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Just because they lost the fight does not mean they are dead. It is very common for enemies to have a reason to take the party's members alive. They could find themselves in a dungeon, or tied up in a goblin warren, or in a high-tech prison, or perhaps just robbed and left naked depending on the enemy, the genre, and what will help your story move in the ...


6

The Edge attribute, as the core rulebook says on p.56, under Edge, does not change unless you permanently burn Edge, as detailed in Burning Edge, on p.57. The Edge attribute itself shows you how many Edge points a character may have at a time: it's the maximum, the upper limit of the spendable Edge points. A character who has an Edge (attribute) of 1 has a ...


4

For reasoning purposes, you could have a look at what the rules encourage the GM to do in order to keep major enemy NPCs alive, considering the fact that players are more often than not quite pragmatic in their approach to outright murdering enemies. In FATE Core page 219 (on concessions and supporting NPCs), conceding is presented as a way of achieving ...



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