Tag Info

Hot answers tagged

29

Channeling negative energy isn't an Evil action by default the way some other powers are. Negative energy is the power of death, entropy, &c. In D&D3 and Pathfinder, it's often associated with baddies like evil clerics or the undead, but it isn't automatically straight-up capital-E Evil. For example, check the Harm spell, which is, like, the purest ...


26

Protection against Spells Disguise Undead does just what it says - hides undead. Unfortunately Clerics can't cast it, so you'll either need an Arcane casting lackey to do it for you, or an item that can do it (Wands with Use Magic Device, or some other use per day item). Undetectable Alignment can hide the alignment of one creature per casting for 24 hours ...


25

You might want to give a look at this article and its explanation, especially the part relative to tier 1 classes. Should the links ever go down, it's the famous tier system for 3.5 classes, with the explanation of why each class is in its tier and a detailed explanation of tier 1, where the cleric belongs. Tier 1: Capable of doing absolutely ...


20

It's Not a Cleric Thing According to both and Wikipedia's entry on Pelor and Canonfire!'s entry on Pelor--a site which documents a lot of Greyhawk1 stuff--Pelor requires neither chastity nor celibacy of his worshipers or representatives. Just in case none of the gods listed on Canonfire! mentioned sexual practices, I searched a little more and found that ...


19

Yes, by making a caster level check and meeting some requirements The relevant rules are all in the Magic Items - Scrolls section of the DMG. Here's a copy from the SRD. There are two steps: Decipher the Writing The writing on a scroll must be deciphered before a character can use it or know exactly what spell it contains. This requires a read ...


19

There are quite a few reasons that Clerics are great. Let's look at some of their class abilities and what they do for you. Spellcasting Clerics are full spellcasters, with access to a very large spell list. While not quite as expansive as the Wizard list, spells for every situation going up to extremely powerful stuff are on here. Full spellcasting is the ...


17

From the Basic Rules, p22 & p30: The (class) table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of (class) spells that are available ...


16

Yes. From the D&D Basic Rules: Casting the spell doesn't remove it from your list of prepared spells. Basically, 5e Wizards (and Clerics) are 3.5e Sorcerers who can swap out their "known spells" based on their spellbook (or godly mandate). I can't speak to the exact reason behind the design decision, but I assume they wanted to enable a level of ...


15

The word include indicates a subset: every element that is included appears in the including set. So the statement about the cloistered cleric’s class skills is that the given list, “Decipher Script, Speak Language, and all Knowledge skills (from the Knowledge domain, see below),” is a subset of the full set cloistered cleric class skills. ...


13

Setting aside the tier system as it is well articulated in other answers, I'll draw from my personal experiences. To summarize: Some classes reward system mastery more than others. For the expert player, certain patterns in the rules make anything possible. Spellcasting is one of these patterns. When I've played, both when I've started playing and up to ...


13

Only with a Lot of Planning The description of the vampire reads, "Each round of immersion in running water inflicts damage on a vampire equal to one-third of its maximum hit points—a vampire reduced to 0 hit points in this manner is destroyed." Emphasis mine. I'll admit 12 gallons per person per round is a lot, but immersing--that is, submerging or ...


13

From the 3.5 SRD in the class description for the Cleric: Weapon and Armor Proficiency Clerics are proficient with all simple weapons Which means that normally, Clerics are proficient with simple weapons only. But a Cleric who chooses the War domain becomes proficient in the deity's favored weapon. A cleric who chooses the War domain receives ...


12

You decide which cleric spells are available to you to cast. Whenever you complete a long rest, you prepare the list of cleric spells that you can cast of 1st level or higher, choosing from the list of spells available to all clerics (see the “Spells” document). You decide which mage spells are available to you to cast each day. After completing a ...


12

Feats are based on character level, not class level All characters gain a feat at first level, then another every two levels thereafter. This is based on your character level - that is, the sum total of all of your class levels. Your feat breakdown should look like this - Human Cleric 1 (ECL 1) - 2 feats at first level (2 feats total) Human Cleric 2 (ECL ...


12

Things are different now. The Wizard and Sorcerer of prior editions have now combined into one class, called... the Wizard. Also, the Cleric picked up the same mechanics. (This makes me really interested to find out what the actual Sorcerer class they're releasing will be like, since its defining feature will no longer be unique access to spontaneous ...


11

20th-level cleric spellcasting is optimal You may not want 20 levels of the cleric base class. You absolutely want to cast as a 20th-level cleric does, however. That means no other base classes, and only prestige classes that offer “+1 level of existing (divine) spellcasting class” at every level that you take. Aside from spellcasting, cleric level only ...


11

It's on your personal spell list, so yeah Any spell your class has access to, or that you can cast natively, you can use a wand of (except in specific cases that call out the lack of availability, such as specialist wizard). Of course, you can always make a Use Magic Device check to try and use the wand even if you can't use it normally. EDIT: From the ...


11

Yes. Turn/Rebuke Undead states: Turning undead is a supernatural ability that a character can perform as a standard action. It does not provoke attacks of opportunity. You must present your holy symbol to turn undead. Turning is considered an attack. You turn the closest turnable undead first, and you can’t turn undead that are more than 60 ...


11

This question would be a lot better if you specified what level you were, what resources and such you had access to, what kind of undead, etc. Disguise Undead from the Spell Compendium is your best bet here. (You could make a more expensive version of the hat of disguise with this spell instead, if you have 100k gp burning a hole in your pocket, and you ...


11

First off, if you want advice on being a cleric, the Cleric Handbook is the best place for it. Most of the guides on that site are actually pretty good, if a little in depth. In 3.5, the default martial arts character is usually the Monk. They tend to come from monasteries, and the typical image of them is guy who spends several hours a day meditating, and ...


11

The description under domains is a good resource for this Each domain grants a number of domain powers, dependent upon the level of the cleric, as well as a number of bonus spells. A cleric gains one domain spell slot for each level of cleric spell she can cast, from 1st on up. So this bit covers how you gain domain spell slots. You get 1 slot ...


10

I don't think there is a rule that describes exactly how this works, so the following is interpretation. Well, in order to Turn Undead you need to "brandish your holy symbol". The way I've always explained it when it came up is that Undeath itself is an abberation: it's magic reanimating that which should be dead. There's no natural life there, just an evil ...


10

Instead of trying to hide the undead for what they are (undead), you can do a different kind of bluff: say that these undead follow you from their own free will, or that you're trying to lift a curse on these undead. For example, in the LotR trilogy, Aragorn promised an army of undead warriors that he would lift a curse put on them by one of his ancestors ...


10

Awaken Undead From Spell Compendium, this spell gives a Mindless undead an int/cha score, much like the druid spell Awaken Animal. In that book you will also find the Undead Lieutenant, Undead Torch, and Iron Bones spells. In combination, these will produce a badass undead. If you want a small horde though, i'd just make one of them Badass and make it ...


10

No. Pelor's clerics aren't celibate Pelor is "a" sun god, and one of his official nicknames is "The Sun Father". Furthermore, Complete Divine has, for example, the following (p.117): As befits a sun god, Pelor’s major festivals take place on solstices and equinoxes, and many weddings and rites of passage take place on the cusp of a new season. ...


9

There is an optional rule called retraining from Ultimate Combat supplement. Keep in mind that this is from supplement and this rule is optional even if your DM actually applies that book, so consult your DM before using this solution. Class Feature Many choices you make about your class features can be retrained. It takes 5 days to retrain one ...


8

Welcome to Pathfinder! I'll quote the rule, then break it down and explain it. Cleric Domains Each domain grants a number of domain powers, dependent upon the level of the cleric, as well as a number of bonus spells. A cleric gains one domain spell slot for each level of cleric spell she can cast, from 1st on up. Each day, a cleric can prepare one ...


7

Assuming that nothing else prevents the cleric from turning a given swarm -for example, not having enough dice- the fact that it's a swarm won't prevent the cleric from turning it either. A swarm is a single creature in D&D. The collective essentially takes on its own quasi-existence, independent of but coterminous with the creatures that comprise it: a ...


7

I would personally rule against it. The traditional folklore regarding running water referred to established streams and brooks and had as much to do with the idea of thresholds as it did with the water. Creating a splash of water, even the substantial amount from Create Water or a Decanter of Endless water doesn't create an established channel the way that ...


7

Ask Your DM There's nothing in the 3.5 sourcebooks that says the Clerics of Pelor are required to take or follow any kind of vow of celibacy. But the world that you're playing in is created by your DM, and in that world maybe there is such a rule. You will have to ask him for the answer. We simply can't answer the question.



Only top voted, non community-wiki answers of a minimum length are eligible