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23

If you're willing to dip into the realm of third-party publishers, one of the more reputable out there, Dreamscarred Press, is working on a subsystem (still in playtesting) inspired by Magic of Incarnum: Akashic Mysteries. It has a number of veils (Lavawalker's Boots, Immovable Boots, Coward's Boots, Lover's Tread) that can be shaped, and later bound to the ...


21

This is, by far, the oddest question I've ever tried to answer. Here goes. The Blade Boot is a light martial weapon that extends from the tip of your boot, and is hidden otherwise. There's a feat for making it more useful as well, here. The Humble Beginnings trait lets you be proficient when using a boot as an improvised weapon. The Haunted Boots fit ...


12

In Pathfinder, you get two domains. If the second aspect of Víðarr you want your Cleric to focus on is Shoes, you should take the Shoes domain. The game designers seemed not to have included such a domain in the Core Rulebook or any of the auxiliary materials yet published, but by working with your GM you should be able to cobble up a solution to this ...


7

For Pathfinder, as mentioned in the comments above, Crossbow Mastery is pretty useful. Otherwise, as far as feats go, you've got 'em covered. The Far Shot feat will turn the -2 range increment penalties into -1, which can be very useful to shoot from long range. Here's where some cheese comes in-- when you take a 1-level dip in Rogue with the Sniper ...


7

A player of my group recently brought up that he would prefer the more detailed set of support and craft talents that TDE uses. In DW, he argued a character could principally do anything he wanted as well as anybody. I'm not familiar with The Dark Eye but I'll assume you're comparing a narrative system like Dungeon with a simulationist one (like ...


3

Some additional ideas: Crossbow Mastery combined with combat reflexes and the imp. snapshot (which you've already taken) will allow you to take multiple Attacks of Opportunity with your crossbow (which threatens 15 feet from you) - you may even do so while flat footed. Meaning it's dangerous to move around you :) Quick Draw is also useful to an extent (if ...


2

This is one of the places that games with good Flag mechanics do well. A "Flag" is an explicit goal or motivation, written down on the character sheet that everyone knows about. It allows the GM to know what the player would like in terms of direction and conflicts, it also helps the other players figure out how to support someone in getting the kind of ...


1

Hobby Ranks in other editions RMC-2 (aka RM Second Edition plus companions) This is from RMC-1 Option 1: Assign a number of "free" secondary skill ranks during their adolescence and/or apprenticeship (perhaps 5-10). These skills should be consistent with the characters' backgrounds. Option 2: As Option 1 but give the players additional development points ...



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