Tag Info

New answers tagged

0

It's somewhat understandable, especially if they are first time players. It's still possible in 5e to make a very effective or a very useless character if you make the wrong choices. And understanding those choices can only come from playing the game and seeing the rules in action (and learning what mechanics are prominent in your DMing style). 5e does have ...


0

All players who are new to a system need to be able to "unroll" their early choices. So let them change a few things that you don't normally let people change once a campaign is going. Even experienced gamers can make poor decisions. When I started playing Pathfinder, I picked the wrong spells because I really didn't understand some of the game mechanics. I ...


4

There's an apparent paradox in character creation for an unfamiliar game: to effectively and confidently make a character requires knowing the game, but to know the game you have to already have made and played a character. It's not really a paradox, but it can feel like it when you have limited time to play and want to get started as soon as possible in ...


2

Generally there is only one reason people have problems making decisions: they cannot foresee the consequences of their decisions. There are various reasons why they cannot do so. They may have only parts of the required information. They may have never done it before so they cannot really evaluate the information they have. Or maybe they have all the ...


3

I (and my players) are new to D&D too, and I am running through the same kind of problems. Here are a few ideas I tried in order to deal with it. Removing the choice. Make it so that your players do not chose the character they will play. This can be done in a number of ways: build it for them, roll everything, or make them create characters and then ...


1

I do similar to Zeiss but if the party is mostly experienced players, I suggest that the new guy play a non-magic using character, like a fighter, barbarian or rogue, maybe a ranger or a paladin if they've played some of the electronic RPGs. Why? Because getting your head wrapped around RPGs in general and D&D specifically can be daunting as it is. ...


7

What I've done for new players in the past (for GURPS fantasy, but this is really a system agnostic problem) is walk through character creation in an interview style. "What kind of character do you see yourself playing?" "What does she look like? How does she dress? What's she good at?" and then use that information to guide the character build, or build ...


3

A low inteligence Eldritch Knight is not only possible, but viable. There are plenty of spells you could use that don't need spell dc or attack rolls. even if you look at just evocation and abjuration (mostly abjuration). These spells are Shield, Magic Missile, Protection from good and Evil, Darkness, Sending, Remove Curse, Alarm, Arcane Lock, Daylight, Fire ...


4

Depending on your character's background, you could consider Effortless Lace if, for instance, you come from a clan of giant hunters or something. While the item itself isn't "part of your character", it would certainly be something that a giant hunter would be very familiar with as part of their training. The part of the item description I would want to ...


0

Whatever you choose, do consider taking Cleric as your first level. You get both medium (or heavy) armour and shield proficiency, and full casting progression. Sure, you have to wait one extra level for new spells, but you'll still be able to cast lower level spells from the new slot. To clarify, consider Wizard 5 vs Wizard 4 / Cleric 1. They will both have ...


12

There is no good way to have what the book calls a scimitar that is a light weapon.1 Burning feats or taking −2 attack penalties for wielding an undersized scimitar are ridiculously painful for something that should be very simple. Instead, take the stats of a kukri, call it a “light scimitar,” and you’re good to go.2 The rules of the game never ...


0

You can craft a Small Scimitar, if you really want to use a light scimitar instead of a kukri for instance. That way the weapon is small for your character, but would be medium for a halfling, yet still fully qualifying for feats and two-weapon fighting. Let me add that your damage dice will go one step down though, from D6 to D4. Also, as @I Can Chan ...


4

Weapon Choice feat from Torn Asunder: Critical Hits PFRPG Edition, page 96. http://www.drivethrurpg.com/product/86417/Torn-Asunder-Critical-Hits-PFRPG-Edition Prerequisites: Dex 13+, Weapon Proficiency (selected weapon), Weapon Focus (selected weapon), base attack bonus +4 or higher. Benefit: Choose one weapon of a size category equal to your own. You ...


2

No, not required, the examples are there just to be examples of what you can buy (a question often asked at shadowrun tables). You can look at the pregen characters and say "hey, my guy should know about fixers and corp security too, i will take this". A problem that happens on 5ed is exactly the lack of examples that we had in 4ed, we had huge tables of ...


5

For max DPR, you should be a variant human with the Savage Attacker feat. This is because you only rely on 1 stat (Dex) for DPR, so you can afford to spend a feat - and Savage Attacker is the only feat that directly increases DPR. When attacking with a d6 damage die, you should reroll results that are 3 or less. Anydice link demonstrating the results of ...


2

Just a first pass and not considering feats. Best DPR is going to come from a DEX focus as it allows use of the light, finesse shortsword. The only monk weapon that does more damage is the Greatclub (1d8 vs 1d6) but this is more than offset by the extra attacks Assign 15 to DEX, if you choose human this will raise to 16, if you choose half-elf choose to ...


3

Not in any meaningful way, no. Both 3.5e and 5e are largely defined by their character systems. If your DM likes 3.5e, then the exact thing you like in 5e is precisely in conflict with what someone wants from a 3.5e game. In theory you could convert a 5e character to 3.5e, but that would defeat the purpose of making the character in 5e in the first place.


12

No The rules are, despite having similar names for things and some similarities in implementation, completely separate. They do not work together, and a campaign has to choose which edition to use.


1

Above the table with all the powers you can select, is the text you paraphrase. The next sentence give us a clue... These abilities work exactly the same way as the creation advantages that have the same name. All of them are equivalent to the more basic abilities that are gained by investing points. [...] So, as the book states, when they have ...


13

No. You can't take the feats granted by your new level until you choose a class, and you need those to qualify for the class. More generally, the level you're taking can't satisfy the requirements for the new class you're taking. Player's Handbook page 6 details the steps of character creation. The very first one is choosing race and class, while choosing ...


11

I think the key question is: are you planning for each "half" of this combo to take separate actions? (As in, Hodor does X, and then Brandon does Y). If no, then I'd be inclined to handwave it as fluff. (This human is actually two halflings in a trenchcoat). Mechanically, you're A Character, and the weirdness is flavor. The only caveat I'd have is that if ...


2

There are a few options here, some of them will work out of the box, many of them will require some tweaking. Class specific options: Beast Master Ranger: This is, as you pointed out, a nice, fairly neat one. If you want the kind of Bran/Hodor relationship, it works well, play a halfling and you can mount your medium sized companion. Shaman: This is ...


6

I'm unfamiliar with master blaster, but for a Bran/Hodor analogue, I actually think that the refluffed companion is a better fit for Bran than for Hodor, leaving Hodor as the actually mechanically viable real-classed individual. There's no reason you can't fluff the weakling companion as the brains behind the duo. In addition to the beastmaster ranger, this ...



Top 50 recent answers are included