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2

Convert characters, rather than replacing them outright. Start by explaining to them that the characters need to all be built under the same system as each other for the game to be able to function as such. Have them rebuild the same character under the new rules. For most characters this is pretty straightforward (Pathfinder was specifically designed with ...


3

You could try to create a golden retire for their old characters. You can offer them that their characters will have important jobs in the same city/region. Try to work with them interesting destinies. Maybe, the will appear in the story from time to time, showing how awesome they are. Maybe they even can roleplay them in some occasions. They could be ...


6

Some people are attached to their old characters. But obviously, you can't run a campaign where half the players are level 10 and the other half are level 1. If you simply point this out to them, and ask them how they'd feel if the other players were a higher level than them, you should be able to make everyone see that this is necessary. In the end, ...


2

So in order to add to some already great answers, here are my 2 little pence. Questions It was already written here, but it can't be stressed enough. The basic idea is that through questions you do 2 very different things that help the character to form. The first one is that you give a lead to the past or present of the character. If I ask a character ...


5

Be a good example role-player. Create interesting characters and back stories about them. Create fun and memorable interactions between your characters and the other PCs. If the players want to do the same, they'll follow your lead. I would not do anything more pro-active than that unless they or the GM ask for help. Otherwise, taking it upon yourself ...


6

I find asking questions about the PCs past during camp times helpful. When you are camping in the wilderness at night, gathered around the wildfire, making small talk usually helps things flow into a conservation where everybody talks about their background. I played a game where pretty much all the characters didn't have a background. It was a pretty shy ...


21

Questions Well, the easiest way is to have your character ask or empathize with other characters in play. "This war has to be pretty hard on you. Weren't you a civilian before?" These work well because they can be a chance to roleplay your character and ask valid questions of theirs. Some players get stage fright though, so be mindful of that and ...


7

This is marked as system agnostic, and rightly so. However, there are a few systems where you do directly help with this. (FATE, Apocalypse World, etc.) If you do have a relationship to their characters already, then by all means, poke it and prod it and have fun with it! Role play that directly feeds into roll play and vice versa tends to be the best sort ...


1

Short Answer: Yes. The Hammerblow Talent from Legacy Era: Campaign Guide says If you are unarmed and holding no items, you double your Strength bonus on unarmed attack rolls. while the Mighty Swings feat from Star Wars: Saga Edition Core Rulebook says You can spend two swift actions in the same round to deal +1 die of damage on your next melee ...


7

Groups Used to Have More Players It wasn't unheard of in RPG gaming's early days to play in much larger groups than are expected when playing contemporary RPGs. A group of 6 was reasonable, and I played AD&D in high school with groups as large as 12, with players rotating in and out week by week. Thus it's not uncommon for older adventures to be built ...


8

By far the simplest solution is to start the players at a higher level. If you dont' want to do that then get either B1 In search of the unknown, B2 Cave of Chaos, N1 Against the Cult of the Reptile God, or T1 Village of Hommlet. Get them leveled up through those adventures and then proceed to the A series. I personally used Hommlet and made the evil cleric ...



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