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11

On the d20SRD, next to the "pick up an item," there is a FAQ linked that covers this. You can pick something up within your reach (which seems to qualify in this case) and it provokes an AoO. Notice that reaching into a threatened square doesn't provoke, just reaching while someone threatens you. So you don't have to be in their square, just be able to ...


8

The "improved" versions are feats which allow you to ignore Attacks of Opportunity. Without these, you not only become vulnerable to a free attack upon yourself when using them, but also the opportunity to be knocked out of them via this attack as well, preventing and wasting the action entirely. As such, it's best to not even consider the maneuvers as ...


5

Rules as written, can be a bit confusing. Taking the strongest throw Comet Throw, we have the following wording: First take the rules from Mighty Throw: If you succeed in tripping your foe, you throw it up to 10 feet away from you. The target falls prone in the destination space. You choose where it lands. You must place the target in an empty ...


4

In D&D 3.5... Threatened Squares You threaten all squares into which you can make a melee attack, even when it is not your action. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you’re ...


4

I don't think so Though you can substitute a maneuver for a melee attack, it's not a melee attack and may notably lack many features thereof (such as, say, weapon damage). But... You might have some ways to combine this anyway. The Felling Smash feat, for example, which causes your Trip to trigger after you Power Attack. If you have an option that lets ...


4

Basically, without the feat associated with a combat maneuever, you will always provoke an Attack of opportunity when you use one of them. So, by using a combat maneuver without the feat, you are giving your enemy free attacks - there'd better be a good reason for that cost! You can avoid the AoO with some items (several polearms are both reach weapons, and ...


3

There's Homebrew For That Here, have a list. TheDementedOne creates a rules framework for Epic Disciplines, based loosely on Epic Magic. Included is the Epic discipline, Invincible Sword Princess. March of Aeons, by Bozwevial, whose entry feat is Knight of Paradox which should tell you everything you need to know about that. Nine-Petaled Lotus, by ...


1

No If you want to deliver a touch spell you need to spend one attack to make a touch attack. Any attack that happens to involve touching your opponent is not enough to deliver the spell. This is proven by the rules explicitly talking about using natural attacks or unarmed strikes to deliver spells, but never talking about combat maneuvers being able to do ...


1

After reading this question here about maneuvers within attacks of opportunity and its chosen answer, as well as this rule from the prd: When performing a combat maneuver, you must use an action appropriate to the maneuver you are attempting to perform. While many combat maneuvers can be performed as part of an attack action, full-attack action, or ...


1

My personal resolution would be to offer the player a Sleight of Hand check. If successful they can snag the item without provoking an AoO. I would set it as DC 20 as though swiping an item from an unaware noncombatant. Conversely, I would allow them to use their next attack in line to strike at the item (AC 12 for a Tiny item). Instead of damage, the ...


1

First of all, I'll assume your player did his disarm with a weapon(and wasn't a monk/didn't have-use improved unarmed strike/a free hand) as if that was the case a successful disarm = an automatic pick up of the dropped item. Also, under the section that covers picking up an item, it doesn't actually specify that you must be in the space of the item. The ...


1

@Southpaw Hare covers all of the basics, but seems to have missed a couple of maneuvers. In particular, the Overrun maneuver which may be the most useful for a Barbarian. It basically allows you to move through an opponent's square and knock them down if you succeed your maneuver by 5+. Stuff this is good for: - move through front-line weaklings to attack ...



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