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9

You could just go ahead and start the scenario right from the start, with no changes. By doing so, though, the earlier episodes will be much easier than they were intended (for at least the first episode, this MIGHT be a good thing, as the difficulty of the first episode can be quite high), the characters will level up much more slowly than they otherwise ...


11

Warning: spoilers abound Tl:dr: Start at the 4th module with Leosin and Ontharr giving the characters the mission. You could start at the 4th module! The game expects the characters to be level 4 at this point, so there wouldn't be any balance issues. The only problem should be that your characters won't have the background from the previous modules. ...


12

The premise of your question is somewhat incorrect. Level 20 is a standard progression limit only in 3e and 5e. In First Edition AD&D, there is no level limit. Specific class advancement tables describe advancement from anywhere from 29 levels (cleric) to 9 levels (fighter) but only for purposes of showing how high certain abilities can go, they all ...


8

OD&D and AD&D (1e) didn't have any specific global limits to level. However, the expectation was that it would take something like 10 years of fairly frequent play to reach 20th level*. Personally, I took that long to reach 13th and some others took a bit less or even more. However, 20th level was just a marker, not a specific limit. The closest we ...


-1

There is a lot to clarify Templates: Not very many templates add Hit Dice, so all that would do is increase your Challenge Rating and Effective Character Level. Monster Class: Only your levels with Hit Dice would count as a Character Level. Levels with no Hit Dice is "buying off your level adjustment" and only increase your Effective Character Level. ...


2

Not normally. Activating a wand is either a standard action (core) or the same action it takes to cast the spell the wand holds (Rules Compendium). Even under Rules Compendium, I do not know of any spell that can be cast in place of an attack.1 That said, some touch-attack spells last for multiple touches; chill touch is the classic case of that. So you can ...



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