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The Features of a type are specifically features of racial hit dice for creatures of that type. Since the alienist (presumably) has no racial hit dice, none of those apply. So that means no change in HP, BAB, or skill points. The Traits, on the other hand, do, so the alienist gets all of those (and loses the Traits of his or her previous type). Moreover, ...


I'm rather new to World of Darkness, but maybe you could use other Hunters as a potential antagonist. Hear me out. Your players sound like the talk-first-shoot-second types. You could use a Hunter cell knee-deep in Codes (and probably either independent or in a different conspiracy) to create a compelling adversary that is the exact opposite of your group; ...

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