New answers tagged

0

The internet is full of name generators. You can use them for inspiration or even take a complete name if you like it. Chinese fantasy name generator. You could also use a translate site like Google translate to translate words into, for example, Chinese and use that as a base for your name.


9

The short answer is that a regular bugbear (CR 1) is a closer add on to the party -- even so, he's a fighter who might outshine other martial characters at level 3, and is at least comparable. The other answer is No, there isn't a ratio that is easy to use. Note: At low levels, the relationship gets tied to difficulty level of an encounter, and the ...


4

There is no simple correlation The CR3 of the Bugbear Chief for example means it is an appropriate challenge for a party of 3rd level characters. In other words that one player alone would be only a tiny bit weaker than the rest of the party combined. Very far from balanced. A simple Bugbear (CR1) would be more appropriate. Has as much HP as a Fighter with ...


4

This answer will be short, but: None. All Inquisitions are available to all inquisitors. While inquisitors often take on the domains permitted to the clerics of the faith, they are privy to special lore not open to priests and other agents of their religion. All you have is a table of Suggested Inquisitions according to a Deity Portfolio


2

I believe that the original intent is to buy them using the CP cost; morphs in Eclipse Phase are some of the few things subject to scarcity, so cost and availability are not necessarily going to be 1:1 like they are for guns or computers; you might not see a Fury get horribly inflated prices (because there's another 40k credit morph that can more or less ...


13

You have missed the following rule on p137 in Purchase Gear section (step 6 of character creation): The one exception to buying gear with Credit is the purchase of additional morphs. Characters may buy extra morphs during character creation, but they must be bought with CP. So all morphs must be bought using CP.


2

Short answer is: You can't rush character creation. Long answer is: Creating a new character is out of place during a gaming session. It's unfair to the "regular" players and stressful on the GM. A new player should not be introduced to the game without a fully developed character. If the new player is a "walk-in", spur of the moment thing, then let ...


4

Yes, it has No Manipulators. It's connected into a network where it can remotely access manipulators, but it has none of its own, personally. Consider what happens when it for some reason can't access the network: does it have manipulators now? No, the No Manipulators disad would assert itself, and in a SS13 scenario that might be very relevant at some ...


13

GURPS models quite a few things very well, but an AI that doesn't live in a traditional 'body' isn't one of them. In GURPS, your body and your mind are inextricably linked (at least at character creation), and your point value is based on a combination of what your mind and body let you do. Because of this, GURPS is very poor at modeling 'infomorphs' that ...


1

A wildblooded sorcerer with the sylvan bloodline gives you an animal companion level -3. With the appropriate robe that rise your sorcerer level by 4 concerning your bloodline powers, it could end up one level above your sorcerer level. Also if you are human, with the Huntmaster feat you are treated as one level higher when determining the abilities of ...


-1

I find this to be a complete explanation, (for magic users at least) http://home.earthlink.net/~duanevp/dnd/spellcasting.htm


-4

It doesn't take too long to create a new character if you know what you want. You could just create the character when the rest are taking a rest.


4

Is there a way to better piece together characters without leaving anything out and without taking a overly long time to do so? You see, any way this can be answered is with OUR definition of 'an overly long time' , which others may mention; is a matter of perspective. With that in mind, here are my suggestions on swift character building from my ...


6

One solution that you might want to consider is having a dozen or so generic pre-made characters on hand. The player would be able to pick one, then edit it as needed. This way you can adapt the character creation time based on how much time he has before play starts. Make sure to have the characters be fairly common, yet powerful ones, like an elven ...


36

1. Carry pre-generated characters. 2. Allow character changes after-the-fact. Pregenerated characters can save you a lot of time. It's not the ideal solution for immersive role-playing, but it'll save you what sounds like hours. Then, between sessions, allow the new player to build a character of similar level, now that they've got a taste for what they ...


2

The full-round action is a big deal, in that it makes using this in combat a wise choice only in the situations where it is absolutely necessary to do so. Combats in Pathfinder are short—giving up a turn is a huge deal. That will often be half or a third of your opportunities to meaningfully affect the fight. Even in particularly long fights, at the very ...


6

New PCs start with 500 Credits Starting Gear Player Characters in Edge of the Empire receive a budget of credits to spend on starting gear before gameplay begins. This budget is 500 credits, although it can be increased by undertaking additional obligation (see page 40). - p.97 Edge of the Empire - Core Rulebook - Character Creation


0

You start with 500 credits. You can also check out this thread: https://community.fantasyflightgames.com/topic/81328-starting-credits/


2

Yes. Any action you take in D&D 5e that requires a roll follows the same template. Actions that require rolls tend to be interesting situations like attacks. First, roll a d20 to determine if you succeed at the action. You almost always add an attribute bonus to this roll: in your case, Dex for firing a bow. You add your proficiency bonus if you have ...


1

You are correct. A Weapon Attack Roll is 1d20 + Ability Modifier + Proficiency Bonus (if proficient in the weapon) + Other Modifiers. A Damage Roll is XdX + Ability Modifier. Do not add the Proficiency Bonus to Damage Rolls. The same Ability Modifier applies to both rolls. Use STR for melee weapons (when holding them and when throwing them), DEX for ...


4

Yes, you are precisely right. Attack rolls are 1d20 (+ proficiency if you are proficient) + modifiers (dex for ranged attacks and finesse weapons, Str for most other melee weapons). The Damage rolls are whatever the weapon damage dice is plus the modifier (Again, dex for ranged and finesse weapons, Str for melee weapons.) You may be confused, but you are ...


10

Yes. You roll your attack roll for the bow with proficiency and Dex modifier, and damage with just Dex.


5

There are 5 main ways for consistently granting Advantage: Wolf Totem primal path of the Barbarian class Mastermind archetype of the Rogue class Shield Master feat Grappler feat Moon Druid Various spells There up and downsides for all of them, a lot depends on your DM and your party composition. Wolf Totem Barbarian Pro: The Advantage does not depend ...



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