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1

I would go over each character, and then allow choice by "white elephant" style. The first person gets to pick first. The second can choose what has been picked, or one of the other characters. Keep going until everyone has a character. You can also do it blind, where no one knows what sheet they're picking when they grab from the pile. In this case, ...


2

Let the players decide among themselves, unless you have a history of them fighting and not getting along? Also, let more than one person choose the same pre-gen. They want two melee fighters or two socialites? Great! Let them! Also, I tend to split the pregens into two stacks - send one clockwise, send the other counterclockwise. Generally speaking, I ...


1

Sit your players around the table with nothing on it. Place the character sheets in the middle, face down. State, "Each of you take a sheet, look it over privately. If you are satisfied with what you picked, keep it. If you don't like it, put it back face-down and pick another sheet. You can only hold one sheet at a time. If we run out of characters ...


1

What everyone else has said. I've always done the "whoever gets to the table first gets first choice in pre-gen characters" when I've had these (like conventions). It encourages people to be prompt. The other thing is to make sure you put the blurb on the character sheet. This helps speed up the picking -- players don't get overwhelmed by the list of skills ...


1

Choosing/Assigning Pregens Since you have a mix of players in familiarity and skill, the first thing is to identify which characters are the easiest to run with in terms of mechanics and fictional role - the good "starter" characters. This would be characters who are the least mechanically complex if the game has different rules for different character ...


23

The way I've always seen this done is to simply let everyone look over all the characters, and then let them decide among themselves who plays what. I guess this could lead to problems if there were two players who absolutely insisted on having the same character, but I've never witnessed that being an issue. More likely, one of them will just say "I ...


6

I think maybe you are overthinking it a little. In the past, when I did this, I have assigned each player the character that I thinks he's going to play better, or I think will be more interesting to him. That's because I have very mutual trust with my players. But that way you can assign the simplest characters to the more novice players (e.g: leaving ...


0

Morrowind had a good approach. Give each player a personality quiz. The personality they're quizzing is that of their character. Based on the results, you give them the character sheet.



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