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4

No, it’s a daily thing. Each day, you may expend a use of Turn Undead (as if you’d actually used it) to power a [Divine] or [Domain] feat, gaining the benefit of the feat instead of performing a Turn Undead action. When your spells refresh, so do your uses of Turn Undead. Which is part of what makes Cleric such a great dip: anyone with a ...


4

You get both. the convention is that you get everything from the super-domain except for the features the sub-domain explicitly says get replaced. I couldn't find any great sources to cite. This is the closest I could find: Each subdomain replaces a granted power and a number of spells in the domain’s granted spell list. ...


2

Important Note: Despite the fact that you're "half" cleric (depending on how one defines half, in the case of a character like this), your job is to be a striker. Early on you'll grab a few cleric powers; this is because, as a hybrid, you're required to take them. It's actually quite viable to grab a couple early gems from the cleric list and then never take ...


-1

Based on my experiences playing a hybrid character and building hybrid characters It is such a trap. It's a trap for a very simple reason: you're trying to do two different things with your character. I agree that there are synergies, but the tactical environment of the battlefield will pull you in multiple directions. While there are some, very ...


19

The D&D Cleric, apart from its Blackmoor origins as a vampire hunter (as noted here), is a mish-mash that has grown into a trope of its own. The D&D cleric as a trope, encompasses: undead hunter healer second rate combattant priest of a pantheon (or faction within a pantheon) non-direct-damage spellcaster no edged weapons The Cleric was one of ...



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