Hot answers tagged

105

You need not change anything about the default setting in order to have people "left out" of the benefits of clerical magic. I don't think that clerical spellcasting is as easy to come by as you make it out to be. In other words: you can easily have your harsh and gritty world. In what follows I'll always lean toward the more-utopian interpretation of ...


22

True Clerics are rare The Player's Handbook points out that not all a deity's clergy are "clerics" who have magical healing powers. Not every acolyte or officiant at a temple or shrine is a cleric...True clerics are rare in most hierarchies. (Divine Agents, PH, p. 56) "Magic and strength of arms" (also PH 56) are not available to every devotee of a ...


21

The gods favoured weapon has the folowing influence on a cleric: A cleric gets proficiency with this type of weapon. I.e. if the cleric has quaterstaff as favoured weapon he can use any quaterstaff with no penalty. Clerics are also proficient with the favored weapon of their deity. link The weapon summoned by a Spiritual Weapon spell takes the ...


14

This is a common misconception that founders on the shores of how real life works. 5e doesn't have any metrics on the distribution of leveled individuals. 3e/3.5e did (Chapter 5 of the 3.5e DMG, p.103), and there's not a lot of reason that would have changed, for the sake of argument let's use them. A 200-person hamlet would have a max leveled cleric of ...


11

To start with, your familiar can't use Shocking Grasp. Find Familiar says: Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. So you use Shocking Grasp, and your ...


10

They have to buy it like everyone else. They only gain proficiency with it and gain no other benefit.


7

In 5e, there is no such thing as "touch AC", so a hit is a hit is a hit. A 'hit' is defined as (PH page 194): If the total of the roll plus modifiers equals ar exceeds the target's Armor Class (AC),the attack hits. Causing damage doesn't always mean a hit, and not all hits cause damage. Certain spells, class features, magic items, immunities and so on ...


6

It can really be as simple as not enough time/spells. I won't be using specifics on spellslots and cost (in time and money) because this is an issue in most D&D editions, including pathfinder, and those things can change between them without changing the flavor. Though there are low level clerics or their acolytes who can use magic, they have a very ...


6

Cure Wounds doesn't cure wounds: it restores HP From the 5.1 SRD, page 96: Hit points represent a combination of physical and mental durability, the will to live, and luck. Hit points are an abstraction: It is not the case that every lost HP represents a physical wound on the body. Make this explicit to your players, but it doesn't seem too much of a ...


5

The rules as written clearly state: Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. So each use of Channeling can either heal or damage, not both. "Why not?" - I suspect the answer is game balance. From an in-universe perspective, maybe there is a "soft" (...


5

Another answer has clarified the lack of a "touch AC", but note that a "hit" is not specified in the description, but specifically a "hits you with an attack". An attack is a particular action, and not everything that a person does to you in combat is an attack. An attack rolls against AC. to determine a hit. Many harmful abilities do not require a hit roll, ...


5

As you have said you are willing to consider Spelljammer rules, I can pull a few quotes in for you that might help clear this up. From Spelljammer Core Rules: Book 2, Concordance of Arcane Space, p. 17 Clerics in Space: A cleric may not regain spells above 2nd level while in the phlogiston. This is because he remains out of direct contact with his ...


5

Making an evil foe's weapon gain the weapon special ability holy causes the foe to gain a negative level while the weapon's wielded While the Good domain's supernatural ability holy lance's duration continues and the foe continues to wield the weapon, the foe will have that negative level. But the GM must assess how the cleric touches a foe's weapon in ...


3

A creature possessing the paladin's channel positive energy and cleric's channel energy tracks those class features separately The Pathfinder Core Rulebook FAQ includes this exchange: I have this ability from more than one class, do they stack? No—unless an ability specifically says it stacks with similar abilities (such as an assassin's sneak attack),...


3

Economics Simply put, no one works for free. Doing minor miracles is certainly worth more than a secular healing as it is more effective, and instantaneous. As such y ou could easily expect to pay 10 times as much to have your broken leg cured as the doctor would charge you to splint it. Religious Intolerance You might find that some clergy will only ...


2

It is not directly connected with the universe of D&D, but this subject is very well explained in Trudi Canavan's Black Magician Trilogy and The Magician's Apprentice, from psychological, economical and substantial points of view. There are multiple factors. the people are distrustful of magic, as it is unnatural the people are afraid that the cleric ...


2

Unless you have a class feature like holy vindicator's that explicitly says that your levels stack then it works similarly to how you gain spellcasting were you to gain levels in two spellcasting classes. You have two instances of Channel Energy independent of one another with their own effective class level and number of uses.


1

Gods have an agenda. They give power to their clerics to further that agenda. You need to ask "does healing a peasant's broken leg further that agenda?" If the answer is "no" then the god won't allow their cleric to cast the spell.


1

For a character to be Good they must actually act Good and do Good deeds regularly, because they choose to be a Good person, and not simply to "top up" their align-o-meter. In D&D, alignments are Cosmic Absolutes, not simply moral judgements of the mortal races. Regardless of the how a given people act or think, there are Greater Powers out there in the ...



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