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24

Yes they do: Elf Blood: Half-elves count as both elves and humans for any effect related to race. -PRD Half-Elf Racial Traits


19

Although the barbarian was introduced in Advanced Dungeons & Dragons (1st edition) in the Unearthed Arcana supplement, they were tribal wilderness warriors more akin to rangers, and didn't have anything resembling the rage ability. It wasn't until Dungeons & Dragons 3rd edition that barbarians appeared with an ability with the actual name "Rage." ...


18

Yes, they can be used out of combat. Bonus Actions aren't special in this regard—all spells take an action of some kind to cast, and if you couldn't take "combat" actions outside of combat, you couldn't cast any spell out of combat. (Or drink a potion. Or remove something from your backpack. Or walk 30 feet.) Combat isn't a special "mode" that the ...


17

Well, if it is a dragon dragon (not some goofball wannabe), a powerful, intelligent being that doesn't tend to be friendly to humanoids and other pests, a more important factor than the amount of gold would be simply respect. For a dragon to be feel treated with respect, providing a massive hoard and a comfy lair is a good start. If the dragon is treated ...


16

Short Answer: No It definitely does not count as ranks; it is a bonus. It’s effectively equivalent to the Skill Focus feat (which also provides an untyped permanent bonus). It does stack with Skill Focus, though, since they are different (and also does not count as Skill Focus for requirements, though I recommend houseruling that one). Relevant ...


16

Sorcery points are not restricted in which spells they can affect. Considering that in addition, Spell Slots are universal, it doesn't appear to be game-breaking since multi-classing also limits the ability to get more sorcery points.


16

Effectively, yes. The source of confusion is likely a gut reaction against the idea of stacking the same bonus with itself. However, that's not what's happening here. The paladin is not getting their Charisma modifier twice: they're getting their Charisma modifier once, and also getting a different bonus that just so happens to often (but not always) be the ...


15

This is a powerful tactic, but it does have limitations. There are a number of counters to it. To begin with, it breaks down in environments where sight lines are limited, and enemies don't need to chase the rogue down. If the rogue needs to get past the monsters, and the monsters have cover available, the tactic fails. While the rogue can kite ...


15

Unarmored movement says ... your speed increases by 10 feet while not wearing armor Martial Arts says ... you gain the following benifits while you are unarmored ... Mage Armor says ... a protective magical force surrounds it until the spell ends ... ends if the target dons armor or ... This spell does not give you armor—it gives you a ...


14

Check out the D20 SRD. There are some class variants that might appeal to your players. Specifically, many of the Specialist Wizard Variants involve replacing the familiar with some other bonus related to specializing in a specific school. There's also an option to take an animal companion rather than a familiar.


14

I like what Pathfinder did with Familiars. Instead of being forced to either take a familiar or ignore a benefit of your class, you can instead choose to take an Arcane Bond with an item. This item gives the caster the ability to cast any spell in their spellbook or that they know once per day. It can also be made magical without having the requisite item ...


14

It means once per attack. Whenever the system refers to an Attack Action it explicitly does so and you can always tell the difference besides it saying Attack Action vs. attack because Attack Action is capitalized and attack is left lowercase. This is no way overpowered as superiority dice are a limited resource. A higher level fighter could use all of ...


13

Actually, yes, there are a large number of wizard archetypes that replace the Arcane Bond ability with something else. See the table for Wizard archetypes on the d20PFSRD. All but one of the Paizo core archetypes (Arcane Bomber, Primalist, Scrollmaster, Shadowcaster, Siege Mage, and Spellslinger) replace Arcane Bond, not to mention all three current racial ...


13

In order to use all three, the cat must take a Full-Attack action, which takes a Full-Round Action (Move+Standard), which usually means it may not move aside from a 5-ft. Step. That's generally a pretty big limitation on most things that rely on lots of attacks. Of course, most cats have Pounce, which means they also get a Full-Attack at the end of a ...


13

They remain as they physically are after reverting, as logic and rule interpretation dictate. The feature's last sentence specifies that when it ends "the material reverts to its original substance", mentioning no physical change at all. Moreover, there is no mention of the temporarily changed material having any unusual properties (such as stone->wood ...


11

A Shadowdancer isn't simply hiding: she's using a Supernatural ability to not be seen while not having anything to hide behind – she's not actually in the shadow, she remains in plain sight but unseen. True Seeing will work on her. A Ranger is simply hiding. His Extraordinary ability allows him to disappear into natural terrain while being observed, but ...


11

Pretty much not. Though there are some significant exceptions. Multiclassing in 4e is intentionally kept to 1/encounter type stuff. There are always-on things (skill training) that you can gain, but for the most part the benefits are 1/encounter. That said, most things that are once/encounter provide 2 turns of benefits (last until the end of your next ...


11

Short answers: The sword, flying to your hand, cannot hurt someone on the way. Your DM need to decide how much things it can break through, and how much path seeking intelligence it has. Your DM need to decide how big a fragment is required to recreate the sword. If you can recreate your sword, yes the other pieces would disappear. If the rule doesn't ...


10

From 3.5 Epic Level Handbook, p53: Dexterous Fortitude: Prerequisites: Dex 25, Slippery mind class feature Benefit: Once per round, when targeted by an effect that requires a Fortitude saving throw, you may make a Reflex save to avoid the effect (evasion is not applicable). There is a similar Dexterous Will feat, doing the same for Will ...


10

Each Class Feat (Feats with a prerequisite of that class) must be taken using your feats. Each Class Feature (Features listed in the class description) are gained automatically at first level.


10

First and foremost, that bodak's mount doesn't look like it is a special mount or fiendish servant or something. Just a cool construct, bound to him by a property of the construct, not by a class feature or feat. As for special mounts, let's take a look what DMG says. PALADIN COHORT MOUNTS At the DM’s option, she may allow a paladin or other ...


10

No, by the RAW it does not. You can actually both fight defensively and use Combat Expertise at the same time, if you wish. While very similar in effect, they are treated as fundamentally different by the rules. Fighting defensively is a special combat action, and you don't need to use that action to use Combat Expertise. If you did, the wording of the ...


10

Within 3.5e D&D you cannot use an inaudible performance for Bardic Music. Bardic Music specifically states (from the d20 SRD): While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, ...


10

This interacts in sort-of-broken ways with the 5th-level ability of the exemplar from Complete Adventurer: Persuasive Performance (Ex): Starting at 5th level, an exemplar can use her skill artistry to improve the attitudes of NPCs. To do this, the NPCs must observe her using one of the skills to which she has applied skill artistry. Treat this as a ...


9

No Favored Enemy specifically tracks types and subtypes of creatures; becoming an Outsider supplants your normal type, changing the Favored Enemy types you count under. In the flavor, Outsiders are composed of a different essence than other Material beings, making their essence and anatomy subtly different. In RAW, it's a simple type change, with all the ...


9

True Seeing is a powerful spell, but it does have a set number of effects it can pierce: The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true ...


9

The archer gets visible after the first shot. So only the first one is a sneak attack. But for example, if you have a higher initiative result at the beginning of an encounter, your foe is flat-footed and every attack you make is a sneak attack. The same is true if you flank your foe in melee. Sometimes, you make multiple attacks with the same attack roll, ...


9

It just means that, when you gain a level at which you can perform a swap, you can only perform one swap. If you want to swap two spells, you need to do it across two separate levels. Any given level can only have at most one swap.


9

Your friend would be right, except that he missed some key information about specific vs general. The Lich's paralyzing touch attack is a secondary natural weapon, but only because it's specifically noted as such: A lich has a touch attack that it can use once per round as a natural weapon. A lich fighting without weapons uses its natural weapons (if ...


8

Looking at this thread, there are a few of rage-substitute class features that fit the style you want: - Berserker Strength (PHB 2, p 33): Lose rage. Gain a rage that activates every time your hp drops to below 5x your barbarian level. - Crafty Hunter (UA, p 58): Gain favored enemy, archery combat style, improved archery combat style, and greater archery ...



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