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29

Channeling negative energy isn't an Evil action by default the way some other powers are. Negative energy is the power of death, entropy, &c. In D&D3 and Pathfinder, it's often associated with baddies like evil clerics or the undead, but it isn't automatically straight-up capital-E Evil. For example, check the Harm spell, which is, like, the purest ...


26

Protection against Spells Disguise Undead does just what it says - hides undead. Unfortunately Clerics can't cast it, so you'll either need an Arcane casting lackey to do it for you, or an item that can do it (Wands with Use Magic Device, or some other use per day item). Undetectable Alignment can hide the alignment of one creature per casting for 24 hours ...


26

Page 32 of the PHB has the description of the Cleric's Spells class feature. A cleric may prepare and cast any spell on the cleric spell list (page 183) So, yes, your cleric does not need to add his spells to a list of known spells, because (unlike the arcane casters in this book but like every divine class in this book) he already knows the whole ...


25

You might want to give a look at this article and its explanation, especially the part relative to tier 1 classes. Should the links ever go down, it's the famous tier system for 3.5 classes, with the explanation of why each class is in its tier and a detailed explanation of tier 1, where the cleric belongs. Tier 1: Capable of doing absolutely ...


22

Things are different now. The Wizard and Sorcerer from prior editions have now combined into one class, called... the Wizard. Also, the Cleric picked up the same mechanics. (Meanwhile, something mechanically new has emerged in 5e to take the name of 'Sorcerer', which has picked up some different stuff for its defining features, like a spell point mechanic.) ...


21

It's Not a Cleric Thing According to both and Wikipedia's entry on Pelor and Canonfire!'s entry on Pelor--a site which documents a lot of Greyhawk1 stuff--Pelor requires neither chastity nor celibacy of his worshipers or representatives. Just in case none of the gods listed on Canonfire! mentioned sexual practices, I searched a little more and found that ...


21

From the Basic Rules, p22 & p30: The (class) table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of (class) spells that are available ...


20

There are quite a few reasons that Clerics are great. Let's look at some of their class abilities and what they do for you. Spellcasting Clerics are full spellcasters, with access to a very large spell list. While not quite as expansive as the Wizard list, spells for every situation going up to extremely powerful stuff are on here. Full spellcasting is the ...


19

Yes, by making a caster level check and meeting some requirements The relevant rules are all in the Magic Items - Scrolls section of the DMG. Here's a copy from the SRD. There are two steps: Decipher the Writing The writing on a scroll must be deciphered before a character can use it or know exactly what spell it contains. This requires a read ...


18

Yes. From the D&D Basic Rules: Casting the spell doesn't remove it from your list of prepared spells. Basically, 5e Wizards (and Clerics) are 3.5e Sorcerers who can swap out their "known spells" based on their spellbook (or godly mandate). I can't speak to the exact reason behind the design decision, but I assume they wanted to enable a level of ...


17

You are able to cast the cleric spells at a higher level. While spells known / prepared are handled on a class basis, your spell slots are combined. PHB, page 164, Multiclassing, Spellcasting, Spell slots Spell Slots. You determine your available spell slots by adding together all your levels ... Use this total to determine your spell slots by ...


16

The word include indicates a subset: every element that is included appears in the including set. So the statement about the cloistered cleric’s class skills is that the given list, “Decipher Script, Speak Language, and all Knowledge skills (from the Knowledge domain, see below),” is a subset of the full set cloistered cleric class skills. ...


15

1. Is there any requirement that the alignment be the same or close to their deity's? No, your alignment does not need to match the alignment of your deity. In the introductory paragraph for the cleric it reads (page 35 of the Player's Handbook): As you create a cleric, the most important question to consider is which deity to serve and what principles ...


14

From the 3.5 SRD in the class description for the Cleric: Weapon and Armor Proficiency Clerics are proficient with all simple weapons Which means that normally, Clerics are proficient with simple weapons only. But a Cleric who chooses the War domain becomes proficient in the deity's favored weapon. A cleric who chooses the War domain receives ...


13

Only with a Lot of Planning The description of the vampire reads, "Each round of immersion in running water inflicts damage on a vampire equal to one-third of its maximum hit points—a vampire reduced to 0 hit points in this manner is destroyed." Emphasis mine. I'll admit 12 gallons per person per round is a lot, but immersing--that is, submerging or ...


13

Setting aside the tier system as it is well articulated in other answers, I'll draw from my personal experiences. To summarize: Some classes reward system mastery more than others. For the expert player, certain patterns in the rules make anything possible. Spellcasting is one of these patterns. When I've played, both when I've started playing and up to ...


13

In 3.5, you gain experience for overcoming challenges, not for individual things you do. So a fighter doesn’t get XP for successfully attacking, a wizard doesn’t get XP for successfully casting a spell, and a cleric doesn’t get XP for successfully turning an undead creature. Rather, they get XP when their attack, spell, or turn undead ...


12

Feats are based on character level, not class level All characters gain a feat at first level, then another every two levels thereafter. This is based on your character level - that is, the sum total of all of your class levels. Your feat breakdown should look like this - Human Cleric 1 (ECL 1) - 2 feats at first level (2 feats total) Human Cleric 2 (ECL ...


11

It's on your personal spell list, so yeah Any spell your class has access to, or that you can cast natively, you can use a wand of (except in specific cases that call out the lack of availability, such as specialist wizard). Of course, you can always make a Use Magic Device check to try and use the wand even if you can't use it normally. EDIT: From the ...


11

20th-level cleric spellcasting is optimal You may not want 20 levels of the cleric base class. You absolutely want to cast as a 20th-level cleric does, however. That means no other base classes, and only prestige classes that offer “+1 level of existing (divine) spellcasting class” at every level that you take. Aside from spellcasting, cleric level only ...


11

First off, if you want advice on being a cleric, the Cleric Handbook is the best place for it. Most of the guides on that site are actually pretty good, if a little in depth. In 3.5, the default martial arts character is usually the Monk. They tend to come from monasteries, and the typical image of them is guy who spends several hours a day meditating, and ...


11

This question would be a lot better if you specified what level you were, what resources and such you had access to, what kind of undead, etc. Disguise Undead from the Spell Compendium is your best bet here. (You could make a more expensive version of the hat of disguise with this spell instead, if you have 100k gp burning a hole in your pocket, and you ...


11

Awaken Undead From Spell Compendium, this spell gives a Mindless undead an int/cha score, much like the druid spell Awaken Animal. In that book you will also find the Undead Lieutenant, Undead Torch, and Iron Bones spells. In combination, these will produce a badass undead. If you want a small horde though, i'd just make one of them Badass and make it ...


11

The description under domains is a good resource for this Each domain grants a number of domain powers, dependent upon the level of the cleric, as well as a number of bonus spells. A cleric gains one domain spell slot for each level of cleric spell she can cast, from 1st on up. So this bit covers how you gain domain spell slots. You get 1 slot ...


10

Instead of trying to hide the undead for what they are (undead), you can do a different kind of bluff: say that these undead follow you from their own free will, or that you're trying to lift a curse on these undead. For example, in the LotR trilogy, Aragorn promised an army of undead warriors that he would lift a curse put on them by one of his ancestors ...


10

No. Pelor's clerics aren't celibate Pelor is "a" sun god, and one of his official nicknames is "The Sun Father". Furthermore, Complete Divine has, for example, the following (p.117): As befits a sun god, Pelor’s major festivals take place on solstices and equinoxes, and many weddings and rites of passage take place on the cusp of a new season. ...


10

The bonus proficiency is a domain feature. Domains are a class feature. The multiclassing rules state that you gain the class features when you get a new level in the new class. It then lists exceptions to this with channel divinity, extra attack, spell casting and unarmored defense. Domains are not listed, so it seems that the bonus proficiency is the ...


9

There is an optional rule called retraining from Ultimate Combat supplement. Keep in mind that this is from supplement and this rule is optional even if your DM actually applies that book, so consult your DM before using this solution. Class Feature Many choices you make about your class features can be retrained. It takes 5 days to retrain one ...


9

You can earn enough money to support a comfortable lifestyle. You might be able to swing wealthy with the right conversation with your DM. Basically the way that downtime activities work in 5e is as described on pg 187 of the PHB. What it boils down to is as follows: practice profession (unaffiliated) - Modest lifestyle practice profession (affiliated) - ...


8

Welcome to Pathfinder! I'll quote the rule, then break it down and explain it. Cleric Domains Each domain grants a number of domain powers, dependent upon the level of the cleric, as well as a number of bonus spells. A cleric gains one domain spell slot for each level of cleric spell she can cast, from 1st on up. Each day, a cleric can prepare one ...



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