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4

First of all, I always assumed Bonus=Benefit in the context of solo tactics. Anything else didn't even occur to me. Regarding your question, the FAQ offers a precedent for Benefit = Bonus in the context of Outflank's secondary ability. Benefit: [...] In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of ...


2

As per d20 SRD You also gain the type of the new form in place of your own. So, in order to retain evil subtype your new form must have it, though you won't die of high taint since Tainted Sorcerer doesn't apply the taint as a penalty to Con score. Infernal Transformation does modify your type, but if you modify it again with a Shapechange, your ...


2

The key to making the Avenger the way you want is this rule. From Page 4 from the Basic 5e Player's Guide Specific beats general. This book contains rules, especially in parts 2 and 3, that govern how the game plays. That said, many racial traits, class features, spells, magic items, monster abilities, and other game elements break the ...


1

Refluff the attacks into something appropriately arcane. The seeker's capabilities are fine, it's just the descriptions which are problematic. For this instance, either swap the primary stat to int (it doesn't harm anything) and just describe the attacks as energy and arcane based, or ... simply describe the capabilities appropriately.


-1

versitile weapons allow you to use their two handed damage without loosing the monk benefit. You are limited however to Simple Monk Weapons or improvised weapons. As such, if the damage is more than your unarmed martial arts damage, you would need to limit it to the martial arts damage quarterstaff excluded. But you could improvise based on the quarterstaff. ...


5

1) Look at how feats are written. They are written Prerequisites: ... Benefit: ... The duelist class ability says you gain the benefit. It says nothing about the prerequisites. You get what it says (the benefits) and don't need the rest (the prerequisites). It even goes further to modify the benefit by saying you don't need a free hand to use ...


2

No, you don't need the prerequisites. As a class ability, you gain the benefits of a certain feat under certain circumstances with no strings attached. Some classes explicitly clarify that you don't need the prerequisites (monk and ranger, I believe, are the examples). Yes, you can, since the class ability is not the actual feat. You will need to fulfill ...


4

The wording is "that grant familiars," not "that can grant familiars." Rogue counts as a class that grants a familiar if and only if you actually take the familiar talent, and then it only adds (rogue level − 4) to the combined level for the purpose of your familiar’s benefits.


1

To Add to Purple Monkey's Answer: Charmed: A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects The charmer has advantage on any ability checks to interact socially with the creature Frightened: A frightened creature has disadvantage on ability checks and attack rolls while ...


5

Charmed and Frightened are Conditions (or in unofficial game terms can be thought of as "debuffs"). Rules for Conditions can be found on page 290 of the PHB.


5

Your AC will be the better of the two (creature's or unarmored). PHB pg. 67: Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retail all of your skill and saving throw proficiencies, in addition to gaining those of the creature. ...


1

So I think these things you have come up with are perfectly reasonable. In fact, it sounds like a great idea for an artisan character concept that makes impossible structures out of wood. Hey maybe that's how you make wooden fullplate for your druid. The transmutation requires a lot of time (10 mins / cubic foot) & it only lasts for an hour. It doesn't ...


13

They remain as they physically are after reverting, as logic and rule interpretation dictate. The feature's last sentence specifies that when it ends "the material reverts to its original substance", mentioning no physical change at all. Moreover, there is no mention of the temporarily changed material having any unusual properties (such as stone->wood ...


16

Effectively, yes. The source of confusion is likely a gut reaction against the idea of stacking the same bonus with itself. However, that's not what's happening here. The paladin is not getting their Charisma modifier twice: they're getting their Charisma modifier once, and also getting a different bonus that just so happens to often (but not always) be the ...


6

My first reaction would be to say no... but after reading the text of Aura of Protection, indeed that would be the case: yes, you add your Charisma modifier twice to the die roll on Charisma saving throws. The first time you add it, its in the form of an ability modifier, and the second is a bonus modifier. What might get people confused is that the rules ...


1

There are several ways to defeat this tactic that are commonly available. Melee type runs up, and waits for the rogue to try again, taking the opportunity attack when they withdraw. There are several options open to the rogue at that point. The Rogue can disengage and withdraw 60' but not attack The Rogue can Disengage and withdraw 30' and attack. The ...


18

Yes, they can be used out of combat. Bonus Actions aren't special in this regard—all spells take an action of some kind to cast, and if you couldn't take "combat" actions outside of combat, you couldn't cast any spell out of combat. (Or drink a potion. Or remove something from your backpack. Or walk 30 feet.) Combat isn't a special "mode" that the ...


15

This is a powerful tactic, but it does have limitations. There are a number of counters to it. To begin with, it breaks down in environments where sight lines are limited, and enemies don't need to chase the rogue down. If the rogue needs to get past the monsters, and the monsters have cover available, the tactic fails. While the rogue can kite ...


14

It means once per attack. Whenever the system refers to an Attack Action it explicitly does so and you can always tell the difference besides it saying Attack Action vs. attack because Attack Action is capitalized and attack is left lowercase. This is no way overpowered as superiority dice are a limited resource. A higher level fighter could use all of ...


16

Sorcery points are not restricted in which spells they can affect. Considering that in addition, Spell Slots are universal, it doesn't appear to be game-breaking since multi-classing also limits the ability to get more sorcery points.



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