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14

Although the barbarian was introduced in Advanced Dungeons & Dragons (1st edition) in the Unearthed Arcana supplement, they were tribal wilderness warriors more akin to rangers, and didn't have anything resembling the rage ability. It wasn't until Dungeons & Dragons 3rd edition that barbarians appeared with an ability with the actual name "Rage." ...


10

First and foremost, that bodak's mount doesn't look like it is a special mount or fiendish servant or something. Just a cool construct, bound to him by a property of the construct, not by a class feature or feat. As for special mounts, let's take a look what DMG says. PALADIN COHORT MOUNTS At the DM’s option, she may allow a paladin or other ...


9

I like what Pathfinder did with Familiars. Instead of being forced to either take a familiar or ignore a benefit of your class, you can instead choose to take an Arcane Bond with an item. This item gives the caster the ability to cast any spell in their spellbook or that they know once per day. It can also be made magical without having the requisite item ...


9

A Shadowdancer isn't simply hiding: she's using a Supernatural ability to not be seen while not having anything to hide behind – she's not actually in the shadow, she remains in plain sight but unseen. True Seeing will work on her. A Ranger is simply hiding. His Extraordinary ability allows him to disappear into natural terrain while being observed, but ...


8

No Favored Enemy specifically tracks types and subtypes of creatures; becoming an Outsider supplants your normal type, changing the Favored Enemy types you count under. In the flavor, Outsiders are composed of a different essence than other Material beings, making their essence and anatomy subtly different. In RAW, it's a simple type change, with all the ...


8

No. The damage reduction from two different sources do not stack. Damage Reduction, d20srd If a creature has damage reduction from more than one source, the two forms of damage reduction do not stack. Instead, the creature gets the benefit of the best damage reduction in a given situation.


7

Check out the D20 SRD. There are some class variants that might appeal to your players. Specifically, many of the Specialist Wizard Variants involve replacing the familiar with some other bonus related to specializing in a specific school. There's also an option to take an animal companion rather than a familiar.


7

Looking at this thread, there are a few of rage-substitute class features that fit the style you want: - Berserker Strength (PHB 2, p 33): Lose rage. Gain a rage that activates every time your hp drops to below 5x your barbarian level. - Crafty Hunter (UA, p 58): Gain favored enemy, archery combat style, improved archery combat style, and greater archery ...


6

For a strictly powergaming answer, of course, you save it for the biggest battle. The "rage-Boost" effect (by which your at-will powers and encounter powers are suddenly getting bonuses due to rage) means - if your'e going to rage, do it as early in the combat as possible. Round 1 if possible. Second thing: You are a raging madman, but don't hold back from ...


6

No, you can't get it. If a feat says that you get class feature X, then you can't trade that class feature for another one even if the original class could. WOTC would have to either introduce another multiclass feat to allow you to get Battle Cleric's Lore, or errata the existing feat to include the option.


6

From 3.5 Epic Level Handbook, p53: Dexterous Fortitude: Prerequisites: Dex 25, Slippery mind class feature Benefit: Once per round, when targeted by an effect that requires a Fortitude saving throw, you may make a Reflex save to avoid the effect (evasion is not applciable). There is a similar Dexterous Will feat, doing the same for Will ...


6

No, you can't use Dual Weapon Attack after attacking with a (normal) two-handed weapon Yes, you can use Dual Weapon Attack after attacking with the stout end of a double weapon From the Adventurer's Vault Errata (emphasis mine): Stout: A weapon that has the stout property can be treated as a two-handed weapon. Basically, whenever you want it to count ...


5

A quick list of non-paladin ways to get Lay on Hands: Hospitaler prestige class (Complete Divine p48) - level 1 Champion of Corellon Larethian prestige class (Races of the Wild p113) - level 1, named "Corellon's blessing" Knight of the Pearl prestige class (Stormwrack p52) - level 1 Of these, only Champion is somewhat useful. Depending on what exactly ...


5

Here's the giant list of alternate class features for all 3.5 classes. There exist no ACFs for the Book of Nine Swords classes. The canonical solution to this problem is just to multiclass. There exist many compelling multiclass builds and your intentions are the problem that multiclassing is intended to solve. However, for your specific requirements, ...


5

True Seeing is a powerful spell, but it does have a set number of effects it can pierce: The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true ...


4

As familiar-keeping characters in D&D 3.x are generally saddled with the often problematic d4 hit die, I've always liked the solution of trading the familiar in for a d6. It's mechanically almost identical to taking the Toughness feat (the 3.5 version, anyway), and Familiars are just about worth a feat, anyway. (Arguably, they're worth more at higher ...


4

The issue in 3.5 is that (Wizard and Sorcerer, and certain other) arcane characters automatically qualify for a familiar, regardless of character concept. If they aren't interested in roleplaying out what amounts to an additional NPC (and the DM doesn't want to either), that's kind of a problem. Although players usually don't balk at the idea of the little ...


3

Although the barbarian as a class was not introduced until AD&D, the idea of rage does predate that publication. The Dragon issue #3 (October 1976) had rules for a "New D&D Subclass: The Berserker" (by Jon Pickens). This class had an ability called Berserking. From that article: BERSERKING There is only a chance of a character ...


3

The later issues of the Paizo run of Dragon Magazine had some pretty good options - if you're okay with Eberron content, there's an awesome prestige class in issue #357 (Demogorgon on the cover) that lets you take a living spell as a familiar, and it always looked to me like a terribly fun class. Because really, why cast a fireball when you can summon an ...


3

Unfortunately the divine bond doesn’t stack. Only spells and channel energy. Spells per Day: At the indicated levels, a vindicator gains new spells per day as if he had also gained a level in a divine spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits of that class other than spells per day, ...


3

I've played a fighter character up to level 6 with Improved Trip, Combat Reflexes, and a spiked chain. I wasn't overly impressed with the setup. It looks great on paper until you spend all of those attack actions on trip attempts that are straight opposed checks against the enemy's Str or Dex, whichever is higher. Granted, my fighter had a well ...


3

Take Aim means that you spend a Full-Round Action doing nothing, in order to gain a +2 (and later +4) bonus on all of your attacks next round, provided the target has not moved during this time. In combat, this is never a good idea. If the bonus were a lot larger, it might have a point against high-AC targets, but if a target’s AC is so high that ...


3

Staff of Defense is for Arcanists, not Mages. Wizard is a general class, with a set of powers, but several possible "builds", including Mage and Arcanist. The original build of the wizard (Arcanist) gets the Implement Mastery option, which is what you use to get Staff of Defense. Mage is the Essentials build, and gets to pick from a variety of different ...


3

No, weapons thrown with Giantkind Gloves do not give their usual benefits. The Giantkind Gloves attack power does not have the Weapon keyword, thus no benefits from a weapon you throw apply. As far as the power is concerned, the most powerfully enchanted dagger ever is no better a projectile than a paper airplane would be (and in fact I recommend using ...


3

Probably. There has been no clarification on the ambiguous "as if you had used Diplomacy" language. In general it's accepted that you can lay the Charm Person spell on someone, improve their attitude further with Diplomacy, and since those are two separate effects, when the spell fades they're left with however many levels of attitude improvement the ...


2

Pathfinder has a third party feat from Super Genius Games called Avoid the Arcane, which doesn't make a replacement quite as universal: Avoid the Arcane (Combat) Your fast reaction time often allows you to duck magic effects. Prerequisite: Dex 13, Lightning Reflexes, no caster level. Benefit: Once per round, when targeted by a spell or ...


2

He certainly adds his Int to each of the two weapons’ damage before Rend even comes into play. However, Two-weapon Rend is specifically “extra damage,” not another damage roll. Two-weapon Rend is a little vague about which damage roll this “extra damage” should be added to, but given that it uses the offhand weapon for ...


2

Yes, there are some! But the list I can recall off of the top of my head is by no means comprehensive. Draconomicon has rules for getting a dragon cohort, and also has a feat for paladins gaining a draconic mount, and since Wyverns are [Dragons] they're available. The Wild Cohort feat gives an animal companion, minus a few of the ranger/druid bonuses, and ...


2

Looking at the compendium, the entry for Stout simply says that it can be used two-handed. Versatile weapons use the same language, saying that they can be used two-handed. I don't have access to rulebooks here, but I believe it is a Free action to switch modes. This would mean that you could switch from two-handed weapon to double weapon as needed, assuming ...


2

First, remember that substitution levels can be taken in whole or in part; you can take one of these substitutions and not the others, if you wish. Dragonblood Sorcerer 1 Familiars are generally better than Draconic Heritage; only do that if there are particular feats that require it that you wanted to take. I don’t remember there being any that were ...



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