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28

It wasn't, it just wasn't in the first players handbook. Player's Handbook 2 defines classes for Avenger, Barbarian, Bard, Druid, Invoker, Shaman, Sorcerer & Warden. My first, and so far only, D&D4 character is a bard. It works as a "Leader" type role, balanced between healing/buffs and some shiny damage effects. I'd guess that they got stripped ...


23

These are bascially listed in order from “smallest and easiest” to “biggest and hardest.” Step One: Eliminate the lost spellcasting level at 3rd There’s literally no reason for it. At the time, it may have been believed that there were advantages to spontaneous casting that demanded it as a balancing factor, or, as rumored, Monte Cook may have just hated ...


22

Start by talking about the characters as people, not as game pieces. Use the background of the game appropriately to give you ways to find out about them beyond game stats. Here are some examples of what I'm talking about: In modern games, I have given players job application forms to fill out for their characters (we were playing a superheroes-for-hire ...


21

From the DMG, pg176: Prestige classes offer a new form of multiclassing. Unlike the basic classes found in the Player's Handbook, characters must meet requirements before they can take their first level fo a prestige class. The rules for level advancement (see page 58 of the Player's Handbook) apply to this system, meaning the first step of advancement ...


21

Any of the classes can work well together. Classes in D&D 5e aren't all that black and white. A Fighter with a Criminal background, for example, can participate just fine along with a rogue - in fact, that's the general setup for Fafhrd and the Grey Mouser, one of the best known fantasy duos ever. Fretting about class niche over "what the people ...


21

Unfortunately there's nothing within the rules that dictates how a Druid must act. Though, the introduction to the class clearly states Druids are also concerned with the delicate ecological balance that sustains plant and animal life, and the need for civilized folk to live in harmony with nature, not in opposition to it. (PHB, pg.65) Druids are also ...


20

Reading your description it sounds like you are interested in playing certain personality traits more so than the specific rogue skills and abilities. My advice is to play any class you want, giving your character those mannerisms you enjoy. Instead of the fighter with 18 strength, a greatsword and platemail consider playing one whose highest stat is ...


20

In such cases, it's often best to let the original author speak for themselves. Fortunately, Doug Schwegman does so at the start of his article where he introduces them to D&D. . . . I believe it is a logical addition to the D & D scene and the one I have composed is a hodgepodge of at least three different kinds, the norse ‘skald’, the celtic ...


20

You're confusing the fluff with the mechanics. The fluff of the truenamer is awesome, taken from all sorts of stories1 Unfortunately, the Truenamer handbook shows us that this brilliant promise of narrative isn't particularly well supported by the rules, which were likely unplaytested and only lightly edited. This mainly stems from two of the class ...


18

The first Player's Handbook was meant to capture the most accessible, easily explained character classes and races. The awesomeness of the bard requires a little more experience with D&D to really appreciate.


18

There is no hard rule about alignments and classes, or classes and races. The book specifies generalities, and also gives counter examples. For example, in the Paladin class under the Oath of Vengence Tenets (page 88 of the Player's Handbook), it says that Oath of Vengence Paladins are often Neutral or Lawful Neutral in alignment. A neutral good tiefling ...


18

I don't know why you think there's only one fourth level spell. Here is the complete bloodrager spell list on d20PFSRD, I count somewhere around 48 4th level spells. Oh, I see - you are just looking at the list of net-new bloodrager spells in the back of the book. Go to the actual bloodrager class description on p.22 of the ACG. It includes both those new ...


18

Dungeons & Dragons 3.5 is not well equipped to describe the world prior to the Event. If you try to do so, you’ll be fighting the system every step of the way: 3.5 is extremely high magic, and expectations of high magic are baked into the system at every turn (most especially with how CR is determined, and by extension published modules). It certainly ...


17

Adam, I designed three new 4E clases for Goodman's Forgotten Heroes and helped develop and playtest nine of my co-authors'. Here's what worked for us: Decide what the key appeal of the class will be. How will playing this class be different from other classes with the same role? (It helps to answer this for all the existing classes within that role: how ...


16

The problem isn’t the player, it’s your overly-narrow concept of “druid” There are no rules for what happens to the player because the player has done nothing wrong. His class is not his character, and he is allowed to play his character however he likes. There can be exceptions if a player is being disruptive, but I don’t see anything in your question that ...


15

Anything a Seeker can do another class can do better. Much better. Here are the trends, there are exceptions, but they are rare. I will compare Seekers to real controllers, like Wizards, Invokers and Psions. I will call them WIP for brevity. Hunters are comparable to Seekers. Survivability Seekers have more HP and lower AC than WIPs (Wizards and Psions ...


15

You've run into a common problem - "Party RPGs with non-Party Characters". Same Page Tool can't fix groups who want different things, and it also can't fix game design that works against it's own game premise. You have a few options: Class Limiting "Hey, we're playing X kind of game and these classes/types in this game don't fit that. Can we just ...


15

The class you're looking for is the Artificer. The artificer has a number of ranged attacks which combine a weapon with magic to the benefit of the party. Up to and including animating her crossbow with magic to fight for her while she's busy with other activities. A great deal of its powers are: At-Will ✦ Arcane, Weapon Standard Action ...


15

NO! All racial limits are turned off in 4e for classes. There are no restrictions for who or what you can be based on race. There are some slight limits based on alignment, but those don't mean much and have little mechanical impact so they can safely be ignored.


14

The domain spells do not count against your number of prepared spells per day; they are extra, and always prepared (PHB, p. 58): Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. You still cast them as normal, spending a spell slot. Divine Domain only gives you more ...


13

Robin Hood is an iconic scout: moving through the wilderness unseen and dropping arrows through the hapless tax collectors' apple from a hundred paces. He can appear out of the brush, attack, and fade back without the opponent having a chance to reply. Usually scouts are part of a larger group, whether a band of merry men, as advance guard for a squadron of ...


13

Classes: Artificer Assassin Monk Runepriest Warlock General Backgrounds: Burglar Circus Performer Curious Archeologist Cutpurse Early Life - Imprisoned Early Life - Test Subject Martial - Guild Orphan Occupation - Criminal Occupation - Poison Master Occupation - Thief Penitent Recent Life - Explorer of the Ancient Recent Life - Freeing Slaves Recent ...


13

Sorcerers vs. Wizards without Spell Points The thing with Sorcerers is, their Spells Known table looks a lot like the Wizard’s Spells per Day table, level-by-level. That means that for all the Wizard has to prepare his day in advance, the Sorcerer has to plan his life in advance. The Sorcerer does not have a versatility bonus. The Wizard is massively ...


13

The Legend system has something akin to what you describe. All characters are built from class templates, which themselves contain three "tracks" that represent the progression of different sets of abilities. Characters may swap out tracks from the core class to achieve a kind of multiclassing. When playing one of the six "standard" humanoid races in ...


12

Mages in 4e are actually not pathetic at low level; in general, the designers made a strong effort to keep classes balanced and effective from top to bottom. Most of the time, it worked. However, I do think that in general some classes are harder to play than others, which I think is relevant to your question. I've bolded the classes that appear in the ...


12

A list of classes that start with thievery, ordered by ability: Thief (Essentials) These folks are rated the highest due to the Level 2 ability: Skill Mastery (which gives an extra success on a 20) and Dex is their primary stat. They also get rogue utilities which can enhance thievery significantly. Rogue Excels in thievery for the obvious reasons. ...


12

Be a cleric with Zen Archery This allows you to use Wisdom for your ranged attacks. Wisdom is also very important for your casting. By being a Zen Archery* Cleric, you get the best of both worlds - ranged attacks and full spell-casting, both using the same ability. And if you take the Elf Domain, you even get the feat Point Blank Shot for free. * find ...


12

Houses of the Blooded is an interesting, “anti-D&D” take on nobles. It's a game about honor, tragedy, and being hindered by one's passions and desires. You will be the source of your own downfall. In Houses, you play a noble. A character with a past. A character with a family, with vassals, responsibilities and duties. The Law is an ever-present ...


12

The term "class level" in the description of any class feature always refers to your level in that class. So for that feature, it refers to your Kensai level.


12

First, you ask is this considered fair enough? My answer: No, it isn't. Sorcerers are behind Wizards on the power curve as it is, this variant rule as it is presented in Unearthed Arcana increases the difference. Then, you ask How can this be fixed? My answer: Not easily. Any attempt (I can think of) to make the Wizard more point-based is going ...



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