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-1

As someone who has played a lot of grappling characters, casters and even grappling casters (favorite character ever!), the answer is actually simpler than it seems. Short Answer: Yes. While grappling, touch attacks against your opponent automatically succeed. Long Answer: Assuming you pass the concentration check (in order to cast a spell while ...


1

Let's look at it this way; an archer can, as part of their attack action do the following, while maintaining a grip on their two-handed bow with one hand: Reach to their quiver Draw an arrow Align the nock with the string Put the nock on the string Change their grip on the arrow/string Draw the string back Release the string Here we have gripping and ...


7

Taking your hand off the weapon should not require any action expenditure - you are just letting go of it, same as if you dropped it. You can then use your free object interaction to restore your grip after casting.


2

Yes you can cast a Bonus Action spell and still attack with a two-handed weapon. Taking your hand off it in the first place should not require any action expenditure - you are just letting go of something, same as if you dropped it. Reloading is part of the attack action with a ranged weapon. To reload, you must first take one hand off the crossbow. If ...


3

I would say that restricting touch attack to "touching with a hand" is reasonable and, along with the clothes/armor bonus that Green Chili mentioned, you could also keep in mind "where" the creature is attached (depending on how detailed the GM gets. For instance, if a creature is attached to the character's back, I would say that they'd actually have a ...


30

My group usually agrees that you need to touch the target with your hand to cast a touch spell on them, which mitigates a lot of real stupidity that can happen when you're taking touch spells too literally, so we usually count stuff that's "attached" to you as having the grappled condition (even if they're too small to actually grapple you, in which case you ...


8

According to d20PFSRD.com, the description does say "melee touch attack", however since they creature is already touching you, do you have to do anything? I would look at it as DM discretion. If the creature is attached to you, perhaps you should get a bonus to touch it. Is it attached to your boot, your skin? All these factors will come into play. Here ...


7

The two handed weapon property reads: Two-Handed. This weapon requires two hands to use. It says nothing about requiring 2 hands to hold, carry, or lift. The heaviest weapon in the game is the Pike, or the Heavy Crossbow, at 18 lb. However, the amount you can lift is your Strength score multiplied by 30. Even assuming that lifting with one hand only ...


5

Not a RAW, but quote from designer's twitter Matt Petruzzelli ‏@mpetruzz Jul 28 Does an arcane focus staff also/always count as a quarterstaff? @mikemearls Mike Mearls ‏@mikemearls @mpetruzz believe so, yes. i think that's why the quarterstaff became a one-handed/versatile weapon Whilst not a proof, it is at least strong indication that ...


18

Yes, you can cast spells with a Material (M) component without issue. Your Holy Symbol takes care of it. This is one of the more difficult things to look up in the current 5e rules. It starts on page 58, under Cleric spellcasting: You can use a holy symbol (found in chapter 5) as a spellcasting focus for your cleric spells. In the equipment section, ...


7

From page 203 of the 5e PHB Casting some spells requires particular objects, specified in parentheses in the component entry. A character can use a component pouch or a spellcasting focus (found in chapter 5) in place of the components specified for a spell. In regards to the Divine Focus the 5e designers stated here A divine focus can be ...


2

Spellcasters are generally more powerful than martial, particularly at high levels. Clerics have a number of advantages compared to many spellcasters. 1) Compare their spells (casts/day including domain, spells known (all) and spell selection) to other casters and they do quite well. The advantage over wizard increases as you use more books as clerics know ...


-5

For what it's worth; most of the power estimation by analysts is on paper, that is to say, they are comparing what powers each player is granted and pondering potential effects they might have. That's a reasonable exercise, but means little compared to actually playing the classes or DM-ing a party with different classes. I don't agree with the assertion ...


-3

The tier system and related materials mentioned by others do a good job of explaining which classes are more powerful than others from a tactical RPG standpoint (i.e. better at killing the monsters, getting the loot, wooing the princess, rewriting the laws of reality, or doing anything else), especially at mid to high levels. Clerics have another strength, ...


18

It's not like this question lacks good answers, but since your experience mirrors mine so well, I'd like to share a story. I got into my first 3.5 game in college. I'd been playing a heavily modified AD&D through high school, but we had the curious custom of having the DM handle all the rules; I barely know what an attack bonus was. So when I showed up ...


-1

Clerics are pretty tier 1 in standard PHB games, especially at higher levels. They're good for the party early on, but get fantastic later. Their main Tier 1 suit comes from the other books though. Domains, feats, races and multiclassing all can be broken easily with 1-5 levels in cleric, or pure'ish cleric with a sprinkle to taste attitude. Complete Divine ...



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