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23

If you're willing to dip into the realm of third-party publishers, one of the more reputable out there, Dreamscarred Press, is working on a subsystem (still in playtesting) inspired by Magic of Incarnum: Akashic Mysteries. It has a number of veils (Lavawalker's Boots, Immovable Boots, Coward's Boots, Lover's Tread) that can be shaped, and later bound to the ...


21

This is, by far, the oddest question I've ever tried to answer. Here goes. The Blade Boot is a light martial weapon that extends from the tip of your boot, and is hidden otherwise. There's a feat for making it more useful as well, here. The Humble Beginnings trait lets you be proficient when using a boot as an improvised weapon. The Haunted Boots fit ...


19

You're confusing two different game concepts, which is understandable considering someone made the mistake of giving two completely different things very similar names. Breaking it down: The Race you choose has Racial Traits. You get all of these automatically, just like you're thinking of. You pick a dwarf? You get all the dwarf racial traits. The ...


12

In Pathfinder, you get two domains. If the second aspect of Víðarr you want your Cleric to focus on is Shoes, you should take the Shoes domain. The game designers seemed not to have included such a domain in the Core Rulebook or any of the auxiliary materials yet published, but by working with your GM you should be able to cobble up a solution to this ...


9

The traits in question are not in the Core Rule book. They are first introduced in the Advanced Player's Guide, added to quite heavily in the book Ultimate Campaign and tend to show up in the various Player Companion books. There is a difference between 'Race Traits', which are those you listed for the dwarf. A dwarf gets all the listed traits which can be ...


8

Off the top of my head, your options for +0/+1 LA large-sized races are: Half-Minotaur (as you've noted) Half-Ogre (also Dragon Magazine, +1 LA) Anthropomorphic Baleen Whale (Savage Species, +0 LA, 3 RHD) Incarnate Construct Maug (Savage Species, Fiend Folio, +1 LA, 2 RHD) Goliath Barbarian (Races of Stone, only while raging, powerful build while not ...


7

A character of any given race always possesses all their standard racial traits unless they trade some out for alternate racial traits or have a template applied that changes those traits. Racial traits are part of the core rules, and are therefore assumed to be part of every game without exception: they are not optional. Character traits function ...


5

Most of these questions involve the use of ability modifiers. You can find the table that tells you the modifier for any given ability score on page 13. It's a bit late, but off the top of my head... Your ability scores are much too high for the standard point buy. They may be legal if you're using a different means of generating ability scores (such as ...


5

PHB, page 96: At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, Assassin, or Arcane Trickster, all detailed at the end of the class description. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level. So the archetype is itself a class feature of the Rogue, ...


5

Create advantages representing coordination, planning, and inspiration. A couple weeks ago I ran a Fate Accelerated game with several leader-type characters. An airline stewardess began combat by barking out a plan (Create Advantage, placing the aspect I know what to do! on herself). She succeeded with style, and handed out the free invokes to anyone who ...


4

The easiest way to do this would be to start the character Awakened with a custom Disadvantage that blocks access to his magic until he buys off the Disadvantage. Build the character normally as an SR5 character and assign a Karma bonus (and thus, cost) to the "you can't use your magic yet" Disadvantage, and let him buy it off at a dramatically appropriate ...


2

1) Yes, a character can use any skill that doesn't explicitly require training to use. 2) Class Skills are skills that the character has available to train at 1st level. For example, the Jedi class has 2 + Int mod Trained Skills, and a Class Skill list that includes Acrobatics, Endurance, Initiative, Knowledge, Perception, Pilot, and Use the Force. So if ...



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