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10

If the cleric were truly repentant and devout, he would arrange for a resurrection, and immediately destroy himself. However, let's say he was on his way to do just that. I know of no RAW reason that, say, a True Neutral vampire cleric could not receive spells from Pelor - Libris Mortis, the Monster Manual, and Complete Divine don't say anything about the ...


7

The cleric could be initiated into the true faith of Pelor. That is, the vampire cleric could learn that Pelor is actually the Burning Hate, a neutral evil deity pretending to be a lawful good deity. Of the domains available to vampire clerics, Trickery would be ideal and Destruction & Evil would also both work well. The only problem with this approach ...


6

To start with, your familiar can't use Shocking Grasp. Find Familiar says: Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. So you use Shocking Grasp, and your ...


5

How does the caster know whether the victim made his SR? In general, only the player rolling the dice for the victim (and the DM) knows at the time whether or not he made his Saving Throw. The victim (in-game) only knows the effects that he perceives, and the caster (in-game) only knows what he perceives in turn. This is true for rolls in general, though ...


5

Saving Throws Are Rolled First According to every "save for half" spell I've read so far, the written order of operations is each creature makes a saving throw, then damage is rolled. For example, thunderwave says (PH282–3) Each creature [in the area] must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is ...


3

If a spell requires a somatic component, the caster must have free use of at least one hand to perform these gestures. You do not have free use of a hand if that hand is holding a shield. If you rule that Burning Hands requires free use of two hands to perform its somatic component, then by default you cannot cast it while also holding a shield. The War ...


3

The class feature says: When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling. My added emphasis shows clearly that you make this decision at the time you roll the damage. Each spell that requires a saving throw tells you when the saving throw is made and how much damage applies based ...


1

The saving throw and damage roll are independent of each other While most answers suggest that damage is rolled after the save, based on wording or "common sense", I will offer the opposing perspective: there is no sequential temporal relation between the two dice rolls. Spells that require a saving throw are either condition appliers (buffs/debuffs), or ...


1

While you are correct that "Always Evil" generally means that it's just very rare to see a non-evil version of the creature, there are further clarifying rules in the "Vampire Characters" section: Vampires are always evil, which causes characters of certain classes to lose some class abilities. This makes it pretty clear that vampires are an exception ...



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