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2

The main problems would most likely be that everyone has roughly the same way of dealing with each problem, which means that: 1) It will be very hard to tell the characters apart. They will all approach most situations the same way and only differ in the details. Dungeon World doesn't have nearly enough customization options to support multiple players of ...


3

I basically see two ways to do this. The first is to go Charisma-based, knowing you’ll still probably need a fair amount of Intelligence and that death attack won’t be available until 13th. The second is to go Intelligence-based, and then rely on skill ranks and other bonuses to have decent Perform. Either way, to use poisons you are going to need the ...


0

I propose the following split personality: your character is friendly and helpful while visible but turns murderous when invisible. Then, combine a spell casting class (sorcerer?) with the rogue and assassin classes. In combat, use greater invisibility and sneak attack like crazy. The rogue class will give you all the perform skill ranks you need to be a ...


3

So I’m going to lay out a rather unusual build for a fairly unique character. It has an emphasis on Charisma and a subtle mysticism that increases vulnerabilities and windows of opportunity. The build ends up looking like this: \begin{array}{l} \text{RHD} & \text{RHD} & \text{RHD} & \text{LA} & \text{Paladin} & \text{Pal 2} & \text{...



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