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The way I read it, based on the wording in the PHB is this: The third paragraph states that you can "transform one magic weapon into your pact weapon". Transform means to change structurally. So point 1 for the mutability of a magical pact weapon. It never states that you summon a pact weapon, you always create one. When you create, you "choose the form ...


2

PHB p.59 states, A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. [...] If there's nowhere to move, the creature can use the Dodge action. The "must" tells us that a turned creature does not flee of its own free will; the use of Turn Undead forces it ...


1

The psionic power mindlink does exactly what you want: It's low level and works on any creature that has an Intelligence of 3 or higher. (As long as you spend the points to make it work on an unwilling target.) And most importantly: You can communicate telepathically through the bond even if you do not share a common language. As a backup option, as ...


4

Arcane Channeling can channel any spell that has a range of touch. The first weapon you touch during your attack action on the round which you channel Magic Weapon gains an enhancement bonus to that weapon. If you resolve Arcane Channeling with Shocking Grasp, you deliver that spell upon hitting the target specified in the spell. The target of Magic weapon ...


0

I would say it changes to whatever you want it to be, per two parts of the ability from the PHB: You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. The weapon is "transformed" into your pact weapon, which per PHB definition of a pact weapon, you choose the form of your pact weapon. ...



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