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I've found that for small parties (2 or 3 characters) the best approach is to pick either Fighter, Bard, or Warlock for level 1 based on which primary role you want to fill (melee, skill monkey, or blaster respectively). If your players chose Fighter or Bard, have them go Warlock the rest of the way and have the Fighter pick a Fiend patron and Pact of the ...


0

Note: In retrospect this is a better comment then a true answer. This is all mitigation to the problem and less than an answer. I would change it to a comment but I can't. The other answers are absolutely correct. Well rolled characters should be able to work together anytime but if you still find that the classes your players pick don't mesh, they rolled ...


5

In 5e everyone can do everything (spell use and languages excepted) so there are no major skill gaps like other editions have. About the only thing you need to make sure of is that at least one character has a decent passive perception (i.e. a good wisdom and proficiency in that skill) as a lot of things that will make the characters' lives much easier ride ...


8

It's worth remembering that every class in D&D 5e is designed for combat. I don't know if your statement that 'When the Fighter goes into combat, the Rogue can't participate' was meant purely as an example, but Rogues can indeed participate in combat and do it well. Outside of combat, most non-combat activities can be handled at least reasonably well by ...


2

The more things a class can do, the better it will work in combination with others Something to keep in mind when you're pairing characters together is that the more things that a character individually can do the more things that the group as a whole will be able to do together. A bad example of this would be a niche class such as a Rogue, Fighter, or ...


7

Personally, I think that the two classes I'd put together for a duo campaign are Bard or Cleric and Moon Druid. Cleric can be a blaster type, a healer type, a melee type, or even a rogueish type of character, while still having spells for utility. The Moon Druid's got small animal forms for stealth, and can even be good battlefield control if you grab ...


18

Any of the classes can work well together. Classes in D&D 5e aren't all that black and white. A Fighter with a Criminal background, for example, can participate just fine along with a rogue - in fact, that's the general setup for Fafhrd and the Grey Mouser, one of the best known fantasy duos ever. Fretting about class niche over "what the people ...



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