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28

Channeling negative energy isn't an Evil action by default the way some other powers are. Negative energy is the power of death, entropy, &c. In D&D3 and Pathfinder, it's often associated with baddies like evil clerics or the undead, but it isn't automatically straight-up capital-E Evil. For example, check the Harm spell, which is, like, the purest ...


25

You might want to give a look at this article and its explanation, especially the part relative to tier 1 classes. Should the links ever go down, it's the famous tier system for 3.5 classes, with the explanation of why each class is in its tier and a detailed explanation of tier 1, where the cleric belongs. Tier 1: Capable of doing absolutely ...


20

The D&D Cleric, apart from its Blackmoor origins as a vampire hunter (as noted here), is a mish-mash that has grown into a trope of its own. The D&D cleric as a trope, encompasses: undead hunter healer second rate combattant priest of a pantheon (or faction within a pantheon) non-direct-damage spellcaster no edged weapons The Cleric was one of ...


20

Player's Handbook II (3.5) / Divine Conversion / p193 This is a sidebar at the bottom of the referenced page, which is part of a section on rules for retraining. If you don't have the book, here is the direct quote: DIVINE CONVERSION As noted in the Player’s Handbook, a cleric who grossly violates the code of conduct imposed by his deity loses ...


18

There are quite a few reasons that Clerics are great. Let's look at some of their class abilities and what they do for you. Spellcasting Clerics are full spellcasters, with access to a very large spell list. While not quite as expansive as the Wizard list, spells for every situation going up to extremely powerful stuff are on here. Full spellcasting is the ...


18

Yes, by making a caster level check and meeting some requirements The relevant rules are all in the Magic Items - Scrolls section of the DMG. Here's a copy from the SRD. There are two steps: Decipher the Writing The writing on a scroll must be deciphered before a character can use it or know exactly what spell it contains. This requires a read ...


13

Setting aside the tier system as it is well articulated in other answers, I'll draw from my personal experiences. To summarize: Some classes reward system mastery more than others. For the expert player, certain patterns in the rules make anything possible. Spellcasting is one of these patterns. When I've played, both when I've started playing and up to ...


13

Only with a Lot of Planning The description of the vampire reads, "Each round of immersion in running water inflicts damage on a vampire equal to one-third of its maximum hit points—a vampire reduced to 0 hit points in this manner is destroyed." Emphasis mine. I'll admit 12 gallons per person per round is a lot, but immersing--that is, submerging or ...


12

Feats are based on character level, not class level All characters gain a feat at first level, then another every two levels thereafter. This is based on your character level - that is, the sum total of all of your class levels. Your feat breakdown should look like this - Human Cleric 1 (ECL 1) - 2 feats at first level (2 feats total) Human Cleric 2 (ECL ...


11

It's on your personal spell list, so yeah Any spell your class has access to, or that you can cast natively, you can use a wand of (except in specific cases that call out the lack of availability, such as specialist wizard). Of course, you can always make a Use Magic Device check to try and use the wand even if you can't use it normally. EDIT: From the ...


11

Yes. Turn/Rebuke Undead states: Turning undead is a supernatural ability that a character can perform as a standard action. It does not provoke attacks of opportunity. You must present your holy symbol to turn undead. Turning is considered an attack. You turn the closest turnable undead first, and you can’t turn undead that are more than 60 ...


11

20th-level cleric spellcasting is optimal You may not want 20 levels of the cleric base class. You absolutely want to cast as a 20th-level cleric does, however. That means no other base classes, and only prestige classes that offer “+1 level of existing (divine) spellcasting class” at every level that you take. Aside from spellcasting, cleric level only ...


10

I don't think there is a rule that describes exactly how this works, so the following is interpretation. Well, in order to Turn Undead you need to "brandish your holy symbol". The way I've always explained it when it came up is that Undeath itself is an abberation: it's magic reanimating that which should be dead. There's no natural life there, just an evil ...


9

In 4th ed, the only real mechanical differences you get from following a specific god are that it determines the types of Channel Divinity powers available to a Divine character, and perhaps allows some additional feats, paragon paths or backgrounds. Also, note that a Warpriest, an Essentials cleric, gets different powers based on the type of god (domain) ...


9

There is an optional rule called retraining from Ultimate Combat supplement. Keep in mind that this is from supplement and this rule is optional even if your DM actually applies that book, so consult your DM before using this solution. Class Feature Many choices you make about your class features can be retrained. It takes 5 days to retrain one ...


8

Your example sans thief is answered on page 34: “Not all mythoi are opposed to the shedding of blood. Indeed, some require their priests to use swords, spears, or other specific weapons. A war deity might allow his priests to fight with spears or swords.” It then gives a list of suggested deities (by “mythoi”, by which they mean things like “death”, “hunt” ...


7

You decide which cleric spells are available to you to cast. Whenever you complete a long rest, you prepare the list of cleric spells that you can cast of 1st level or higher, choosing from the list of spells available to all clerics (see the “Spells” document). You decide which mage spells are available to you to cast each day. After completing a ...


7

Assuming that nothing else prevents the cleric from turning a given swarm -for example, not having enough dice- the fact that it's a swarm won't prevent the cleric from turning it either. A swarm is a single creature in D&D. The collective essentially takes on its own quasi-existence, independent of but coterminous with the creatures that comprise it: a ...


7

I would personally rule against it. The traditional folklore regarding running water referred to established streams and brooks and had as much to do with the idea of thresholds as it did with the water. Creating a splash of water, even the substantial amount from Create Water or a Decanter of Endless water doesn't create an established channel the way that ...


6

You have four feats. One feat for being Human, gained at 1st level Two feats from leveling up, gained at 1st level (Cleric 1) and 3rd level (Cleric 3)Level-up feats are based on your total level (Effective Character Level), which is the sum of all the class levels you have. Yours is 4 (Cleric 3 + Fighter 1 = ECL 4). You get a feat for every odd ECL (so ...


6

I can think of only five ways to change the elemental subtype of a spell dealing energy damage : Elemental Spell Metamagic Feat Wizard's Admixture school Five Sorcerer bloodlines (Elemental, plus one for every elemental Genie : Shaitan, Efreeti, Djinni, Marid) The Metamagic Rod The 10th level Bloodmage prestige class


6

Negative Energy spells and Evil spells are not necessarily the same. Spells are not Evil unless they're tagged with the Evil descriptor as Alex P mentioned, and those are the spells you cannot cast due to alignment. If a negative energy spell lacks the Evil descriptor, casting it isn't Evil. The way I look at it is that the pos/neg energy spells are a piece ...


6

By RAW, you can cast Flame Strike all you want. This kind of restriction is technically a roleplaying thing. By the rules, there is nothing to prevent you from casting Flame Strike as a cleric of Auril. The only restrictions on what spells a cleric can cast based on his chosen deity are alignment-based, not based on energy types. However, you're likely ...


5

There's this feat ; Elemental Spell (Metamagic) You can manipulate the elemental nature of your spells. Benefit: Choose one energy type: acid, cold, electricity, or fire. You may replace a spell’s normal damage with that energy type or split the spell’s damage, so that half is of that energy type and half is of its normal type. ...


5

No, it’s a daily thing. Each day, you may expend a use of Turn Undead (as if you’d actually used it) to power a [Divine] or [Domain] feat, gaining the benefit of the feat instead of performing a Turn Undead action. When your spells refresh, so do your uses of Turn Undead. Which is part of what makes Cleric such a great dip: anyone with a ...


5

Although 2nd-party, according to Hal Maclean's article "Seven Deadly Domains: Spells for Sinners" (Dragon #323 62-6) the pride Domain is available from the following gods. Core Bahamut Beltar Corellon Larethian Heironeous Hextor Iuz Lolth Moradin Pelor Pholtus Tiamat Vecna Wastri Wee Jas Eberron Dol Arrah il-Yannah the Mockery Onatar Forgotten ...


4

It’s the Spells There are a lot of other things that are really, really nice for clerics: decent proficiencies and chassis, the existence of Divine Metamagic, Persistent Spell, and other divine and metamagic feats, the various Granted Abilities that you can get from the Domains that you choose. These are all nice. A couple of them (Divine Metamagic chief ...


4

You get both. the convention is that you get everything from the super-domain except for the features the sub-domain explicitly says get replaced. I couldn't find any great sources to cite. This is the closest I could find: Each subdomain replaces a granted power and a number of spells in the domain’s granted spell list. ...


4

Templar and Warpriest are two separate classes that both fall under the "Cleric" name and they each have their own builds that are associated with them. Devoted Cleric is a build option of Templar cleric so to build one on DDI you will need to build a Templar and pick the Devoted Cleric build option/class features. To build a Devoted cleric do the ...


4

Geomancer is the only published method for getting Charisma-based DCs as a Cleric. You can enter Geomancer as a single-classed Cleric (e.g. Southern Magician feat), but then you wouldn’t actually have a Charisma-using class to use as the basis for Charisma-based DCs. The best you can do is a single level in a Charisma-based class. But since you already ...



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