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Given your party composition, a dragonborn bravura warlord may fit you quite well. While a greatspear charge slayer can get to preposterous damage, it's rather boring as all you do every round is charge. As a bravura warlord, your primary weapon is your party's rogue, which means that you can take advantage of all of his optimisation on top of your own. ...


3

Polearms are good for control, not damage, unless you are a Dragonborn with high Strength, or a level 16 Iron Vanguard As I have written elsewhere, there are 3 good reasons to use reach weapons, and a bad one. Damage is not really one of them. Polearm Gamble is great if your DM loves you or absolutely lacks any tactical sense, but if this is not the ...


3

A Somewhat Obscure but Semi-official Option The prestige class charlatan appears on pages 62-6 of Dragon #335. The Brilliant Gameologists' forum has a very short charlatan handbook that describes (but doesn't reproduce) many of the class's features. The gist of the class is that, instead of casting spells, the charlatan convinces folks that he cast spells, ...


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A wizard who lost their spellcasting still has wizard spells on their spell list and would not need UMD checks to activate appropriate scrolls/wands.


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You won't be an effective combatant on UMD alone. You just won't, not without substantial splat support. To be effective: Just build a mundane badass. You don't need to fight with Fireballs for people to think you are a big-shot magic-slinger. Display your badassitude by knowing things (accomplished with skill checks) and taking charge (accomplished with ...


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Being a caster-from-items isn't possible on any sort of realistic budget. Assuming that this is a character backstory concept and not literally the case, I would either play this as the wizard choosing to be level-drained back down to 1. As an intelligent "not a spellcaster" I can only recommend the Factotum from Dungeonscape. While it's not a pure ...


2

An evaluation of being a Rogue depending purely on UMD. There's not really much to say except UMD check success rate. In regards to wands Level 1 wands will be your friend. Level 2+ wands will make you cry. Look into getting a staff. Feats Skill Focus (Use Magic Device) Magical Aptitude You must be able to make a DC 20 UMD check regularly, and this is ...


0

Start off with premade characters focusing on archtypes. The Elven Archer, the Dwarven Fighter, the Human Paladin, the Halfling Rogue, and etc. Have them all sit down, and go over the player's handbook together. Ask for feedback from everyone not just from one person. Encourage participation. Use a Fillable PDF Character sheet that does a lot of the number ...


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If you're fine with house-ruling things, then you can do anything, so yeah you can do this. Just using the character creation options presented in the books, no you can't do this. I only have access to the hybrid rules in Player's Handbook 3, and as far as I'm aware there are no other generalized hybrid rules available. Hybrid Classes are Different ...


0

There is a Kickstarter in progress currently for Backstory Cards by Tim Rodriguez. To quote from the campaign blurb: Backstory Cards help you and your friends create vibrant backstories for roleplaying games, no matter the system or genre. About Backstory Cards Backstory Cards blend your characters and setting concept into an intriguing ...


6

I highly recommend the random background generator from Ultimate Campaign. There's several automated tools around to roll it up for you if you don't want to do it yourself. Here is one. For an example, I just gave it "Non-evil Dwarf Fighter" and got back: Dwarf Homeland Hills or Mountains Dwarf Parents Both of your parents are alive. ...


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Constrained Choices The first issue for new players is just getting them oriented to really basic things. A lot of roleplayers really get caught up on having lots and lots of choices, but this isn't actually useful for new roleplayers and often ends up confusing or making things harder to understand to start. For this reason, I suggest limiting their ...


2

The Weapons of Legacy rules are generally considered terrible. If the DM has already committed to them, and the DM's using them as written, a character is often better off not having a weapon of legacy than he is having one. The difficulty of meeting higher-level legacy requirements means that the quests to activate the legacy weapon's next ability can ...


4

They integrate as well as any other hybrid1. There are no rules forbidding the combination, and the fact of published hybrids of essentials and dragon-only class hybrids (both for the original and essentials executioner assassin) existing suggests this same conclusion. The literature supports this conclusion, with the hybrid handbook making no distinction ...


0

The following are courtesy of a friend and act as appropriate substitutes in specific situations but do not necessarily affect the general case. An Utaku Battle Maiden starts with an Utaku warhorse, which by the RAW does not need any sort of special training or skill rolls to attack. That means that an Utaku and her horse can block the cave entrance ...


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The effective yojinbo isn't such by the mechanical effects of their rank-derived abilities. It's by seeing to it they are reading the situation, and making the credible threats. In other words, you are attempting to solve a Role-play issue with a mechanical substitute. Use your skills to intimidate opponents; remove your ward before fights begin, and if a ...


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The Swords & Wizardry Quick Start Rules were written for a retro clone of the original Dungeons & Dragons rules. But I think it is an excellent introduction to the type of adventures D&D and Pathfinder are best known for. And it is targeted to the novices. I had several local gamers use this to get the hang of Pathfinder. They went through the ...


2

Perhaps have them imagine something, and then you make a character based on what they imagine. It would be faster for sure. Instead of showing them what is available, just say "Every weapon that has ever been made that you could ever think of except guns"


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Stop babying them Ten and eleven years old is not young. I started playing D&D at that age, and I know plenty of fellow players who did too. I read everything I could and learned to play because I wanted to, and nobody was going to do it for me. Speaking from that experience, and speaking as a parent of a young child: If they have concentration ...


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Focus on Narrative/Character choices, no mechanics Your original approach is how you might help someone familar with the system or RPGs to build their character but it relies on so many assumptions/priori knowledge that it of course fell flat when you were trying to build a character with your cousins. Instead of asking them mechanical questions at each ...


-1

At the height of "5e" coming out, and this being an old thread, I'd like to share my experience in DMing 4e and how I dole out items, gear and what my players say. I DM two 4e groups. One is a weekly and we rarely miss a game. Very rarely. The other is monthly/bi-monthly. I originally tried to be a rules lawyer with items. Never quoting out loud to my ...


0

well, you can always make it a cursed Hat of Disguise. It may eg. never be taken off, basically blocking your head slot for many magical items: (headband of intellect,...)


2

If you're looking to be a blaster, your best option is most likely going to actually not be in the Wizard / Sorcerer group of classes at all. Psions are pretty much second to none when it comes to blasting. They have the choice of four different elements they can manifest, Cold, Electricity, Fire, and Sonic; which change either the type of save of the ...


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Aside from Game Rules as Written (which would pretty much state that if you have the Refresh to spend you can gain the power) from a Dresdenverse Standpoint, the PC will need to be able to first sense magic and it's effects (usually granted by The Sight) and then have the metaphysical power to power a spell (have the Conviction skill at a level of at least ...


1

The Archmage prestige class (DMG) makes a nice blaster, although it does take some time/effort to get into. But I've had lots of fun playing one once I got there. It has a number of nice High Arcana abilities available. My favorites for a blaster are: Mastery of Elements The archmage can alter an arcane spell when cast so that it utilizes a ...


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The basis for optimized blasting in 3.5 is the mailman. Specifically, the goal is to have an extremely reliable nuke, that happens to deal enough damage to kill anything. Ultimately, maximizing damage isn’t the hard part, it’s making sure nothing is immune to that damage. Force damage is usually a good starting point, since force is very rarely ...


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My favorite themed blaster I made was based off Grey from Fairy Tale. He was a crossblooded sorcerer with Draconic(White) and Elemental(Water) bloodlines. This meant that I could make every spell into an ice spell and Draconic added more damage as well as some more resistances to cold. (Since Grey loves to rip his shirt off in battle) Overcoming ...


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In similar games such as Traveller, character creation simply provides for unequal starting equipment and that's that. It's up to the players to help equip each other effectively. In other words, with a little talk at the table the problem may simply disappear. If players are very protective of equipment they own, and there is a fixed list of items ...


2

As character creation in nWoD is all about player choice (no rolls, 5 point stats at chargen are permitted, etc) I would definitely not ask the character to do something so random as roll for degeneration before the game starts. oWoD had a mechanic whereby you could sacrifice degeneration for experience points, however I believe the intention of Flaws (nWoD ...


5

The answer suggested by the rules is "no, you shouldn't." The God-Machine Chronicle has this to say. (page 180) Conditions add an additional layer of consequence and reward to certain actions in the World of Darkness. They’re not traits a player can buy or choose for her character. They’re conditional; the context and the gameplay apply them and ...


0

I would say that an integrity roll might be called for depending upon the specifics of the past experience, as would any bonuses. It really ties back to the fact that WoD is a story, and if part of your story is your character was hunted by a pack of werewolves for something they did accidentally, and they feel guilty about it, say accidentally killing a ...



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