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Why desecrate? The 2nd-level Clr spell desecrate [evoc] (PH 218) does one of two things: When casting the 3rd-level Clr spell animate dead [necro] (PH 198-9) et al., the spell desecrate makes animated dead better; or the spell desecrate makes an already created undead horde better. The spell desecrate cuts the connection between an altar, shrine, or other ...


2

1) If the Cleric is a PC his alignment is his choice and can change suddenly at any time. As long as God is okay with it, he can suddenly turn evil, cast the spell, then turn good again according to the RAW in the atonement spell description. 2) If that's not allowed he can use the Atonement spell, but since he's deliberately casting an evil spell, he will ...


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As already noted, this dates all the way back to the 1974 rules. There's no way to be certain what Gygax and Arneson were thinking when they wrote it that way, but there are a couple obvious points to consider: Clerics start getting spells at 2nd level, not 1st; Clerics reach name level at 8th level Name-level clerics cast two of every spell level. There ...


5

Page 96 of the DMG IS giving an alignment restriction for Cleric, just as it IS (perhaps not so plainly) saying that the Oathbreaker Paladin Class is only for Paladins who fall from grace (ie: Break their Oath Tenants and lose their Paladin powers proper....which certainly can happen if you go against your Oath tenant restrictions too harshly). *"...An ...


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RAW: no, clerics cannot use the death domain and be neutral alignment, page 96 of DMG: The Death Domain is an additional domain choice for evil clerics,.. That said, there is plenty of precedence throughout RPG history where negative energy and death have been wielded by neutral and even good characters. D&D 5 is no exception here.


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No, by a strict reading of RAW. See the other answers for more details. As a house rule, you could easily allow a broader spectrum of alignments for a Death cleric. Fifth Edition has done away with alignment restrictions on classes in the Player's Handbook. You can just as easily apply this same concept to the Death domain in the DMG. Just as the game will ...


4

This feat settles it fairly clearly in my opinion. WarCaster Prerequisite: The ability to cast at least one spell You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: You have advantage on Constitution saving throws that you make to maintain your concentration on a spell ...


7

Yes, the wording does mean that a cleric of the Light Domain gains 'Fireball' as part of the Cleric Spell List; and here's why the wording is different. I hope the following helps explain why "The following spells are added to the warlock spell list for you," which shows that Fiend patron warlocks have Fireball in their spell lists, and so should be ...


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Yes, that's fine. The only difference between the general class X spell list and your character's personal spell list is specific additions/subtractions for special cases like this. "Is a cleric spell for you" means "it is on your character's clerical spell list." D&D is not a legal document, so just assume reasonably close equivalencies are the same ...


1

MHO: A spell caster studies and masters the arcane secrets behind the "weave of the magical fabric" necessary to effect a spell that he/she can then cast. Therefore, from this perspective, as the 5e rules allow different classes access to spells not on the core class lists, these classes have to be granted access to that particular weave of magic, so to ...


5

You don't seem to be doing anything wrong whatsoever. I have a Rogue who just joined my campaign who has Seven proficiencies as well AND he has a passive Wis and Int score of 21 and 22 ...he see's everything....automatically....and he did so by following the rules. You gain Background, Racial, AND Class proficiencies and abilities as long as you meet ...



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