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24

According to a regular in Gygax and Arneson's early Blackmoor and Greyhawk games, the cleric was largely draw from the priests in 70s vampire movies, with the prohibition against edged weapons inspired by legends and fantasy fiction: Ahem. I was there. In CHAINMAIL there were wizards that functioned as artillery. Then there was Dave Arneson's ...


21

There is no such rule in the setting-independent supplements that I know. But setting-specific supplements are another story. Forgotten Realms Campaign Setting, p233 or something: Changing Deities It is possible for a cleric, druid, paladin, or spellcasting ranger (or any other divine spellcaster) to abandon his chosen deity and take up the ...


19

The D&D Cleric, apart from its Blackmoor origins as a vampire hunter (as noted here), is a mish-mash that has grown into a trope of its own. The D&D cleric as a trope, encompasses: undead hunter healer second rate combattant priest of a pantheon (or faction within a pantheon) non-direct-damage spellcaster no edged weapons The Cleric was one of ...


17

There's an interesting item in the Wikipedia article Sources and influences on the development of Dungeons & Dragons about Clerics. Quoting from an old Dragon Magazine article it states: The cleric is largely inspired by folklore of the medieval cleric of Templar.[13] Like the Templars described in White's The Once and Future King, clerics in ...


12

The primary reasoning for this is because of Gygax's study of anthropology. Priests during the dark ages often favored staves and other blunt objects that could be used more for policing and self defense against other weapons than actual harm. Thus if used properly they would not cause bleeding (directly) but maybe severe bruising or a broken bone. EDIT ...


11

Yes as it states all creatures of one type are effected. To target selectively a cleric should select the Selective Channeling feat which allows them to exclude targets up to their charisma modifier from the effect. Clerics can also modify who they target using the Alignment channel feat to target outsiders instead.


10

From the Player's Handbook, pg33: A good cleric (or a neutral cleric who worships a good deity) can turn or destroy undead creatures. An evil cleric (or a neutral cleric who worships an evil deity) instead rebukes or commands such creatures, forcing them to cower in awe of his power. If your character is a neutral cleric of a neutral deity, you must ...


7

I know of no such rule. Unarmed Strike is defined as a simple weapon, so taking Simple Weapon Proficiency does grant proficiency with Unarmed Strike. The two drawbacks of Unarmed Strike (provoking AoO due to being considered unarmed and dealing nonlethal damage) are qualities of the "weapon". Note that wearing Gauntlets allows you to overcome those two ...


6

I believe it goes back to Bishop Odo, an 11th Century cleric depicted on the Bayeux Tapestry wielding a club. Many historians believe that he wields a club because, as a cleric, he would have been forbidden from carrying a sword. Whether this widely-believed historical status is true or not, it's likely that the priesthood were generally not trained in ...


6

One that's very situational: Copulate. Target the fighter type that's next to an opposite-sex caster type. Not only have you taken the fighter type out for a round but while they're attempting to copulate with the caster the caster won't be in a position to do anything nasty to you, either. Two for the price of one. Another situational one: Swim. ...


4

Yes. Under the condition you stated, when you use Healing Word on an ally, you also grant him a saving throw (per Mark of Healing). Having provided him a healing surge expenditure, you also provide him a saving throw (per Sanctified Touch feature). Having provided him a saving throw via Mark of Healing you also grant him another expenditure of a healing ...


4

No, it’s a daily thing. Each day, you may expend a use of Turn Undead (as if you’d actually used it) to power a [Divine] or [Domain] feat, gaining the benefit of the feat instead of performing a Turn Undead action. When your spells refresh, so do your uses of Turn Undead. Which is part of what makes Cleric such a great dip: anyone with a ...


4

You get both. the convention is that you get everything from the super-domain except for the features the sub-domain explicitly says get replaced. I couldn't find any great sources to cite. This is the closest I could find: Each subdomain replaces a granted power and a number of spells in the domain’s granted spell list. ...


2

Important Note: Despite the fact that you're "half" cleric (depending on how one defines half, in the case of a character like this), your job is to be a striker. Early on you'll grab a few cleric powers; this is because, as a hybrid, you're required to take them. It's actually quite viable to grab a couple early gems from the cleric list and then never take ...


2

There is no way for a 3.5 edition cleric to change their patron deity, by the rules. There exists no Wizards-legal way for a cleric to change their patron deity. Changing your deity is not mentioned in any books that I have seen (which is most of them). The only thing similar that I know of the the process by which a fallen paladin can become a blackguard ...


2

Just for the record, in Complete Divine, exactly one god is listed with Unarmed Strike as their favored weapon, the mind flayer deity Ilsenine (p.124). That's probably the most comprehensive listing of "default" (non-setting specific) deities for 3.5. Ilsensine (greater deity, LE) Domains: Evil, Knowledge, Law, Magic, Mind Favored Weapon: unarmed strike ...


2

Start with the Moonbow Dedicate feat. While it requires worship of Sehanine, there are a number of fascinating builds possible here. You'll want to look at the Bow Cleric mini-handbook. All of this advice changes at level 11, of course, where I simply recommend going half-elf with moonbow and making sure you have hand of radiance. In terms of build, Elf ...


2

My favorite use of this was as a player in a coliseum match. The rules where that the group had to stay within the grounds (easy enough with stadium seating) and you could fly but had to stay within 60 feet of the ground. Here I am, little healer with a guy flying at me with a greataxe, so I just command him "up!" His round he goes 120' above the ground ...


1

Because you must heal yourself a lot these items could be very important for you. Cord of Divine Favor Level 13 Uncommon Waist Slot 17,000 gp Power (Healing) Encounter (Free Action) Use this power when you use healing word on an ally or use another power that grants an ally the use of a healing surge. You can spend a healing surge as well ...



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