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27

You go up a level at the moment you gain the requisite amount of experience, no matter when the experience is given. The real question is when the Game Master actually gives out the experience. I've seen everything from after every encounter, to after each session (the most common from what I've seen), to after an adventure is complete. So the bottom line ...


21

Class level is your level in whatever specific class is being referenced. If you see "[class name] level", that also refers to class level, though that usage isn't very common. Character level is the sum of all your class levels in each class. Plain old "level" is, unfortunately, ambiguous. It usually means character level, but if you see it as part of a ...


19

There are three ways to approach this: Decrease the overall experience for each encounter (for example, only award 500xp for an encounter that would normally award 1,000xp "by the book"). Progressively increase the difficulty of later encounters (add monsters, increase monster challenge rating, or add environmental effects) to account for the higher-level ...


19

There are many ways to retire a party. The trivial one is, of course, say that they lived happily ever after. But you can borrow big endings from classical stories, like: The characters, or some of them, become gods themselves. They are not mortals anymore, they are out of space and time, and their stories end there. The characters must make a terrible ...


16

Here is the essential problem: monsters scale by level. AC is Level + 14, and PC to hit is around level+7 (give or take) (+4 stat, +2 weapon proficiency, floating +1 from proficiency, feat, or what have you) This roughly means (after everything is said and done) that an equal-level PC will hit a monster 50% of the time. For every level of difference, that ...


16

The 3.5 Player's Handbook describes the process on p58ff: Choose Class Adjust base attack bonus Adjust base save bonus Adjust ability score Adjust skill points Select feats Select spells Add class features Based on this order, you select your class first and then any feats later, so you would not be able to take a feat in ...


15

Consider Letting It Go... And Then Bringing It Back I assume you're the DM, and, as such, you can have a shadow mastiff pal around with the PCs, but understand that the game thinks this is kind of a big deal. The feat Leadership, on the list of Monstrous Cohorts, believes that a shadow mastiff is about equal to an 8th-level character. Having an 8th-level ...


14

Don't use XP. Just level the entire group at appropriate times. It removes a huge amount of busywork from the GM and players to calculate and award XP, avoids this problem entirely, avoids characters leveling at different times, etc. Our gaming group tried it once and never went back - it adds nothing for what it takes. We've run four full year+ ...


14

From the D20 Pathfinder SRD: At 4th level, a character can increase one ability score by +1. This is a typeless, nonmagical bonus that cannot be changed once selected. For example, a fighter with Dex 13 could use this bonus to increase his Dex to 14. A character can also increase one ability score at 8th, 12th, 16th, and 20th level; it does not ...


12

This is really up to you and how you want to handle your logistics. Strictly speaking, they should probably be awarded the XP immediately after successfully handling the encounter. However, look at your players, your play style, and your session flow to make the best choice. Over the years I've seen XP rewards handled the following ways. Immediately After ...


12

This is absolutely untrue. This would create a rather boring games. Consider for a moment that the average XP gap between levels is already 10 encounters (this guideline is mentioned in the DM guide). That means that you're doubling, tripling or more the gap between levels. Yes it could perhaps allow for a longer campaign, but honestly, my experience is ...


11

As veritascitor points out, most games without a levelling system don't have a strict class system either. But many of them, like Shadowrun, have archetypes, essentially bundles of skills and abilities that players are expected (but not required!) to take together. You can get a dual-archetype character by just taking some skills from each of the ...


10

You're slightly confusing the attack roll of the power (which decides whether it hits at all) with the effect of the power (which decides what it does when it hits.) The short form: No, powers don't include 1/2 your level in the effect (unless they say so). Most powers have an attack roll to see whether you will hit, and this works like every other skill ...


9

Level Adjustment does not convey any hit dice alone, it simply adds to the effective level of a character. Effectively, your first option is correct in that this character will be 2 class levels behind other party members. For example a level 1 Drow Rogue would only have a single hit die and only the class abilities of a level 1 rogue, but would count as ...


8

Your character's base attack bonus is the sum of the base attack bonuses from your classes From the 3.5 PHB, pg59: Base Attack Bonus: Add the base attack bonuses acquired for each class to get the character's base attack bonus. ... For instance, a 6th-level rogue/4th-level wizard would have a base attack bonus of +6 (+4 for the rogue class and +2 for ...


8

It sounds like you're asking which rolls gain the ubiquitous +1/2 level bonus. The easy answer is: Most every d20 roll that gains an ability stat modifier as a bonus also gains 1/2 your level as a bonus to the roll. Attack rolls, initiative, skill checks, ability checks Rolls that don't use a d20 don't get the level bonus. Damage rolls d20 rolls ...


8

If you prefer to stick by the rules, then all of a sudden the afflicted PC get several Hit Dice and increase in level adjustment (as per template). Recalculate his ECL and - guess what - award xp based on his new ECL. Furthermore, not only their xp gains are affected. He will obtain next level upon earning an xp total sufficient for being level ECL+1, which ...


8

You will find all the relevant rules on pages 400-401 of the book. Here is a summary. The basic rule is that an encounter only give you a stack of gold: A lvl8 encounter gives you 3350gp of gold and jewelery, and that's it. However, the DM is encouraged to add Magic Items to the treasure. The DM thinks that the characters could benefit from ...


8

Mechanically, becoming undead in that manner is just the addition of a template. There's nothing about losing or gaining a template that alters your class levels, so if there is no specific rule otherwise, being brought back alive will preserve them. In essence, you were the same person while undead, just, err, "modified". If the undead creature was not ...


8

There is one question you have asked (though it is not your titular question) that I haven't seen addressed yet: how do DMs deal with [not being able to "go up" anymore]? While, as others have pointed out, you don't have to continue on (and the retirement suggestions sound great), there are ways you could continue if you and your players wanted to. For ...


7

Because every class has the same experience level chart and benefits, and everyone receives the same amount of experience from every encounter/quest/skill-challenge/whatever, everyone should be at the same level. There should be no reason that characters are of different levels unless they have not been playing with the same group. The 4th edition system ...


7

Your Familiar only improves with Sorcerer levels, so a Sorcerer 10 has a stronger Familiar than a Sorcerer 5/Prestige Class 5 (unless, of course, the Prestige Class explicitly advances your Familiar, which a few do – Alienist from Complete Arcane and Fleshwarper from Lords of Madness, for examples). But other than that, no. Sorcerers generally have ...


7

The big change will be in the number of encounters by level. The recommended number of encounters/level is 10 and XP budgets support this. The gap between L1 and L2 is 1000 XP and the XP budget is 100/player. From 2-3 it's 1250 and the XP budget is 125/player. Effectively just from L2-L3 you are forcing 8 extra encounters, nearly doubling the distance ...


7

Unless your game system does something with numerically expressed experience points, the actual value of points is irrelevant. No, there would be no effect of zeroing XP each level in D&D 4e using the standard (as printed) XP values for levels and encounters, other than levels taking a progressively longer time to attain (the MMORPG "grind" style of ...


6

You advance 2d8 hit dice because the template says: A lycanthrope adds the Hit Dice of its animal form to its base Hit Dice for race, level, and class. These additional Hit Dice modify the lycanthrope’s base attack bonus and base saving throw bonuses accordingly. Every creature type works somewhat like a class: you now have two extra levels of animal, ...


6

I’m about 80% sure the rules never actually clarify this point. I suggest that such characters should come back as normal for a character who had died when the undead creature they were was destroyed. This is mostly because losing a ton of levels effectively takes a character out of a game, and is therefore bad for metagame reasons.


6

ECL, or equivalent character level, is a value you can calculate for a PC, not for a race or class. It's the sum of all the creature's hit dice (be them racial or class) and the level adjustment score. Let's make an example: a Drow elf warrior 1 has no racial HD, 1 class HD and a LA of 2. His ECL is 3. For completeness I'm also reminding this value is ...


6

As Oblivious Sage pointed out in the comments, according to the official rules, no, you do not get any extra HD for getting a template. When you gain the template: Hit Dice: Increase all current and future Hit Dice to d12s. However, you do not gain any extra hit die. What you are doing here is acquiring the template bit by bit, but since there is ...


6

No. Not as far as I'm aware, at least. And here's a few other things you might want to keep in mind: Even Druid animal companions will eventually have a hard time keeping up. Not yet at level 4 (where they're pretty amazing), but ultimately, animal companions don't grow in power as fast as PCs. Should two amazing skill checks really duplicate a ...


5

First, I must defer to GITP's Order of the Stick: http://www.giantitp.com/comics/oots0012.html Sage covered the bases I wanted to, but I'll throw in my two cents anyway. Often times with these games, it just takes breaking down the sentence just a little bit when they want you to warm up the glossary. Many a time I've had to just kind of sit down and find ...



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