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77

A good and solid answer was given already: Modern firearms and grenades appear on page 268 of the Dungeon Master's Guide. Please upvote that answer if you find it useful, I'm just copying it to comply with the guideline that every answer should stand on it's own even if the others get changed or removed. However, a paragraph like this has been in all ...


38

Modern firearms and grenades appear on page 268 of the Dungeon Master's Guide.


29

If they aren't scared of death, make them scared of negative modifiers. DMG pg. 272, Lingering Injuries Nothing is stopping you from having a monster tear a guys arm off in battle with a particularly vicious strike. The kind of magics needed to reconstruct a limb are a lot harder to come by. Other things you can run into are things that can cause real ...


23

Enemies get to say which one of you they want to attack. Usually the mount is easier to hit, but killing it doesn't stop the rider from attacking on foot. Attacking the rider is harder, but more effective if successful (especially if the mount decides not to fight on its own). The monster is making a tactically sound decision by attacking you, since you are ...


19

Stephen King wrote about terror. The 3 types of terror: The Gross-out: the sight of a severed head tumbling own a flight of stairs, it's when the lights go out and something green and slimy splatters against your arm. The Horror: the unnatural, spiders the size of bears, the dead waking up and walking around, it's when the lights go out and something ...


19

Under the Mounted Combat section of the SRD, it states that If the mount provokes an opportunity attack while you're on it, the attacker can target you or the mount. The rules make no mention of monsters being forced to attack one or the other, so they attack at the Dungeon Master's discretion.


17

Charging Last one first: you can't “charge” someone's back when they're facing you, because charging has to be a relatively straight, well, charge at the intended target. It's definitionally not charging if you're not running straight at them. A charge can't involve stopping to turn around. (If you're coming to AD&D 2e from D&D 3.5e, this may seem ...


15

Yup, but it's a little tricky. Your spear or javelin is a weapon, so it qualifies for horde breaker. The tricky bit is that you've got to make your second attack with the same weapon. Not another instance of that type of weapon, but with the same weapon. So after throwing the spear or javelin you've got to retrieve it and attack with it again against ...


14

We had a similar discussion in one of my groups and we agreed to the GM’s explanation of how he chooses the target on behalf of creeps and NPCs: Pretty much all sentient beings attack the target first that they perceive as the biggest danger for whatever reason (if they chose to attack at all). A better explanation would be, that they try to eliminate the ...


11

Extra damage dice are typically applied separately on a critical hit The Rules Compendium on Multiplying Damage says Sometimes damage is multiplied, such as on a critical hit. Roll the damage dice and add all modifiers multiple times. Total the results. Extra damage dice over and above a weapon’s normal damage, such as those dealt by precision damage ...


10

Let me start by addressing your stated questions first, then make some observations. Should these monsters have acted more? Not as such. Monsters should never act on their own. The monsters react to things the player characters narratively do, just like the rest of Dungeon World. As this is a very narrative game, much depends on the context you've ...


8

If you don't want to give him "old man murder xp" give him "Roleplaying XP" for sticking to his character's convictions. You can also feel free to adjust this (you are the DM) as you see fit. For example, for the main group members of my party, I typically give them half xp if they are not present for a session (but their character is there "in game"). ...


8

I think this is really into the realm of DM prerogative. I see two ways of looking at this. Making a second attack requires you to choose a target and thus interact (again) with your weapon. Thus once you have thrown your weapon for the first attack you cannot control it to make an additional attack. Especially for a spear or javelin, there's no simple ...


8

I would echo @nvoigt's answer: D&D was simply never meant to do this. It can be illustrated by a simple example: realistically, modern guns have a high chance to kill or disable anyone they hit. However you approach replicating this makes a mockery of the D&D hitpoint system. If you're set on using D&D as a system, then a possible alternative is ...


7

Monsters and PCs don't use the same math for their statistics — monsters don't have Dexterity scores, let alone a bonus for a high score. There isn't even a “hidden” Dexterity bonus to AC included in monsters' final AC numbers that you can reverse-engineer. You can see this in the Halfling entry in the Monstrous Manual/Compendium: even though they are ...


6

Only when the attack actually follows through. It triggers on you using the attack action or full-attack action, not for any other action, including initiative actions like readying.


6

Taking a bit of a different tack here. Remember that unlike previous editions, 5e allows the GM considerable leeway in leveling characters. It is even suggested as an optional rule in the DMG (p 261), that the DM just periodically levels the party up when he deems it appropriate. You can do away with experience points entirely and control the rate of ...


5

I've done similar things, although in 4e rather than 3.5e. I think the technique is broadly applicable, but that 4e is a little more geared for the technique, as I will discuss below. I generally took two approaches to things: 1) In cases where the PCs simply and completely outclassed the opposition, and I deemed there to be effectively no chance ...


5

When everybody looks at you to find out what happens The one that's easy to miss is as follows: Player: "I punch the Giant in knee" GM: "That sounds like Hack and Slash. Roll for that" P: "11" G: "That's a hit. Roll damage" P: "9" everybody looks at you to find out what happens GM: "The giant collapses onto the floor, grasping his injured knee. One of ...


5

There are two possible answers one could give here, since you didn't ask explicitly for the answer to comply with the RAW. The cold, hard, RAW (Rules As Written) answer Just as @Sebkha's answer states, on Pages 267–268 of the Dungeon Master's Guide there is an official treatment of Renaissance-era, Modern-era, and Futuristic-era weaponry. If all you would ...


4

How to make combat encounters terrifying? Terror/horror mostly happens in the mind. To set the mood, turn the lights down low in the room where you are playing. You could go a step further and not use electric lighting at all, but only light four or five long burning candles. Now and again extinguish one or two of them. Later re-light some candles if ...


3

If they are present for the fight in some form (even for sleeping the whole fight like I did once...) then yes. Usually XP is usually awarded as a group to keep everyone in line in terms of power. After all, the rogue might not have been able to learn about a political connect if the fighter had not protected him. People missing sessions cant be avoided so ...


2

According to the Dunegon Master's Guide, all party members receive experience from defeating a monster, regardless of their contribution. When adventurers defeat one or more monsters - typically by killing, routing, or capturing them - they divide the total XP value of the monsters evenly amongst themselves. If the party received substantial assistance ...


2

The main reason is avoiding attacks of opportunity. You can't pass through an area within reach of your opponent without provoking an attack of opportunity. This means with an opponent with a reach of 5 feet, starting just out of reach you have to travel 16 feet just to go around them. IF you are already in melee you have to leave melee, which again provokes ...


2

That is the correct interpretation of these abilities. Raging hunter pounce gives you a full attack, which means that any abilities and effects you have that apply to full attacks apply here too. However, I do want to note that Path of War is currently undergoing errata where the high amounts of damage, particularly from full attacking initiators, is being ...


2

Combat is rarely scary. It's what comes before and after that matters. It doesn't matter what you do as DM, combat is really just a matter of shouting out spell names and attacks and rolling dice. There can be the suspense of not knowing how it will come out, but I have never, ever seen a combat which was psychologically scary. Whatever fear-factor comes ...


2

As you've taken on the responsibility of the DM (which can in its own right be more fun than being a player), there's really only one piece of advice someone can give you: Award experience wherever you think it should be earned Did the player role-play sufficiently outside of combat to receive the experience? If so, don't hold back XP simply because he ...


2

You can become invisible during combat, but using Cloak of Night is an Instant action that's not reflexive. If you are rolling to vanish from sight, that's what you're doing for your round that combat; you cannot shoot or strike and then try to use Cloak. That means it's best to disengage first, as the people who are fighting you have a chance to oppose you ...


2

I once used a form of possession in a crypt-like dungeon, where the main evil was a spirit that would/could temporarily take control of a random PC, turning that person against the party. The PC got a chance to resist the urge to do something nasty each round they were possessed, but could do nothing else during that time. There was a pattern to when/how ...


2

I find this a pretty good resource. Though it is incomplete, as it only lists how to get ability modifiers. Here's a quick screencap of the initiative section for you. Another good (and more thorough) resource can be found at Brilliant Gameologists which should have the information you require. Happy Optimizing!



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