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4

To borrow the information previously shared... You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (...) This weapon counts as magical for the purpose of overcoming resistance and immunity to damage. (PHB 107) You can transform one magic weapon into your ...


11

You've already quoted the relevant part: you can't gain it again from another class. Meaning that you can't switch to an alternate because you don't have the alternate to begin with.


7

It definitely doesn’t get added to the wand Healing Hands applies to casting a spell; creating a wand is not casting a spell (though it does expend the spell slot, the spell isn’t cast when you do so, the slot just goes away for the day). It therefore does nothing to affect the wand directly; a cleric who uses a wand made by a healer definitely would not ...


1

No. Confusion is probably arisen from: The act of working on the wand triggers the prepared spell, making it unavailable for casting during each day devoted to the wand’s creation. (That is, that spell slot is expended from her currently prepared spells, just as if it had been cast.) It wouldn't apply since you are expending it into the wand itself ...


8

The printed rules leave room for interpretation, there's no official ruling, so your DM must rule it You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (...) This weapon counts as magical for the purpose of overcoming resistance and immunity to damage. (PHB 107) ...


1

I would have preferred to of commented on Aviose answer but don't have enough points. Our game had the same discussion and I wanted to add the point that our GM found and that convinced him. Page 163 PHB Multiclassing: Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a ...


28

First up, the RAW. This is pretty simple: Divine Sense works on celestials, fiends, and undead. Player characters are all humanoids (see page 11 of the PHB), and the Tiefling traits do not say anything about making the character a fiend in any way. Next, we have the lore. In 3.5e, tieflings were the descendants of actual fiends, whereas in 5e, they are ...


8

By RAW, the Paladin's divine sense gives them the ability to sense celestial, fiend or undead beings (PHB 84, "Divine Sense"). Tieflings are not fiends - they don't have the "fiend" keyword, specifically - and thus are not able to be sensed by the Paladin's ability.


7

No. No feature which grants new spells counts against your spells known, unless it explicitly says so. Spells Known for the Warlock is exclusively for the Pact Magic mechanic, which this is not a part of.


3

An Artificer (Eberron Campaign Setting, p29) can spend one minute to use the level 1 infusion Weapon Augmentation, Personal to add the "Morphing" property (Magic Item Compendium, p39) to a weapon for a duration of 10 minutes per caster level. A morphing weapon can be changed into any other weapon of the same size and type (light, one-handed, or two-handed) ...


5

An arcane caster (sor/wis, spellthief, or bard) can cast the spell "Weapon Shift" (Spell Compendium p237) which: A weapon shift spell allows you to temporarily transform any one melee weapon into a different melee weapon. A psychic warrior can use the power "Call Weaponry" which allows you to summon any weapon. The incarnum blade can: create a ...


0

There is the Soulknife. He doesn't so much "change his weapon's form" as he creates blades of pure energy with his mind. At 2nd level, he can throw his blades. At 5th level, he can change them into different types of weapons. He can also enchant his summoned blades with all sorts of effects, for free.



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