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48

There's no such thing as senseless violence, according to the one who commits it. Characters who kill or torture without at least an internal justification are crazy, not evil. You don't have a reason to kill people in the party or at random, so you don't. This doesn't make you nonevil. Also remember that just because you're Evil doesn't mean you're a ...


14

Evil is not just kicking puppies for the sake of it. Well, usually. Generally speaking (in AD&D terms anyway) just running around bashing people in the head and cackling wildly is a pretty mindless and boring character. What your character needs is motivations, reasons and goals and then a lack of morals or twisted moral code to follow. Motivations ...


6

For Pathfinder, as mentioned in the comments above, Crossbow Mastery is pretty useful. Otherwise, as far as feats go, you've got 'em covered. The Far Shot feat will turn the -2 range increment penalties into -1, which can be very useful to shoot from long range. Here's where some cheese comes in-- when you take a 1-level dip in Rogue with the Sniper ...


6

A player of my group recently brought up that he would prefer the more detailed set of support and craft talents that TDE uses. In DW, he argued a character could principally do anything he wanted as well as anybody. I'm not familiar with The Dark Eye but I'll assume you're comparing a narrative system like Dungeon with a simulationist one (like ...


3

Some additional ideas: Crossbow Mastery combined with combat reflexes and the imp. snapshot (which you've already taken) will allow you to take multiple Attacks of Opportunity with your crossbow (which threatens 15 feet from you) - you may even do so while flat footed. Meaning it's dangerous to move around you :) Quick Draw is also useful to an extent (if ...


2

Revenants are Servants of the Raven Queen... "Each revenant arises in the world only by the will of the Raven Queen. She—or someone she has made a bargain with—has a specific purpose in mind for each soul she returns to the world. This purpose might be plain to the revenant, or it might be a mystery the revenant has to unravel before it can rest." - ...


1

Evil, an entire range of possibilities open up to the evil character. The good character must do what society expects of them to remain good. But the evil character doesn't have to but they could. For example a good character might capture an enemy, and promise them freedom for info and actually let them go even though that would risk danger to the good ...


1

What is your definition of evil? When playing a character, you need to play a character. They should be well developed and have reasons for what they do. In this case, you want to play an evil character, but "evil" is not a well defined concept. This is in D&D. Remember in D&D (depending on which setting) overt, puppy-kicking evil can be seen as ...


1

Now, I have decided to try a very evil character. We don't keep track of alignment but I consider her between LE and NE. This suggests that you know what evil means to this character: believes (perhaps weakly) in some principles of behavior, but those principles do not include the altruism that adds up to "good". OK, so first thing what are the ...


1

The difference between a good character and an evil character is that the evil character is able to solve problems in ways the good character can't because it would be "wrong". You need an information from an NPC? A good character would be limited to asking nicely and doing them a favor. But as an evil character you have the options to use intimidation, ...


1

No event is more important in a revenant's... life?... than his death. There are lots of roleplay hooks that can be built around that sort of thing. Your character knows nothing about his life or death, but that is also a roleplay hook, because he probably wants very badly to find out about these things. He is not Ohr anymore, but Ohr (or the person that ...



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