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17

Follow the steps when creating a character The steps listed on page 6 of the Player's Handbook are the steps in order for creating a character ("[T]hen follow these steps to create a 1st-level character"). Choose Your Class and Race is third on that list. Select a Feat is eighth. A creature with an inherited template like the template proto-creature ...


11

All of this is 3.5. Note that you are going to need a ton of turn undead uses to make this viable, which means taking Extra Turning, and that’s a serious problem because you also need a ton of feats for the divine feats themselves, plus any options you want. You are going to be amazingly feat-starved and none of the usual approaches are going to work for you ...


9

Depends on how you define 'roleplaying game'. For example, as described in Playing at the World p. 438-439, the pre-D&D Hyborian wargame run by Tony Bath had a random personality creation method for the player characters, which would put it around 1968-1973. But that was played by post and was an outgrowth of the Diplomacy variant campaigns. On the ...


8

Crusader is the best option in the game for this. Warblade is also solid, since it also gets access to White Raven maneuvers, but it doesn’t get heavy armor proficiency by default and likes Intelligence more than Charisma. Both classes, along with White Raven, are from Tome of Battle. The crusader itself is extremely tough, with d10 HD, heavy armor, and the ...


6

There is a huge number of things that could be included in an answer to this question, but as I do not know what your general process is like as well as for the sake of brevity I will just delve into one exercise that has worked well for me. Start by deciding what kind of personality you'd like your character to express This may seem a little obvious ...


6

Yes, but it doesn’t work very well The vampire template is in the first Monster Manual, and “can be added to any humanoid or monstrous humanoid creature,” granting several special abilities and drawbacks, including: Undead type, with all the benefits and drawbacks that this entails Blood Drain Summoning rats, bats, or wolves, or turning into one of these ...


6

Which? OD&D Dungeons and Dragons - widely regarded as the first roleplaying game - in 1974 used 3d6 in order to generate statistics for PCs in its original (and many subsequent) incarnation. I leave out pre-D&D games because they are largely war games, including Gygax's Chainmail. Same with unpublished games available only to the referee's group ...


6

Are there any mechanical requirements for playing an obese character in D&D 5e? If so, what are they? No, there are not. Your character is obese if you say he is. That’s it. Done. The description of a character is entirely up to the person playing that character.1 It is desired that mechanics “back up” description, so you should think about ...


4

Bottom line up front: Skald. Plenty of other classes are more powerful, even without all-18s compared to an all-18 skald, but I don’t think any other class is quite so happy to see all-18s. To begin with, spellcasters are powerful independently of their MAD; being SAD is just one of many things they have going for them. So even with all 18s, even though ...


4

I am assuming you are getting Sneak Attack from the Sneak of Shadows multiclass feat. As you say SA requires you to use a light blade, a hand crossbow, a shortbow, or a sling. What it does not require is the attack to be a weapon attack, so as long as you are using one of those as an implement you can apply your SA damage. The easiest way to do this would ...


4

A warlock would be a good option. The Warlock is an Arcane striker. This is true for both the original Player's Handbook warlock class and the Hexblade warlock from Heroes of the Forgotten Kingdoms, but not the Binder warlock from Heroes of Shadow, which is a controller. Depending on the exact warlock build, a warlock can be fairly tough or squishy, and ...


3

You say you're "not awful at quipping IRL". So, make a character that has your own personality. You're still not playing yourself exactly, because you don't live in the character's world or have the character's abilities. 1 1 (Unless, of course, you're playing in a present day setting, and have a rather mundane character. Or amazing abilities in real life) ...


3

No, there are no maximums of the kind you're looking for. The problem isn't that there should be limits per-class to prevent ridiculous scores — the “problem” (which is not actually a problem) is that you've chose the most high-rolling way to roll for scores. The method we used was rolling five times per stat with 3d6 and keeping the best one for each ...


3

Welcome to tabletop RPGs! First off, yes, you can have an obese character. (But you might not be able to have one at this table.) I'd point out a term of art that @RS Conley used that I recommend to your consideration: "mechanics." We use it as shorthand for "all of the rules, rolls, modifiers, agreed-upon by the group, typically defaulting to the core ...


2

The Marshal from the Miniatures Handbook is a good fit for your requirements: Inspires / buffs their allies with a wide selection of "command auras". There are auras for all purposes, including offensive auras, defensive auras, auras that benefit melee fighters, ranged fighters, or spellcasters; and so on. Decent melee combatant (3/4 BAB progression) ...


2

It wasn't until Dragon #309 that the magazine switched to publishing Dungeons and Dragons 3.5 material, so if the creature has a patron deity, the creature meets the prerequisites of the general feat God Touched (Dragon #305 42) and that feat, in turn, meets the prerequisite of the feat Divine Channeler (Dragon #305 42). This latter feat enables such a ...


2

Closest thing I know of would be the d20pfsrd.com website. And even then, its more that it has a lot of that sort of information available in one place, and does reference it's existence. Edit: Found something for you http://sourceforge.net/projects/scoreforge/


2

There are really only four pages (11-15) of character creation rules that matter. Everything else comes down to the choices you have for Race / Class / Background. You can't really simplify that without taking away choices from the players. That said, the PHB does a very good job of putting enough information at the front of each section to let players ...


1

The simplified versions of character creation are: player uses a pre-generated character--either from "out there" or that you've built, someone builds the player's character for him or her, or player builds side-by-side with experienced person. Your players have ruled out number 1, but I don't think there's anything disingenuous abut presenting both ...


1

Yes, you can. (Standard Disclaimer: work with your GM for how that influences game play). There are no mechanical requirements, but you can make it part of your character's state of being. The following provides some points of departure for your discussion with your DM on how to bring this into your campaign. This answer addresses "overweight/obese" as ...


1

If you get multiple morph, you have multiple morphs! That is not a problem: you just lucked out! Remember, morphs are equipment that can be lost, upgraded, and swapped. They are items, nothing more, nothing less. These options, as all "life paths", are there to introduce a small element of randomness in character creation. I view them as a aid to enhance ...


1

Something with a level adjustment of +10 isn't really supposed to be played. Sure, you could piece by piece, pick apart some abilities to knock off level adjustments, however, that would take a lot of your DM's time and flipping back and forth between the DMG, Savage Species, and Book of Exalted Deeds. But each level adjustment that is reduced is another ...


1

Disclaimer: I have never actually played the following template. As mentioned by KRyan, a full Vampire would probably be awkward, however there is another more approachable template available for Half-Vampire: the Dhampir, from Ravenloft. A Dhampir has only LA +2, and is actually a fairly potent template (from memory, +20 to attributes, 5 free feats, ...). ...


1

Tell the players that you are going to have to stretch plausibility to get them in a group, by having some kind of crazy prophecy or something else that pulls them together - then do that. That kind of thing can fit the fantasy setting, after all. If they aren't worried about how it all fits together, you probably shouldn't sweat it that much either. Not ...



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