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1

The Burning Wheel has all of the core characteristics, other than random starting class. There are a fairly limited number of starting careers ("born lifepaths", in the jargon) for each race, though, so I'm sure you could make a table out of it if you like. For example, a dwarf can be: Born Clansman Born Guilder Born Artificer Born Noble Each of these ...


1

Gestalt characters In the situations you described for the Event, and taking into account that the characters can manage with mundane equipment and masterwork equipment only for the early part of the game, letting the players choose Gestalt classes will give them some leeway while simultaneously giving them a bit of fallback until the Event actually happens ...


0

Full-caster classes could be problematic. If you have a wizard, you will need to start some time after the cataclysm has happened - it is assumed by the rules that a "Level 1 Wizard" has already spent a number of years as an apprentice to another Wizard, or as part of a university, and has learned from them the basics of spell casting. For your wizard, ...


3

Simply put, I don't think you should try to fit D&D 3.5 classes into a magic-less system. It is obviously possible to just reflavor everything so that nothing is actually magical, and anything that can't be reflavored, you just remove. But I don't think it will catch the flavor you want, and it might even remove a nice possible "surprise" for your ...


11

I suggest broadening the Event just a little: some people do indeed learn to cast spells, but others learn to draw subtler power from within themselves. These other powers are perhaps too subtle to be called "magic" -no one thinks of them as such, anyway- but because of them, even non-casters are still somehow more grand than what came before. In the ...


18

Dungeons & Dragons 3.5 is not well equipped to describe the world prior to the Event. If you try to do so, you’ll be fighting the system every step of the way: 3.5 is extremely high magic, and expectations of high magic are baked into the system at every turn (most especially with how CR is determined, and by extension published modules). It certainly ...


4

I believe they are two distinct issues: how to deal with "magical" classes prior to the Event potential consequences for the affected characters after the Event and I will answer them backward as the latter issue depends on how the former was dealt with. What are potential consequences for the affected characters after the Event? You suggest ...


2

Unearthed Arcana articles The content of the Unearthed Arcana are designed partially for play-testing ideas and seeing where the fans are focused in class, race, and option design. They are all optional content that is designed for WOTC to perform surveys on, improve, and refine before a possible release either as a later form of Unearthed Arcana, or in ...


1

The class versions presented in this particular Unearthed Arcana are essentially house rules that they've published to give you some examples of what using the DMG's house rule construction advice should look like. They are not presented as Beta material (like the Eberon and mass combat rules were). They are presented more as examples to support an ...



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