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29

Channeling negative energy isn't an Evil action by default the way some other powers are. Negative energy is the power of death, entropy, &c. In D&D3 and Pathfinder, it's often associated with baddies like evil clerics or the undead, but it isn't automatically straight-up capital-E Evil. For example, check the Harm spell, which is, like, the purest ...


27

According to a regular in Gygax and Arneson's early Blackmoor and Greyhawk games, the cleric was largely draw from the priests in 70s vampire movies, with the prohibition against edged weapons inspired by legends and fantasy fiction: Ahem. I was there. In CHAINMAIL there were wizards that functioned as artillery. Then there was Dave Arneson's ...


26

Protection against Spells Disguise Undead does just what it says - hides undead. Unfortunately Clerics can't cast it, so you'll either need an Arcane casting lackey to do it for you, or an item that can do it (Wands with Use Magic Device, or some other use per day item). Undetectable Alignment can hide the alignment of one creature per casting for 24 hours ...


25

There is no such rule in the setting-independent supplements that I know. But setting-specific supplements are another story. Forgotten Realms Campaign Setting, p233 or something: Changing Deities It is possible for a cleric, druid, paladin, or spellcasting ranger (or any other divine spellcaster) to abandon his chosen deity and take up the ...


25

You might want to give a look at this article and its explanation, especially the part relative to tier 1 classes. Should the links ever go down, it's the famous tier system for 3.5 classes, with the explanation of why each class is in its tier and a detailed explanation of tier 1, where the cleric belongs. Tier 1: Capable of doing absolutely ...


23

You can use (almost) all of your powers when disarmed and without implements. ImplementDDI and WeaponDDI powers don't prevent you from using them if you lack the appropriate tool: they simply allow you to get a bonus when you have the appropriate tool. When using an Implement (keyword) power you make an unmodified ability check (usually Wisdom-based for ...


21

Player's Handbook II (3.5) / Divine Conversion / p193 This is a sidebar at the bottom of the referenced page, which is part of a section on rules for retraining. If you don't have the book, here is the direct quote: DIVINE CONVERSION As noted in the Player’s Handbook, a cleric who grossly violates the code of conduct imposed by his deity loses ...


20

The D&D Cleric, apart from its Blackmoor origins as a vampire hunter (as noted here), is a mish-mash that has grown into a trope of its own. The D&D cleric as a trope, encompasses: undead hunter healer second rate combattant priest of a pantheon (or faction within a pantheon) non-direct-damage spellcaster no edged weapons The Cleric was one of ...


20

It's Not a Cleric Thing According to both and Wikipedia's entry on Pelor and Canonfire!'s entry on Pelor--a site which documents a lot of Greyhawk1 stuff--Pelor requires neither chastity nor celibacy of his worshipers or representatives. Just in case none of the gods listed on Canonfire! mentioned sexual practices, I searched a little more and found that ...


19

Adjusting to the situation is important. Many good ideas have been mentioned already; here's some suggestions on when to use them: Fall! or Trip! Golden in precarious terrain or situations. I once had particular success with "Fall" against a charging guard captain... as he was mounted on a warhorse at the time. Leading the charge. Also, instant death ...


19

There are quite a few reasons that Clerics are great. Let's look at some of their class abilities and what they do for you. Spellcasting Clerics are full spellcasters, with access to a very large spell list. While not quite as expansive as the Wizard list, spells for every situation going up to extremely powerful stuff are on here. Full spellcasting is the ...


19

Yes, by making a caster level check and meeting some requirements The relevant rules are all in the Magic Items - Scrolls section of the DMG. Here's a copy from the SRD. There are two steps: Decipher the Writing The writing on a scroll must be deciphered before a character can use it or know exactly what spell it contains. This requires a read ...


19

From the Basic Rules, p22 & p30: The (class) table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of (class) spells that are available ...


18

There's an interesting item in the Wikipedia article Sources and influences on the development of Dungeons & Dragons about Clerics. Quoting from an old Dragon Magazine article it states: The cleric is largely inspired by folklore of the medieval cleric of Templar.[13] Like the Templars described in White's The Once and Future King, clerics in ...


16

Yes. From the D&D Basic Rules: Casting the spell doesn't remove it from your list of prepared spells. Basically, 5e Wizards (and Clerics) are 3.5e Sorcerers who can swap out their "known spells" based on their spellbook (or godly mandate). I can't speak to the exact reason behind the design decision, but I assume they wanted to enable a level of ...


16

You are able to cast the cleric spells at a higher level. While spells known / prepared are handled on a class basis, your spell slots are combined. PHB, page 164, Multiclassing, Spellcasting, Spell slots Spell Slots. You determine your available spell slots by adding together all your levels ... Use this total to determine your spell slots by ...


15

Quicken Spell is handy but yes, the four spell level bump is a big bite. There is Sudden Quicken from Complete Arcane, which has prereqs out the yinyang but you can quicken one spell a day for free. Delay Spell can get this effect if you have preplanning rounds by casting delayed spells, though it is almost as expensive in spell levels (three) as Quicken ...


15

The word include indicates a subset: every element that is included appears in the including set. So the statement about the cloistered cleric’s class skills is that the given list, “Decipher Script, Speak Language, and all Knowledge skills (from the Knowledge domain, see below),” is a subset of the full set cloistered cleric class skills. ...


14

The canonical "true/current" version of everything is found in the compendium, here (subscription required to use as more than an index). There are, at present, three current "Cleric" classes you can play. I define a cleric class as anything that counts as a cleric for purposes of feats, beyond that of multi-class. There is the "original" Templar Cleric. ...


14

From the 3.5 SRD in the class description for the Cleric: Weapon and Armor Proficiency Clerics are proficient with all simple weapons Which means that normally, Clerics are proficient with simple weapons only. But a Cleric who chooses the War domain becomes proficient in the deity's favored weapon. A cleric who chooses the War domain receives ...


14

Things are different now. The Wizard and Sorcerer of prior editions have now combined into one class, called... the Wizard. Also, the Cleric picked up the same mechanics. (This makes me really interested to find out what the actual Sorcerer class they're releasing will be like, since its defining feature will no longer be unique access to spontaneous ...


14

1. Is there any requirement that the alignment be the same or close to their deity's? No, your alignment does not need to match the alignment of your deity. In the introductory paragraph for the cleric it reads (page 35 of the Player's Handbook): As you create a cleric, the most important question to consider is which deity to serve and what principles ...


13

I don't think it really gets any better than "Autodefenestrate!" A cruel DM will make the NPC perform a language check to know what the hell you're trying to tell it to do, unfortunately. But you can argue that in the event of a failed check, the NPC should be forced to perform its best guess as to your meaning; hilarity may be expected to ensue. Does ...


13

The primary reasoning for this is because of Gygax's study of anthropology. Priests during the dark ages often favored staves and other blunt objects that could be used more for policing and self defense against other weapons than actual harm. Thus if used properly they would not cause bleeding (directly) but maybe severe bruising or a broken bone. EDIT ...


13

Yes as it states all creatures of one type are effected. To target selectively a cleric should select the Selective Channeling feat which allows them to exclude targets up to their charisma modifier from the effect. Clerics can also modify who they target using the Alignment channel feat to target outsiders instead.


13

Setting aside the tier system as it is well articulated in other answers, I'll draw from my personal experiences. To summarize: Some classes reward system mastery more than others. For the expert player, certain patterns in the rules make anything possible. Spellcasting is one of these patterns. When I've played, both when I've started playing and up to ...


13

Only with a Lot of Planning The description of the vampire reads, "Each round of immersion in running water inflicts damage on a vampire equal to one-third of its maximum hit points—a vampire reduced to 0 hit points in this manner is destroyed." Emphasis mine. I'll admit 12 gallons per person per round is a lot, but immersing--that is, submerging or ...


13

In 3.5, you gain experience for overcoming challenges, not for individual things you do. So a fighter doesn’t get XP for successfully attacking, a wizard doesn’t get XP for successfully casting a spell, and a cleric doesn’t get XP for successfully turning an undead creature. Rather, they get XP when their attack, spell, or turn undead ...


12

No, Player's Handbook pg 225 An attack that does not deal damage still does not deal damage on a critical hit. This is also part of the DDI definition of Critical Hit.


12

You decide which cleric spells are available to you to cast. Whenever you complete a long rest, you prepare the list of cleric spells that you can cast of 1st level or higher, choosing from the list of spells available to all clerics (see the “Spells” document). You decide which mage spells are available to you to cast each day. After completing a ...



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