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Newbies are having problems because they haven't seen that world yet, where ones imagination is the limit. The idea that you can be everything takes some time to get used to. They have no idea how to break that boundary or how to play as someone else. Or what is acceptable in setting you all want to play. I think that everyone I ever played with - their ...


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I'm currently GMing a group of 8 players. 3 are very experienced and know what they want but the other 5 players are barely introduced into role-playing and much less to Pathfinder. What I've been doing for the past 2 months is trying to guide them inside the story showing them their weaknesses and their necessities for basic survivavility. For example: ...


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This is one of the places that games with good Flag mechanics do well. A "Flag" is an explicit goal or motivation, written down on the character sheet that everyone knows about. It allows the GM to know what the player would like in terms of direction and conflicts, it also helps the other players figure out how to support someone in getting the kind of ...



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