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20

Grabbing it is easy but... It is easy to grab it back on their next turn, but you could also grab the weapon as your free object interaction (maybe even on the turn you disarm them!), assuming you have a hand free. Separate them from it You could also knock them away with another action (like bull rush) or a spell (like Thunderwave) if you can't grab it, ...


0

The only correct answer is "It is up to the DM to decide" There is a RAW reading, which clearly allows shadow jaunt through Dimensional Anchor Dimensional anchor text Forms of movement barred by a dimensional anchor include astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, and ...


2

I don't have a tome of battle at hand but Dimension Anchor states: "Any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel." It lists some examples which are spells, but it should also block any other teleportation effect. This includes Shadow Jaunt So yes, Shadow Jaunt is blocked ...


3

The spell dimensional anchor may or may not prevent a martial adept from using a maneuver like shadow jaunt While the spell 4th-level Sor/Wiz spell dimensional anchor [abjur] (PH 221) lists some of the spells, spell-like abilities, and psionic abilities that it prevents, the spell also "completely blocks extradimensional travel," which all spells of the ...


8

Yes Dimensional anchor does this: Any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel. It goes on to describe examples of things that are extradimensional travel, including dimension door and teleport. Note that this list is not exclusive. It doesn't straight up define what ...


1

Dimensional Anchor reads: A green ray springs from your outstretched hand. You must make a ranged touch attack to hit the target. Any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel. Forms of movement barred by a dimensional anchor include astral projection, blink, dimension ...


1

The way I interpret overrun is that it is just allowing you to do your Overrun at any point during a move/charge, but it takes up your standard action or the "attack" that round during the charge (it doesn't give you some free standard action, as is proven by the existence of Charge Through, which does). The 3.5e Overrun simply said "as a standard action ...


-3

Yes since shield already involves time travel Shield is a profoundly strange spell that involves changing your AC after you have confirmed you were hit then going back and checking again. Since this is already traveling back I see no problem with the fighter activating Precision Attack since its text about "...before or after making the attack roll..." ...


10

You can add it after the roll, but not after someone else uses a reaction to respond to the result of the roll (i.e., because the roll indicated a hit and that result was declared): You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied. The attack's success causing someone else to choose to ...



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