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34

As a Cleric I would have thought that piety and an overwhelming urge to do right would define my character's behaviour. The onus of the Cleric class is to serve and represent their deity. Like all flavor/background things, this can be filtered through whatever other lenses you want (alignment, background, your vision). If the deity values piety and an ...


32

Aiming a ranged attack is more difficult when a foe is next to you. When you make a ranged attack with a weapon, a spell, or some other means, you have disadvantage on the attack roll if you are within 5 feet of a hostile creature who can see you and who isn’t incapacitated. Reading the text for Sacred Flame, it does not require an attack roll, just a ...


23

One possibility for you is to use the existing Cleric class without changing anything. There are domains such as the Light domain and the Knowledge domain that do not give heavy armour proficiency or martial weapon proficiency. If you encourage your player to choose one of these, it may satisfy his desire to be a non-warrior priest without requiring the kind ...


21

The typical spell for dealing with implanted eggs is Remove Disease: The spell also kills some hazards and parasites, including green slime and others. An example of a creature very similar to a chest burster is the Lunarma: Implant Eggs (Ex) As a full-round action, a lunarma can lay 2d6 eggs in a helpless creature. The eggs hatch after 24 ...


19

No, by a strict reading of RAW. See the other answers for more details. As a house rule, you could easily allow a broader spectrum of alignments for a Death cleric. Fifth Edition has done away with alignment restrictions on classes in the Player's Handbook. You can just as easily apply this same concept to the Death domain in the DMG. Just as the game will ...


18

There is no official cleric variant that does not have casting Here is a complete (as far as I can tell) list of alternative class features from official 3.5 books, and here's one for Dragon magazine's 3.5 stuff. None of the cleric examples feature a removal or swap away of casting. Personally, I would look at the first level, even if you have only Wisdom ...


16

Yes, and this and Nature are the only Domains that gets an extra cantrip, so other clerics still have 3 at first level while Light and Nature Domains gets 3 plus Light / (Druid cantrip). All the clerics get bonus cantrips as they grow up levels as you can see in the Player's Handbook (PHB) page 57, starting at 3 and reaching 5 at level 10th, the Light and ...


14

It means what it says: Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. You always have it prepared. It doesn't count against spells you prepare. It says nothing about not using slots to cast, so it does. A cleric can prepare a given number of spells plus their ...


14

The answer is Yes, there are restrictions. Check with your season to make sure there are no exceptions. The general guideline is: From the "adventure league's players guide" by WotC in the Section: "Part 1: Characters" => "Character Creation" => "Choose a class": Deities. D&D Adventurers League storylines are set in the Forgotten Realms, and as ...


14

Ask your DM: Describe the assistance you seek […] The DM chooses the nature of the intervention (PHB, p. 59) That is all you or I know about this. We can't tell you what form it will or can take, because the literal rule is that the DM gets to make something up that seems appropriate to the exact situation and your specific request at the time. Whether ...


13

No, you can't learn domain spells that aren't normally Cleric spells (except War spells). The Ritual Caster feat says: Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class’s spell list, and the spells you choose must have the ritual tag. So if you choose Cleric, you can only ...


12

Yes, that's fine. The only difference between the general class X spell list and your character's personal spell list is specific additions/subtractions for special cases like this. "Is a cleric spell for you" means "it is on your character's clerical spell list." D&D is not a legal document, so just assume reasonably close equivalencies are the same ...


12

All the Warcaster feat does is negates the need to have one hand free to cast the Somatic component of spells, so long as your hands are occupied by either weapons and/or a shield. It doesn't allow you to cast spells through a weapon. Inflict Wounds allows you to make a melee spell attack not a melee weapon attack. As such, unless otherwise stated in the ...


11

The Favored Soul sorcerous origin from the Unearthed Arcana articles, using the life domain, is likely the closest you can get using official or current playtest material from wizards of the coast. It's a sorcerer, so little to no armor, full spellcasting, etc, that has access to the domain spells of the life cleric, which is mostly healing and buffs.


11

Raise Dead is a 5th level cleric spell which you'll probably want to raise the townsfolk after you put 'em down the first time. Make sure you preface castings with Purify Food and Drink (an orison) Remove Disease, as @AceCalhoon notes, is the correct spell for easily fixing this at any stage of development pre-death. Restoration Domain gets it as a level ...


11

The Constrict ability happens as soon as the yuan-ti hits, and the cleric is grappled by the yuan-ti. Constrict. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the yuan-ti can’t constrict another ...


11

Since this is a bit of a wall of text, the upfront answers to this question are "you can worship two gods, but only get power from one outside of a couple specific circumstances" and "blackguards of Luthic are a-okay." Moving on, though: Worship of Two Gods: Maybe There are a couple important rules regarding this question scattered about in various books. ...


10

So, depending on your definition, you may not be very much hindered by “pacifism” at all. As I discuss for a divine oracle with similar needs, buffing often is what a spellcaster should do; the “fighting aspects” of the game, as that questioner put it, are usually best left to other characters. However, I have concerns about what “pacifism” really means to ...


10

You may only have one spell-granting god (with the exception of gods are are actually a bunch of dudes, like the Sovereign Host in Eberron). Page 32, PHB: Deity, Domains, and Domain Spells: Choose a deity for your cleric. Sample deities are listed on Table 3–7: Deities and described on page 106–108. The cleric’s deity influences his alignment, what ...


9

A cosmetic change is a fictional, descriptive change which, in Dungeon World, means it should have a functional, prescriptive change in the game. The game suggests figuring out the new ability as a group. Playing the Game: Character Change Advancement, like everything else in Dungeon World, is both prescriptive and descriptive. Prescriptive means ...


9

The wording can be seen to be ambiguous. The spell description does not mention the spell being confined to earth (the element). A fair interpretation or ruling would be that you strike "whatever you are standing upon" but that leaves open some interpretations such as those you present in your question. PHB p. 231: You strike the ground, creating a ...


9

Yes, you can. There's no reason to assume that it can't be sold, after all. However, the potential to make a profit is very low. Assuming level 20, you can convert 20 pints of water into beer per cast of the spell. Ale (beer) is priced at 4cp per mug (pint). Since you are selling the beer, you get half the market price: 2cp. 20*2cp = 40cp, or 4sp, for ...


9

The Plant domain provides no method of communicating with plants Some domains include mechanical benefits in their granted powers sections (like the Travel domain), some domains mandate behaviors or attitudes in their granted powers sections (like the Law domain), and some domains make wild, unsupported claims in their granted powers sections (like that ...


8

The spell only has only one effect: increase damage dealt by one weapon by 1d4. I would rule that the -1 ongoing is the cost of the Magic Weapon spell, which is unaffected by empower. The cost of the empower is having to choose one from the 7-9 list, so this bonus die has already been paid for. I see no reason for it to increase the cost of the base spell ...


8

When you use Wrath of the Storm with Thunderbolt Strike, the creature that attacked you is pushed back immediately. From the section on reactions: If the reaction interrupts another creature’s turn, that creature can continue its turn right after the reaction. The creature doesn't get to finish its turn, then get hit by your reaction - your ...


8

Thunderbolt Strike says that: when you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you. So if you damage 9 creatures, you push all of them away from your position, not from where you hit them.


8

Guidance of the avatar is the best skill-pumping spell in the game, without question: it gives a +20 competence bonus on a skill check. (2nd-level spell) Divine insight in Spell Compendium gives an insight bonus of up to 15 (at CL 10th), so that’s another +15. (2nd-level spell) Surge of fortune from Complete Champion grants a +2 luck bonus. It can also be ...


8

For a first-time DM, I recommend staying very close to the original module. (You'll probably have to add 50% more monsters or 50% more monster hp, because you have six players instead of four, but otherwise try not to add new types of monsters or make other changes.) Your players won't be upset if the encounters are too easy, but they'll be really ...


8

An unlocked subdomain is one that a character can now choose and isn't added to the normal number of domains a character possesses The racial trait Kobold Faith says You gain a +2 trait bonus on Diplomacy checks when dealing with other kobolds. Additionally, if your deity grants the Artifice, Earth, or Trickery domain, then your kobold faith unlocks a ...


8

Each day, you can prepare a total number of spells as listed in the table, plus any bonus spells you get for a high Wisdom score. For example, a 1st-level cleric with 18 Wisdom: the table says 1+1 first-level spell slots, which is to say 1 from the cleric list and 1 from one of his domains. He also gets a bonus first-level slot from his high Wisdom. So, ...



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