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I'm the author of BRP Classic Fantasy and I am in the middle of running Against the Giants converted to BRP. In an effort test the system to the fullest, I'm not changing the module at all. My players just did the battle with the 22 hill giants, 3 stone giants, 1 cloud giant, 8 ogres, and a cave bear and they only came close to losing a single character. ...


5

I run into this issue all the time with GURPS. The basic assumptions of GURPS/BRP rules are different than that of the AD&D rules. Unless you are allowing the equivalent of superpowers there is no time that a GURPS/BRP is worth four "normal" characters like a 4th level D&D fighter. So are two routes you can take. First you can have BRP (or GURPS) ...


2

I just ran two players through the beginning of B10 with 4 PCs total. They had no problem taking out goblins with a 30-35% chance to hit, and hobgoblins with a 50% chance to hit. They could romp on groups of four to seven opponents of lesser weapon skills. We will see how they perform against werewolves and dire wolves, but a quick, accurate arrow brought ...


1

Yeah, you'll need to make pretty sweeping changes to the number of giants - or change things to be a more "sneak" kind of mission. I remember that hall with like 20 giants in it... Not going to happen in BRP. Of course if you go with the BRP 'realism' vibe, far fewer giants can survive per square mile, so a really small clan of them is about it. But in ...



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