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Skills work very different in 3rd compared to 2nd. This is when they made the split between Active and Knowledge skills, and split up some 2e skills into multiple 3e skills (particularly most of the combat skills, kind of a big deal for Shadowrun).


I've found it useful to keep a sheet, separate from the character sheet, containing all unusual things a character can do. Players check this sheet and the list of powers rather than the character sheet, which is then only used for doing the math. The more you add to this sheet, the less you need your character sheet and power cards. The way my players use ...

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