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18

“There is no point in doing this [from a game mechanic perspective].” The sorcerer is just the stronger class, and even the feature-heavy first level of bard does not compare to simply having better spells sooner (see 1. Spellcasters should not multiclass in this answer for more details). Thus, the best mix of nine levels for bard or sorcerer is Sorcerer 9. ...


9

The Forlorn flaw from Dragon vol. 333 prevents you from gaining a familiar. As with all flaws, you get an extra feat for taking it. The existence of the Obtain Familiar feat (Complete Arcane) suggests that this is a fair trade and that the familiar is valued about the same as a feat. For actual alternate options, from the best list of alternate class ...


8

For tools to implement non-standard PC races, you want the AD&D 2nd edition The Complete Book of Humanoids (1993). An excerpt of the back blurb: This handbook describes in detail over 20 humanoid races that can be run as player characters — from mischievous pixies to stubborn minotaurs, from lizardlike saurial to the savage half-ogre — and many more ...


6

The Specialty is purely flavor, and doesn't provide any mechanical benefit. The knowledge that a Sage provides isn't meant to be practical knowledge, but more scholarly. For example, a professor of anatomy might know the name of every single bone in your body, but that doesn't necessarily mean that he'd be any help setting a broken bone. In the same way, ...


5

Despite Looking Like a Human, it's Actually still a Dragon Alternate Form lists what the creature using the ability keeps and loses - notably, you keep HP and special qualities in the new form (although you gain the ability scores of the creature, so the dragon would lose it's racial bonuses to str and con). So you have all your dragon HD, your dragon ...


5

When teaching Numenera to new players, my usual bullet points are: Effort - use as many times per action as the amount you have, reduces difficulty by 1 level. Costs 3 points from the relevant pool for first use in an action, 2 points for subsequent uses for the same action. Edge - discounts the total pool cost spent by the player that action, including ...


4

No. There is nothing to support this in the published universe of either World of Darkness. There are only things that come close, Mummy: the Resurrection being the closest. As you have indicated that your storyteller has allowed homebrew races, and have also indicated that you wish for your character to actually be able to die only to return to life, I ...


3

The resource you need is Han Shot First: the Scoundrel's Guide. It's a handbook discussing all of the rogue build options. Also, the rules of hidden club are required reading. Mr Cellophane has stealth specific build options. With that said, a focus on stealth is commendable, though unnecessary. Before we discuss increasing stealth, make sure the rogue has ...


3

The free Character Creation Walkthrough gives them a quick step-by-step guide to character creation. But it doesn't go into how to play, or what all the descriptor, type & focus choices mean. The Player's Guide covers all the rules information the players will need, but it is 64 pages. Other than summarizing the rules yourself, or getting the players to ...


3

Between Bard and Sorcerer, the first class should be Bard, hands down. Characters get a full hit dice and 4 times the skill points they get at later levels so maxing a d6 and getting 4(6+int) skill points is better than maxing a d4 and getting 4(2+int) skill points. It also makes more sense given you background is "bard turned sorcerer" and not the opposite. ...


3

While Gygax spoke against this, he also allowed it in his own games and in fact, in 1e, there are some hidden guidelines to support it. Deities and Demigods gives us rules for calculating hit points for non-humans with levels, and the Dungeon Masters Guide notes for the reincarnation spell offers a little bit of advice. I don't know to what degree these ...


2

In AD&D 1st Edition Gygax says, "Do what you want, but not in my campaigns" The Dungeon Master's Guide (1978) for Advanced Dungeons and Dragons says in the section The Monster as a Player Character [Y]ou as DM must decide in light of your aims and the style of your campaign [if monsters are allowed as PCs]. The considered opinion of this writer is ...


2

As Tritium mentioned corewise its a no for a human character BUT there are ways to work around it. That is if it is NOT the human that should have the power: There are beings in the owod who can bring back dead humans with ease regardless of the circumstances of death. I THINK mages have the power to do that (not much into mage myself though but with how ...


2

1) Yes, a character can use any skill that doesn't explicitly require training to use. 2) Class Skills are skills that the character has available to train at 1st level. For example, the Jedi class has 2 + Int mod Trained Skills, and a Class Skill list that includes Acrobatics, Endurance, Initiative, Knowledge, Perception, Pilot, and Use the Force. So if ...


1

One of the big advantages of Sage, is if you take a fairly broad field of speciality, you can ask the DM almost any question and receive an answer or know where to find the answer to that question. Yes you can't practically apply the knowledge you have of a specific skill such as Alchemy but you know far more lore than most Alchemists and are more likely to ...


1

There are several Specialist Wizard Variants that offer other benefits in exchange for losing the ability to have a familiar, they do require you to be a specialist wizard though and not just a plain wizard. There is also a Sorcerer/Wizard Variant that give you an animal companion instead of a familiar, but I'm guessing that isn't the sort of thing you are ...


1

You could also look at the Council of Wyrms (1994 TSR, or 1999 reprint) if your players wanted to play dragon or half-dragon PCs!


1

an additional 40 should get you at or close to rank 2. It depends on the school and the builds used. 50-55 would likely put most players into mid-upper rank 2.



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