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14

I don't know why you think there's only one fourth level spell. Here is the complete bloodrager spell list on d20PFSRD, I count somewhere around 48 4th level spells. Oh, I see - you are just looking at the list of net-new bloodrager spells in the back of the book. Go to the actual bloodrager class description on p.22 of the ACG. It includes both those new ...


5

The point of TWWW is to remove the parts of Truenaming that don't work, improve the parts that are crappy, and get rid of the parts that are hilariously broken. In general, it seems to have done this, with a few exceptions. There are definitely still some options that are clearly better, and some that are clearly worse, but TWWW is definitely more balanced ...


-3

The only thing that really didn't work with the True Namer was the rapidly scaling DC as you leveled and the Law of Resistance aspect of Truenaming, both of which have been done away with. In exchange however the class has gone from an average base attack bonus to a poor one. While the early utterances, incantations, and recitations are generally pretty ...


2

I will echo the sentiment of using handbook material for the Factotum as a substitute for an Expert class Handbook as the SRD core Expert is basically a stripped-down Factotum: They have a weaker HD (d6 vs the Factotum's d8) due to being a NPC class vs the fully playable Factotum They get a roughly similar skill point allocation (6 pts/level, x4 at first ...


13

The domain spells do not count against your number of prepared spells per day; they are extra, and always prepared (PHB, p. 58): Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. You still cast them as normal, spending a spell slot. Divine Domain only gives you more ...


-4

What if you gave a Sorcerer a special ability for it Like this. Arcane Blood (Su): Sorcerers gain magic from their bloodline, making them able to gain magic in the middle of battle. Benefit: Generate a number of spell points per round equal to your Sorcerer level. How's that?


11

For the Expert class itself? I have not seen such a thing. However, you could look for handbooks for individual skills. Unrestricted skill selection is the only noteworthy feature the class has, and these can be optimized more or less individually. Some noteworthy skills and fewer handbooks: Handle Animal (handbook) Use Magic Device (handbook) Iaijutsu ...


0

WFRP 3 has a similar career system to WFRP 1/2 - random to start then pick your way thru the possible paths (or pay more to jump to something unrelated) What changed in WFRP 3 was everything else (and careers a bit as a side effect) - custom dice, cards for abilities & spells, plus tokens and trackers for everything else. The custom dice were the big ...


6

Sort Of The Pathfinder Samurai relates to the Oriental Adventures and Complete Warrior Samurai in name only—mechanically, it has much more in common with the Knight (PHB II), Paladin, and even the Ranger than the Samurai from either D&D book. As can be seen in the link above, it is a variation on Pathfinder's Cavalier. That being said, the OA Samurai is ...



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