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1

Building off of @SevenSidedDie 's answer, you could try asking them to build a character on their own. Tell them what they need to read, hand them character sheets, and let them know that in a day's time (giving them a day to do this isn't unreasonable) you'll expect them to be ready to play. This may seem like a lot, but the more you ask them to do on ...


6

All of the guidelines for organized play can be found in the Adventurer's League Player's Guide. In general, all of the content from the Basic Rules, Player's Handbook, and Hoard of the Dragon Queen supplement are fair game with a few specific exceptions. Here is a brief summary of the character generation rules for organized play: All characters begin ...


4

All of the information for organized play can be found on the official D&D Adventurers League website. Specifically, there is a guide for new players available as a PDF. The primary changes are: Point-buy or standard array must be used (no dice rolling for abilities) Lifestyle is determined by background Neutral Evil / Chaotic Evil are not allowed, ...


1

There is a 2nd Level Wizard spell called "See Invisible" which can be made Permanent through the Permanency Spell. To get this done at the earliest levels, you'd have to purchase two scrolls: A CL 10 Permanency Scroll: 1,250 gp A See Invisibility Scroll: 150 gp Diamond Dust Material Components: 5,000 gp Total: 6,400 gp You also need to be able to ...


1

A good question has an answer that can be used in many different ways. The expected answer should be of such a nature that it can be used as the starting point of further questions. I have three questions I think work wonders for this: Name three things you would like to do before you die. Coming up with a life goal is hard and strange. What is your life ...


3

Only Guidelines Exist A construct with an Intelligence score of at least 3 can take class levels. In fact, any creature with an Intelligence score of at least 3 can potentially take class levels (MM 7). Many don't, advancing by Hit Dice instead, but they can. Even creatures with Strength and Dexterity as nonabilities (MM 312) can take class levels, although ...


1

They get the same amount of powers as any other class. (They're called Spells flavourfully for Arcane classes, like how Martial classes have Exploits, but they're all just powers.) For the first level, see this question. For other levels, refer to your level-up table on page 27 of the Player's Handbook: this contains what you gain at each level, plus what ...


6

The answer is 0. Sort of... But not really. Ok, they're called spells, but they don't act like spells in previous editions, calling them spells doesn't make them spells. Characters in 4e don't exactly get spells. You get powers. Sometimes they're called spells, sometimes they're called exploits, but that doesn't really change the fact that they're, ...


3

1. Hoshi Tsurui Monk (Imperial Histories pg214) Quite possibly the only way to mimic and well nay beat out the Shiba ability is to use these monks. They get exactly one Tattoo to start, which you should pick the Wind Tattoo, because that free simple action that can't be used to attack can be used to Guard and leaves a complex action in your hands to make ...


3

Races: Half-giant, LA +1 (Expanded Psionics Handbook; stats but not fluff available in SRD) Goliath, LA +1 (Races of Stone; fluff but not stats available in Races of Stone excerpt) Templates: Stoneboned, LA +2 (Dragon vol. 350) Reasonably sure these are the only ones. Of these, the goliath is by-far the best. Bonus: the opposite of Powerful Build, ...


0

Just tell him to use his first feat for the Extra Dragonic Gift feat and take the Humanoid Gift that way at level 1. There, problem solved.


4

I went through the Wild Magic Table and came up with five possible results. Positive, gives a clear benefit (48%) Neutral, mostly flavor effect (12%) Negative, causes a clear complication (22%) Monster, causes a creature to appear that could be helpful or harmful depending on the roleplaying. (6%) Potential, could be harmful, could be helpful it depends. ...


-1

Presently I am looking for more expanded rules, but in theory Intelligent Items (SRD) can be treated as individual construct creatures do to their scores, and thus the first hit die is for being a construct and any subsequent dice can be allocated to class levels. Continuing with the information for items with Ego, which can strike anything it desires ...


3

From Monster Entry Format Alignment, Size, and Type While a monster's size and type remain constant (unless changed by the application of templates or other unusual modifiers), alignment is far more fluid. The alignments listed for each monster represent the norm for those monsters—they can vary as you require them to in order to serve the needs of ...


2

Must a half-fiend be evil? No, it doesn't have to be. As a reference, in Savage Species* on p.102 it says this: When a kind of creature always has a particular alignment, individuals who differ are either unique or one in a million. When a creature usually has a particular alignment, individuals who differ are in the minority (considerably less ...


4

If your sole reason for the shift is so that a non-lance character can claim it, just give it an extra story-based ability to change its form once per wielder. There's no reason to use up a property or enhancement unless you want it to have the power to change on the fly. It's already an intelligent item; they're allowed to break the rules a bit.


1

Note that the Astropath always receives Psychic Technique (x2). So you get to choose two techniques each time you purchase it. This actually means you can buy it twice at that rank, getting one technique each time (if you meet it's prerequisites of course). Rogue Trader Pg. 104 Psychic Technique Talent Groups: See Psychic Techniques ...


6

The Changeling enhancement (MIC, p.31) allows the enchanted spear, shortspear o longspearlance to change to a spear (two-handed), a shortspear (one-handed), or a longspear (two-handed) sized appropriately for you. The Morphing enhancement (MIC, p.39) turns your changeling weapon into a weapon of your choice, but must be of the same size and type (light, ...


7

Give the weapon the Morphing enhancement, from the Magic Item Compendium (page 39). The enhancement allows the wielder of the weapon to change it into another weapon of the same size and type as a standard action. I think it'd be reasonable to allow an intelligent weapon to change itself.


9

There are a lot of solutions here. Give him a magic item anyway, as discussed in the similar question Should I allow a Wondrous Item on level 1 character creation?. It's a third party class/race anyway, move the "Pass as Human" ability up a couple levels and push some other ability they get back a couple levels in compensation. He could stay outside the ...


-6

As a dragon is already pretty beefy, I guess you can just stack some more level adjustment/penality (DD3.5 monster PC way) or use a specific class for 1st level with almost no feats/bonus/stats except this disguise ability.


0

I will try to get into the game mechanics a little bit more than the other answers, showing you what those values really mean in D&D 4e. We need something to compare these values to so I'll use a small subset of the possible point-buy arrays, the ones that grant us the best tactical advantage: The unbalanced array, 18 14 11 10 10 8, very useful for ...


0

In this instance the character is not overpowered in the least. He just took a reasonable gamble and it paid off. The other players on the other hand are kinda underpowered but that can be fixed with either a re-roll of one random key stat. You might be thinking using point buy might fix this problem but really it won't. One of the main reasons I don't use ...


0

Given your party composition, a dragonborn bravura warlord may fit you quite well. While a greatspear charge slayer can get to preposterous damage, it's rather boring as all you do every round is charge. As a bravura warlord, your primary weapon is your party's rogue, which means that you can take advantage of all of his optimisation on top of your own. ...


3

Polearms are good for control, not damage, unless you are a Dragonborn with high Strength, or a level 16 Iron Vanguard As I have written elsewhere, there are 3 good reasons to use reach weapons, and a bad one. Damage is not really one of them. Polearm Gamble is great if your DM loves you or absolutely lacks any tactical sense, but if this is not the ...


3

A Somewhat Obscure but Semi-official Option The prestige class charlatan appears on pages 62-6 of Dragon #335. The Brilliant Gameologists' forum has a very short charlatan handbook that describes (but doesn't reproduce) many of the class's features. The gist of the class is that, instead of casting spells, the charlatan convinces folks that he cast spells, ...


-1

A wizard who lost their spellcasting still has wizard spells on their spell list and would not need UMD checks to activate appropriate scrolls/wands.



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