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16

Impossible to say We have, effectively, three points of information. First, the entry on the disarm variant rule states that A creature can use a weapon attack to knock a weapon or another item from a target's grasp. and the entry on the battlemaster’s disarming attack lets you When you hit a creature with a weapon attack, you can ...


15

No, not with a "single strike", which the PHB would call an attack. Quoting from the Player's Handbook, p.73 (emphasis mine): Many maneuvers enhance an attack in some way. You can use only one maneuver per attack. If you have additional attacks, from a feat, from the Extra Attack class feature or from some other source, you can use one additional ...


14

Yes, shields can be disarmed. There are only two methods of disarming in the game at present - the variant rule in the DMG, and the Battlemaster Fighter's Disarming Attack. Both of these can disarm someone of a shield. The variant rule in the DMG says: Disarm A creature can use a weapon attack to knock a weapon or another item from a target's grasp. ...


9

No, unarmed strikes aren't considered weapons. Official errata has stated that Weapons (p. 149). Unarmed strike doesn’t belong on the Weapons table. But Jeremy Crawford has clarified via Twitter that ...[The melee attack errata] lets melee weapon attacks use unarmed strikes, despite those strikes not being weapons. So you can use your unarmed ...


9

There are no existing rules that explicitly allow this. The only methods of disarming that exist at present are the Battlemaster Fighter's Disarming Attack, and the variant Disarm rule in the DMG. Disarming Attack only lets you force a creature to drop an item that it's holding, not one that it's wearing: When you hit a creature with a weapon attack, you ...


8

I'm breaking this down so we're on the same page. "Is it possible in the same round for a martial adept to initiate maneuvers from two different schools? Yes, it's possible as long as the martial adept doesn't exceed his normally allotted number of actions. Most martial adepts can't take more actions in a round than other creatures. "Can a martial adept ...


8

From the Errata: Melee Attacks (p. 195). The rule on unarmed strikes should read as follows: “Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength ...


7

1. Would shield bashing, or using the shield as a weapon, meet the requirements of the Pin Shield feat? Yes, you can use a shield as an off hand weapon for purposes of the Pin Shield feat. Like with an ordinary shield bash attack, you lose any AC bonus provided by your shield until your next action. You would also suffer any other penalties for fighting ...


6

Snap Kick gives you an attack. That attack normally deals damage as described, but specific trumps general: if you use a combat maneuver like Trip or Disarm, the rules for that maneuver trump the feat’s statement about damage. Trip and Disarm can generally replace any attack, and Snap Kick gives an attack, so it’s eligible to perform those maneuvers.


6

You are allowed to move through a space occupied by an ally, you just can't end your turn there. This means that you attempt to tumble or overrun when you are adjacent to the space you are trying to pass through. Remember that occupied spaces count as difficult terrain, so plan your movement accordingly. You still use up movement going through the enemy, ...


6

Combat maneuvers can't score threats In the discussion of the Paizo Blog post Combat Maneuvers and Weapon Special Features Pathfinder designer Sean K. Reynolds in Oct. 2011 posted this question-and-answer: If you have Tripping Strike and attempt to disarm someone, can you "crit" the disarm attempt and thereby trigger your Tripping Strike? ...


5

Although it's neither errata nor rules text... James Jacobs says No In the 2011 Paizo messageboard thread "Can You Trip a Prone Person?" Pathfinder creative director James Jacobs says You can't trip someone who is prone. Just like you can't put a sleeping person to sleep, kill someone who's dead, or so on. This is a case where, I would hope, common ...


5

There are not currently any options for doing so. The ability to disarm opponents come either from the disarm variant rule or the battlemaster’s disarming attack. These both specify that they work only on items that are “grasped” or “held,” respectively, so unless someone is holding onto some piece of their armor, they can’t be disarmed of it. But if you ...


4

No. Armor is worn, not armed. Consider that armor takes time to put on due to it's straps, belts, laces, or other various parts, and is considered a lengthy procedure taking up to 10 minutes (PHB pg. 146). Contrast that with a weapon or shield which takes an action (6 seconds). The difference is very plain. Armor takes care and consideration to be worn, ...


4

The Snap Kick feat's extra attack must be used to deal damage The feat Snap Kick has as part of its benefit the following: When you make a melee attack with one or more melee weapons (including a standard attack, full attack, or even a strike maneuver), you can make an additional attack at your highest attack bonus. This attack is an unarmed attack that ...


3

In the beginning of the Item Qualities section of Chapter 5 of the core books it notes that unless stated in the description of a specific quality, a successful attack must be made to activate a weapon quality, but it does not require that damage be done. Despite the high damage capacity of a lightsaber, there are still situations where it may not get ...


3

Jeremy Crawford said that this is not specified in the rules, and that he would let the player decide how the reduction is split between the damage types. This does not imply that any complete reduction to any one part of the damage reduces that of another. From the basic rules chapter on combat: "Resistance and then vulnerability are applied after all ...


3

Not really There is no official way to change or augment the list of disciplines that a given class offers. Can’t prove a negative, but Tome of Battle was one of the last books published, and its material is referenced almost nowhere outside itself (Dragons of Eberron is the only book I know of that does so). Tome of Battle, itself, certainly has nothing of ...


3

I assume you are referring to combat manoeuvres that can be attempted in place of a melee attack, namely trip, disarm, and sunder. According to this FAQ on the Paizo website: When making a trip combat maneuver, you don't have to use a weapon with the trip special feature--you can use any weapon. For example, you can trip with a longsword or an unarmed ...


2

Yes, subject to all the relevant restrictions (like provoking an attack of opportunity). Why do you think they can't be? In fact many combat maneuvers (e.g. bull rush) don't really make use of a weapon at all. Naturally there are specific exception rules, like for disarms "Attempting to disarm a foe while unarmed imposes a –4 penalty on the attack." These ...


2

Weapon and Torch does not have you using the torch as a weapon Notably, you do not make a separate attack roll with the torch: you make an attack roll with whatever weapon you are using, and then if that hits, you also use the torch for some extra damage. The use of the torch in this manner is automatic following a hit with the weapon. You can use a torch ...


2

This Unofficial Tome of Battle Tools page contains a search engine for all maneuvers in the Tome of Battle. "Number of prerequisites" is one of the possible filters. Full maneuver texts are accessible. It also contains indexes by alphabetical order, discipline and maneuver level. Disclosure: I wrote the website.


2

Let's do a bit of set-up: Charging Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. Charging, however, carries tight restrictions on how you can move... Full-Round Action A full-round action requires an entire round to complete. Thus, it can't be coupled with a standard or a ...


2

In few words, yes, you need to hit to sunder or use knockdown. Sundering with a weapon is different than just attacking the weapon (which you can do). By sundering, your PC is converting the momentum from the successful attack and directing it to harm the weapon or other item of an opponent. You don't have to deal damage (pertinent if you face a ...


1

On p250 of the Rogue Trader rulebook we read that: Each time a character is dealt Damage, there may be an opportunity for him to reduce it before it is applied to his total. By default, a character reduces incoming Damage by an amount equal to his Toughness Bonus. Armour can also help further reduce Damage. If the source of the Damage struck a ...


1

The system sort of really hangs on that Toughness and armor. That means the damage is only done when you have removed those factors. e.g., Takedown won't work if the Power Armor stops all. The idea is of the armor is also sort of the strength of the game. If we look to a similar game (Dark Heresy 2.0 page 132) Tier: 1 Prerequisite: None Aptitudes: ...


1

Rules Yes, a combat maneuver can be a critical threat. The critical threat rules are part of an attack roll, and a combat maneuver specifically makes an attack roll. Attack Roll An attack roll represents your attempt to strike your opponent on your turn in a round. When you make an attack roll, you roll a d20 and add your attack bonus. (Other ...


1

No. You use the rust monster's Rust(Su) ability as a standard action in the form of a melee touch attack. When you make the combat maneuver, you replace your attack with the combat maneuver. If I make a trip attempt with a rust monster's antennae, and my foe is in a heavy armor that covers their feet, do I get the benefit of the rust ability as well as the ...


1

To answer question 4. Given Jeremy Crawford's tweet of the order of attack and bonus attack for Shield Master feat, I believe the answer to this is "yes". The text of the tweet is as follows. As with most bonus actions, you choose the timing, so the Shield Master shove can come before or after the Attack action. The wording of the bullet point for ...



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