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Druids are probably the most powerful class at low levels. At level 4, the druid should take natural bond. This allows them to take an animal companion such as an ape, boar or black bear, without applying the -3 druid level. If you take an Ape, at level 4 you have something with 19 AC if you get it some 0 armour penalty armour. This is the same as a ...


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In addition to the above recommendations, another solution to weak low level spell casters is simply allow the spellcaster players to play two PCs - a fighter-type as well as the wizard. That way they can participate in the hack & slash fun while their spell casters are out of the action. Players could also "share" the wizard PC - a different player ...


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Of course it's possible (as the GM) to make a Gestalt NPC, it's just a really, really bad idea. Here's some points to keep in mind. Sentient monster benefits aren't strictly racial, despite mechanical constructs. That Ogre has some built in levels of "hit-stuff-with-other-stuff" just like that CR 20 red dragon has a fair number of built-in levels of ...


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The anthropomorphic fantasy games from Sanguine Productions — Ironclaw and Jadeclaw work this way. The main mechanic involves six Trait dice: Body, Speed, Mind, Will, Species, and Career. They're rolled in circumstances appropriate to the relevant trait. Characters can spend experience to increase their "Species" and "Career" trait dice separately, boosting ...


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EDIT: I crossposted with @Grubermensch. This answer is really similar to his one but expands a little bit more on homebrewing in the end, so I'm leaving it here anyway. I know one system that might qualify, depending on what you mean by separately leveling up. If you want to get two separate XP tracks, one for race and one for class, you might as well ...


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The Legend system has something akin to what you describe. All characters are built from class templates, which themselves contain three "tracks" that represent the progression of different sets of abilities. Characters may swap out tracks from the core class to achieve a kind of multiclassing. When playing one of the six "standard" humanoid races in ...


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Some RPGs which don't really have the "class/race" distinction may be relevant: In Vampire: the Masquerade (part of a previous edition of the World of Darkness system), you play a vampire. Upon completing a "story", you gain some advancement points which are spent on improving skills, powers etc (somewhat like leveling-up in D&D, only in smaller, more ...


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I have played in many 3.5 games using monster classes à la Savage Species in conjuunction with Unearthed Arcana’s gestalt rules. Many a “monster game” required players to choose monsters with a racial class, which is run in gestalt next to regular class levels. Angels, dragons, and fiends are particularly popular because they tend to ...


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The rules don’t really say; gestalt is a variant that’s pretty well fleshed-out, but it’s even less comprehensive than the usual rules. Generally speaking, there’s no reason it can’t work. Particularly for a non-player character, where LA doesn’t come into play, you can just gestalt it with Monstrous Humanoid RHD. It will ...



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