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7

Class abilities refer to Class level unless specified. See the MultiClassing Section for the exact rules but the part that is important for you specifically is in the last paragraph of the section. Note that there are a number of effects and prerequisites that rely on a character's level or Hit Dice. Such effects are always based on the total number of ...


2

Your Fey Beast Tamer companion scales up with your level. It's Defenses, and to-hit value are all a value plus your level. Your fey beast companion’s level is equal to yours, and its hit points, defenses, and attack values are determined by your level, as noted in its statistics. And as an example here is the header of the Trained Blink Dog: HP ...


5

In AD&D 2e, and D&D 3e and 3.5e, rules are only given for up to level 20 in the Player's Handbook. Levels beyond that are "Epic" levels, and are covered by slightly different rules, in the Dungeon Master's Guide for 3.x, or for AD&D 2e, DM's Option: High Level Campaigns. (See the 3.5 Epic rules, for example.) D&D 4e used the same Epic ...


-8

The current version of D&D is limited to the players handbook and there indeed the limit for levels is 20. All other editions had limits as well, that were lifted by optional rules from the Dungeon Masters Guide that is not yet out for D&D 5. However, as far as I remember, level progression in 1e was pretty linear. Starting with 2e, your ...


18

Currently the rules provide no provision for a character to progress beyond level 20. With that said, they don't explicitly ban it, either, and as you've noticed, it would be simple to continue using a multiclass. The only things you would need to come up with houserules for would be proficiency, experience requirements, and multiclass spell slots. ...



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