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8

There is no hard rule about alignments and classes, or classes and races. The book specifies generalities, and also gives counter examples. For example, in the Paladin class under the Oath of Vengence Tenets (page 88 of the Player's Handbook), it says that Oath of Vengence Paladins are often Neutral or Lawful Neutral in alignment. A neutral good tiefling ...


0

GM Struggles and Laments I run an open world and the players are not even bound to stay on the world. I do not tailor ever session for every lonewolf character. First I require every player have at least 3 characters and the characters are individuals, not default groupies. Sure I have a wide variety of potential quests and adventures that the characters ...


0

While it might be overkill, have you tried troupe play? Essentially, if you have an organization (an adventuring clan, a small church, a warrior's guild, the order of the stick, what have you) that the players are a part of, give each player three characters at the start of the game, with the rule that they have to be built for different roles and an ...


-1

Why not tailor some challenges to make it beneficial to have a rogue, but possible without. "You kick down the door of the throne room and the guards raise their weapons, advancing towards you behind raised shields. The captain of the guard cries out "Reinforcements, we are under attack!". The King dives behind the throne, a towering monstrosity of gold ...


-4

Play a classless RPG One solution it to do away with classes altogether. There are many systems that do this, the only one I have a lot of experience with is GURPS. It operates on a point-buy system. The GM gives you a number of points (usually 100) and you buy whatever you want, with few restrictions. The advantage is, you get exactly the character you ...


1

Have the player use that character only in scenarios that work for it. In the case of the thief/rogue, keep him for city play and have the player roll up something else for dungeon stuff; perhaps make the thief the henchman of the new character so that the player can take them both on the adventure, but you can focus spotlight time on the one that's most ...


2

For starters I would like to say that I've been in the Rogue situation, and it was actually a little more frustrating. The Fighter would just bust down doors and take enemies head on knowing he had a health battery in the party druid, but I digress. Not Really for Players A lot of the most problematic classes aren't really designed for the players, unless ...


11

You've run into a common problem - "Party RPGs with non-Party Characters". Same Page Tool can't fix groups who want different things, and it also can't fix game design that works against it's own game premise. You have a few options: Class Limiting "Hey, we're playing X kind of game and these classes/types in this game don't fit that. Can we just ...


3

Only Guidelines Exist A construct with an Intelligence score of at least 3 can take class levels. In fact, any creature with an Intelligence score of at least 3 can potentially take class levels (MM 7). Many don't, advancing by Hit Dice instead, but they can. Even creatures with Strength and Dexterity as nonabilities (MM 312) can take class levels, although ...


-1

Presently I am looking for more expanded rules, but in theory Intelligent Items (SRD) can be treated as individual construct creatures do to their scores, and thus the first hit die is for being a construct and any subsequent dice can be allocated to class levels. Continuing with the information for items with Ego, which can strike anything it desires ...


4

Caster Level Looping I'm going to open this answer by saying - there is no definitive rules text on how to treat, or in what order, stacking caster levels from classes or prestige classes. There is a general rule from the 3.5e FAQ that states that 'in general' one should apply bonuses in order most beneficial to the creature, but it's not exactly specific, ...


-1

Let's process your builds one by one. A)lex the GSA (Spellthief 2 / Wizard 16 / Green Star Adept 2) We sum the caster levels of every spellcasting class (GSA is implied to be an arcane caster by its Improved Caster Level wording), totaling 20. We apply it to all of its casting classes and then we add the GSA level to Wizard. Wizard CL: 22 GSA level ...


3

Short version: click here, scroll past "Adding Hit Dice" to "Adding Class Levels". This is copied basically word-for-word from a Pathfinder book, can't recall which of core/bestiary/gamemastery guide this is from off the top of my head, will look it up when I get home from work. Full version: The monster's stats change when it gains it's first PC class ...


5

The Pathfinder SRD has a great page on how you advance monsters. In this case, you want to use the second option listed (adding class levels). It's actually very similar to adding a class level to a PC, with a couple of big exceptions. When you add a first class level to a monster, this happens: The first step of this process is to modify the creature's ...



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