custom Background Everything you've listed looks good to me, but be wary that your DM might not allow custom backgrounds. Allowing players to create their own backgrounds is useful, and often fitting, but can sometimes serve to lessen the impact of a background on a character. Backgrounds in 5e are as supposed to be ...


11

KRyan's answer is correct, of course, but if you're bored or whatever... You can try the Same Game Test The basis of the Same Game Test (SGT) is that a character's degree of ability to participate meaningfully in combat encounters is best determined by comparing the character's abilities to creatures it may encounter in the environments in which the ...


10

Most ways of obtaining the Dragonblood Subtype involve having a Dragon somewhere is your family-tree. Such is obviously the case with the Half-Dragon template (One parent is a Dragon), the Dragon Heritage feat (Have a draconic heritage, duh) and many others. But the Dragontouched Feat says: You have a trace of draconic power, a result of dragons in your ...


8

I simulated a million stat arrays with each method. I sorted each array, then took the average. Here's what I got: with 3d6×12 method : 10.8 11.5 12.2 12.9 13.9 15.2 with 4d6 method : 8.5 10.4 11.8 13.0 14.2 15.7 So, with the 3d6×12 method, your best stat will be on average 15.2. With the 4d6 method it will be on average 15.7. ...


7

I'd start out by not thinking of the character as evil, instead I'd play him as sociopath. You might not go out of your way to concoct nefarious evil schemes, but as a general mode of behavior you are not constrained by normal morals in getting what you want. If someone has what you want then it would only be the consequences to you personally than constrain ...


7

It might be true that the 3d6 method will get you more total modifiers on average, but I think it is important to note that if one is building a Wizard and truly min-maxing, that player would be hoping to roll a single 17 or 18 most of all. The probability to roll an 18 on a 3d6 is 0.46% (1/216), and in 12 rolls that chance increases to 5.42%. The ...


6

Yes, that is correct. When customising a background (instead of choosing one of the existing ones), you need to ask your DM first. Most players will pick one of the example backgrounds.


4

The +6 is a mistake. Jeremy Crawford, the rule expert at Wizards D&D on Twitter, finally answered my question: @JeremyECrawford Can you explain the +5 attack bonus with the dagger for the pregen Tieffling Warlock lvl1 ? (+2 prof, +2 dex mod, +1?) #DnD @TheRealYotus It should be +4. I've let the web guys know. Note: I asked the ...


3

Your calculations are right, normally this should be 5 (STR Mod 3 + Prof 2) since there aren't any racial, class or feats that would be adding a bonus to your attack modifier. I would guess that there's an additional "Attack Bonus" field filled in somewhere that's adding the mystery +2, either under the Equipment or Combat Tabs. If you're using the ...


3

By RAW, you can't because there isn't a written rule that says you can. Spirit Pact has mechanical benefits, and there's no explicit way for a starting character to pay for them. They're meant to be gained in play, via in-character negotiation with powerful magical entities. If you want to go beyond RAW, many of the Spirit Pacts are very powerful. You could ...


3

In the absence of house rules, you probably want to be a druid. They get the speak with animals spell, and they get an animal companion which can be a wolf. Rangers get those abilities too but not until fourth level. Rangers and druids both get a "wild empathy" power which lets them influence animals. Although this power works like a Diplomacy check, it ...


3

The Pathfinder Society provides all this information (and there's a lot of it) in their section on the Paizo Web site. The Guide is the key document you're looking for, it lists allowed sources, disallowed options, etc. for the various game modes. If it seems like too much information, you can always use the iconic pregen characters (available on that same ...


3

D&D 5e is not quite as flexible as you're thinking — there are much more flexible RPGs out there to cater to those who want their game to support any character concept, which exist precisely because games like D&D don't. Since the ability scores are pretty fundamental to how D&D 5e works, none of the limited mechanical flexibility ...


2

Not until epic levels. Barring weapons that innately support dual-wielding and reach, there are very few ways to dual-wield 2-handed weapons (almost all reach weapons are 2-handed) or to gain reach. The only always-on method of doing so that I'm aware of is the Eternal Defender epic destiny from Martial Power 1. Its level 24 feature, Godlike Stature, ...


2

It was mentioned in the comments that damage per round does not matter much since there are many methods of taking foes down without actually damaging them. And even more of that, a character can be highly beneficial to the party even if he doesn’t take out foes effectively. Opening locks, disabling traps, negotiating NPCs, identifying magic items and many ...


2

First I will start by saying that Rogues are pretty bad when it comes to healing, and other leaderish things. They just aren't designed for it and thus don't really have support. I'll do my best to make something that will be passable however. First, we want to avoid the Rogue from using Standard actions to heal if we can help it. This means either after ...


2

The Dungeon Master's Guide gives DMs advice on how to treat NPCs friendly to the party on page 104. It makes a distinction between Allies, Cohorts, Followers, and Hirelings. Allies The DMG describes allies as: Those who help the PCs with information, equipment, or a place to stay the night. The section describes an NPC, Viran Rainsong, that gives the ...


2

While a point-buy option is certainly a possibility in any RPG, Maid isn't one that lends itself well to it. The rules in general focus fairly heavily on randomization and character-impermanence. Chaos is meant to be part of the fun. Naturally, you can run a more "serious" game (relatively speaking), but keep in mind what the game is based around - anime ...


1

The difference between a normal Organized Play character and an Organized Play Core Mode character is very simple: Core characters can only use certain options, most notably the Core Rulebook. Core characters can also use the Character Traits Web Enhancement and the Roleplaying Guild Guide. No other products (Pathfinder Player Companion, Pathfinder ...


1

Nothing in the text of Impervious states that it only applies to enhanced Toughness, and there are examples in the book of extras being applied to "natural" abilities such as strength damage, let alone to enhanced ones such as your "cyber skin implant". A defense with this modifier is highly resistant. Any effect with a resistance difficulty modifier ...



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