Hot answers tagged

23

I think that feeling is perfectly normal and probably pretty common with new players. For some, it may be a comfort issue, where they aren't comfortable acting not like themselves and for others, it may be an interest issue, where they have no desire to roleplay. Now here is the thing, you don't have to roleplay every variation nor do you have to roleplay at ...


16

That's okay. I've played in a lot of games and I don't usually roleplay much either. The most important advice I have for beginning roleplayers is to roleplay someone who isn't annoying. Too many people decide to roleplay a thief, or a racist, or a bully. If the other characters don't like having you in the group, the players probably won't like having you ...


15

The character will begin with 3000 EXP SRD To determine the effective character level (ECL) of a monster character, add its level adjustment to its racial Hit Dice and character class levels. The monster is considered to have experience points equal to the minimum needed to be a character of its ECL.


12

Like KRyan says in his answer, it's unlikely there's a way to wield a double weapon in one hand yet benefit from the double weapon as if it were wielded in two hands. However, for a dragonsplit alternative—both because the the Monster Manual IV doesn't provide the weapon's cost and because dragonsplit is a really dumb name—, there's the crescent knife (...


11

From what I see about 5e Elves and Dwarves it seems like it depends but let's assume this situation: Typical Tolkien-like structure of languages. What we have first is Dwarven and Elfish are alien. Those languages have no correlation to each other - Elfish borrowed some things from Welsh and Finnish, Dwarven - closer to Semitic family of languages. To ...


9

Someone wielding a double weapon in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round. (Rules Compendium, pg. 150) That covers my initial impulse, which was an undersized double weapon. A creature with slight build (e.g. web enhancement kobold) could even use that without taking penalties for the size issue....


8

I can't make any claims as to what is normal or not, but I can say I have observed other players who tend to "role-play themselves" or to role-play very similar characters who are not themselves, so it seems not uncommon. I can also say that as the years have gone by, I have found myself creating and playing characters farther and farther away from my own ...


7

There are three ways to handle multiclassing outside the Multiclass Dabbler, Initiate, and Master advancement moves: changing to a new class after level 10, creating a new Playbook that incorporates both classes, or creating a compendium class that incorporates the desired multi-class (Thanks to Slow Dog for that reminder). Leveling Up: After a character ...


6

Do whatever you like; humanity is not a precedent for fantasy races in a fantasy world. That is, just because humans must learn to speak doesn't mean that elves etc. can't sprout Elvish etc. as soon as they are born. Human development does not have to serve as an analogue of Elf development. Unless you want it to of course. The same is true of all racial ...


6

The character would know a culturally-taught language unless the background accounted for it. Although the PHB indicates that it is the physical race, that's really nonsensical given the character concept. This falls well within the expected tweaking of character background encouraged by the rule set. I cannot imagine it causing a problem.


6

I would recommend you to to monitor the creation of PCs while discussing the choices taken by the players and explaining the expectations of the game. Try to explain issues instead of simply barring anything that you see as possibly problematic. Overall, the effect you want is not "urgh, that nasty GM told me I couldn't play a pacifist barbarian half-drow, ...


5

Don't try to be creative on demand Don't try to conceive of your next character holding dice in front of a blank character sheet. Consider it while (or after) reading a book or watching a show or movie, reading the news, or going about your life. The Mysterious Elf Generator Some RPG players play the same character with different names, over and over. ...


5

By RAW, you can only have sorcery from a single nation. In character creation you choose a nation for your hero (as part of step 0). This choice impacts the trait bonus that you receive during step 2, as well as impacting the costs of several advantages. The wording clearly intends for each character to have a single nation, and there does not appear to ...


4

What would Jesus do? Or rather what would a hybrid of Valmont and Arsène Lupin do? Clearly, their reaction to some stimuli should be very different from yours. This is a trick I use all the time as GM and player: pick two, or more characters from fiction (books either fictional or historical, movies, plays, TV series) and mash them together. Add a dose of ...


3

This is going to be all about how you present the issue to your players. Presenting interdictions and constraints will be frustrating for all players, both new and experimented. Instead, provide guidelines to character creation, focus on what you player can be rather than what they can't be. This will allow for more consistency among the party (and may be ...


3

This website has as many pregenerated characters as you could ever want, for every class, specialisation, and level. You can't generate the pregens yourself, but there are so many that I'm sure you will find some you like.


3

Take the trait granting the +2 bonus on initiative checks then the trait granting the +4 bonus on Perception skill checks Whether casting a battlefield control spell, a spell that buffs your allies, or a spell that debuffs your foes, casting that spell first is vitally important to you and your party's survival. But, while you want your initiative result to ...


2

On the simplest level, filter your reactions and decisions through the viewpoint of your class, alignment or race (for a typical FRPG, flavor for other systems). An elf would react to a bar fight very differently than a half orc, or a fighter very differently than a warlock. Don't fall into the "My Guy wouldn't do that" trap, though. Use the viewpoint to ...


2

I think it's normal, at the begining I always made the same characters, usually wizards or if I was feeling lucky some ranger. After a while this gets old, and you get bored of playing always the same characters, so I started playing deeply flawed characters, even if it means my character would die after a few sesions (because my alignment was opposite to ...


2

The key to role-playing a character is in two parts which both come from the theatre: Acting & Writing ACTING: You have already mentioned the first part when you say "I don't find it interesting to invent some "artificial" character, with no real connection with me" which is a problem I sometimes call buy-in. If you cannot connect to your character, ...


2

Personally, whenever I want to play a character that isn't just 'me, but a ranger' I'll think back to books I've read, pick an interesting, well fleshed out character from a book, and then mold them for the setting. This works best if the character has been well fleshed out, and even better if the book's been written in such a way to reveal their inner ...


2

I used to keep a small note file of my character's quirks, history, and personality traits on hand while role playing characters much different from myself, and then I would review it regularly as the game moved forward so that I could remind myself often - almost like a set of 'what would [my guy] do?' instructions. Like others said - there's nothing wrong ...


2

It's the same for me. Much like video games, I have issues with playing a game through in particular ways. I have issues playing as a woman (not being sexist - just as a guy, to me it feels weird); and a lot of the time I struggle sticking with an "evil" character. So in RP, I tend to create characters that fit my personality - Neutral good, always male, ...


2

If you want to optimize your character, HeyICanChan's answer is exactly what you need. However I need to point out that traits are supposed to give your character some flavour, not to make it almighty powerful. Using them to optimize your character is not the spirit of the game.


2

If you are running a game currently then ask your players. Spend 15 minutes at the start of a session and have everyone create a level 1 character. Maybe 2 (martial classes are quicker to create than spellcasting classes). DO this two or three weeks in a row and you will have a nice pile of characters.


1

Wizards of the Coast has some free premade characters for levels 1 through 10 at their official web site. Take what you like and leave the rest. Click on the tab that says "PREGENERATED CHARACTERS (LEVELS 1-10)" Also downloadable blank character sheets.


1

When I first started playing I had no idea what to expect so I just did what I thought was right at the time. As that progressed I got to know my character and was able to play him more. I didn't get round the writing my back story until I'd levelled up the first time. I write stories myself so when I wrote my characters back story I strung together ideas ...


1

Major Drawbacks describes what happens when a Major Drawback's mitigated: Where the GM deems it appropriate, characters may remove a Major Drawback by expending a feat slot gained by level advancement (but not a class granted bonus feat), or through an appropriate quest and/or roleplaying effort over time. A GM can treat the removal of a Major Drawback ...



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