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18

Although the barbarian was introduced in Advanced Dungeons & Dragons (1st edition) in the Unearthed Arcana supplement, they were tribal wilderness warriors more akin to rangers, and didn't have anything resembling the rage ability. It wasn't until Dungeons & Dragons 3rd edition that barbarians appeared with an ability with the actual name "Rage." ...


13

Check out the D20 SRD. There are some class variants that might appeal to your players. Specifically, many of the Specialist Wizard Variants involve replacing the familiar with some other bonus related to specializing in a specific school. There's also an option to take an animal companion rather than a familiar.


13

I like what Pathfinder did with Familiars. Instead of being forced to either take a familiar or ignore a benefit of your class, you can instead choose to take an Arcane Bond with an item. This item gives the caster the ability to cast any spell in their spellbook or that they know once per day. It can also be made magical without having the requisite item ...


13

In order to use all three, the cat must take a Full-Attack action, which takes a Full-Round Action (Move+Standard), which usually means it may not move aside from a 5-ft. Step. That's generally a pretty big limitation on most things that rely on lots of attacks. Of course, most cats have Pounce, which means they also get a Full-Attack at the end of a ...


12

Actually, yes, there are a large number of wizard archetypes that replace the Arcane Bond ability with something else. See the table for Wizard archetypes on the d20PFSRD. All but one of the Paizo core archetypes (Arcane Bomber, Primalist, Scrollmaster, Shadowcaster, Siege Mage, and Spellslinger) replace Arcane Bond, not to mention all three current racial ...


11

A Shadowdancer isn't simply hiding: she's using a Supernatural ability to not be seen while not having anything to hide behind – she's not actually in the shadow, she remains in plain sight but unseen. True Seeing will work on her. A Ranger is simply hiding. His Extraordinary ability allows him to disappear into natural terrain while being observed, but ...


11

Pretty much not. Though there are some significant exceptions. Multiclassing in 4e is intentionally kept to 1/encounter type stuff. There are always-on things (skill training) that you can gain, but for the most part the benefits are 1/encounter. That said, most things that are once/encounter provide 2 turns of benefits (last until the end of your next ...


10

First and foremost, that bodak's mount doesn't look like it is a special mount or fiendish servant or something. Just a cool construct, bound to him by a property of the construct, not by a class feature or feat. As for special mounts, let's take a look what DMG says. PALADIN COHORT MOUNTS At the DM’s option, she may allow a paladin or other ...


10

From 3.5 Epic Level Handbook, p53: Dexterous Fortitude: Prerequisites: Dex 25, Slippery mind class feature Benefit: Once per round, when targeted by an effect that requires a Fortitude saving throw, you may make a Reflex save to avoid the effect (evasion is not applicable). There is a similar Dexterous Will feat, doing the same for Will ...


10

No, by the RAW it does not. You can actually both fight defensively and use Combat Expertise at the same time, if you wish. While very similar in effect, they are treated as fundamentally different by the rules. Fighting defensively is a special combat action, and you don't need to use that action to use Combat Expertise. If you did, the wording of the ...


9

No Favored Enemy specifically tracks types and subtypes of creatures; becoming an Outsider supplants your normal type, changing the Favored Enemy types you count under. In the flavor, Outsiders are composed of a different essence than other Material beings, making their essence and anatomy subtly different. In RAW, it's a simple type change, with all the ...


9

The archer gets visible after the first shot. So only the first one is a sneak attack. But for example, if you have a higher initiative result at the beginning of an encounter, your foe is flat-footed and every attack you make is a sneak attack. The same is true if you flank your foe in melee. Sometimes, you make multiple attacks with the same attack roll, ...


8

Looking at this thread, there are a few of rage-substitute class features that fit the style you want: - Berserker Strength (PHB 2, p 33): Lose rage. Gain a rage that activates every time your hp drops to below 5x your barbarian level. - Crafty Hunter (UA, p 58): Gain favored enemy, archery combat style, improved archery combat style, and greater archery ...


8

No. The damage reduction from two different sources do not stack. Damage Reduction, d20srd If a creature has damage reduction from more than one source, the two forms of damage reduction do not stack. Instead, the creature gets the benefit of the best damage reduction in a given situation.


8

True Seeing is a powerful spell, but it does have a set number of effects it can pierce: The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true ...


7

No, you can't use Dual Weapon Attack after attacking with a (normal) two-handed weapon Yes, you can use Dual Weapon Attack after attacking with the stout end of a double weapon From the Adventurer's Vault Errata (emphasis mine): Stout: A weapon that has the stout property can be treated as a two-handed weapon. Basically, whenever you want it to count ...


7

No, you can't get it. If a feat says that you get class feature X, then you can't trade that class feature for another one even if the original class could. WOTC would have to either introduce another multiclass feat to allow you to get Battle Cleric's Lore, or errata the existing feat to include the option.


7

For a strictly powergaming answer, of course, you save it for the biggest battle. The "rage-Boost" effect (by which your at-will powers and encounter powers are suddenly getting bonuses due to rage) means - if your'e going to rage, do it as early in the combat as possible. Round 1 if possible. Second thing: You are a raging madman, but don't hold back from ...


7

The issue in 3.5 is that (Wizard and Sorcerer, and certain other) arcane characters automatically qualify for a familiar, regardless of character concept. If they aren't interested in roleplaying out what amounts to an additional NPC (and the DM doesn't want to either), that's kind of a problem. Although players usually don't balk at the idea of the little ...


7

No, no feat of the TWF tree helps negate the bonuses from monks flurry of blows. However, remember that Two Weapon Fighting can be used together with the flurry, although one has to be careful not to stack too many penalties. Also, saying that the TWF feat gives bonuses is a rather liberal interpretation: Two-Weapon Fighting [General] Your penalties on ...


7

Two-Weapon Fighting does not reduce the penalties from Flurry of Blows, since Flurry is not the same thing as fighting with two weapons: Two-Weapon Fighting: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. Unarmed Strike: A monk’s attacks may be with either fist interchangeably or even from ...


7

The basic Sense Motive skill gives you: "You know that's not true" or "You know the person is enchanted." Sometimes that's enough. If it's a yes/no statement, knowing that yes is a lie gives you the answer. Or perhaps everyone nearby trusts your assessment of the truth over their own. However, that doesn't cover everything. True confession gives you two ...


7

No, the rules don’t let you do that. Steal Spell Effect only allows you to steal the effect of a spell, not just any magic. You could make an argument for stealing the effects of spells cast by items (i.e. a wand or scroll), but even that’s not clear. Effects that are just part of wearing the item definitely are not available. But it would be a cool thing ...


6

Although the barbarian as a class was not introduced until AD&D, the idea of rage does predate that publication. The Dragon issue #3 (October 1976) had rules for a "New D&D Subclass: The Berserker" (by Jon Pickens). This class had an ability called Berserking. From that article: BERSERKING There is only a chance of a character ...


6

As familiar-keeping characters in D&D 3.x are generally saddled with the often problematic d4 hit die, I've always liked the solution of trading the familiar in for a d6. It's mechanically almost identical to taking the Toughness feat (the 3.5 version, anyway), and Familiars are just about worth a feat, anyway. (Arguably, they're worth more at higher ...


6

No First I would direct you to The Rules of Hidden Club. The Rules of Hidden Club is a guide encapsulating all of the rules and terms of stealth in 4e. Cunning sneak does provide you the ability to become hidden when you have partial cover, but the key point is that Wilderness Skirmisher only gives you partial cover against ranged attacks. An important ...


6

The ranger feature works just like it does for a ranger. These variants simply swap one or more of that class's features for one or more class features of another class. A class feature gained works just as it did for its original class, including the level at which it is gained and any other effects, except as noted below. (UA 59) So yes: the ...


6

No. Battlerage Vigor, Tempest Style, and Arena Training are all choices for the Weaponmaster Fighter's fighter talent. They cannot be chosen by the Essentials fighter sub-classes (Slayer & Knight). From the Compendium: Fighter (Weaponmaster) Fighter Talents: Choose one of the following fighter talents Arena Training: ... Battlerager ...


6

In addition to your charisma modifier. From the Compendium: Draconic Power: You gain a bonus to the damage rolls of arcane powers equal to your Strength modifier. The bonus increases to your Strength modifier +2 at 11th level and your Strength modifier +4 at 21st level. It is a bonus. It does not replace any existing boosts to damage.


6

I read it exctly like you did. What is this extra check worth, then? Sense motive just allows you to know someone is not telling you the truth. Tricking him into telling the truth and even revealing who instructed him to lie should never be a result of the sense motive check, thus the utility of the True Confession ability.



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