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0

In my current game, I went with the cliche "a group of strangers will work together as a team in life and death situations", but I added a couple of touches to it to make it a bit more likely. First, I gave each character a fairly in-depth backstory to explain how they all ended up in the same spot at the same time. You can try to get the players to write ...


1

I think you need to ask yourself some more questions (in addition to what other good answers say): Is it important for your story for the characters to know/not know each other? Are motivations for adventuring and backstories important for the players or your story? What’s the beginning of the story? I think the more you need PC backgrounds and ...


5

Lately I mostly play one-off games at conventions and such. In that context, characters who don't know each other at the beginning are pretty common. I think what's more important is that you have players who are willing to cooperate with each other. I have a friend who I don't game with anymore, because he obstructs the story and annoys everyone else under ...


17

There's no definite one way to go, though I prefer to have characters know each other. Here's some options and what you get of it: Total Strangers How well does this work? Well that depends on whether your players are all willing to buy into "a group of strangers will work together as a team in life and death situations". It's a trope that makes up a ...


7

It’s purely up to you and your players; there is no “should” here. Many campaigns start with a “session 0” where people discuss their characters, and whether or not any of them know any of the others. Typically DMs merely set a time and place, and tell players “make sure your character has a good reason to be here when the story starts,” or something along ...


4

Mechanically speaking there is nothing forcing them into that sort of personality. Though by the ability scores chosen by those who play it and the ability score focus of the class it's likely to be rather common. Roleplaying your ability scores well should be a priority, so if you have a low Intelligence and a low Wisdom there's a good chance you're not ...


1

So, a couple of points on this: I personally would try and steer a player away from an aspect like "Fastest Man Alive" that he'd have problems getting compelled with. Receiving compels is perhaps the best way to load up on Fate points in a session, and if it's hard for you, the GM, or the player for that matter to justify finding some negative component of ...


4

A dragonborn's draconic ancestry only affects the type of the characters breath weapon and their resistances, by RAW. Dragonborn are described (PH p. 32) as, "...generations of interbreeding have created a more uniform appearance...", so we know that not every dragonborn's ancestry is immediately apparent. However the dragonborn entry (PH p. 32) does talk ...


10

The helmsman could be weird... Neither constructs, elementals, oozes, non-native outsiders, plants, nor undead need to sleep, therefore the helmsman could be a creature with any of these types or take feats or prestige classes that transform him into any of these types. However, a helmsman could also take... The general feat Tomb-tainted Vitality (Libris ...


2

You could create your own magical source (i.e., the character draws energy from the ship, etc). Or you could have the character cursed - no sleep but still able to complete the job, a la Davy Jones. One of the ways I would suggest is a constructed creature (much like Erik's Warforged). Have you explored the possibility of a Golem? Perhaps a wood golem or ...


15

This guy sounds like a Warforged, from the Eberron setting. It's a sentient machine, doesn't sleep and "my only duty is to the ship" along with "I'll stand watch 24/7 without getting bored" is right up their alley. Of course, it does mean your "guy" is built from wood and metal.


1

"He he he he HA HA HA HA HA he he he, the chicken ... the chicken never had a chance" There's nothing as personally reafirming to a kobold than slaughtering a helpless or unwitting creature. There's nothing more helpless and unwitting than a chicken in your hands. Big Zal the Chicken Wacker Big Zal is a kobald who is very proud of being larger than the ...


3

the colonel demands you lead your flock of undead, flesh-eating chickens, but your ancestors forgot to leave you the keys to the onyx mine Description You will be a Commoner 1/Tattooed Sorcerer 1/Cleric 5 Start with the traits Chicken Infested and Magical Knack, which will bring your cleric caster level up to 7. Mage's Tattoo will increase the caster ...


9


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If you are looking to build a non-lethal melee build to keep up in comparative damage to lethal combat, I recommend the Justiciar Prestige Class. Found on pages 47-48 of the Complete Warrior source-book, The Justiciar is a full base attack progression class with good will saves. Appears to be intended for rogue or ranger classes (Entry reqs include the Track ...


0

Newbies are having problems because they haven't seen that world yet, where ones imagination is the limit. The idea that you can be everything takes some time to get used to. They have no idea how to break that boundary or how to play as someone else. Or what is acceptable in setting you all want to play. I think that everyone I ever played with - their ...


-4

I'm currently GMing a group of 8 players. 3 are very experienced and know what they want but the other 5 players are barely introduced into role-playing and much less to Pathfinder. What I've been doing for the past 2 months is trying to guide them inside the story showing them their weaknesses and their necessities for basic survivavility. For example: ...


14

It could work. How well depends on the fiction, the player, and you. I appreciate the thing you're trying to do, and yes, Fate is pretty good at handling these kinds of Aspects. However, in cases like this, you'll want to make sure that everyone agrees what they mean. Take "Fastest Man Alive," for example. In a real-world kind of game, that might mean you ...


2

I would take a look at taking 2 levels of fighter, to gain Action Surge. The ability to cast two non-cantrip spells in a turn is very powerful, if you want to improve your combat capabilities.


6

Outside of the Wizard's saves, the consideration of the spellbook (as some DM's may have restrictions on buying your book as you become a wizard), and the character's history and background, there is no real advantage to choosing Wizard at first level if multiclassing as a fighter. The fighter would lose heavy armor proficiency if multiclassed in to, and a ...


-1

Consider looking at the Sage wildblooded version of the Arcane bloodline from Ultimate Magic. This allows you use CHA as a dump stat, because the Arcana states that a Sage Sorcerer uses INT instead of CHA for sorcery calculations. Pump DEX and INT, and you can still serve as a skill monkey as well as a ranged touch attack sneak attacker. The 1st level ...


15

But is there still a minimum INT required to cast spells of a certain level? No. Your spellcasting ability is only used to determine spell save DC and spell attack roll bonus. How low of an INT can an Eldritch Knight get away with? There's no minimum, rules-as-written. Even spells like feeblemind now explicitly state that spellcasting is ...


0

As you don't rely on Int for anything but Saves and Spell Attack Rolls, if you avoid spells with those, you don't need to have any given int score. Go ahead and ignore it for better stats for your build.


5

You'll find on the Weapons Table that both Simple Weapons and Martial Weapons contain both melee and ranged categories. Thus, as long as a proficiency does not specify one or the other (for example, "simple melee weapons"), then you would gain proficiency in both melee and ranged weapons of that type. Both the Fighter and the Ranger class descriptions list ...


24

Firstly, the Ranger proficiencies say "Simple weapons, martial weapons". If you look at the Weapons table, you can see that each category has both melee and ranged weapons in it. The Ranger has every weapon in both categories, regardless of whether it is melee or ranged. Secondly, the Fighter proficiencies use exactly the same wording as the Ranger ...


9

From Weapon Proficiency on p.146 The two categories are simple and martial. All weapons are one or the other. While there may well be "exotic" weapons (e.g. three-handed throwing petrol bombs) - this is not something that has a game effect. All weapons can also be used in melee (even bows). See the 1st paragraph at the top of p.147. If you use a ...


3

Both page 45 of The Strange Corebook and page 47 of the Numenera Corebook state If you become skilled at a task that you have an inability with, they cancel out. So I'd say that the end result of that rules interaction is that the player is not trained in social interactions that are pleasant or that involve coercion or intimidation. So they'd be ...


-2

I suppose one must first as, Why must one min-max the character? If your looking at points on a sheet, then I wonder if any Storyteller system will work. IE: The points on the sheet, should reflect the person. It actually takes more work to go from the Master's to a PhD than it does to go from Bachelor's to Master's, or HSD to Bachelors.. In that I feel ...


2

Yes Fix: Eliminate Bonus points or Undo the growing cost increase on attributes, skills, disciplines, etc. or Add the growing cost to Bonus Point pricing. The Problem Baring that, any time where character creation resources have a different math then leveling resources, there will be an 'optimal solution path' in which a character built using that path ...


2

This is one of the places that games with good Flag mechanics do well. A "Flag" is an explicit goal or motivation, written down on the character sheet that everyone knows about. It allows the GM to know what the player would like in terms of direction and conflicts, it also helps the other players figure out how to support someone in getting the kind of ...


8

Short answer The rules are not completely clear on this one, but in the absence of an exception, I would say that your Alchemist does get additional formulae if his intelligence increases permanently, and the first James Jacobs' quote you cite would seem to support this. This is no less 'illogical' than the fact alchemists get new formulae when they go up a ...


-1

No, your "starting spells" are one of very few things that aren't retroactively raised when their setting stat goes up. They're a measure of how much stuff you managed to figure out before you started adventuring, and so only your pre-career Intelligence matters. Everything else that isn't explicitly called out as not changing do; skill ranks, bonus ...



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