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31

My group usually agrees that you need to touch the target with your hand to cast a touch spell on them, which mitigates a lot of real stupidity that can happen when you're taking touch spells too literally, so we usually count stuff that's "attached" to you as having the grappled condition (even if they're too small to actually grapple you, in which case you ...


27

Under "Chapter 5: Equipment" in the Player's Basic Rules and Player's Handbook: A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. (PBR, p. 49; PHB, p. 152*) The ritual only expends a 1st-level spell ...


26

Page 32 of the PHB has the description of the Cleric's Spells class feature. A cleric may prepare and cast any spell on the cleric spell list (page 183) So, yes, your cleric does not need to add his spells to a list of known spells, because (unlike the arcane casters in this book but like every divine class in this book) he already knows the whole ...


22

Yes, you can cast spells with a Material (M) component without issue. Your Holy Symbol takes care of it. This is one of the more difficult things to look up in the current 5e rules. It starts on page 58, under Cleric spellcasting: You can use a holy symbol (found in chapter 5) as a spellcasting focus for your cleric spells. In the equipment section, ...


21

Persistent Death ward can protect you from harm. Persistent spell allows the spell to last all day, and Death ward makes you immune to, among other things, negative energy. Find a very high level paladin or archivist and get an item enchanted with "Favor of the Martyr" (spell compendium) which explicitly protects against Wrack, and all of the status effects ...


20

The typical spell for dealing with implanted eggs is Remove Disease: The spell also kills some hazards and parasites, including green slime and others. An example of a creature very similar to a chest burster is the Lunarma: Implant Eggs (Ex) As a full-round action, a lunarma can lay 2d6 eggs in a helpless creature. The eggs hatch after 24 ...


18

It's not like this question lacks good answers, but since your experience mirrors mine so well, I'd like to share a story. I got into my first 3.5 game in college. I'd been playing a heavily modified AD&D through high school, but we had the curious custom of having the DM handle all the rules; I barely know what an attack bonus was. So when I showed up ...


17

You can prepare any of the inflict wounds spells as a Good Aligned Cleric, because they do not have the Evil descriptor. What you can't do is spontaneously cast your prepared spells as inflict wounds spells in the same way that you can do that for cure wounds spells. It doesn't have anything to do with the Necromancy school of magic. The Necromancy school is ...


16

Your DM is wrong SRD > Magic Overview > Spell Descriptions > School: Beneath the spell name is a line giving the school of magic (and the subschool, if appropriate) that the spell belongs to. Almost every spell belongs to one of eight schools of magic. A school of magic is a group of related spells that work in similar ways. A small number of ...


16

No, by a strict reading of RAW. See the other answers for more details. As a house rule, you could easily allow a broader spectrum of alignments for a Death cleric. Fifth Edition has done away with alignment restrictions on classes in the Player's Handbook. You can just as easily apply this same concept to the Death domain in the DMG. Just as the game will ...


16

Yes, and this and Nature are the only Domains that gets an extra cantrip, so other clerics still have 3 at first level while Light and Nature Domains gets 3 plus Light / (Druid cantrip). All the clerics get bonus cantrips as they grow up levels as you can see in the Player's Handbook (PHB) page 57, starting at 3 and reaching 5 at level 10th, the Light and ...


15

Yes. From the 3.5 d20srd: Divine spellcasters prepare their spells in largely the same manner as wizards do, but with a few differences. […] Spell Selection and Preparation A divine spellcaster selects and prepares spells ahead of time through prayer and meditation at a particular time of day. The time required to prepare spells is the same as ...


14

Taking your hand off the weapon should not require any action expenditure - you are just letting go of it, same as if you dropped it. You can then use your free object interaction to restore your grip after casting. The PHB Errata says: Two-Handed (p. 147). This property is relevant only when you attack with the weapon, not when you simply hold it. ...


13

There's plenty of mechanical solutions (which other answerers are better equipped to provide, and I hope they do), but there are always other things the evil cleric can use against you. This quickly turns into an escalating arms race which takes the focus off the rest of the game. I'm going to suggest that you start by looking away from the mechanics and ...


13

In terms of the Rules, no. Powers do what they do and cannot be voluntarily lowered, as there are no rules anywhere that allow it. Torturing an undead creature would be most likely be a Skill Challenge, but the ability to channel Divine Power would (for me, at least) definately be worth a +2 circumstance bonus on all checks and primary skills would include ...


13

It means what it says: Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. You always have it prepared. It doesn't count against spells you prepare. It says nothing about not using slots to cast, so it does. A cleric can prepare a given number of spells plus their ...


12

You can earn enough money to support a comfortable lifestyle. You might be able to swing wealthy with the right conversation with your DM. Basically the way that downtime activities work in 5e is as described on pg 187 of the PHB. What it boils down to is as follows: practice profession (unaffiliated) - Modest lifestyle practice profession (affiliated) - ...


12

You can definitely make it look like a dragon's head. From the description of Spiritual Weapon: The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon. Bahamut isn't "associated with ...


12

Yes, a cleric can take the feat Spell Focus As a feat wholly lacking in prerequisites, nearly any creature can take the feat Spell Focus, even those that can't cast spells at all. (Maybe such a creature needs the feat to qualify for a prestige class or another feat--like the feat Augment Summoning--or is planning to take levels in a class that casts spells ...


12

Yes, that's fine. The only difference between the general class X spell list and your character's personal spell list is specific additions/subtractions for special cases like this. "Is a cleric spell for you" means "it is on your character's clerical spell list." D&D is not a legal document, so just assume reasonably close equivalencies are the same ...


11

The two handed weapon property reads: Two-Handed. This weapon requires two hands to use. It says nothing about requiring 2 hands to hold, carry, or lift. The heaviest weapon in the game is the Pike, or the Heavy Crossbow, at 18 lb. However, the amount you can lift is your Strength score multiplied by 30. Even assuming that lifting with one hand only ...


10

If we combine the rules for preparing spells: Spell Slots The character class tables show how many spells of each level each can cast per day. These openings for daily spells are called spell slots. A spellcaster always has the option to fill a higher-level spell slot with a lower-level spell. A spellcaster who lacks a high enough ability ...


10

Yes. Certain special abilities, spells, and situations allow you to take a special action called a reaction. A reaction is an instant response to a trigger of some kind, which can occur on your turn or on someone else’s. The opportunity attack, described later in this chapter, is the most common type of reaction. -PHB Page 190


10

Raise Dead is a 5th level cleric spell which you'll probably want to raise the townsfolk after you put 'em down the first time. Make sure you preface castings with Purify Food and Drink (an orison) Remove Disease, as @AceCalhoon notes, is the correct spell for easily fixing this at any stage of development pre-death. Restoration Domain gets it as a level ...


9

The holy symbol can be any symbol representing your deity. The symbols listed in the Appendix are just the most commonly used ones. From the PHB, page 151: Holy Symbol. A holy symbol is a representation of a god or pantheon. It might an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, ...


9

A cosmetic change is a fictional, descriptive change which, in Dungeon World, means it should have a functional, prescriptive change in the game. The game suggests figuring out the new ability as a group. Playing the Game: Character Change Advancement, like everything else in Dungeon World, is both prescriptive and descriptive. Prescriptive means ...


8

According to d20PFSRD.com, the description does say "melee touch attack", however since they creature is already touching you, do you have to do anything? I would look at it as DM discretion. If the creature is attached to you, perhaps you should get a bonus to touch it. Is it attached to your boot, your skin? All these factors will come into play. Here ...


8

Your DM is confusing specialist wizards variants with the basic concept of spell schools. Spells would have schools even if wizards variants didn't exist. Almost all spells have a school, including spells that happen to be exclusively divine. Yes, a cleric can take Spell Focus.


7

From page 203 of the 5e PHB Casting some spells requires particular objects, specified in parentheses in the component entry. A character can use a component pouch or a spellcasting focus (found in chapter 5) in place of the components specified for a spell. In regards to the Divine Focus the 5e designers stated here A divine focus can be ...


7

Extended magic circle against evil is a Good domain spell of 4th level or lower. It can be prepared in a 4th level or higher domain slot by a cleric with access to the Good domain. The domain slots only follow special rules regarding which spells can be prepared in them as a whole. They don't follow special rules about what levels those spells can be. ...



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