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26

This is one of those times where's it's more helpful to think in squares than feet. Lets start by converting to squares and then work backwards to feet. To start, you and the scarecrow are within 5' of one another (in close melee range or whatever). In 5' square terms, you are adjacent. When you move 35', you are moving 7 5' squares. When the scarecrow ...


21

Here's an alternative answer that's a little less square. The flaw in your reasoning is that you treat your initial distance as zero feet away from the scarecrow. This is unlikely to be correct... It would mean that either you were in exactly the same place as the scarecrow, or at the very least giving it a very close hug. So, suppose that you are very, ...


14

The Tools are There The Princess Bride scene is so good because it includes good banter, stylish moves, and good storytelling. You can capture those with the RAW system. The attack/defense rolls in WoD, especially nWoD, are very abstract. A basic attack with Weaponry could involve any number of weapons, wielded with a wide range of styles and flourish. ...


11

They do not overlap. Quoth Jason Nelson, the author of the feat, from the paizo messageboards: Wrote it. Do not work together. OC on single attack ONLY. Backswing on full attack ONLY. That is all. :)


6

Yes No Depends: If the summoned creature rolls a higher initiative than the one who summoned it, then it must wait till next round before it acts. If it rolls lower than the summoned then it acts as soon as it's imitative comes up even if that means going before others already in the fight. In general, a summoned creature, and any unknown creature at ...


6

You are allowed to move through a space occupied by an ally, you just can't end your turn there. This means that you attempt to tumble or overrun when you are adjacent to the space you are trying to pass through. Remember that occupied spaces count as difficult terrain, so plan your movement accordingly. You still use up movement going through the enemy, ...


5

If I understand your system correctly, it will give rogues an automatic way to activate Sneak Attack: The green character is the Rogue and the blue one is an enemy. On his turn the rogue steps two squares to get behind the enemy and turns for free. He attacks (with advantage, -2 to enemy AC, and possible more reduce due to the shield), activating Sneak ...


5

The GameMastery Guide has naval combat rules that are so basic as to IMO be unusable. But then there are "advanced" naval combat rules published as part of the free Skull & Shackles Player's Guide, also on the d20PFSRD which are basic but functional. Better more detailed but still easy to run rules are from the Fire As She Bears supplement meant to ...


5

Strictly speaking, yes, there is a difference, though some speculate that even the authors neglect it So rays are a specific thing. All rays require ranged touch attacks, but not everything that requires a ranged touch attack involves a ray: ray-effects are a subset of ranged-touch-attack-effects. Thus, if something applies some benefit or penalty to a ...


4

A pretty good percentage of monsters have DR. I have Hero Lab with all the various monster and NPC books loaded. When I use its Encounter Builder, I have the choice of 4169 monsters and pre-built NPCs. When I search for DR, I get 1555 of them that have DR. So "37%" is the short answer. It's not necessarily biased towards higher CRs - in fact, there's a ...


4

I agree with your interpretation, no matter the number of allies, you only get +2 to your Shield bonus to AC. Benefit: When you and an adjacent ally are each using a shield, your shield bonus to Armor Class increases by 2. I read an here as at least one. Nothing in the feat explicitly calls out that it might scale. Feats that have scaling bonuses ...


3

Cards and Quests is a standard 52 playing card based table top RPG. No dice needed! C&Q is a fantasy setting. Magic and melee combat is detailed out. While there are no firearms in the ruleset, you could easily substitute in the firearms you would like to add using the same rules for bow/crossbow/ranged magic blasts. (you can either use the typical ...


3

Yes, you can make unarmed strikes while Wild Shaped. From the errata for the PHB: Melee Attacks (p. 195). The rule on unarmed strikes should read as follows: “Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an ...


3

Paizo released a FAQ last December that changed Reach Weapons to threaten "the second diagonal" (which is technically 15 ft. away).


3

How about them Stunts ? My first idea when I read your question was to suggest Feng Shui. Feng Shui rewards creativity in descriptions of actions by giving bonuses. But then I remembered : Exalted has that too ! They're Stunts ! Basically, Stunts reward creative description of actions by giving 1-3 bonus dice to your check for that action. 3 dice stunts ...


3

Below are a pair of the rules that I have run in the past (cWoD) which worked fairly well. They are fairly simple and robust. Player enthusiasm was high when using them, and because the main action roll takes so many attributes, skills, and modifiers into account my players felt they were quite fair. Replicating the off-hand / main-hand issue is simple in ...


3

A fighter is almost always better off simply charging or tripping fools than going to this much trouble. I urge you to playtest a few encounters using this fighting style just so you know what you're getting into (and asking the table to tolerate). For example, run a few encounters using the Same Game Test and this tactic and see how the encounters turn out ...


3

Rays and ranged touch spells have three important differences. There are three major differences between ranged touch spells and rays: Who you can target, what potential penalties there are, and what feats and abilities you can take to help. Who you can target. The rules on aiming a spell say: Some spells have a target or targets. You cast these ...


2

RAW Pathfinder defines 'Attack Action' as a series of actions, and a Full Attack Action does not grant you multiple 'attack actions', but rather multiple 'attacks'. There is an FAQ question clarifying that you can use sunder etc in place of an attack in a Full Attack, but otherwise you would be unable to, due to how they have worded it. As Overhand Chop ...


2

As I have shown in my other answer, this system allows for some unreasonable things to happen: a rogue can walk behind an enemy in plain sight and sneak attack while the enemy is just standing there without doing anything. I have thought of a modification of your system based on awareness. Awareness represents whether the position and actions of the ...


2

Go to the source! The PHB (p. 189) says: 1. Determine surprise. 2. Establish positions. 3. Roll initiative. Everyone involved in the combat encounter rolls initiative, determining the order of combatants’ turns. 4. Take turns. 5. Begin the next round. and When combat starts, every participant makes a Dexterity check to ...


2

Ultimately, it’s irrelevant. The feat doesn’t say it stacks with itself, so even if you get +2 from each adjacent enshielded ally, you would have a bunch of untyped +2 bonuses from the same source (the feat), and they would not stack, but rather overlap. Whether you have one +2 bonus, or a bunch of unstacking +2 bonuses, makes no difference at any point in ...


1

It is not at all clear that “you are your own ally.” Tome of Battle is actually rather notorious on this point, because white raven tactics, already borderline overpowered, is well over the line if you can target yourself (and an idiot crusader breaks it, though even if you can’t two idiot crusaders alternating would break it). On the other hand, it makes ...


1

As suggested in the comments, I'll make my initial thoughts into an answer. Firstly consider Relentless Avenger, Vengeance Paladin class feature (PHB p88): When you hit a creature with an opportunity attack, you can move up to half your speed immediately after the attack and as part of the same reaction. This movement doesn't provoke opportunity ...



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