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42

You might want to give a look at this article and its explanation, especially the part relative to tier 1 classes. Should the links ever go down, it's the famous tier system for 3.5 classes, with the explanation of why each class is in its tier and a detailed explanation of tier 1, where the cleric belongs. Tier 1: Capable of doing absolutely ...


38

Player's Handbook II (3.5) / Divine Conversion / p193 This is a sidebar at the bottom of the referenced page, which is part of a section on rules for retraining. If you don't have the book, here is the direct quote: DIVINE CONVERSION As noted in the Player’s Handbook, a cleric who grossly violates the code of conduct imposed by his deity loses ...


38

Setting aside the tier system as it is well articulated in other answers, I'll draw from my personal experiences. To summarize: Some classes reward system mastery more than others. For the expert player, certain patterns in the rules make anything possible. Spellcasting is one of these patterns. When I've played, both when I've started playing and up to ...


37

Things are different now. The Wizard and Sorcerer from prior editions have now combined into one class, called... the Wizard. Also, the Cleric picked up the same mechanics. (Meanwhile, something mechanically new has emerged in 5e to take the name of 'Sorcerer', which has picked up some different stuff for its defining features, like a spell point mechanic.) ...


34

As a Cleric I would have thought that piety and an overwhelming urge to do right would define my character's behaviour. The onus of the Cleric class is to serve and represent their deity. Like all flavor/background things, this can be filtered through whatever other lenses you want (alignment, background, your vision). If the deity values piety and an ...


33

Aiming a ranged attack is more difficult when a foe is next to you. When you make a ranged attack with a weapon, a spell, or some other means, you have disadvantage on the attack roll if you are within 5 feet of a hostile creature who can see you and who isn’t incapacitated. Reading the text for Sacred Flame, it does not require an attack roll, just a ...


31

YES!! It took longer than it should have but I found it. Yes, an Undead Cleric could resurrect himself, although, not directly as would normally happen. This is assuming that, aside from his Undead state, he would otherwise be eligible for resurrection. (Mainly that he has been dead (including Undead) for less than 10 years. First the caveats: The ...


31

My group usually agrees that you need to touch the target with your hand to cast a touch spell on them, which mitigates a lot of real stupidity that can happen when you're taking touch spells too literally, so we usually count stuff that's "attached" to you as having the grappled condition (even if they're too small to actually grapple you, in which case you ...


31

Under "Chapter 5: Equipment" in the Player's Basic Rules and Player's Handbook: A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. (PBR, p. 49; PHB, p. 152*) The ritual only expends a 1st-level spell ...


29

There are quite a few reasons that Clerics are great. Let's look at some of their class abilities and what they do for you. Spellcasting Clerics are full spellcasters, with access to a very large spell list. While not quite as expansive as the Wizard list, spells for every situation going up to extremely powerful stuff are on here. Full spellcasting is the ...


29

Channeling negative energy isn't an Evil action by default the way some other powers are. Negative energy is the power of death, entropy, &c. In D&D3 and Pathfinder, it's often associated with baddies like evil clerics or the undead, but it isn't automatically straight-up capital-E Evil. For example, check the Harm spell, which is, like, the purest ...


29

Yes. From the D&D Basic Rules: Casting the spell doesn't remove it from your list of prepared spells. Basically, 5e Wizards (and Clerics) are 3.5e Sorcerers who can swap out their "known spells" based on their spellbook (or godly mandate). I can't speak to the exact reason behind the design decision, but I assume they wanted to enable a level of ...


28

There is no such rule in the setting-independent supplements that I know. But setting-specific supplements are another story. Forgotten Realms Campaign Setting, p233 or something: Changing Deities It is possible for a cleric, druid, paladin, or spellcasting ranger (or any other divine spellcaster) to abandon his chosen deity and take up the ...


27

According to a regular in Gygax and Arneson's early Blackmoor and Greyhawk games, the cleric was largely draw from the priests in 70s vampire movies, with the prohibition against edged weapons inspired by legends and fantasy fiction: Ahem. I was there. In CHAINMAIL there were wizards that functioned as artillery. Then there was Dave Arneson's ...


27

Protection against Spells Disguise Undead does just what it says - hides undead. Unfortunately Clerics can't cast it, so you'll either need an Arcane casting lackey to do it for you, or an item that can do it (Wands with Use Magic Device, or some other use per day item). Undetectable Alignment can hide the alignment of one creature per casting for 24 hours ...


26

From the Basic Rules, p22 & p30: The (class) table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of (class) spells that are available ...


26

Page 32 of the PHB has the description of the Cleric's Spells class feature. A cleric may prepare and cast any spell on the cleric spell list (page 183) So, yes, your cleric does not need to add his spells to a list of known spells, because (unlike the arcane casters in this book but like every divine class in this book) he already knows the whole ...


25

You can use (almost) all of your powers when disarmed and without implements. ImplementDDI and WeaponDDI powers don't prevent you from using them if you lack the appropriate tool: they simply allow you to get a bonus when you have the appropriate tool. When using an Implement (keyword) power you make an unmodified ability check (usually Wisdom-based for ...


25

It's not like this question lacks good answers, but since your experience mirrors mine so well, I'd like to share a story. I got into my first 3.5 game in college. I'd been playing a heavily modified AD&D through high school, but we had the curious custom of having the DM handle all the rules; I barely know what an attack bonus was. So when I showed up ...


23

One possibility for you is to use the existing Cleric class without changing anything. There are domains such as the Light domain and the Knowledge domain that do not give heavy armour proficiency or martial weapon proficiency. If you encourage your player to choose one of these, it may satisfy his desire to be a non-warrior priest without requiring the kind ...


22

Yes, you can cast spells with a Material (M) component without issue. Your Holy Symbol takes care of it. This is one of the more difficult things to look up in the current 5e rules. It starts on page 58, under Cleric spellcasting: You can use a holy symbol (found in chapter 5) as a spellcasting focus for your cleric spells. In the equipment section, ...


21

Adjusting to the situation is important. Many good ideas have been mentioned already; here's some suggestions on when to use them: Fall! or Trip! Golden in precarious terrain or situations. I once had particular success with "Fall" against a charging guard captain... as he was mounted on a warhorse at the time. Leading the charge. Also, instant death ...


21

It's Not a Cleric Thing According to both and Wikipedia's entry on Pelor and Canonfire!'s entry on Pelor--a site which documents a lot of Greyhawk1 stuff--Pelor requires neither chastity nor celibacy of his worshipers or representatives. Just in case none of the gods listed on Canonfire! mentioned sexual practices, I searched a little more and found that ...


21

Persistent Death ward can protect you from harm. Persistent spell allows the spell to last all day, and Death ward makes you immune to, among other things, negative energy. Find a very high level paladin or archivist and get an item enchanted with "Favor of the Martyr" (spell compendium) which explicitly protects against Wrack, and all of the status effects ...


21

The typical spell for dealing with implanted eggs is Remove Disease: The spell also kills some hazards and parasites, including green slime and others. An example of a creature very similar to a chest burster is the Lunarma: Implant Eggs (Ex) As a full-round action, a lunarma can lay 2d6 eggs in a helpless creature. The eggs hatch after 24 ...


20

The D&D Cleric, apart from its Blackmoor origins as a vampire hunter (as noted here), is a mish-mash that has grown into a trope of its own. The D&D cleric as a trope, encompasses: undead hunter healer second rate combattant priest of a pantheon (or faction within a pantheon) non-direct-damage spellcaster no edged weapons The Cleric was one of ...


20

You are able to cast the cleric spells at a higher level. While spells known / prepared are handled on a class basis, your spell slots are combined. PHB, page 164, Multiclassing, Spellcasting, Spell slots Spell Slots. You determine your available spell slots by adding together all your levels ... Use this total to determine your spell slots by ...


20

No, by a strict reading of RAW. See the other answers for more details. As a house rule, you could easily allow a broader spectrum of alignments for a Death cleric. Fifth Edition has done away with alignment restrictions on classes in the Player's Handbook. You can just as easily apply this same concept to the Death domain in the DMG. Just as the game will ...


20

It can have only one sanctuary designated at a time, because the spell provides no method of choosing between sanctuaries. In fact, read as a whole, it becomes clear that designating a (one) sanctuary ahead of time is how you choose where you go when the spell is cast again later. So you can't use this to create an intercontinental travel network. … At ...


19

Yes, by making a caster level check and meeting some requirements The relevant rules are all in the Magic Items - Scrolls section of the DMG. Here's a copy from the SRD. There are two steps: Decipher the Writing The writing on a scroll must be deciphered before a character can use it or know exactly what spell it contains. This requires a read ...



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