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36

Your fellow player is wrong, and the book is right. You track total XP and never reset it to zero. This is the way it works in every version of Dungeons & Dragons.


30

You go up a level at the moment you gain the requisite amount of experience, no matter when the experience is given. The real question is when the Game Master actually gives out the experience. I've seen everything from after every encounter, to after each session (the most common from what I've seen), to after an adventure is complete. So the bottom line ...


22

There are many ways to retire a party. The trivial one is, of course, say that they lived happily ever after. But you can borrow big endings from classical stories, like: The characters, or some of them, become gods themselves. They are not mortals anymore, they are out of space and time, and their stories end there. The characters must make a terrible ...


22

Large Level Gaps Are Bad Here's the problem. You have a level 9 party. They're probably fighting stuff somewhere around their power level. If you throw a level 1 character into that, they are both highly ineffective (anything with a save will be made, few spells, limited ability to contribute), and absurdly fragile (very low HP, lower saves, probably ...


21

Class level is your level in whatever specific class is being referenced. If you see "[class name] level", that also refers to class level, though that usage isn't very common. Character level is the sum of all your class levels in each class. Plain old "level" is, unfortunately, ambiguous. It usually means character level, but if you see it as part of a ...


20

There are three ways to approach this: Decrease the overall experience for each encounter (for example, only award 500xp for an encounter that would normally award 1,000xp "by the book"). Progressively increase the difficulty of later encounters (add monsters, increase monster challenge rating, or add environmental effects) to account for the higher-level ...


18

Currently the rules provide no provision for a character to progress beyond level 20. With that said, they don't explicitly ban it, either, and as you've noticed, it would be simple to continue using a multiclass. The only things you would need to come up with houserules for would be proficiency, experience requirements, and multiclass spell slots. ...


17

From the D20 Pathfinder SRD: At 4th level, a character can increase one ability score by +1. This is a typeless, nonmagical bonus that cannot be changed once selected. For example, a fighter with Dex 13 could use this bonus to increase his Dex to 14. A character can also increase one ability score at 8th, 12th, 16th, and 20th level; it does not ...


17

Here is the essential problem: monsters scale by level. AC is Level + 14, and PC to hit is around level+7 (give or take) (+4 stat, +2 weapon proficiency, floating +1 from proficiency, feat, or what have you) This roughly means (after everything is said and done) that an equal-level PC will hit a monster 50% of the time. For every level of difference, that ...


16

The 3.5 Player's Handbook describes the process on p58ff: Choose Class Adjust base attack bonus Adjust base save bonus Adjust ability score Adjust skill points Select feats Select spells Add class features Based on this order, you select your class first and then any feats later, so you would not be able to take a feat in ...


15

Don't use XP. Just level the entire group at appropriate times. It removes a huge amount of busywork from the GM and players to calculate and award XP, avoids this problem entirely, avoids characters leveling at different times, etc. Our gaming group tried it once and never went back - it adds nothing for what it takes. We've run four full year+ ...


15

Consider Letting It Go... And Then Bringing It Back I assume you're the DM, and, as such, you can have a shadow mastiff pal around with the PCs, but understand that the game thinks this is kind of a big deal. The feat Leadership, on the list of Monstrous Cohorts, believes that a shadow mastiff is about equal to an 8th-level character. Having an 8th-level ...


15

It's Setting-dependent In most settings, level isn't synonymous with political power. Kings can be level 1 and farmers can be level 20. It's often easier on the community (and on the setting's verisimilitude) if the most powerful folks are the folks in charge, but that's never mandatory. A highborn, well connected level 2 wizard could be in charge of the ...


14

The idea of L30 is that you've got one last thing to do before you die/retire So basically, you get to L30, you use your newfound awesomeness to complete your quest to save the world (or multiverse, or whatever), and then your hero rides off into the sunset (or dies heroically, or retires to become a deity or whatever). L30 is meant to be a clear end to ...


13

This is really up to you and how you want to handle your logistics. Strictly speaking, they should probably be awarded the XP immediately after successfully handling the encounter. However, look at your players, your play style, and your session flow to make the best choice. Over the years I've seen XP rewards handled the following ways. Immediately After ...


12

This is absolutely untrue. This would create a rather boring games. Consider for a moment that the average XP gap between levels is already 10 encounters (this guideline is mentioned in the DM guide). That means that you're doubling, tripling or more the gap between levels. Yes it could perhaps allow for a longer campaign, but honestly, my experience is ...


11

As veritascitor points out, most games without a levelling system don't have a strict class system either. But many of them, like Shadowrun, have archetypes, essentially bundles of skills and abilities that players are expected (but not required!) to take together. You can get a dual-archetype character by just taking some skills from each of the ...


11

Level Adjustment does not convey any hit dice alone, it simply adds to the effective level of a character. Effectively, your first option is correct in that this character will be 2 class levels behind other party members. For example a level 1 Drow Rogue would only have a single hit die and only the class abilities of a level 1 rogue, but would count as ...


11

Pomp first - I have rather extensive experience with this exact situation. And my advice is: The new player should join at the current party level. Character levels in D&D 3.5 are important. A mid-level party isn't playing the same game as a low-level party. Sticking a low-level character into a mid-level game is a recipe for frustration, untimely ...


11

It appears from your example that you've been playing the adventure with a group of 3 characters, without tuning down the encounters. If you do so, faster leveling is expected. Rationale D&D 4e's adventures use encounters that have been balanced against a party of 5, which is the expected number of players. If you have a party of 6 or a party of 4 (or, ...


11

From Special Abilities – Nonabilities: Nonabilities Some creatures lack certain ability scores. These creatures do not have an ability score of 0 – they lack the ability altogether. The modifier for a nonability is +0. Other effects of nonabilities are detailed below. (emphasis mine) So yes, they add class/type HD +0 each level.


11

You're in quite a difficult situation. Your players don't have information, don't have many leads, have one dead party member, and have been launched into confusion. Slow down the overarching plot of your game - grind it to a halt for now, if you need to. Your players (and their characters) both are not ready for it and do not have the information they ...


10

You're slightly confusing the attack roll of the power (which decides whether it hits at all) with the effect of the power (which decides what it does when it hits.) The short form: No, powers don't include 1/2 your level in the effect (unless they say so). Most powers have an attack roll to see whether you will hit, and this works like every other skill ...


9

Your character's base attack bonus is the sum of the base attack bonuses from your classes From the 3.5 PHB, pg59: Base Attack Bonus: Add the base attack bonuses acquired for each class to get the character's base attack bonus. ... For instance, a 6th-level rogue/4th-level wizard would have a base attack bonus of +6 (+4 for the rogue class and +2 for ...


8

Your Familiar only improves with Sorcerer levels, so a Sorcerer 10 has a stronger Familiar than a Sorcerer 5/Prestige Class 5 (unless, of course, the Prestige Class explicitly advances your Familiar, which a few do – Alienist from Complete Arcane and Fleshwarper from Lords of Madness, for examples). But other than that, no. Sorcerers generally have ...


8

It sounds like you're asking which rolls gain the ubiquitous +1/2 level bonus. The easy answer is: Most every d20 roll that gains an ability stat modifier as a bonus also gains 1/2 your level as a bonus to the roll. Attack rolls, initiative, skill checks, ability checks Rolls that don't use a d20 don't get the level bonus. Damage rolls d20 rolls ...


8

If you prefer to stick by the rules, then all of a sudden the afflicted PC get several Hit Dice and increase in level adjustment (as per template). Recalculate his ECL and - guess what - award xp based on his new ECL. Furthermore, not only their xp gains are affected. He will obtain next level upon earning an xp total sufficient for being level ECL+1, which ...


8

You will find all the relevant rules on pages 400-401 of the book. Here is a summary. The basic rule is that an encounter only give you a stack of gold: A lvl8 encounter gives you 3350gp of gold and jewelery, and that's it. However, the DM is encouraged to add Magic Items to the treasure. The DM thinks that the characters could benefit from ...


8

Mechanically, becoming undead in that manner is just the addition of a template. There's nothing about losing or gaining a template that alters your class levels, so if there is no specific rule otherwise, being brought back alive will preserve them. In essence, you were the same person while undead, just, err, "modified". If the undead creature was not ...


8

There is one question you have asked (though it is not your titular question) that I haven't seen addressed yet: how do DMs deal with [not being able to "go up" anymore]? While, as others have pointed out, you don't have to continue on (and the retirement suggestions sound great), there are ways you could continue if you and your players wanted to. For ...



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