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25

You have to choose one. Subrace is a trait from the dwarf race, with the following description (PHB 20): Subrace. Two main subraces of dwarves populate the worlds of D&D: hill dwarves and mountain dwarves. Choose one of these subraces. And yes, you get both bonuses (so +2 Constitution and +1 Wisdom). (Note that there is a third official subrace ...


20

One good way to handle this is to make your GMPC a "follower" of the other PC -- that is, they're less experienced, less familiar with the world, generally less capable (you can do some of this with feats and skills, by having your GMPC less skilled in things like local knowledge, politics, tactics, etc., but competent in things like actual combat, survival, ...


14

Sure, but alignment barely exists in 5e There's no rules in 5e on how to simulate a character with a debilitating mental disorder like this. Assigning a different alignment to each personality is sensible, and you could possibly even make a disease condition based on the Helm of Opposite Alignment (sadly gone in 5e) to control the switch. What would this ...


13

GURPS models quite a few things very well, but an AI that doesn't live in a traditional 'body' isn't one of them. In GURPS, your body and your mind are inextricably linked (at least at character creation), and your point value is based on a combination of what your mind and body let you do. Because of this, GURPS is very poor at modeling 'infomorphs' that ...


13

You have missed the following rule on p137 in Purchase Gear section (step 6 of character creation): The one exception to buying gear with Credit is the purchase of additional morphs. Characters may buy extra morphs during character creation, but they must be bought with CP. So all morphs must be bought using CP.


11

From my understanding of the alignment in 5e, it is more representing your general behavior than the other way around. So if you are more of a good human, then your alignment will be good. If you are more of an evil orc, then your alignment will be evil. If you are about 50/50, then you are neutral. I would not foresee your alignment as swinging back and ...


10

First, don't call your character a PC. What you want to do in this case is to give a long-term NPC. Don't worry, NPCs are people too, your player can enjoy roleplaying without you making a GMPC (which is usually not a good idea). Now onto the actual question: The NPC could be subservient to the player. A loyal servant, somebody under their command, a hired ...


9

The short answer is that a regular bugbear (CR 1) is a closer add on to the party -- even so, he's a fighter who might outshine other martial characters at level 3, and is at least comparable. The other answer is No, there isn't a ratio that is easy to use. Note: At low levels, the relationship gets tied to difficulty level of an encounter, and the ...


6

Let the player play two characters I know this might not be exactly what you're looking for, but maybe you just let the other person play two characters instead of having one of your own involved. This can be a bit tricky with him trying to play two characters, but in a recent campaign I played in (1 on 1). I played a barbarian and a wizard. The only thing ...


4

There is no simple correlation The CR3 of the Bugbear Chief for example means it is an appropriate challenge for a party of 3rd level characters. In other words that one player alone would be only a tiny bit weaker than the rest of the party combined. Very far from balanced. A simple Bugbear (CR1) would be more appropriate. Has as much HP as a Fighter with ...


4

This answer will be short, but: None. All Inquisitions are available to all inquisitors. While inquisitors often take on the domains permitted to the clerics of the faith, they are privy to special lore not open to priests and other agents of their religion. All you have is a table of Suggested Inquisitions according to a Deity Portfolio


4

Is it needed? Before I suggest, let me ask up front, why is a second character needed? If it is to make up for a lack of certain skills (healing, thief skills, etc.), you could just as easily write them out of the adventure. Give some extra potions to make up for not having a healer. Eliminate locks and traps when feasible. Other than the PC being a ...


4

Yes, it has No Manipulators. It's connected into a network where it can remotely access manipulators, but it has none of its own, personally. Consider what happens when it for some reason can't access the network: does it have manipulators now? No, the No Manipulators disad would assert itself, and in a SS13 scenario that might be very relevant at some ...


3

Give your NPC a motivation other than "advancing the story." After all, your NPC has no idea "the story" exists; Just like the PCs, they've got a goal (defeat the cultists, recover the Bauble of Glory, earn enough money to buy medicine for Mother), and they should take actions to that end. In other words, it sounds like your problem is keeping in-character ...


3

Because there is no direct rule based correspondence with alignment, it wouldn't make any impact on the game mechanically. Because it is solely a role-play feature, there wouldn't be any reason as to why it shouldn't be allowed. As long as you, your DM and other players are comfortable, I'd say it's a green light.


2

I believe that the original intent is to buy them using the CP cost; morphs in Eclipse Phase are some of the few things subject to scarcity, so cost and availability are not necessarily going to be 1:1 like they are for guns or computers; you might not see a Fury get horribly inflated prices (because there's another 40k credit morph that can more or less ...


2

Short answer is: You can't rush character creation. Long answer is: Creating a new character is out of place during a gaming session. It's unfair to the "regular" players and stressful on the GM. A new player should not be introduced to the game without a fully developed character. If the new player is a "walk-in", spur of the moment thing, then let ...


1

I don't think this is so much an alignment question as it is perhaps for how to use personality traits. Alignment in 5e seems to be more of an aspiration rather than a confining factor. I.e. "My paladin is lawful good and so does his best to uphold justice and represent the common good" And use the personality traits to describe how your character is ...


1

A wildblooded sorcerer with the sylvan bloodline gives you an animal companion level -3. With the appropriate robe that rise your sorcerer level by 4 concerning your bloodline powers, it could end up one level above your sorcerer level. Also if you are human, with the Huntmaster feat you are treated as one level higher when determining the abilities of ...



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