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42

You have a few options: You could tell your player "If you want to disarm enemies, you need to be a Battlemaster (or take the Martial Adept feat) and use the Disarming Attack manuever." This is probably the simplest option - you stick to the rules in the PHB and if that doesn't work for your player, that's just too bad. You could allow the player to use ...


33

Consider a house rule: Novel improvised actions are more effective, repeat improvised actions are less effective We've only played with this house rule for two weeks explicitly but it pretty well captures something that has been our convention for much longer. We've called it, "Show Me Something New". New Rule: Show Me Something New When a character uses ...


8

Firstly, it is worth noting that (as Eidolon notes) temporary hitpoints do not stack (pg.198 PHB). That is to say, if you have 10 temporary hp, and gain 12, you now have 12, NOT 22. Technically yes With that in mind, as per this question, all actions that can be used in combat, can be used outside of combat. Combat is not special in that regard - it is ...


4

In addition to the factors mentioned in firedraco's answer, being forced to use your one free object interaction on picking up the dropped weapon prevents you from being able to use that free object interaction on something else, like pulling a healing potion out of your backpack. So it really doesn't "cost... nothing in the grande scheme of the combat ...


3

What happened is actually quite normal for a short range vs melee combat. Most melee weapons need to be engaged to work and your blaster pistol is optimum at short range, both PCs and all enemies have 1 free maneuver on their turn so the back and forth you describe happens a lot. The core combat system of EotE is mean tot be quick and simplistic because ...


3

Absolutely, it's possible, and can lead to good role play. I play a Battlemaster that uses this maneuver regularly in just the way you describe. She is a veteran of many wars, and a seasoned commander. When the party is out adventuring, she makes a point of every morning (after a long rest) to tell a "war story" or anecdote that is relevant to whatever ...


3

Some excellent answers here, I only wanted to add a fun alternative, if you have the time and inclination for it: Having creative players can be fun at first, but as you rightly observed their actions can unbalance things too far in their favour and reduce the challenge. However, in a living world, there is no reason that enemies wouldn't have their own ...


2

It counts only the actual enhancement bonus, not the enhancement-equivalent special properties. The actual enhancement bonus is limited to +5 (barring Epic), which effectively caps the hardness improvements you can get from it as well.


2

If you are attempting to disarm someone, you are not trying to hurt them. One approach is noting that being disarmed is a lot like being defeated. So when a player tries to do something that would defeat the foe if it succeeded, try this simple mechanic: First, if the action is telegraphed (the foe saw the player do it in the past), the attack has ...



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