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5

Definitely discuss with your GM, but don't discuss it with the other players unless the GM thinks it's a good idea. I've been reading a lot of John Wick lately (Play Dirty, Play Dirty 2), and he's all about drama in the game. He puts characters in terrible, soul-wrenching situations to push them to change. It's good stuff, whether you run games, or play in ...


1

Find a reason she might wander off from the group while exploring a dungeon or similar dangerous area. I've lost more characters by going off alone. When you don't have the rest of the group there to heal and help you, it's a lot easier to get ganked by monsters or traps. Better yet, don't tell the rest of the party where you are going, so they can't find ...


4

I'm assuming this (warning: TV Tropes) is what you mean by The Load. Talk to your GM. Tell him or her, "I'm not having fun with this character like I expected to. I'd rather play something else. I'd like to retire this character. She's just not enjoying adventuring."


46

You don't need to go to the effort of plotting to kill her off. What you do need to do is speak to your GM and your group and tell them what's on your mind: your character doesn't have much to do, and you'd like to roll up a new one. At that point, you may still need to come up with a plan of how your character can exit stage left, but you'll have their ...


4

The real question is: why do you want to kill her off? Claim that your character fell in love with a local farmer and married a local tavern keeper. Why not discuss with your DM the idea of just rolling up a new character? I would suggest that you start the new player at level 7. The other thing I would recommend is giving your DM a good GAME reason for ...



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