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33

Officially, you have the feat twice and they do not stack You cannot generally select a feat that you already have, but if you are granted a feat you already have, you end up with two. Unless the feat has a Special section saying that it stacks with itself, it does not. Weapon Finesse does not say this, so the two copies of Weapon Finesse are redundant. ...


31

First up, the RAW. This is pretty simple: Divine Sense works on celestials, fiends, and undead. Player characters are all humanoids (see page 11 of the PHB), and the Tiefling traits do not say anything about making the character a fiend in any way. Next, we have the lore. In 3.5e, tieflings were the descendants of actual fiends, whereas in 5e, they are ...


24

Yes they do: Elf Blood: Half-elves count as both elves and humans for any effect related to race. -PRD Half-Elf Racial Traits


21

Sorcery points are not restricted in which spells they can affect. Considering that in addition, Spell Slots are universal, it doesn't appear to be game-breaking since multi-classing also limits the ability to get more sorcery points.


20

Yes, they can be used out of combat. Bonus Actions aren't special in this regard—all spells take an action of some kind to cast, and if you couldn't take "combat" actions outside of combat, you couldn't cast any spell out of combat. (Or drink a potion. Or remove something from your backpack. Or walk 30 feet.) Combat isn't a special "mode" that the ...


19

Although the barbarian was introduced in Advanced Dungeons & Dragons (1st edition) in the Unearthed Arcana supplement, they were tribal wilderness warriors more akin to rangers, and didn't have anything resembling the rage ability. It wasn't until Dungeons & Dragons 3rd edition that barbarians appeared with an ability with the actual name "Rage." ...


18

Effectively, yes. The source of confusion is likely a gut reaction against the idea of stacking the same bonus with itself. However, that's not what's happening here. The paladin is not getting their Charisma modifier twice: they're getting their Charisma modifier once, and also getting a different bonus that just so happens to often (but not always) be the ...


18

No, the ability score improvements are from gaining the specific levels in a class, as listed in each class's table. See page 71 for the Fighter's advancement table and page 83 for the Paladin's advancement table. To be precise, these are what you would get if you went Paladin 3/Fighter 1 now, reading right off those tables: Paladin 1: Divine Sense, ...


18

There is no RAW reason to suggest it doesn't work. Despite the flavor being used "use your wit to distract, confuse, or otherwise sap confidence", the only restrictions placed on this spell are : The creature is immune if it can’t hear you or if it’s immune to being charmed." Furthermore, the Bard's abilities are generally described as hiding magic beneath ...


17

Unarmored movement says ... your speed increases by 10 feet while not wearing armor Martial Arts says ... you gain the following benifits while you are unarmored ... Mage Armor says ... a protective magical force surrounds it until the spell ends ... ends if the target dons armor or ... This spell does not give you armor—it gives you a ...


16

Short Answer: No It definitely does not count as ranks; it is a bonus. It’s effectively equivalent to the Skill Focus feat (which also provides an untyped permanent bonus). It does stack with Skill Focus, though, since they are different (and also does not count as Skill Focus for requirements, though I recommend houseruling that one). Relevant ...


16

Well, if it is a dragon dragon (not some goofball wannabe), a powerful, intelligent being that doesn't tend to be friendly to humanoids and other pests, a more important factor than the amount of gold would be simply respect. For a dragon to be feel treated with respect, providing a massive hoard and a comfy lair is a good start. If the dragon is treated ...


16

It means once per attack. Whenever the system refers to an Attack Action it explicitly does so and you can always tell the difference besides it saying Attack Action vs. attack because Attack Action is capitalized and attack is left lowercase. This is no way overpowered as superiority dice are a limited resource. A higher level fighter could use all of ...


16

This is a powerful tactic, but it does have limitations. There are a number of counters to it. To begin with, it breaks down in environments where sight lines are limited, and enemies don't need to chase the rogue down. If the rogue needs to get past the monsters, and the monsters have cover available, the tactic fails. While the rogue can kite ...


16

This post contains all alternative class features published by WotC. Here are the mount replacements listed there, along with sources: Charging Smite (PHB 2, p 53): No special mount, if you smite on a charge attack, gain 2 extra damage per paladin level. Divine Spirit (Dungeonscape, p 11): No special mount. Gain a spirit that grants special abilities to ...


14

Check out the D20 SRD. There are some class variants that might appeal to your players. Specifically, many of the Specialist Wizard Variants involve replacing the familiar with some other bonus related to specializing in a specific school. There's also an option to take an animal companion rather than a familiar.


14

I like what Pathfinder did with Familiars. Instead of being forced to either take a familiar or ignore a benefit of your class, you can instead choose to take an Arcane Bond with an item. This item gives the caster the ability to cast any spell in their spellbook or that they know once per day. It can also be made magical without having the requisite item ...


13

A quick list of non-paladin ways to get Lay on Hands: Hospitaler prestige class (Complete Divine p48) - level 1 Champion of Corellon Larethian prestige class (Races of the Wild p113) - level 1, named "Corellon's blessing" Knight of the Pearl prestige class (Stormwrack p52) - level 1 Of these, only Champion is somewhat useful. Depending on what exactly ...


13

Actually, yes, there are a large number of wizard archetypes that replace the Arcane Bond ability with something else. See the table for Wizard archetypes on the d20PFSRD. All but one of the Paizo core archetypes (Arcane Bomber, Primalist, Scrollmaster, Shadowcaster, Siege Mage, and Spellslinger) replace Arcane Bond, not to mention all three current racial ...


13

In order to use all three, the cat must take a Full-Attack action, which takes a Full-Round Action (Move+Standard), which usually means it may not move aside from a 5-ft. Step. That's generally a pretty big limitation on most things that rely on lots of attacks. Of course, most cats have Pounce, which means they also get a Full-Attack at the end of a ...


13

They remain as they physically are after reverting, as logic and rule interpretation dictate. The feature's last sentence specifies that when it ends "the material reverts to its original substance", mentioning no physical change at all. Moreover, there is no mention of the temporarily changed material having any unusual properties (such as stone->wood ...


13

Touch = Melee range for all intents and porpoises. It does not tell you about what the power's attack roll/saving throw/action is. The text of the Lay On Hands ability states: As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. ...


13

The printed rules leave room for interpretation, there's no official ruling, so your DM must rule it You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (...) This weapon counts as magical for the purpose of overcoming resistance and immunity to damage. (PHB 107) ...


13

A rogue special ability is fair Rogue special abilities are about equivalent to a feat (and, in fact, the feat option is one of the best of the options presented), and Improved Uncanny Dodge is something you generally can’t get as a feat.1 Improved Uncanny Dodge definitely would not be a strong feat, but far weaker feats exist, and many of the rogue special ...


12

First and foremost, that bodak's mount doesn't look like it is a special mount or fiendish servant or something. Just a cool construct, bound to him by a property of the construct, not by a class feature or feat. As for special mounts, let's take a look what DMG says. PALADIN COHORT MOUNTS At the DM’s option, she may allow a paladin or other ...


12

By RAW, the Paladin's divine sense gives them the ability to sense celestial, fiend or undead beings (PHB 84, "Divine Sense"). Tieflings are not fiends - they don't have the "fiend" keyword, specifically - and thus are not able to be sensed by the Paladin's ability.


11

From 3.5 Epic Level Handbook, p53: Dexterous Fortitude: Prerequisites: Dex 25, Slippery mind class feature Benefit: Once per round, when targeted by an effect that requires a Fortitude saving throw, you may make a Reflex save to avoid the effect (evasion is not applicable). There is a similar Dexterous Will feat, doing the same for Will ...


11

A Shadowdancer isn't simply hiding: she's using a Supernatural ability to not be seen while not having anything to hide behind – she's not actually in the shadow, she remains in plain sight but unseen. True Seeing will work on her. A Ranger is simply hiding. His Extraordinary ability allows him to disappear into natural terrain while being observed, but ...


11

No, by the RAW it does not. You can actually both fight defensively and use Combat Expertise at the same time, if you wish. While very similar in effect, they are treated as fundamentally different by the rules. Fighting defensively is a special combat action, and you don't need to use that action to use Combat Expertise. If you did, the wording of the ...


11

Pretty much not. Though there are some significant exceptions. Multiclassing in 4e is intentionally kept to 1/encounter type stuff. There are always-on things (skill training) that you can gain, but for the most part the benefits are 1/encounter. That said, most things that are once/encounter provide 2 turns of benefits (last until the end of your next ...



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