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You can try the ForgedAnvil 5E D&D Character Generator It has pretty much everything from the official rules as well as Druid wild shape sheet. You can create characters in a few minutes and chop and change on the fly, dynamically updates all data when you make any changes. Leveling takes seconds.


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The most useful way to create a Fate Accelerated pregen character is: just barely, and then jump into the game immediately and let people fill in the blanks when they need to. Aeon Wave (which is pay what you want, including free) does this to great success, and is a sci-fi game based on six premade characters. It's for Fate Core, but you may want to adapt ...


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I think you can, though you might to rule that to take a bonus action the character has to use a full round action. Also compare spells, and if the 3.5 counterpart of a 5e spell has an XP or material cost, then apply it to the 5e spell. You'd have to also add in 3.5-style saves for the 5e classes, based on their 3.5 counterparts, instead of using the ability ...


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Paizo published a solution for exactly this problem: the Boon Companion feat. Prerequisites: Animal companion or familiar class feature. Benefit: The abilities of your animal companion or familiar are calculated as though your class were 4 levels higher, to a maximum effective druid level equal to your character level. If you have more than ...


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So hound archons have 6 Racial Hit Dice and a Level Adjustment of +5. These both count towards Effective Character Level, so a plain hound archons with no class levels is an eleventh-level character. A fifteenth-level hound archon would therefore have four class levels, on top of simply being a hound archon with all that entails. Effective Character Level ...


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A creature that contracts lycanthropy apparently does so instantaneously upon suffering a natural lycanthrope's bite and failing the Fortitude saving throw. The supernatural ability curse of lycanthropy says Any humanoid or giant hit by a natural lycanthrope’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract ...


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So You Want To Be A Stalwart Defender There is a Stalwart Defender class guide with generic guidance here. Your main problem is that if the campaign is capping out at around level 12, you're not going to get all the Stalwart Defender abilities in - 5 levels of it at most. Stats If you're level 4 already these are probably mostly set; if you can retrain ...


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Although it isn’t geared around personality like Pendragon, HeroQuest lets you have personality traits which act like any other ability, and are often considered Flaws. There are rules for overcoming flaws. And they go up like any other ability. For example, I had a character who had a significant Disrespectful of Authority ability. It made it hard to take ...


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So, first up - anyone can use any weapon. Proficiency merely determines whether you can add your proficiency bonus to your attack rolls. Proficiency with a weapon allows you to add your proficiency bonus to the attack roll for any attack you make with that weapon. If you make an attack roll using a weapon with which you lack proficiency, you do not ...


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I think there are two ways to approach this. Method 1: provide Blindsense Here's a sample from the Rogue class, with a range of 10 feet. Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you. It's kind of sucky that you're giving away a high level Rogue ability, but it ...


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Ask for Help Unlike many video or computer games, tabletop games are expected to be social experiences. Creating a character without the help of a more experienced player (or preferably, your GM) is going to be frustrating. Your first option should be to ask the rest of the table for guidance. If everyone at the table is new, consider asking online (like ...


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Strictly speaking, yes, but it involves intense shenanigans. First, the Magical Training feat from Player’s Guide to Faerûn gets you in the door with three cantrips from the Sor/Wiz list, cast as sorcerer or wizard would (your choice). You count as a spellcaster with caster level 1st (minimum). You must be an elf or human, and must be from a specific ...


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In the book Sword & Scorcery: path of the sword- Variant Classes (Ghost Hunter) there is an oprion to let the Monk have turn undead ability. In short it Works like the normal feature of the cleric, however the monk is not allowed any feats to improve his turning abilities, without having the correct class. The Level will however stack. This came at a ...


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I played a permanently (from birth) blind character for a couple of years a long time ago in a 3.5 edition game. I was a fighter class. The GM gave me +10 to listen rolls and the 'blind fight' feat for free, and allowed me to move at significantly reduced speed tapping a staff to find my way. I was permanently flat-footed vs all ranged attacks, unable to ...


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According to the preliminary psionics rules, taking at least one level of Mystic (Order of the Awakened) and selecting the Third Eye discipline grants 30' blindsight. Clairvoyance would make an otherwise blind character quite viable and open up all the classic "blind seer" tropes.


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You can't optimise in Dungeon World, not like you can in D&D. To do what you want to do, you have to approach it differently. It's a different game, after all. Unlearn what you know about D&D There are a bunch of assumptions in the question that make sense for D&D and make no sense for Dungeon World. Trying to play Dungeon World according to ...


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ANY edition? Really Old Stuff: Ask your DM. This can't be done without homebrewing and a lot of work. Much of the rules are expected to be homebrewed, though, and it's expected the GMing will involving significantly more work making rules than in later editions. AD&D 2e: Same as above, but with somewhat less cultural support. 3.0/3.5/Pathfinder: ...


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Answer for D&D 5th Edition. Am I allowed to play as Animated Armor? And if "yes" how would I go about making such a character stronger? Answer 1 to Question 1 You'll have to work with your DM, and perhaps consider a Warforged character. There is no Player Character Class in the Players Handbook with the description of animated armor you called ...


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There's a free web-based character generator for Basic Rules characters, which builds on character generators for other game systems such as 3.5 and Pathfinder. The author's original version for 5e/Next was more comprehensive, but he was asked by Wizards of the Coast to remove many capabilities; you can see the controls for those features have ben grayed ...


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A similar question arose a while back addressing how to help players not focus on the rules. In an answer entitled "Shock Treatment" an expert (@ExTSR) provided a stripped down, action packed introduction to D&D style adventure template. It works. How do I know that this works? Even though I'd never seen that idea before, what exTSR ...


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The simplified versions of character creation are: player uses a pre-generated character--either from "out there" or that you've built, someone builds the player's character for him or her, or player builds side-by-side with experienced person. Your players have ruled out number 1, but I don't think there's anything disingenuous abut presenting both ...


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There are really only four pages (11-15) of character creation rules that matter. Everything else comes down to the choices you have for Race / Class / Background. You can't really simplify that without taking away choices from the players. That said, the PHB does a very good job of putting enough information at the front of each section to let players ...


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A warlock would be a good option. The Warlock is an Arcane striker. This is true for both the original Player's Handbook warlock class and the Hexblade warlock from Heroes of the Forgotten Kingdoms, but not the Binder warlock from Heroes of Shadow, which is a controller. Depending on the exact warlock build, a warlock can be fairly tough or squishy, and ...



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