New answers tagged

2

Let's try to break down the layers of the problem here, why fleeing isn't coming up as an option to be taken. COMMUNICATION A key problem is the limitations of communication; they just aren't able to have a debate about how all their coordination in attack is a massive waste when really they should be doing the opposite and running away. No one wants to ...


0

(1) insist you know exactly how much HP each of the characters has, and keep track of it, if you are ever unsure write what you think their HP on a piece of paper and quickly ask "is that your HP right now". Generally, players aren't allowed to give an actual number to other players about what their HP is. On top of that, calculate the maximum damage of each ...


6

Since modules don't scale at all, your best bet would be to run the mod with a large table, with as many of the characters as you can manage at the top end of the level range. Most modules have a 3-level range for PFS, so try encouraging players to be at the top of that range. Also, try and encourage players to play a group of characters that work together - ...


4

Yes. Damage from the same source with multiple damage types (such as a grimlock's Spiked Bone Club attack, or the flame strike spell) is all inflicted at once. Nothing in the rules for Damage Types (PHB, p. 196) indicates that a given effect is restricted to a single type of damage. The wording for these effects doesn't separate the damage types into ...


2

Yes. The instant death/death check rules are not as legalistically clear as one might like, but the intent is that they count per attack. The grimlock's club is one attack even though it delivers multiple dice/types of damage, so the total is what is applied to the Instant Death rule. See under "Damage," Each weapon, spell, and harmful monster ...


1

From all what I've read about in 5e so far, it is indeed pretty easy to bring people back from the dead. Although even True Resurrection has limits: someone who died of old age, someone whose soul is not available, and the person has to be willing (which I guess PC generally are...). However, the type of play you get at a higher level (starting around level ...


0

One answer is found in the 5e DMG. It states that the soul of the target of the bring-back-to-life spell must be willing and able to return to life. Souls might be unwilling if their afterlife is better than their life was. They might be unable if their soul belongs to a devil.


1

It really depends on what your goals are. Death is as significant as its effects are in the game. For games where real permanent death almost never happens to PCs, and has no consequences, death can be quite insignificant. This can also reduce the difficulty and consequences of failure to the point where the players don't really need to fear much of ...


3

Overcoming Death Let's start with what the RAW options and costs are for resurrection and when they become a factor: Revivify, 3rd level spell (5th level caster), Cleric & Paladin, 300gp, must be cast within 1 minute of death. In practice, you must have this spellcaster with you when you die and they must have the spell prepared. Raise Dead, 5th level ...


2

The tension is a product of high stakes involved. If you want an event of death to be dramatic, you need to introduce stakes that are lost by dying. Of course, these stakes may include losing a character, but that's not the solution you were looking for probably. 13th Age recommends limiting the number of resurrections or inducing a campaign loss. The first ...


3

In AFMBE, as in most traditional RPGs, character death means "that character is dead and that's it. The player can generate another character now if they want." AFMBE, also like most RPGs, assume a somewhat realistic world so video gamey things like "and the new character gets the old character's gear" is not a thing. New characters don't remember things ...


11

When a PC is reduced to 0HP they fall Unconscious and they start making Death Saving Throws at the beginning of their turns. Once they fail three death saves, they die (PHB pg.197). Attack rolls against an Unconscious character have advantage and any attack that hits the character is a Critical Hit if the attacker is within 5 feet of the character ...



Top 50 recent answers are included