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25

Page 32 of the PHB has the description of the Cleric's Spells class feature. A cleric may prepare and cast any spell on the cleric spell list (page 183) So, yes, your cleric does not need to add his spells to a list of known spells, because (unlike the arcane casters in this book but like every divine class in this book) he already knows the whole ...


15

The quoted rule about -2 dexterity is for a creature that changes sizes. A creature that is naturally a given size has all its racial ability modifiers already calculated into its race description. Note: the Trox's RP-built monstrous race and the Bestiary character race option are consistent with each other; the one showing the RP expenditures has the ...


14

I'd use a barbarian - Used a similar build like the following one. Stats Class: Hurler (Barbarian Archtype) Race: Human (for the bonus feat) Level: 2 STR: 15 / DEX: 16 (14+2 racial) / CON: 15 / INT: 12 / WIS: 13 / CHA: 10 (point buy 25) Feats Bonus feat: Throw Anything (no penalties with improvised ranged weapons - using a fork or a chair as a ...


12

Ok there are a number of factors, in what you are seeing. Sampling Bias One is sampling bias. You have been looking at char-ops threads. Your sample is not all RPG players, only those who choose to talk about it on the internet. You have also likely looked only at systems you are interested in/have heard of. It is not a representative sample. Further, ...


10

I've not seen any rules for lost limbs in 5e. It looks like you'll have to house-rule stuff for this. Both of those solutions can help off-set this Drow's disability, but missing an arm is a big deal. There are a lot of effects that losing an arm could have. What could it mean for skill checks (rock climbing 1-handed? Good luck!). Bows? Never again. ...


8

From my experience clerics make excellent buffers, but since that is already handled by your bard go with Dwarf Warpriest. It is a combat focused character with some healing powers (sounds like its what you really want to play anyway). It is a hybrid class: meaning it draws features from its 2 parent classes (in this case fighter and cleric). It gets some ...


8

Yes The vocabulary in the rules is such that when it means a close combat attack it refer to it as a melee weapon attack and a close combat weapon as a melee weapon and when it mean a ranged combat attack it refer to it as a ranged weapon attack and a ranged combat weapon as ranged weapon. When it can be either, that is when it doesn't matter if it is a ...


7

Let's review the basic numbers first, before we get into how Wizards break them: at level 1, every character picks 2 at-wills, 1 encounter power, and 1 daily. At level 2, they pick up a utility power too. At-will powers So, you have to choose two at-wills, right? But there's something else first. Some classes have feature powers, and the Wizard's are ...


6

I don't see any problem with this from a mechanical perspective. In effect you're just using a custom race for your PC with a significant amount of flavor elements. I would model it on an existing race (probably the race of your druid), and modify the flavor rather than the mechanics (or maybe one racial feature). It's appealing that this is mechanically one ...


6

Just Common and Draconic. From Page 123, under Languages, languages are dictated strictly by race, class, and background. It gives no mention to possibly choosing a different language if you already know one, nor does it say anything similar on page 125, where your reference to skills / tools comes from. While you could add a house rule that would not be ...


6

Gygax could be very cagey about questions like this and would give answers such as this one. But my impression of reading his comments, and sometimes communicating with him directly was that he didn't really stick to any one method and let players choose how to generate characters from the options listed in DMG and others he deemed "not cheating". Both he ...


5

The easiest way to do this is with Feats The spelltouched feat Omniscient Whispers (Unearthed Arcana 94) grants the creature the extraordinary ability to use 1/week an effect like the spell commune [div] (Player's Handbook 211) for 1 question that leaves the creature exhausted. Note: A generous DM may permit a character with an appropriately ridiculous ...


5

There are lots, too many to list here, and it will depend on which books the game has available for use and if things like LA are allowed. There is a (mostly complete) list or races available here (pdf) along with book references. There is also a similar index available for base classes here that also includes variants.


5

The adventure guide which is used for organized play, recommends taking the max gold value for your class, or choosing the suggested gear. I have not seen any specific rules for choosing a or b in the suggested gear package, but the intention of the packages is to speed up equipment choice. The value of the packages for background and gear, I believe come ...


5

Sorcerer Sorcerer's Humanity mechanic is nice and customizable - you define Humanity as the moral compass for this particular game or story arc as a unifying bit for the PCs, but the issues and struggles each character takes around that generally tend to be personalized and different. Humanity can be used as a stat to test with, so having it go up can be ...


4

Some notes: Dwarf and cleric mesh excellently. Wisdom is far more important than Charisma, and Constitution increases survivability, something that is very valued in a cleric that will be in the thick of things. Furthermore, as you get access to some martial weapons by virtue of being a Dwarf, you're in a pretty good place to melee. By dumping Charisma, you ...


4

This really isn't as viable as you'd probably want it to be. First, there really isn't a way to hide and play in melee at the same time (unless you're a halfling). Second, a 16 AC is OK at first level, but will be pretty bad late in the game (the couple of high CR creatures we've seen would hit that 95% of the time, which is as much as they can). So ...


4

The spontaneous divination variant of the wizard from Complete Champion is the closest I can imagine for this. It allows you to swap a spell for any divination of the same (or lower) level, similar to how a cleric can swap a spell for a cure or inflict spell or a druid can swap a spell for a summon nature’s ally spell. This replaces your 5th-level bonus ...


4

Randomly rolling dice to determine stats, and requiring training to use XP to level up, are rules in some editions of D&D but not in others. Specifically, these were done away with or made optional as of 2nd edition AD&D. Gamers who started playing some form of D&D published within the last 25 years therefore don't consider training for levels ...


4

I'm assuming Ki, which for all intents and purposes is essentially a trained body mechanism, does not count as magic in your world. In that case, I would fully recommend a ninja, which is an alternate class for the rogue. Using their abilities to throw several shuriken a round, as well as damage enemies with bombs, ninjas rely pretty heavily on thrown ...


4

Kindred (vampires) can have the Familiar Stranger ability (from the Obfuscate sequence), which clouds minds to make them look like a generic person appropriate to the situation they're in. Couple that with the fact that kindred look fuzzy on camera and you have a creepy situation: someone or some group is killing in a pattern witnesses report an unknown ...


4

The problems appear, in my experience, for a couple of reasons: players want the mechanical or roleplaying advantages the real person would have, but the system or ruleset doesn't allow them. E.g. you want to play Napoleon but the system doesn't actually let you buy the stats that would model him, at least at starting level. players want to have the good ...


4

It is a reference to the Power Level of the race on 214 of the same book. There are three power levels: standard, advanced, and monstrous. Standard races can only take standard racial traits, while advanced races can take both standard and advanced racial traits, and monstrous races can take standard, advanced, and monstrous racial traits. All of the ...


3

Belial's Brood Vampires can usurp living bodies after killing them, with a cost of 1 willpower dot: Pneuma Transfer ( Belial's Brood -- Page 132 ) Effect: With enough mystical comprehension of pneuma, a Forsworn can learn to permanently move her soul into another living vessel. The process is taxing, but allows the vampire to experience unlife from ...


3

Class equipment You did this right. You get all of the bulleted list of equipment, except where it asks you to choose either one option or the other using the (a), (b), (c) style of list. You don't have to "match up" the a's and b's, you can pick whatever from each line. For the druid that means you get all three lines of equipment, which gives you armour, ...


3

It sounds to me like you are looking for the game Pendragon. Your main stats focus around 13 personality traits, in which you track your trait between polar opposites. If for example you have a chaste stat of 16, you will auotomatically have a lustful stat of 4. These are thirteen opposing values that represent a character's personality. The Traits ...


3

Assumptions about how a PC fits into the fantasy world have changed over time. In D&D 4E, a level 1 PC is already beyond most of their society. In 3.5 (and Pathfinder) a level 1 PC is heroic, but might be outclassed by other heroes. Although I've never played D&D second edition, I have a handbook that seems to suggests low level PCs aren't ...


3

The only way I know of to earn race boons is at conventions for random drawings or as prizes. These are not tied to an existing character and would be the first chronicle for your new character. As far as I can tell there is no running list of all currently available boons but I do know that you can get a small handful of boons from PFS Scenarios. Almost ...


2

Classes Character Class List on archive.wizards.com Prestige Class List on archive.wizards.com Every source for every class. Many classes are listed repeatedly since they can be found in multiple books (Eberron Campaign Setting and Forgotten Realms Campaign Setting each discuss all the core classes and how they exist in those settings, for example), but ...


2

A few additional options in addition to mages, vampires and changelings exist but depend on wether you use pre or post gmc nwod and also if you want that adversary to be a human/humanoid to begin with or not: Demons can take on the appearance of different people (how many different forms they can have depends on how powerful the demon is aside from that ...



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